Author Topic: Early Provincial Era GROGPUBLIC game thread  (Read 24284 times)

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Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #975 on: January 09, 2019, 08:35:35 PM »
I already know from chat that the Progressives and the Aristocrats agree with both Proposals in sequence.

I'll have to wait until tomorrow afternoon to process them, but the Proposals will each thus pass the majority; and with the departure of the Roman Consul the Senate will be closed (unless someone throws a Tribune to veto his Proposal to deploy himself; or to Propose something else before the Senate closes; or unless he hands off the PM post to the Censor after the Field Consul has gone -- none of which I expect to happen.)

Once the Deployments are processed, I'll move on thereby to the Combat Phase; and having resolved that, to the start of the Revolution Phase, with a reminder to any Players with valid Faction cards to play. So, a busy evening for me tomorrow!
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.


Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #976 on: January 11, 2019, 06:40:02 AM »
Urgh, apologies, very wiped out yesterday after work. Hopefully should move along more quickly this afternoon or tomorrow (though I'll be away from my main computer for several hours tomorrow afternoon).
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #977 on: January 11, 2019, 07:20:08 PM »
Still bluerghy, but recovered enough! -- let's get to it!  <:-)

Manlius of the Militarists Proposes first that Field Consul Cornelius of the Aristocrats be Deployed with all Legions to prosecute the 2nd Samnite War; and then that Manlius himself as Roman Consul will take all Fleets and Prosecute the 1st Punic War. With agreement votes from the Progressives, Aristocrats, and Populists, both Proposals pass, and with the Presiding Magistrate leaving Rome (on Deployment) the Senate automatically closes.

This ends the Senate Phase.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #978 on: January 11, 2019, 07:38:05 PM »
With Field consul Cornelius Deployed, the Aristocrat total Influence drops by 20 points to 36; and their normal vote tally drops by 6 points to 9.

With Roman Consul Manlius Deployed, the Militarist total Influence drops by 18 points to 22; and their vote tally drops by 5 points to 12.

Time to put the boots down!


TURN NINE -- COMBAT PHASE
----------------------------------

FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #979 on: January 11, 2019, 08:05:52 PM »
First up: the Revered Field Consul Cornelius, Faction Leader of the Aristocrats, vs. the 2nd Samnite War!



Total Legions: 15
Veteran Legions added again: +1
Add Corneliusí Mil Skill: +4 (all used)
Subtract Warís Land Strength: -5
No Active Matching Wars, no Enemy Leaders, no extra enemy Forces.
DRM = 15+1+4-5= +15.

This means it is impossible for any 3d6 roll to score less than a modified 18, which is a Victory without Roman Casualties. However, the D/S risks still count, so the roll must be made.

No dice-roller yet reinstalled for the forum, so I roll them on the TTS. Results, 4+5+6=15. Close to a Standoff, but not quite, whew!

Unrest down 1 to 0! No enemy leader, so no Spolia Opima yet. This War does not provide Spoils for Rome. Proper consolidation of this Samnite territory under Republican management does increase annual Republic Revenue by 20 Talents, up to 80! It also adds no less than 5 new Legions, and 5 new Fleets (16th through 20th each, inclusive) to the logistic Force Pool! The 2nd Samnite War permanently discards.

Cornelius gains half the Warís 5 Land strength, rounded up: so his Influence goes up 3 to 23, and his Popularity goes up to 3. No Pop adjustment down for losing any Legions. The 2nd Legion becomes Veteran! -- Cornelius earns their loyalty chip. Cornelius marches back toward Rome with 2 Veteran and 13 regular Legions. Assuming he arrives in the next Phase, normal Vote tally will go back up 3 Ora + 3 knights to 15; and total Influence will go back up 23 points to 59.

Thanks to the Aristocrat special ability, Cornelius farms an extra point to be given to Quinctius or Valerius, at I.I.ís decision. The new total will then by 60 Influence.

This ends the 2nd Samnite War.

The next fight will be significantly harder...
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #980 on: January 11, 2019, 08:54:46 PM »
The Republic faces its first Naval Battle...



Roman Consul Manlius, Faction Leader of the Militarists, vs. Hamilcar and the Navy of the 1st Punic War!

Total number of Fleets: 15
Add Manliusí Mil Skill: +6 (all used)
Subtract Warís base Naval Strength: -10
Subtract Hamilcarís bonus: -3
No Matching War, no extra enemy forces.
DRM = 15+6-10-3 = +8.

A total of 11, 12, or 14 will be a Standoff; a total of 8 or 13 will be a Disaster. (Hamilcar is adding his D/S potentials, and Manlius cannot eliminate the Warís.)

3d6 = 3+4+6 = 13! AACKKK! Normally 13 + 8 would be 21 and thus a no-loss victory, but 13 triggers a natural Disaster result before the DRM gets applied!

Unrest increases by 1 to 1! The Fleets lose 50% casualties rounded up! -- 8 Fleets. Randomly those turn out to be the 14th, 13th, 12th, 9th, 6th, 5th, 2nd, and 1st.

Manlius loses 1 Pop for every 2 Fleets lost rounded down, so down 4 Pop to 1. He draws 8 chits from the vigorously shuffled Death bag. Results: 28, x2 -- put back, shuffle, new total 9 chits! -- blank, 11 (one of the Papirian sons dies), 25, blank, blank, 26, 17 (thatís one of Plautiusí cousins), annnnd 7! -- one of Fulviusí sisters gets bad news. But #6 Manlius survives!


With no Victory, Manlius must stay afloat. Dead Fleets return to the Force Pool. Manlius stays as Proconsul with 7 Fleets, now as Proconsul. This means Field Consul Cornelius will be HRAO in Rome (unless he chooses rebellion).

The Warís Fleet strength now exceeds Manliusí Fleet strength (10 to 7), and there wasnít a Naval Victory; so the War counts as Unprosecuted (or insufficiently Prosecuted in this case).

This ends the Combat Phase.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #981 on: January 11, 2019, 09:19:36 PM »
TURN NINE -- REVOLUTION PHASE
-----------------------------


Any Players with valid Statesmen and/or Concessions can play them now. I have sent a p-mail reminder to any valid Players; if you didnít get one, you donít have a valid card to play.

Players may also trade or donate Faction cards among yourselves, with immediate arrival. No one needs to reduce your cards down to the maximum 5.

I.I. must now choose whether to hand Corneliusí Legions back to the Republic, or rebel against the Senate.

If he chooses to remain loyal, he may now choose to Retire the 2nd Legions, whose loyalty he holds and who served with him in his Victory.


And that catches me up for tonight!  O:-)
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline IncompetentIdiot

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #982 on: January 11, 2019, 09:26:59 PM »
Cornelius has no intention of standing against the Republic. Extra influence to Valerius.

Offline Tripoli

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #983 on: January 12, 2019, 05:41:06 AM »
A Little Side Note: On this day in history ( January 11, 49 BC): This day in history embodies the concept of how a ďjourney of a thousand miles begins with a single stepĒ as Julius Caesar crossed the Rubicon River to march on Rome, kicking off The Great Roman Civil War, which in turn ended the era of the republic and gave rise to the Roman Empire. (Text curtosey of The Great Courses)

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #984 on: January 12, 2019, 04:12:14 PM »
I.I. chooses to remain loyal, and gives back the Legions including 2nd Vets. He gives the extra Influence point to Valerius, up to 18.

I.I. plays his (currently) last remaining Faction card: Publius Cornelius Scipio Africanus! -- a famous Statesman who takes over the Cornelian family chits. His 5 Oratory increases the Aristocrat normal vote tally to 17, and his 6 Influence plus the 18 Influence points earned by his family Senator, kicks the Aristocrat tally up to 61 total Influence. Africanus, as might be expected, voids any normal D/S result from any Punic War (though he cannot void Enemy Leader D/S results).

Malize plays the ultra-general Statesman Quintus Fabius Maximum Verrucosus Cuncator! -- a Mil 5 defensive mastermind who, unless he is acting as Master of Horse, halves all losses (rounded up) in any of his Combats! His 3 Influence bumps the Populist total up to 18; and his 2 Oratory increases their Vote Tally to 25.

The Fabian family is out of play in the Curia at the moment; so while this allows Malize to politically activate the senator for his Faction (the family isnít already helping another Faction), he canít get the family Senator until the Fabians randomly respawn from the Curia. This means if Verruc dies, there will be no vanilla replacement so far. On the other hand, as long as Verruc lives, Malize will now automatically pick up the Fabian family once they return to the Senate.

(I'll have snapshots of the new Statesmen along with updated mats soon, when I finish the Faction income of the Revenue Phase.)

This seems to end the Revolution Phase, although if anyone wants to donate or trade cards I will as usual allow a reasonable lag time for immediate reception. (Otherwise the cards will be Delayed Transfer until the end of next Turn.)

And with that, the Ninth Turn ends!
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #985 on: January 12, 2019, 04:29:53 PM »
TURN TEN -- MORTALITY PHASE
---------------------------

The Turn starts with the Immanent 3rd Samnite War going Active.



Itís the toughest (and now last) of the pre-Early Wars, with a Land Strength of 8. But beating it will solidify a final set of territories around Rome, adding 20 Talents to income each Turn, and the final five Legions and Fleets to the Force Pool.

After a thorough shuffle, Family #16, the Calpurnicans, is drawn from the death bag. The Kindly Ones still have a crush on the Progressive Faction, alas! Calpurnicus loses his chits, and (not being the Faction Leader) his family goes to the bottom of the Curia stack. Total Influence goes down to 20; and normal vote tally goes down to 6.

This ends the Mortality Phase.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #986 on: January 12, 2019, 05:07:49 PM »
TURN TEN -- REVENUE PHASE
-------------------------

Segment one of the Revenue Phase: Faction Income!


I.I.ís Aristocrats have 4 starting cash; + 15 personal cash; +3+1+1 senator income; +2+3+3 knight income; +1 priest income; +2+2 Tax Farming; +3 Harbor Fees
= new Faction total 40 Talents!



Tripoliís Militarists have 6 starting cash; +25 personal cash; +3+1+1 senator income; +5+3 knight income; +2+2 Tax Farming
= new Faction total 48 Talents!

Note that Proconsul Manlius is still at the 1st Punic War, so his votes and influence have been deducted from the Faction totals. (I should have changed over his Roman Consul chit to a Proconsul on this card, too: when senators are away from Rome I keep duplicates of them in both places, marked to show their location, thus the little War card on his card.)


The Frogís Plutocrats have 9 starting cash; +14 personal cash; +5+1+1 senator income (Plutocrat ability); (+4+2+2)x2 knight income (Plutocrat ability); +1+1 priest income; +1d6=4 PontMax income
= new Faction total 52 Talents!



AzTankís Conservatives have 37 starting cash; +10 personal cash; +3+1+1 senator income; +2+2 knight income; +1+1 priest income
= new Faction total 58 Talents!



Malizeís Populists have 2 starting cash; +0 personal cash; +3+1+1+1 senator income; +2+1+1 knight income; +3 Mining Concession
= new Faction total 15 Talents!



Eraxís Progressives have 3 starting cash; +13 personal cash; +3+1 senator income; +3 knight income; +2+2 Tax Farming
= new Faction total 27 Talents!


All triggered Concessions now have a Minor Corruption Suspicion.


The Republic has a Treasury of 6 Talents right now, and can expect a 50 Talent donation from Allied Enthusiasm plus a normal (new) income of 80 Talents. Expected expenses include -10 for the 3rd Samnite War; -20 for the 1st Punic War; -2x15 Active Legions; and -2x7 Active Fleets.

Currently Unrest =1. An unassigned senator Sulpicius lingers in the Forum with 28 personal cash.


Players should now, in Segment 2, distribute their cash to their senators, and plan ahead for expenses during the upcoming Forum Phase. Donations to the Republic can be done now. Any donations or trading of cash between Players will transfer immediately.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline malize

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #987 on: January 12, 2019, 05:40:54 PM »
10 to Cato (will donate to treasury)
5 to Fabius (will acquire knight)

Offline IncompetentIdiot

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #988 on: January 12, 2019, 08:00:38 PM »
15 to Scipio, 10 to Quinctius, 5 to Valerius.

Offline Erax

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Re: Early Provincial Era GROGPUBLIC game thread
« Reply #989 on: January 13, 2019, 01:30:18 AM »
2 to Flaminius, Plautius donates 20 and keeps 5 for a Knight.