Author Topic: Close Combat-the blood first  (Read 3572 times)

0 Members and 1 Guest are viewing this topic.

Online LoganismyHERO

  • Hoplite
  • *
  • Posts: 23
Close Combat-the blood first
« on: August 09, 2019, 11:01:34 AM »
I know beta testing is coming along and there is an NDA, but is anyone here in the beta?

I ask because this looks like a game I'd like to try and with a limited budget and all....just wondering how far along you beta testers think this game has to go before release.

Thanks


Offline Jarhead0331

  • Judge Advocate General
  • Administrator
  • Arquebusier
  • *
  • Posts: 12363
  • Global Moderator, General Counsel, Heavy Weapons
Re: Close Combat-the blood first
« Reply #1 on: August 09, 2019, 11:08:46 AM »
I'm a beta tester. I don't think release will be too far off. Matter of a couple of months.

http://grogheads.com/forums/index.php?topic=23527.0
« Last Edit: August 09, 2019, 11:11:22 AM by Jarhead0331 »
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Online LoganismyHERO

  • Hoplite
  • *
  • Posts: 23
Re: Close Combat-the blood first
« Reply #2 on: August 09, 2019, 11:15:49 AM »
Thank you for this info Jarhead!  :notworthy:

Love the look and scale of this game.

Offline AchillesLastStand

  • Viking
  • ****
  • Posts: 296
Re: Close Combat-the blood first
« Reply #3 on: September 20, 2019, 12:05:39 PM »

Online al_infierno

  • Viking
  • ****
  • Posts: 263
Re: Close Combat-the blood first
« Reply #4 on: September 20, 2019, 12:50:56 PM »
I'm throwing my money at the screen but nothing's happening?  Why isn't the game appearing on my SSD??   :pullhair:
"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Online LoganismyHERO

  • Hoplite
  • *
  • Posts: 23
Re: Close Combat-the blood first
« Reply #5 on: September 20, 2019, 03:35:43 PM »
I'd love to hear what the beta people here think of the game?

Online bobarossa

  • Viking
  • ****
  • Posts: 495
  • Master of Oreos
Re: Close Combat-the blood first
« Reply #6 on: September 20, 2019, 07:26:26 PM »
Does this game carry on the tradition of not allowing you to do ANYTHING while paused?

Online al_infierno

  • Viking
  • ****
  • Posts: 263
Re: Close Combat-the blood first
« Reply #7 on: September 20, 2019, 07:45:30 PM »
Does this game carry on the tradition of not allowing you to do ANYTHING while paused?

No, this video shows the player giving orders while paused:

https://www.youtube.com/watch?v=Y16Ubu7IPi4
"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Online bobarossa

  • Viking
  • ****
  • Posts: 495
  • Master of Oreos
Re: Close Combat-the blood first
« Reply #8 on: September 20, 2019, 08:25:48 PM »
That's great to see!  I'll have to start paying attention to this game.  When I bought Cross of Iron a few years ago, I was very upset that I couldn't even view status of my units while paused.

Online LoganismyHERO

  • Hoplite
  • *
  • Posts: 23
Re: Close Combat-the blood first
« Reply #9 on: September 20, 2019, 10:03:40 PM »
I watched the video and I know it's a beta he was playing but it was concerning to see that Sherman take 5+ shots at maybe 100m away and miss.

Offline Surtur

  • Equites
  • ***
  • Posts: 114
Re: Close Combat-the blood first
« Reply #10 on: September 21, 2019, 10:49:07 AM »
I watched the video and I know it's a beta he was playing but it was concerning to see that Sherman take 5+ shots at maybe 100m away and miss.

This is something we are seeing as well and are looking into :)
There are many things that can affect accuracy, so it is not always easy to get the balance right. Crew experience, combat stress, range, terrain, target size and much more. All are taken into account. The last phase of development on these types of games is often used for balancing and tweaking the values. Having said that, sometimes bad luck is just that, bad luck. So even as we improve the values, there is always the possibility that unlikely things happen, as they do in real life. This can be both a disadvantage or an advantage to the player.
"Gentlemen, You Can't Fight in Here. This is the War Room!"

- Slitherine Producer -

Offline Emir Agic

  • Hoplite
  • *
  • Posts: 15
Re: Close Combat-the blood first
« Reply #11 on: September 21, 2019, 03:10:54 PM »
I watched the video and I know it's a beta he was playing but it was concerning to see that Sherman take 5+ shots at maybe 100m away and miss.

This is very apparent issue in Das Tactic video. Sherman M4A1 is firing at Sdkfz 251/2 from point blank range of 75 meters for couple of minutes and missing. Clear view, no obstacles. Even more strange, Sdkfz 251/2 is just sitting there waiting to be sent to hell. Either crew has nerves of steel or AI is brain dead.

See it for yourself. Shooting starts from around 24 minute of video:

« Last Edit: September 21, 2019, 11:20:13 PM by Emir Agic »

Online LoganismyHERO

  • Hoplite
  • *
  • Posts: 23
Re: Close Combat-the blood first
« Reply #12 on: September 21, 2019, 08:08:20 PM »
I'm no computer programmer, but that looks like bad AI to me. Otherwise, the game does look nice and I'm sure this is an easy fix (I hope).

Offline GDS_Starfury

  • Musketeer
  • *****
  • Posts: 36789
  • Sons of Punarchy
Re: Close Combat-the blood first
« Reply #13 on: September 22, 2019, 01:54:53 AM »
not to gloss over the historic failings of CC ai coding but, the meat of the game is pvp.
Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Offline MikeGER

  • Condottieri
  • ******
  • Posts: 3574
Re: Close Combat-the blood first
« Reply #14 on: September 25, 2019, 02:19:41 AM »
...the meat of the game is pvp.

that claim of developers and esp publisher is so 90ies

its almost 2020, semi automatic cars are on the market, toy selfie drones swirling around your head at workout activity recognizing your hand gestures as an order, privat company owned rocket boosters take off and land on the same spot to be reused, and what not  but a decent AI for Close Combat is still a whish to far?

i really hope they improved the AI as much as the graphics, a decent AI can be done see Flashpoint Campaign Red Storm for example.