Author Topic: Star Ruler 2  (Read 32562 times)

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Offline OJsDad

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Re: Star Ruler 2
« Reply #135 on: November 12, 2018, 05:08:34 PM »
WYBaugh,

   Again, thanks for you assistance.

   I did the rebuild of the GLFW and then did the build on Star Ruler 2.  I got past the GLFW error but not get an error that I cannot open input file angelscript64.lib.

   I found that file located in source\lib\win64.  I did a rebuild, and that didn't resolve.  So I renamed the file then did a new build.  Still no luck.  Any more suggestions.

'Here at NASA we all pee the same color.'  Al Harrison from the movie Hidden Figures.


Offline WYBaugh

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Re: Star Ruler 2
« Reply #136 on: November 12, 2018, 05:25:21 PM »
Click on the Build menu and Conifguration manager.  It'll bring up a dialog that has active solution configuration as non-steam release and active solution platform as x64. 

For the projects I have all Build being checked except for patcher and SR2Loader.

If all of that matches what you have try going tghrough each of the projects in alphabetical order right-clicking and selecting rebuild.   Start with anglescript, then as_addons, etc until you get to Star Ruler 2