Author Topic: GETTYSBURG: THE TIDE TURNS releases at last this Thursday  (Read 3878 times)

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Offline JasonPratt

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GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« on: July 11, 2017, 10:48:23 AM »
I've been waiting for this a while. ...for, um... three years?!  :o :wow: THE AGE! IT BURRRNNNNNSSSS!!!

http://www.matrixgames.com/products/product.asp?gid=635



Note that any implication this will have something to do with genetically advanced apes, other than the obvious, should be disregarded.  >:D

Also coming to iOS apparently, but the game looks like a proper tabletop product. (Except, y'know, on PC. ...and iOS.)




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Offline mikeck

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #1 on: July 11, 2017, 11:04:21 AM »
 I'm a sucker for any Civil War game and this looks good but I'm wary of anything also made for tablets. Just don't know if it ends up having enough depth under the hood.
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Offline Geezer

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #2 on: July 11, 2017, 11:05:48 AM »
It seems strange that there was so little notice on the release.  No AAR.  No Twitch stream.  Maybe I'm reading too much into that though.
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Offline stolypin

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #3 on: July 11, 2017, 11:10:17 AM »
I'm wary of anything also made for tablets. Just don't know if it ends up having enough depth under the hood.

Right or wrong, my view is the same.  I own three different tablets right now but I don't play games on any of them.  And, as long as I can afford a decent desktop and/or laptop, I doubt I ever will.

Offline JasonPratt

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #4 on: July 11, 2017, 11:29:02 AM »
I'm a sucker for any Civil War game and this looks good but I'm wary of anything also made for tablets. Just don't know if it ends up having enough depth under the hood.

Matrix rates it as "intermediate" complexity, so take that into context of what they regard as intermediate. Korsun Pocket and its successors, for example. Guns of August. Most AGEOD games

I strenuously doubt that G:TTT will be as "intermediate" as those. ;) But even if it's on the low side of intermediate, that's more than the stereotypical iOS game.

On the other hand, the total game is 150 Megs, so...
« Last Edit: July 11, 2017, 11:30:36 AM by JasonPratt »
GROGS OF CRISIS -- a four-player mp of GMT's boardgame Time of Crisis, set in the decades before Diocletian.

Me vs Barth -- DC1: Blitz

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline salazarus

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #5 on: July 13, 2017, 03:07:17 AM »
First impressions:



It doesn't look intermediate to me, but It is better than I expected. I like the art, but I don't like the interface. Especially I hate this unit activation roulette.

Offline JasonPratt

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #6 on: July 13, 2017, 05:40:03 AM »
Yeah, doesn't look "Matrix Intermediate" to me either. But okay.

I didn't realize the initiative would be that random though! -- I can understand some randomization, but aren't there modifiers at all? Will have to look into that.
GROGS OF CRISIS -- a four-player mp of GMT's boardgame Time of Crisis, set in the decades before Diocletian.

Me vs Barth -- DC1: Blitz

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Zulu1966

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #7 on: July 13, 2017, 05:47:25 AM »
All regiments in a single hex? You can't move individually ? Doesn't seem as though facing plays a part ?
Like the map. Bigger than expected but seems a bit odd to me it seems all units of a brigade all in one hex
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Offline Geezer

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #8 on: July 13, 2017, 05:56:02 AM »
Agree with the previous impressions.  At least in their Bulge game you got to prioritize the order of moving your units with a random amount of time passing.  In Gettysburg the totally random corps activation and combat initiation is probably a game killer for me.  It wasn't clear if having the high ground made any difference.  A couple of times it looked like arty fired right through friendly units.  Hard to say for sure though.  I also liked the look of the map and it did look large enough to allow for maneuver room.

Edit - I asked at the Slitherine forums if there is a turn replay in PBEM but nobody ever answered.  Hopefully the answer is yes.
« Last Edit: July 13, 2017, 05:59:38 AM by Geezer »
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Offline Geezer

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #9 on: July 13, 2017, 07:23:05 AM »
Found another video (2 parts) here where the guy is explaining more of the mechanics.  However the game hung after a couple of turns and he had to redo part of it.  Not a good first impression.

https://www.youtube.com/watch?v=wgVFZwFL-Rs

Disclaimer - I have not watched all of this video or any of the second one yet, but wanted to share it here anyway.
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Offline salazarus

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #10 on: July 13, 2017, 08:06:34 AM »
Historical gamer made much more informative video:



Not an intermediate game but there is some depth in combat. I don't like random order though. They should give some tools to alter the order of activation at least few times during battle.

Offline JasonPratt

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #11 on: July 13, 2017, 08:54:45 AM »
So.... this "Battle Hymn: Gettysburg" sounds like an interesting game.  ???
GROGS OF CRISIS -- a four-player mp of GMT's boardgame Time of Crisis, set in the decades before Diocletian.

Me vs Barth -- DC1: Blitz

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline solops

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #12 on: July 13, 2017, 09:01:12 AM »
I was interested in this title until I read about the "random" movement component. Movement order based on leadership or some sort of action point is fine...but random? I'll never look back on this one. Stupid design.
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Offline Geezer

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #13 on: July 13, 2017, 10:22:00 AM »
I don't see any FoW option.  Hopefully I just missed it in the videos.  Hate to sound critical as the game is only $10.
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Offline JasonPratt

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Re: GETTYSBURG: THE TIDE TURNS releases at last this Thursday
« Reply #14 on: July 13, 2017, 11:09:08 AM »
It's sort of a boardgame, so I'm not too whack about a fog of war.

That said, one of the videos seemed to show Confederate units up in the actual Gettysburg area in a fog of war: there, but unknown. They also didn't seem to be activated, so maybe that's the difference.
GROGS OF CRISIS -- a four-player mp of GMT's boardgame Time of Crisis, set in the decades before Diocletian.

Me vs Barth -- DC1: Blitz

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.