Author Topic: Second Front (in Development)  (Read 1361 times)

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Offline Jo B

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Second Front (in Development)
« on: August 13, 2019, 02:21:53 AM »
Hello

This is my turn-based game 'Second Front'. It is showing tactical WW2 actions of single leader, troops, weapons like MGs or Flamethrowers up to Tanks and Guns. It comes with a map- and scenario-editor for players can share their ideas on steam workshop.

I will post about the ongoing development and show results of 14 Month fulltime work of two people.

comments and suggestions are appreciated

https://www.facebook.com/pg/SecondFrontDeveloper/

https://www.youtube.com/channel/UCOxChfy5XZjwf8nlbtF6_oQ

https://twitter.com/hexdraw

http://www.hexdraw.com/

« Last Edit: August 13, 2019, 02:45:17 AM by Jo B »


Offline The_Admiral

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Re: Second Front (in Development)
« Reply #1 on: August 13, 2019, 02:31:25 AM »
Been following your work all these months on Facebook, Jo. I can see from the Computer Wargames & Wargame Artwork group that reception has been super positive so far, and I can understand why  :notworthy:

Just so you know, hotlink to Facebook images works on this board, you are not obliged to attach each and every picture to your post. If you find the whole facebook hotlink thing bothering, may I advise you to work from a platform like Flickr - doing so will allow you to use your pics on other social platforms too!

At any rate, keep up the super work!  :peace:
« Last Edit: August 13, 2019, 02:33:12 AM by The_Admiral »

Offline Jo B

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Re: Second Front (in Development)
« Reply #2 on: August 13, 2019, 02:40:43 AM »
thanks Amiral Crapaud, happy to find you  here  :)

Offline Jo B

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Re: Second Front (in Development)
« Reply #3 on: August 13, 2019, 03:05:37 AM »
one of the challenges, of course, is to enter the three-storey buildings


Offline FlickJax

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Re: Second Front (in Development)
« Reply #4 on: August 13, 2019, 03:08:44 AM »
Looks encouraging, will be good to see more.

Offline Jo B

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Re: Second Front (in Development)
« Reply #5 on: August 13, 2019, 03:11:44 AM »
Looks encouraging, will be good to see more.

thanks  :)

the Mapeditor. Maximum sizes are now set to 200x200. but that could be just a bit too mutch.
I dont know where the limits are. depends on hardware.

Offline Jo B

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Re: Second Front (in Development)
« Reply #6 on: August 13, 2019, 03:18:10 AM »
Game comes with a cinematic mode . thats just an option, not a must.
this video shows the german AI moving, while I as the player are just hit next turn/phase button
the video should not show AI behavior or scenario design. it is just about the new cinematic feature
AI and player can move more than one unit at a time as long the last one is not fired on.
to be clear this is turn based not real time



Offline Jo B

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Re: Second Front (in Development)
« Reply #7 on: August 13, 2019, 03:28:05 AM »
this Video shows the option to fire anywhere in the covered arc of the tanks gun , outside of that the player or AI needs to change direction of turret (if any))
and also the destruction of buildings and bridges. in the final game such destruction will be more difficult.



Offline Jo B

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Re: Second Front (in Development)
« Reply #8 on: August 13, 2019, 03:31:57 AM »
the game comes with more than 200  American, German, Russian vehicles and guns







Offline FlickJax

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Re: Second Front (in Development)
« Reply #9 on: August 13, 2019, 03:53:18 AM »
No Brits :(

Offline The_Admiral

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Re: Second Front (in Development)
« Reply #10 on: August 13, 2019, 04:13:06 AM »
It's because Second Front is such a perfect and faithful adaptation of ASL, I suspect that you're gonna have to wait for the 5th module before they care to show up. Blimey!  :coolsmiley:

Offline FlickJax

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Re: Second Front (in Development)
« Reply #11 on: August 13, 2019, 04:55:58 AM »
Game developers sometimes forget we were there from the start ;) and managed a reasonable job of holding them back  (apart from France/Belgium)

Offline The_Admiral

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Re: Second Front (in Development)
« Reply #12 on: August 13, 2019, 05:07:38 AM »
And Poland, and Norway, and Denmark, and the Netherlands, and Greece, and... oh crap I give up on the topic of holding them back outside of Dover, Gibraltar, Malta and Egypt. But still, I see your point ;)
Actually, truth be told, you were the only ones who were there from the start and still there five years later unbroken in the process. Kinda hard to ignore in my book at least!  :notworthy:

Offline JasonPratt

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Re: Second Front (in Development)
« Reply #13 on: August 13, 2019, 05:28:38 AM »
Let us know when this gets to Steam!
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline FlickJax

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Re: Second Front (in Development)
« Reply #14 on: August 13, 2019, 05:45:10 AM »
And Poland, and Norway, and Denmark, and the Netherlands, and Greece, and... oh crap I give up on the topic of holding them back outside of Dover, Gibraltar, Malta and Egypt. But still, I see your point ;)
Actually, truth be told, you were the only ones who were there from the start and still there five years later unbroken in the process. Kinda hard to ignore in my book at least!  :notworthy:

Lots of manpower but spread out and with poor logistics and mainly outdated equipment and poor generals (initially)

We did well :)  elements of luck too but lot's of bravery :)