Author Topic: Aggressors: Ancient Rome  (Read 9990 times)

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Offline Grim.Reaper

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Aggressors: Ancient Rome
« on: May 05, 2018, 02:21:08 AM »
Looks like it might be an interesting game from Matrix/Slitherine...due third quarter this year.




owards die many times before their deaths;
The valiant never taste of death but once.

Julius Caesar, Shakespeare

Slitherine announces Aggressors: Ancient Rome - the new turn-based 4X strategy game that brings you back to the ancient world. A mix of deep gameplay and rich historical flavour, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Choose Rome to conquer the Mare Nostrum, or Carthage and build an immortal trading empire. Choose one of twenty available factions and conquer the world, changing the course of history, from Egypt to Athens and Sparta.

Watch the trailer!
https://www.youtube.com/watch?v=YLMDSTZerng

Be like Gaius Marius, with his exceptional abilities in reforming Rome and its army. You can manage all aspects of your empire: war, trade, internal politics, diplomacy and cultural development. Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demographics, technological research, internal reforms, and laws; the tools at your disposal are endless and seamlessly integrate with each other. But beware: citizens react to the current situation and they can move to other places when they are not happy.

Be like Caesar, with his unparalleled strategic genius.Experience the incredibly deep combat system, with each unit having its own abilities and traits, with terrain affecting the outcome in a meaningful way. Army morale and the supply system are crucial and need to be considered before any battle. You will need all your guile and strategic mastery to triumph on the battlefield. Vae victis!

Be like Hannibal, play your own way and surprise the enemy. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Twenty factions, from migrating barbarian tribes to advanced empires, which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your sphere of influence.

Believe us, you never played a 4X like Aggressors. Manage all aspects of your mighty empire with complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can choose to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a uniquely generated world. The choice is yours!Dive into Aggressor at your own pace: thanks to the tutorial and tool tips you can gradually explore all the options available to you.




 

Aggressors: Ancient Rome will be available on Steam and PC in Q3. The Beta is open now! Slitherine is looking for experienced players who want to test their abilities in Aggressors. Join up here!


Offline Gusington

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Re: Aggressors: Ancient Rome
« Reply #1 on: May 05, 2018, 10:16:59 AM »
This looks solid...must explore more later. Thanks for posting!
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Offline Philippe

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Re: Aggressors: Ancient Rome
« Reply #2 on: May 05, 2018, 10:52:27 AM »
The geography is a bit troubling though.  I'm hoping that was a fantasy rather than an historical map of northern Egypt.  Most of the town locations are wrong.
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Offline glen55

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Re: Aggressors: Ancient Rome
« Reply #3 on: May 05, 2018, 11:12:57 AM »
The geography is a bit troubling though.  I'm hoping that was a fantasy rather than an historical map of northern Egypt.  Most of the town locations are wrong.

It does say "you can decide to completely randomize the map and play in a uniquely generated world," so hopefully that is what we are looking at. I wouldn't expect Slitherine to totally screw the pooch in terms of ancient geography.
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Offline fabius

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Re: Aggressors: Ancient Rome
« Reply #4 on: May 05, 2018, 11:50:57 AM »
Nice. Big eye on this one.

Hope it has enough depth.

Is it me or do turn based tend to offer a better AI than real-time...

Offline SlitherineLtd

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Re: Aggressors: Ancient Rome
« Reply #5 on: May 07, 2018, 02:47:02 AM »
The geography is a bit troubling though.  I'm hoping that was a fantasy rather than an historical map of northern Egypt.  Most of the town locations are wrong.

Hi Philippe.

The screenshots were taken in a game which had already started: in the Ancient Mediterranean scenario, there's a few starting cities then it's up to the player (or the AI) to build new cities. Players get to name them as they want (although they get suggested names), while the AI picks names depending on an algorithm.

When a new city is founded the game first checks if a city was already there and destroyed / abandoned, in that game: if so it'll pick that name.

If not, it looks for preset list of city names and their location. There is a small "bias" for that, so it can be shifted one or two tiles (because there were not so many cities to have a special name for each tile). If it cannot find even any preset names for that location, it randomly select a name from a stack of free city names.

For example - the city Bononia is not at the exact same location but it is in the range or 1-2 tiles so it was picked.

Of course the system is still being tweaked as is the geography of the map. All these little touches will be refined during the Beta.

Offline JasonPratt

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Re: Aggressors: Ancient Rome
« Reply #6 on: May 07, 2018, 06:28:02 AM »
SlitherCivilMatrixzation!  :smitten:
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Offline Gusington

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Re: Aggressors: Ancient Rome
« Reply #7 on: May 07, 2018, 07:00:56 AM »
^heh
"...feels like a 39.99 game to me.”

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Offline Boggit

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Re: Aggressors: Ancient Rome
« Reply #8 on: May 08, 2018, 02:04:01 AM »
I really like the look  of this. :smitten:
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Offline Anguille

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Re: Aggressors: Ancient Rome
« Reply #9 on: May 22, 2018, 04:00:10 PM »
Looks great...will follow this closely.  :bd:

Offline WallysWorld

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Re: Aggressors: Ancient Rome
« Reply #10 on: July 27, 2018, 10:29:28 AM »
Release date set:  "Aggressors: Ancient Rome will be out on August 30th!"

Slitherine forum announcement  with Twitch session scheduled for August 2nd.

Looks pretty good.

Aggressors: Ancient Rome

« Last Edit: July 27, 2018, 10:31:20 AM by WallysWorld »
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Offline Gusington

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Re: Aggressors: Ancient Rome
« Reply #11 on: July 27, 2018, 10:56:14 AM »
That’s a true release, not an early access release?
"...feels like a 39.99 game to me.”

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Offline Surtur

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Re: Aggressors: Ancient Rome
« Reply #12 on: July 30, 2018, 05:14:01 AM »
Hi guys,

I am currently working as an external producer on the title. Yes, it will be the full release, not early access. The game will have a historical campaign, random world generation and a map editor, so plenty of content to play around with ^^ Having said that, with these types of games there is always so much more that can be added, so expect your share of post release updates.

It truly is a labour of love by the developer from Kubat Software. It is quite unique and it requires you to think differently from most games.

Edit: Please let me know if I can answer any questions. We are also doing a stream later this week to show the game
« Last Edit: July 30, 2018, 05:15:52 AM by Surtur »
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Offline Gusington

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Re: Aggressors: Ancient Rome
« Reply #13 on: July 30, 2018, 07:51:13 AM »
Thanks Surtur, looking forward to this.
"...feels like a 39.99 game to me.”

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Offline Sir Slash

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Re: Aggressors: Ancient Rome
« Reply #14 on: July 30, 2018, 08:45:18 AM »
Anxiously awaiting Grog-Opinions.  :coolsmiley:
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