Author Topic: Changelog - picture heavy  (Read 16879 times)

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Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #240 on: January 06, 2019, 08:05:37 AM »
All

Removed Limbered and Unlimbered from formations.
Artillery in column will be limbered and hauled by horses.
Artillery in Line is not limbered and will move slower.

FYI
In real world for our period a cannon could be prolonged and moved by it's team of horses without being limbered.  If you feel the need you can alter scenario movement speeds and how long it takes to change from line to column to take this into account.


Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #241 on: January 09, 2019, 03:31:17 AM »
Scenario Editor

Added formation change time to edit movement rates
This is per side so one can be better drilled than the other.
This will be used as a base value.
Changing formation will be harder when close to the enemy and harder again when under fire.

Show piece size in px on menu

Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #242 on: January 11, 2019, 06:10:20 AM »
All
Choose file view - increased width of column for name

Sandbox

Best visible target calculation.
This takes several points representing a shooting unit and work out what enemy units are in range and within arc of fire.
It then looks at the distance between each shooting point and each visible point representing the position of qualifying target units.
The closest (or none) is chosen for each shooting point.


Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #243 on: January 11, 2019, 12:05:26 PM »
All
Choose file view, added user confirmation before deleting.

Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #244 on: January 12, 2019, 07:45:07 AM »
Sandbox

Shooting - another iteration on best target points.

Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #245 on: January 12, 2019, 09:59:50 AM »
Scenario editor
Bug fix
Set turn time.
The width of each rectangle representing movement was calculated incorrectly.

Army Editor
Increase ammo max to 999

Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #246 on: January 15, 2019, 05:11:55 AM »
Sandbox

Moving some code around so shooting and target points are only calculated once per unit ( in a time slice ).

Choosefile

This is the standardised view which is used to open a file -  map, army or scenario.
Avoiding opening any selected file if you close the window using the x top right.

Offline Andy ONeill

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Re: Changelog - picture heavy
« Reply #247 on: Yesterday at 06:26:03 AM »
Combat Lib & SandBox

Started shooting prototype.
There are a lot of factors go into deciding how many casualties are inflicted by a volley.
Amongst other things, a unit might not be shooting at just one enemy.