Author Topic: Strategic Command: World War I  (Read 2550 times)

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Offline CJReich46

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Re: Strategic Command: World War I
« Reply #30 on: December 09, 2019, 01:43:00 PM »
For longer than I can remember. So at least three days.

I am very patient. ^-^
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Offline Gusington

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Re: Strategic Command: World War I
« Reply #31 on: December 09, 2019, 03:53:07 PM »
 8)
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Offline OJsDad

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Re: Strategic Command: World War I
« Reply #32 on: December 09, 2019, 04:45:03 PM »
I'm leaning hard to get this with my yearly Matrix coupon.  However, there are two negatives I see.  1) Only one unit per hex. 2) Naval combat seems to have issues.

Most reviews on Steam are positive, but there is a negative one that is well written and lays out their concerns. 
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Offline -budd-

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Re: Strategic Command: World War I
« Reply #33 on: December 09, 2019, 05:40:24 PM »
I like it, a lot. If you didn't like the way there other games play then your not going to like this one. The games are easy to get into with a lot of flava :) but the navel and the one unit per hex hasn't changed. OJ did you look at Warplan? if the navel and one unit per hex are a bother that game may be more up your alley. I've never really minded the tactical navel of the SC games, the no stacking did bother me at first because i think these were the first games i played without stacking but i got over and the games are fun as hell to me now.
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Offline Sir Slash

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Re: Strategic Command: World War I
« Reply #34 on: December 09, 2019, 05:53:09 PM »
I hear negative things about the Naval Combat. Anybody else?
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Offline Philippe

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Re: Strategic Command: World War I
« Reply #35 on: December 09, 2019, 06:11:34 PM »
I'm leaning hard to get this with my yearly Matrix coupon.  However, there are two negatives I see.  1) Only one unit per hex. 2) Naval combat seems to have issues.

Most reviews on Steam are positive, but there is a negative one that is well written and lays out their concerns.

The lack of stacking isn't as much of a problem in WW I because of the lack of the (often silly) specialized units that show up in the WW II games of the series.

Naval combat has issues that are unlikely to ever get fixed (it would require a complete rethink of much of the game system which wouldn't be that hard to do but is extremely unlikely to happen).  However, it never bothered me too much in the earlier incarnations of the game if the Germans didn't try to sally out a la Jutland.  The Med seemed to work ok, but it was always hard to ignore the wonky naval mechanics in the Baltic.  If you've never played Steam and Iron it shouldn't bother you too much.
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Offline W8taminute

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Re: Strategic Command: World War I
« Reply #36 on: December 10, 2019, 09:37:34 AM »
I hear negative things about the Naval Combat. Anybody else?

I haven't read anything about the negative comments about the Naval Combat so I'm afraid I'm uninformed about that.  I have not seen any issues with Naval Combat however and am satisfied with how it works in game.  Take that with a grain of salt however because my specialty and interests lies with land and air combat.  I'm no naval expert and am content with the system in game.
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Offline -budd-

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Re: Strategic Command: World War I
« Reply #37 on: December 10, 2019, 09:57:13 AM »
The complaints I remember we're about the game being strategic and the counters are single ten strength ships. People mentioned it being like whack a mole where ships can hit and run out of sight , rinse and repeat with other ships. The developer mentioned that the design was to have the navel game more tactical. I don't mind it but can see where the others are coming from. I enjoy the cat and mouse aspect of the navel game. It is less of an issue in the WW1 game.
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Offline FarAway Sooner

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Re: Strategic Command: World War I
« Reply #38 on: December 11, 2019, 06:59:40 AM »
The Naval Combat piece isn't that strong, but my recollection is that the U-boat piece is more satisfying than the capital ship piece.  Let's face it:  How much of WW I was fought at sea?

I'm not trying to dis you Jutland fans, but WW I was a game mostly fought in Europe, and in that sense, the game works extremely well.

Offline OJsDad

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Re: Strategic Command: World War I
« Reply #39 on: December 11, 2019, 09:42:26 AM »
Budd, no I hadn't looked at Warplan, I'm more into WWI than II, but I'm looking at it anyways. 

I had just seen the gripes about the naval combat, and thought I'd get some input from those here that have played it already.

I just got my yearly Martix coupon and will be getting SC:WWI and a one or two other items. 
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Offline Jarhead0331

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Re: Strategic Command: World War I
« Reply #40 on: December 17, 2019, 09:02:51 AM »
30% off for you guys this time...Good from December 18 through December 25  :coolsmiley:

http://grogheads.com/whatever/20432#more-20432

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Offline Geezer

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Re: Strategic Command: World War I
« Reply #41 on: December 17, 2019, 09:17:48 AM »
Thanks.    :clap:
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Offline Millipede

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Re: Strategic Command: World War I
« Reply #42 on: December 18, 2019, 12:26:37 PM »
Thanks JH  :notworthy:, download complete.

Offline gregb41352

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Re: Strategic Command: World War I
« Reply #43 on: December 18, 2019, 01:22:08 PM »
Many thanks.  I was a late beta tester for this so it's nice to pick up the release.

Offline GroggyGrognard

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Re: Strategic Command: World War I
« Reply #44 on: December 19, 2019, 07:25:37 PM »
Just in time for payday tomorrow.  :)

A worthy discount, so much appreciated and many thanks.




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