Author Topic: Second Front (in Development)  (Read 13488 times)

0 Members and 1 Guest are viewing this topic.

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #255 on: November 19, 2019, 06:19:22 AM »




Damaged rails and first version of shellholes


Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #256 on: November 20, 2019, 11:11:12 AM »


start improving the scenario editor.
the bomb button will give access to demolish the terrain and set fire.

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #257 on: November 21, 2019, 12:19:33 PM »




 the grain elevator in the works

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #258 on: November 22, 2019, 07:08:51 AM »

Grain Elevator with pipes and signals

Offline Michael Dorosh

  • Viking
  • ****
  • Posts: 428
    • tacticalwargamer.com
Re: Second Front (in Development)
« Reply #259 on: November 22, 2019, 08:01:53 AM »
Looking great.

What is the map scale (number of metres across each hex)?

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #260 on: November 22, 2019, 11:18:20 AM »
Looking great.

What is the map scale (number of metres across each hex)?

hm about 25 meters

Offline Michael Dorosh

  • Viking
  • ****
  • Posts: 428
    • tacticalwargamer.com
Re: Second Front (in Development)
« Reply #261 on: November 22, 2019, 12:21:39 PM »
I like the 3D extras - "Hotel" sign, grain fillers, signal switches.

Knowing the hard work you're putting in to texture all this, I almost hate to ask, but will the 'skins' and UI artwork be editable?

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #262 on: November 22, 2019, 12:38:15 PM »
I like the 3D extras - "Hotel" sign, grain fillers, signal switches.

Knowing the hard work you're putting in to texture all this, I almost hate to ask, but will the 'skins' and UI artwork be editable?

thanks. I am glad you like it.
anything is possible. I would have to add extra functonality for that. that leads to the question what is most
important to implement, as we have a low budget. As it is now I would prefer to add more nations and gameplay functions like snow.
But I added a shader for to see the german dark yellow. That was just experimental, perhaps it will make it in the final game.
 

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #263 on: November 23, 2019, 03:57:25 AM »


Created this map in about one hour.
new Red Star, Piplines and Oil Tanks.

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #264 on: November 25, 2019, 08:34:29 AM »

Offline Gusington

  • The Jewish Missile
  • Global Moderator
  • Tercio
  • *****
  • Posts: 42328
  • You must be at most 'this tall' to ride the Gus.
Re: Second Front (in Development)
« Reply #265 on: November 25, 2019, 08:59:48 AM »
Ha! Clear and simple.
"...feels like a 39.99 game to me.

- Grim Reaper, Grogheads Seer

Offline Sir Slash

  • Arquebusier
  • ***
  • Posts: 10693
  • Co Butt-Kicker-For-Goodness of Minsc and Boo
Re: Second Front (in Development)
« Reply #266 on: November 25, 2019, 10:21:17 AM »
Like First Grade math.  :bd:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #267 on: November 26, 2019, 10:13:53 AM »


while working on the Scenario editor new Ruins were added to pipelines, oil tanks and the grain elevator.


notice the lower basement level

Offline Sir Slash

  • Arquebusier
  • ***
  • Posts: 10693
  • Co Butt-Kicker-For-Goodness of Minsc and Boo
Re: Second Front (in Development)
« Reply #268 on: November 26, 2019, 12:57:51 PM »
Even the shadows are ruins!  O0  Nice touch.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

  • Equites
  • ***
  • Posts: 163
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #269 on: November 27, 2019, 11:38:33 AM »
Even the shadows are ruins!  O0  Nice touch.
thanks  :)









new inner factory walls and water tower