Author Topic: Middle Provincial Era GROGPUBLIC game thread  (Read 35959 times)

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Offline Tripoli

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1335 on: March 11, 2019, 09:09:35 PM »
I'll vote for, as I understand the condition is that he will not do any prosecutions this turn


Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1336 on: March 12, 2019, 08:33:51 AM »
AzTank says he understands about no prosecutions.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1337 on: March 12, 2019, 03:24:11 PM »
Tripoli's Militarists add 20 votes for Furius as Censor, so that's net +46 votes so far.

As things currently stand, Erax's Progressive vote won't swing the result one way or another, so if you want to oppose out of Progressive special ability political benefit you can do so. ;)

If Malize or the Frog agree on Furius for Censor, that will be the majority.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Erax

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1338 on: March 12, 2019, 05:04:44 PM »
I'll wait for the vote to be decided (hopefully in favor), then I'll oppose to farm Influence.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1339 on: March 12, 2019, 05:31:37 PM »
Heh heh heh.  >:D

The Frog is glad to support AzTank's Furius for Censor, so that puts the vote over the majority.

I'll process your Influence farming and the technical results soon.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1340 on: March 12, 2019, 05:51:12 PM »
Furius as the new Censor, goes up 5 Influence from 9 to 14, total influence up from 27 to 32.

Each of Eraxís Progressive senators have at least (currently only) one knight, so their activist vote (of 7 instead of 5) earns each senator 1 Influence per Progressive special ability. Total influence up from 22 to 24; Flam up from 9 to 10; Plaut up from 13 to 14.

Furius briefly takes over as Presiding Magistrate, but presumably announces no Prosecutions this Turn. (I say ďpresumablyĒ because no contract was signed by AzTank. He is entirely capable of calling as many Prosecutions as legally possible, and if he backslides on his promise Iíll go back to process that! Otherwise for expediency Iím proceeding according to his stated intention.)

PM duties shift back to Dictator Scipio. Final Mandatory Business is assigning Governors to Provinces, but a Governor is already assigned to the (currently) only Province. Unless I.I. decides to Propose assigning Gallia Cisalpina a new Governor, this ends all Mandatory Business.

Other Business may now be Proposed and voted on (such as Raising units, and Deploying Forces with Commanders).
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline ArizonaTank

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1341 on: March 12, 2019, 10:23:55 PM »
no prosecutions
"Outlined against a blue-gray October sky, the Four Horsemen rode again. In dramatic lore they are known as Famine, Pestilence, Destruction and Death. These are only aliases. Their real names are Stuhldreher, Miller, Crowley and Layden."   Grantland Rice, New York Herald Tribune, October 18th, 1924. 

Notre Dame wins at Army, 13 - 7, Oct. 18, 1924

Notre Dame undefeated 1924
Coach: Knute Rockne

Offline IncompetentIdiot

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1342 on: March 13, 2019, 08:51:31 AM »
The good news is, we don't have any other wars to deal with. We are at 12 fleets, 17 legions.

I suggest we go all out, raise 10 fleets. Then we appoint Scipio Dictator with a high-mil MoH and send him with everything vs. the First Punic War.

Naval combat: 22 - 13 - 2 (omens) = +7 plus whatever MIL we can summon.

Land combat: 17 + 5 (vets) - 13 - 2 = +7 plus MIL too.

Having 5 more fleets than legions should give us a buffer to avoid losing legions in the naval battle.

Oh, and appoint a Plutocrat Consul so we don't go bankrupt from some random event next turn.

This was my proposal from a while back, it gives equal odds for the sea and land battles.

If nobody objects or has other business to propose I intend to do as Erax suggested above.

Offline IncompetentIdiot

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1343 on: March 14, 2019, 01:53:24 PM »
The good news is, we don't have any other wars to deal with. We are at 12 fleets, 17 legions.

I suggest we go all out, raise 10 fleets. Then we appoint Scipio Dictator with a high-mil MoH and send him with everything vs. the First Punic War.

Naval combat: 22 - 13 - 2 (omens) = +7 plus whatever MIL we can summon.

Land combat: 17 + 5 (vets) - 13 - 2 = +7 plus MIL too.

Having 5 more fleets than legions should give us a buffer to avoid losing legions in the naval battle.

Oh, and appoint a Plutocrat Consul so we don't go bankrupt from some random event next turn.

This was my proposal from a while back, it gives equal odds for the sea and land battles.

If nobody objects or has other business to propose I intend to do as Erax suggested above.
Seeing as nobody has protested, I'll go ahead and formally propose that we 1) raise 10 fleets and 2) send all 22 fleets and 17 legions with Scipio and Manlius to fight the First Punic War.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1344 on: March 14, 2019, 03:12:00 PM »
Strictly speaking, I.I. is proposing a voting Contract for Players to agree to, since those Proposals are of different kinds.

Once a (voting) majority agrees to the Contract, I'll start processing it automatically with votes as contracted. Since the Proposals will be made by a Dictator, there can be no vetoing.

Note that once the Dictator Deploys, as Proposed in the Contract, the Senate will be closed and we'll move into the Combat Phase automatically for resolution.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Tripoli

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1345 on: March 14, 2019, 08:32:31 PM »
Militarists vote for the proposal to raise the fleets and legions.  However, recommend we do not make the deployment until after All Senate business and voting is concluded

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1346 on: March 14, 2019, 09:22:55 PM »
Currently that won't be a problem; but if you've got other "Other Business" to Propose, aside from Raising Fleets and Deploying the Force with the Scip/Manny team (Julius is a Consul this turn I think), then you'd better let people (or at least me ;) ) know before Scipio leaves the Senate!
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline malize

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1347 on: March 14, 2019, 10:08:45 PM »
Voting for

Offline Erax

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1348 on: March 15, 2019, 05:06:30 AM »
We vote for both.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #1349 on: March 15, 2019, 05:36:38 PM »
With I.I.ís Aristocrats (naturally), Tripoliís Militarists, Eraxís Progressives, and Malizeís Populists all signing onto the Contract to vote For the Proposals, this is a Contractual Majority, and the Contract will be processed and fulfilled automatically. Since Scipio, the Presiding Magistrate, is a Dictator, there can be no vetos for these Proposals (although I donít think any of the Players want to veto the plan anyway -- Iím just accounting for the rules as I go. O:-) )

First, then: Raise 10 Fleets, cost 10 units x 10 Talents = 100 Talents, down from 137 to 37. This restores the Navy to the 1st through 22nd Fleets.

Second, Scipio and Manlius Deploy with all Active units (22 Fleets, 12 regular Legions, and 5 Veteran Legions) against the 1st Punic War. Aristocrat normal vote tally goes down to 6 (for Quinctius still in Rome). Militarist normal vote tally goes down to 12.

With the Presiding Magistrate leaving Rome, the Senate automatically closes. The highest ranking available officer is currently Roman Consul Claudius of the Plutocrats.

This ends the Senate Phase.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.