Author Topic: Second Front (in Development)  (Read 19678 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #315 on: January 02, 2020, 11:25:30 AM »

experimental fences

Offline Jo B

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Re: Second Front (in Development)
« Reply #316 on: January 03, 2020, 10:57:40 AM »

loosing 'In the Fields' strategicaly

Offline Jo B

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Re: Second Front (in Development)
« Reply #317 on: January 03, 2020, 11:02:19 AM »
we have a new Press Coverage by Tim Stone at Rock Paper Shotgun
https://www.rockpapershotgun.com/2020/01/03/the-flare-path-emburdens-second-front/

Offline Gusington

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Re: Second Front (in Development)
« Reply #318 on: January 03, 2020, 04:54:00 PM »
^Saw that earlier today, nice. He really likes it!
"...feels like a 39.99 game to me.Ē

- Grim Reaper, Grogheads Seer

Offline Jo B

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Re: Second Front (in Development)
« Reply #319 on: January 06, 2020, 10:13:42 AM »

Russian Convoy

Offline Jo B

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Re: Second Front (in Development)
« Reply #320 on: January 07, 2020, 11:05:09 AM »

for better testing I work on the auto-save-game code.
During testing this situation shows up. American green AI is about to initiat close combat with the german SdKfz 251-1. On board are a Squad half Squad and Leader but the hatch is closed, crew and infantry take cover in the vehicle no body is manning the AAMG. two american crews with leader advanced into the melee while the nearby Squad fails the bravery test and pinns down. Then the two crews with leader killed the SdKfz 251-1 and all infantry on board...

Offline Jo B

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Re: Second Front (in Development)
« Reply #321 on: January 10, 2020, 09:17:13 AM »


these new rail cars have a row house component.
New Oil Cars. Reworked phase sequence top right corner.
Added 'Auto Save Game' every turn.

Offline Zulu1966

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Re: Second Front (in Development)
« Reply #322 on: January 11, 2020, 03:40:24 AM »
 :smitten:This thing looks more cool every time you post something.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Offline Jo B

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Re: Second Front (in Development)
« Reply #323 on: January 12, 2020, 12:42:07 AM »
:smitten:This thing looks more cool every time you post something.

thanks, I am glad you like it  :)

Offline Jo B

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Re: Second Front (in Development)
« Reply #324 on: January 12, 2020, 11:46:47 AM »


the shown situation results in a very bad AI move. Now I can improve the AI and then
test it by loading the situation from save game file. And not need to play through the scenario to a similar situation.


after improvment the AI (two star with squads) moves to a better defending position out of LOS, two hex apart and gained concealment.


Offline Jo B

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Re: Second Front (in Development)
« Reply #325 on: January 13, 2020, 10:48:37 AM »


some of my GIs made it through enemy lines to the German Victory Position. AI send some back to VP,
but not enough forces to defend it. Now need improve AI back up strategy.

Offline WinnipegMedicalMJ

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Re: Second Front (in Development)
« Reply #326 on: January 14, 2020, 02:19:51 PM »
Hi there. Iím the person pestering you about tabulating data for the game from the YouTube channel.

Iím willing and have all the time in the world (medical retirement, dialysis at home).

Spent 30 years gathering data, collating, formatting and presenting it

WMJ

Offline Jo B

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Re: Second Front (in Development)
« Reply #327 on: January 14, 2020, 03:15:20 PM »
send you a private message ::)

Offline Jo B

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Re: Second Front (in Development)
« Reply #328 on: January 15, 2020, 11:21:44 AM »
after improving the attack tactics AI germans take back the VP faster. I tried to counter attack with
the two star, but failed with causalities. Could recover troops in the woods top right. SNAFU!


meanwhile at the Railwaystation...
(this is about to end our engagement at railways for a while)


top view

Offline Jo B

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Re: Second Front (in Development)
« Reply #329 on: January 16, 2020, 01:56:09 PM »

test improved AI in the 'In the Village' scenario. Kind of besieged situation for the AI.




the Locomotive-Workshop in the Mapeditor. All hex and levels are switched to damaged state.