Author Topic: Deity Empires on Sale at Steam  (Read 3662 times)

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Offline W8taminute

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Re: Deity Empires on Sale at Steam
« Reply #75 on: June 08, 2019, 12:41:50 PM »
This game got its hooks into me. I have played nothing else for about two weeks, other than co-op Rome2 with my son. I tried the hi-res graphics but found that I like the stock graphics better.

Yeah those high res graphics contrast badly with the rest of the game to the point where it's difficult to tell what those units are supposed to be.  I kept the high res terrain graphics though and reverted to the stock unit graphics.
Forgive me my old friend.  But I must use all my experience...to get home.


Offline bobarossa

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Re: Deity Empires on Sale at Steam
« Reply #76 on: June 28, 2019, 04:13:56 PM »
Well I've played about 3 games of this now and although I really like the game design, the AI seems brain dead.  I approached two enemy ciities with moderate size armies in them.  Instead of combining them against me  (combined they were about my strength), they sat there and let me destroy each one in turn.  Then they sent two very weak armies through a portal and let me destroy them too.  Anyone else notice this?

Not sure I want to try to even it out by giving the AI big bonuses since crushing tons of weak armies does not seem fun to me.  I've also seen almost no advanced units in the AI armies.

Offline Tuna

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Re: Deity Empires on Sale at Steam
« Reply #77 on: June 28, 2019, 07:51:41 PM »
There doesn't seem to be any diplomacy, peace is not an option.

Offline bobarossa

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Re: Deity Empires on Sale at Steam
« Reply #78 on: June 28, 2019, 08:12:05 PM »
Yea, I haven't been able to figure out if I can ally with another faction of the same alignment.

Offline FarAway Sooner

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Re: Deity Empires on Sale at Steam
« Reply #79 on: July 09, 2019, 11:40:24 AM »
Honestly, I'd rather see a bare-bones Diplomacy system like currently exists, rather than a more complicated one that has all the limitations of virtually every other Diplomacy system I have yet to encounter.  It's not great, but for an indie developer building a niche game, I'd rather see them work on trying to build out other parts of the game for now (e.g., enriching the "flavor" of different schools of magic, or providing more transparency in the UI).

I've been playing it for two weeks now, and I've got to say, I am REALLY impressed.  What seems like a fairly simple game with a tough UI is turning out to be a delightfully nuanced game with layer after layer of complexity.

This gem is still in the process of being polished up, but the devs are continuing to release updates on a regular basis (e.g., every few weeks), and those updates consist of new content as well as bug fixes and balance tweaks.
 This little gem is still being polished up, but for anybody who's a fan of the 4x genre, supporting this game should be a no-brainer.

With a more polished UI and a few tweaks to the AI, this one could be an all-time classic.  As is, it's just a dang fine game for $25!!