SandboxShooting points for column formation.
If you look very closely you may notice spots are very slightly out of line.
Each location needs to be defined by integers for x and y - they're used to match a cell in the terrains and elevations matrices.
The graphics and hence those spots are, however, located using doubles.
There's a conversion to integer and back to double which makes their location approximate and that of the spot even more so.
The pictures I post also tend to look bigger than they will on a monitor.
In any case, this won't be a problem in the game. Sub pixel accuracy is more than sufficient.
What could look a bit odd is if you have unit A in column and it is contacted in the flank by unit B.
B will overlap A partially.
This should be a rare event.
I may give some thought on how to avoid the anomaly but my thinking at the moment is this is not worth the complications it would introduce.
