Author Topic: Total War: Rome II THE RISE OF ROME dlc  (Read 5417 times)

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Offline Gusington

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #15 on: August 05, 2018, 03:58:32 PM »
You should be a teacher, Pratt.
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Offline JasonPratt

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #16 on: August 05, 2018, 06:06:15 PM »
Thanks! -- I've had people say that before, too.  O:-)
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Gusington

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #17 on: August 05, 2018, 08:04:47 PM »
I believe it.
"Grogheads should be the only tribe on this site.

- Besilarius, Community Sage

Offline JasonPratt

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #18 on: August 06, 2018, 10:11:44 AM »
For more news actually relevant to the thread title... (I have only myself to blame for that ofc):



I should clarify that despite my sales pitch, the campaign doesn't start with a couple of small towns (and, say, Romulus and Remus as co-rulers). It starts with the Republic already pretty well 'started', with the local Latin expansion more-or-less done, but the Italian expansion still to do. The first sacking of Rome by northern barbarians has just occurred, so Sulla? (if I recall correctly) is being called back to Rome as Dictator of the Republic to try to salvage the disaster and recover. Or that's the main campaign story anyway. The video above illustrates the Samnite campaign instead.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Tripoli

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #19 on: August 07, 2018, 08:32:05 AM »
Quote
I know there's at least one event, the 2nd Catalinarian Conspiracy,

Jason-Since you brought up the 2nd Catalinarian Conspiracy...Have you ever red "A Pillar of Iron" by Taylor Caldwell?  It is a pretty good historical novel about Cicero and Republican Rome.

Online Rayfer

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #20 on: August 07, 2018, 09:27:33 AM »
For more news actually relevant to the thread title... (I have only myself to blame for that ofc):



I should clarify that despite my sales pitch, the campaign doesn't start with a couple of small towns (and, say, Romulus and Remus as co-rulers). It starts with the Republic already pretty well 'started', with the local Latin expansion more-or-less done, but the Italian expansion still to do. The first sacking of Rome by northern barbarians has just occurred, so Sulla? (if I recall correctly) is being called back to Rome as Dictator of the Republic to try to salvage the disaster and recover. Or that's the main campaign story anyway. The video above illustrates the Samnite campaign instead.

JP...is this your video, is that you doing the narration? 

Offline JasonPratt

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #21 on: August 07, 2018, 11:28:42 AM »
No, that's Invicta (if I recall correctly -- I've slept since posting it. ;) ) Aside from forty metric tons of Total War gameplay vids, he also has produced some nice documentaries on Roman history using the TWR2 engine; and has recently gotten back into producing some simpler docs (one of which I linked to upthread, about archaic and early Republic Rome spreading through the boot.)

I think a number of Grogs like his videos, although he stopped doing docs for a while when TW:Warhammer (and Warham2) came out.

I sound very different, both off the cuff and in my scripted vids. Here's my most recent AAR report on the Crisis Grogs Fire in the Lake duel, for comparison. (It won't take long to hear the difference.)

FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline MengJiao

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #22 on: August 12, 2018, 12:42:25 PM »
I believe it.

  Some Mercenary Hoplites working for the Tarantines:


Offline MengJiao

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #23 on: August 12, 2018, 01:25:26 PM »
I believe it.

  Some Mercenary Hoplites working for the Tarantines:

  Or join the Tarantine Militia and get a weird helmet!


Offline Gusington

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #24 on: August 12, 2018, 01:57:45 PM »
Dammit. I thought this DLC began in something like 700BC. Now I know it starts in 399BC, a more familiar era to me. Now...I kinda want it.
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Offline MengJiao

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #25 on: August 12, 2018, 03:12:35 PM »
Dammit. I thought this DLC began in something like 700BC. Now I know it starts in 399BC, a more familiar era to me. Now...I kinda want it.

  Yep, ab urbs condita starts in 753 BC or something, but the Republic is much later.  The game covers a period more like the Tyrant Module of the Great battles of Alexander the Great game (two greats and a Tyrant).

  It's actually a pretty neat game.  Very interesting map.

Offline Gusington

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #26 on: August 12, 2018, 03:23:29 PM »
 >:(

Next you'll tell me how interesting the other non-Roman factions are.

 >:(
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Offline Tuna

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #27 on: August 12, 2018, 04:48:34 PM »
New patch seems very buggy defending a settlement Ballistas refused to fire.. One lady I kept trying to adopt would crash to desktop every time.

Offline MengJiao

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #28 on: August 12, 2018, 04:59:37 PM »
>:(

Next you'll tell me how interesting the other non-Roman factions are.

 >:(

   Don't know.  The Tarantines so far seem like a promising little civilization.

Offline MengJiao

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Re: Total War: Rome II THE RISE OF ROME dlc
« Reply #29 on: August 12, 2018, 05:00:51 PM »
New patch seems very buggy defending a settlement Ballistas refused to fire.. One lady I kept trying to adopt would crash to desktop every time.

  Are you in the
rise of the Republic DLC or seeing its effects on the other parts of the game?

No crashes so far in the new DLC.