Author Topic: Second Front (in Development)  (Read 25870 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #330 on: January 21, 2020, 10:30:30 AM »
German AI storming the Church Hill.


they are super cautious. but now they are about to win...


at the green beach....

Offline Gusington

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Re: Second Front (in Development)
« Reply #331 on: January 21, 2020, 11:12:18 AM »
‘Church Hill.’ I get it.
"I'm getting so damn old I'm starting to have an interest in mortuary simulators."

- MC

Offline Jo B

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Re: Second Front (in Development)
« Reply #332 on: January 22, 2020, 11:30:05 AM »

Offline al_infierno

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Re: Second Front (in Development)
« Reply #333 on: January 23, 2020, 11:44:34 AM »
My loins are approaching dangerous levels of sustained moistness.
If yer lookin' for the general, I know where he is...


"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline Gusington

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Re: Second Front (in Development)
« Reply #334 on: January 23, 2020, 12:41:56 PM »
Careful.
"I'm getting so damn old I'm starting to have an interest in mortuary simulators."

- MC

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #335 on: January 23, 2020, 05:29:53 PM »
Sounds like a Bounty-Insert stat could take care of that. Not sure the insurance will cover it though.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #336 on: January 24, 2020, 12:51:07 PM »
Sandbeach and Radar. just a first version. Still needs some improvement..



new decorations for buildings

Offline Jo B

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Re: Second Front (in Development)
« Reply #337 on: January 25, 2020, 12:26:43 PM »

Tuna Fight, German vs Russian AI

Offline al_infierno

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Re: Second Front (in Development)
« Reply #338 on: January 25, 2020, 02:07:24 PM »
To which god do I need to sacrifice infants to get my hands on this game???
If yer lookin' for the general, I know where he is...


"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline Gusington

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Re: Second Front (in Development)
« Reply #339 on: January 25, 2020, 02:16:34 PM »
 :o
"I'm getting so damn old I'm starting to have an interest in mortuary simulators."

- MC

Offline Jo B

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Re: Second Front (in Development)
« Reply #340 on: January 29, 2020, 11:30:28 AM »
thanks  :)

the new Phase Display



victory panel left and right panel will also be improved next

Offline W8taminute

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Re: Second Front (in Development)
« Reply #341 on: January 29, 2020, 02:33:59 PM »
^Very nice!  I like the look and layout of those screens.
Forgive me my old friend.  But I must use all my experience...to get home.

Offline al_infierno

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Re: Second Front (in Development)
« Reply #342 on: January 29, 2020, 02:36:04 PM »
This game seriously looks better and better with every update.

Steel Who?  Something about cats?  I dunno.  I'm all-in on the Second Front hype train  8)
If yer lookin' for the general, I know where he is...


"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline Jo B

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Re: Second Front (in Development)
« Reply #343 on: January 31, 2020, 08:44:18 AM »
^Very nice!  I like the look and layout of those screens.

This game seriously looks better and better with every update.

Steel Who?  Something about cats?  I dunno.  I'm all-in on the Second Front hype train  8)

thanks  :)

new Fatigue and Scenario Values Display. Germans are very fatigue but take a Victory Building with 30 Points.


the six Map Editor Modes


the three Scenario Editor Modes


Offline Jo B

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Re: Second Front (in Development)
« Reply #344 on: February 03, 2020, 09:29:14 AM »
setting the Scenario Date