Author Topic: Clad in Iron: Sakhalin 1904 Naval Wargame  (Read 535 times)

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Offline totemgam

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Clad in Iron: Sakhalin 1904 Naval Wargame
« on: October 11, 2018, 06:47:29 AM »
Dear Sirs or Madams, it's time to open a topic on the progress of work on creating a new scenario for our "Ironclads/Clad in Iron" naval series. This time we will apply our strength to the game of the Russo-Japanese War of 1904-1905.

Considering our capabilities, we realized that we could not show the grand events of the siege of Port Arthur, the battle in the Yellow Sea and the Tsushima battle. Therefore, we chose a different theater of hostilities - the events on Sakhalin, the Kuril Islands and Kamchatka. Sakhalin Island was the main battlefield in those places, and therefore we called the new game "Clad in Iron: Sakhalin 1904".

In the 19th century, Russia and Japan began to develop wild, but rich in natural resources on the shores of the Sea of Okhotsk. By 1875, the island of Hokkaido and the Kuril Islands were under Japanese rule, and Sakhalin Island and the Kamchatka Peninsula were part of the Russian Empire.
In early 1904, Japan and Russia launched a war for domination in the Far East. The main events in this war took place in Manchuria and around the Russian naval base in China in the city of Port Arthur. But even in the Sea of Okhotsk, the opponents were ready to fight.


We have completed work on 3D models of warships for our new game Clad in Iron - Sakhalin 1904. Soon we hope to show you these models in the first screenshots and videos.



More info on our Facebook page: https://www.facebook.com/totemgamesfcbk/

Maxim Ferapontov
On behalf of Totem Games Team
« Last Edit: October 11, 2018, 09:13:33 AM by totemgam »


Offline Gusington

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #1 on: October 11, 2018, 07:45:11 AM »
Sweet. Any estimate of a release date?
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Offline totemgam

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #2 on: October 11, 2018, 09:15:00 AM »
It will take at least two months. I hope...

Offline Gusington

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #3 on: October 11, 2018, 07:19:29 PM »
Much sooner than I expected. Love this period of history and these ships. How will this compare to previous titles on the subject, like Distant Guns?
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Offline totemgam

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #4 on: October 12, 2018, 12:14:48 AM »
When we finish this game, we will offer a number of free Steam keys for review. I hope that in this wonderful place there are several volunteers who will express their opinion on our new project. And, of course, as always, in the future we will gradually improve this scenario.

Offline jomni

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #5 on: October 12, 2018, 01:19:34 AM »
Much sooner than I expected. Love this period of history and these ships. How will this compare to previous titles on the subject, like Distant Guns?

Play their other games to know.

Offline RyanE

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #6 on: October 12, 2018, 04:49:33 AM »
Much sooner than I expected. Love this period of history and these ships. How will this compare to previous titles on the subject, like Distant Guns?

Play their other games to know.

How will playing previous games tell you that.  I am also curious about things like OOB and map area.  Is it rigidly focused on that one battle or is there some spill over to game out other parts of the war?  Not sure previous games will tell me anything about that.

Offline jomni

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #7 on: October 12, 2018, 05:59:11 AM »
Much sooner than I expected. Love this period of history and these ships. How will this compare to previous titles on the subject, like Distant Guns?

Play their other games to know.

How will playing previous games tell you that.  I am also curious about things like OOB and map area.  Is it rigidly focused on that one battle or is there some spill over to game out other parts of the war?  Not sure previous games will tell me anything about that.

Ok thought you were talking about game mechanics.

Offline Gusington

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #8 on: October 12, 2018, 06:10:54 AM »
I asked about Distant Guns because I always wanted to love that game but it would never let me.
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Offline RyanE

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #9 on: October 12, 2018, 07:10:19 AM »
I loved DG.  It was the dev I hated.

edit: Out of curiosity, I went and checked and Storm Eagle website is still running.  Looks like its been on auto pilot for quite a while though.  The facebook page is a little more active, but not much.  I can't imagine they can keep that website running much longer.
« Last Edit: October 12, 2018, 07:27:07 AM by RyanE »

Offline em2nought

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #10 on: October 12, 2018, 08:41:32 AM »
I loved DG.  It was the dev I hated.

I really, really, really wanted to buy Distant Guns, BUT...

I kind of wish Totem wasn't putting so much detail into their models, and could therefore render the main battle fleets.  A product that should mainly appeal to tabletop gamers would only have to beat this level of detail to make them happy I'd think.

But then, I'd be happy with light blue felt for the ocean and seas.   ;)
« Last Edit: October 12, 2018, 08:44:10 AM by em2nought »

Offline Gusington

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #11 on: October 12, 2018, 08:48:05 AM »
Cool model. Yours?
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Offline ArizonaTank

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #12 on: October 12, 2018, 09:13:38 AM »
I loved DG.  It was the dev I hated.

edit: Out of curiosity, I went and checked and Storm Eagle website is still running.  Looks like its been on auto pilot for quite a while though.  The facebook page is a little more active, but not much.  I can't imagine they can keep that website running much longer.

I think the publisher Storm Eagle is the problem.

The actual "dev" is Norm Koger, who is one of the early, mythic wargame developers from the golden days of SSI.  He developed such greats as "Age of Rifles", "Stellar Crusade", "The Operational Art of War (TOAW)", and "Tanks".

He seems to have dropped out of game development after "Distant Guns" and "Jutland". His page says he is an independent developer, so maybe he is doing stuff outside of gaming.

Here is his web page:  http://www.normkoger.com/games.html
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Offline em2nought

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #13 on: October 12, 2018, 09:59:03 AM »
Cool model. Yours?
No, just the first image I could find that I thought the level of detail would be good enough.

Quote from: ArizonaTank


I think the publisher Storm Eagle is the problem.

The actual "dev" is Norm Koger, who is one of the early, mythic wargame developers from the golden days of SSI.  He developed such greats as "Age of Rifles", "Stellar Crusade", "The Operational Art of War (TOAW)", and "Tanks".

He seems to have dropped out of game development after "Distant Guns" and "Jutland". His page says he is an independent developer, so maybe he is doing stuff outside of gaming.

Here is his web page:  http://www.normkoger.com/games.html

Pure conjecture:  Norm Koger probably signed a legal document from hell stealing his intellectual property, and gagging him from speaking about anything in relation to Stormpowered and JR.  :-"

Offline RyanE

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Re: Clad in Iron: Sakhalin 1904 Naval Wargame
« Reply #14 on: October 12, 2018, 11:18:22 AM »
I have communicated with Norm before years ago about DG and its state.  IIRC, I just got back that he didn't deal with that part of the business.  I sent an email again this morning to see if he knows what's going on.