Author Topic: Carriers at War  (Read 20512 times)

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Offline The_Admiral

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Re: Carriers at War
« Reply #225 on: September 21, 2019, 09:56:46 PM »
Thanks gents!  :notworthy:

3D sound is really cool and an important part of immersion. Will there also be sound delay, like if you see an explosion far away it will take some time before you hear it?

This is absolutely our intent, but I still have to see if we can pull it off. The free camera in 3D might mess with that quite a bit. But I think that this is a big immersion factor we need to reproduce, at least when watching the action from a static point - another of these realistic features everybody can pretty much relate to and doesn't need convoluted explaining.


Online rocketman

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Re: Carriers at War
« Reply #226 on: September 22, 2019, 09:32:42 AM »
Thanks gents!  :notworthy:

3D sound is really cool and an important part of immersion. Will there also be sound delay, like if you see an explosion far away it will take some time before you hear it?

This is absolutely our intent, but I still have to see if we can pull it off. The free camera in 3D might mess with that quite a bit. But I think that this is a big immersion factor we need to reproduce, at least when watching the action from a static point - another of these realistic features everybody can pretty much relate to and doesn't need convoluted explaining.
It is one of the features in Combat Mission games I enjoy most for immersion. Another cool thing in those games if you play a scenario in low light conditions, even if the camera isn't pointing in the direction of the explosion you will see a pulse of light subtly illuminating the landscape and then with a delay you hear the explosion.