Author Topic: Burden of Command Announced  (Read 19893 times)

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Offline Mad Russian

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Re: Burden of Command Announced
« Reply #45 on: July 02, 2017, 02:21:03 PM »

Also: for some reason I keep forgetting you were attached to the PC:O team as well Mad Russian, I just read it on the Team page on the BoC website. That was one game where I enjoyed trying to find an optimal strategy, with the highlight being knocking out a few KV-1E's with Panzer 38(t)'s firing APCR ammo from spitting distance for the AAR I posted at Matrix.

Yes, I've got some scattered out through the community. PCO was my first computer game design team effort. I learned a lot from that group. Hopefully I can bring some of those lessons to this game series.

Thanks for supporting that game with an AAR. I always appreciate when gamers give back. Helps make our hobby better.

Good Hunting.

MR
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Offline Richie61

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Re: Burden of Command Announced
« Reply #46 on: July 02, 2017, 03:39:02 PM »
Richie I want your Avatar. what's that from? Shame on me for not recognizing it I bet.

It's from the board game Old School Tactical II. Shayne Logan the designer of the game made it for me  O0
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Offline Mad Russian

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Re: Burden of Command Announced
« Reply #47 on: July 03, 2017, 09:35:40 AM »
The scenarios range from amphibious assaults, hard not to have those for the most experienced unit in the US Army with amphibious operations, mountainous terrain, attacking fortified lines and towns, defending against counterattacks and more.

Think Close Air Support will help? It probably will, but not if it mistakes your unit for the enemy.

Will there be a difference between fighting Vichy French, Italian or German units?

Will there be humanitarian moments?

How much difference will your choices make?

The Burden of Command will weigh all of these issues. Each scenario has it's own flavor.

Those that  have played my scenarios for other games will be familiar with the '20 seconds of terror' I try to instill in each fight. That moment, or sometimes more than one, where the situation is doubt! In fact, the situation may be more than in doubt...you may be watching it deteriorate right before your eyes!

This all falls within your pay grade. It's time you stepped up and took command. Shoulder the 'Burden of Command'!

Good Hunting.

MR
« Last Edit: July 03, 2017, 11:24:51 AM by Mad Russian »
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Offline lhughes42

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Re: Burden of Command Announced
« Reply #48 on: July 04, 2017, 01:58:53 PM »
In case folks are interested in some further commentary we have a thoughtful youtube analysis now at: https://www.youtube.com/watch?v=3HpzNuusjw0 
If this is somehow an inappropriate post please school me. Because it not just a retread but new thoughts I thought it might be of interest.

  Happy Fourth to the Cottonbalers, only US Regiment to serve in all US wars,
    Luke

Offline Greybriar

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Re: Burden of Command Announced
« Reply #49 on: July 04, 2017, 05:12:44 PM »
A concept so intriguing that I will purchase Burden of Command just to try it out. Thanks for the heads-up. O0
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

Offline Steelgrave

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Re: Burden of Command Announced
« Reply #50 on: July 04, 2017, 05:47:46 PM »
A concept so intriguing that I will purchase Burden of Command just to try it out. Thanks for the heads-up. O0

It's nice to see developers thinking out of the box, so to speak. 
"Nice job, Steelie. I think you've offended everyone in this thread"  O0  .......Mirth

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Offline lhughes42

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Re: Burden of Command Announced
« Reply #51 on: July 04, 2017, 06:07:26 PM »
GreyBriar,  have I mentioned you are a man who sets a remarkably fine example in all things ;-)
Plus I am partial to your avatar, being Virginian myself.

  Thank you.

steelgrave, thank you. Though I confess your avatar is slightly more intimidating ;-) Love your taglines LOL.

Offline Boggit

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Re: Burden of Command Announced
« Reply #52 on: July 06, 2017, 03:15:33 PM »
The concept sounds absolutely fascinating.  I like the notion that making the exact same choice won't trigger the same event:  An order to rush an MG nest might be ignored, or your men might crawl, instead of conducting the ordered charge, etc.  Having a bell-curve distribution of likely results for each such choice makes it a lot more fascinating.

For this game to absolutely blow my socks off, I only have one last hope:  Can we please dispense with the "Takes Objectives X, Y, and Z by Turn 9 to win a Decisive Victory, by Turn 11 to win a Strategic Victory, and by Turn 14 to win a Tactical Victory"?  That mechanic works well to introduce tension and a challenge, but after having played it in umpteen different games, having to face it in every scenario I play feels kinda tired to me.
I pretty much share this view too. The game concept sounds really interesting though.  :)
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Offline Steelgrave

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Re: Burden of Command Announced
« Reply #53 on: July 06, 2017, 03:58:57 PM »
GreyBriar,  have I mentioned you are a man who sets a remarkably fine example in all things ;-)
Plus I am partial to your avatar, being Virginian myself.

  Thank you.

steelgrave, thank you. Though I confess your avatar is slightly more intimidating ;-) Love your taglines LOL.

You should've seen the avatar before this one   8)  And quoting mirth for taglines is an instant win.
"Nice job, Steelie. I think you've offended everyone in this thread"  O0  .......Mirth

"-- insert Steelie rant here--"......Sir Slash

Offline Greybriar

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Re: Burden of Command Announced
« Reply #54 on: July 06, 2017, 07:24:45 PM »
GreyBriar,  have I mentioned you are a man who sets a remarkably fine example in all things ;-)
Plus I am partial to your avatar, being Virginian myself.

  Thank you....

You're welcome. And thank you for the compliment. As for my avatar, I have always admired "Marse Robert" and consider him the best general to come out of the Civil War.
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

Offline lhughes42

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Re: Burden of Command Announced
« Reply #55 on: July 06, 2017, 09:47:49 PM »
With you there. Though General George Henry Thomas deserves more credit.

Offline Sir Slash

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Re: Burden of Command Announced
« Reply #56 on: July 07, 2017, 09:19:52 AM »
Now you've started it. With this bunch.... :knuppel2:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline lhughes42

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Re: Burden of Command Announced
« Reply #57 on: July 07, 2017, 10:53:47 AM »
Sir Slash, no problem I am a specialist in foot in mouth disease.  :uglystupid2:

Offline Mad Russian

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Re: Burden of Command Announced
« Reply #58 on: July 07, 2017, 12:38:23 PM »
Well, the best general to come out of the ACW is a debatable issue.

I believe, whether you can survive as a green Lt. in BoC to promote up and survive the war is just as debatable. That question is going to be answered sometime in 2018.

Good Hunting.

MR
The most expensive thing in the world is free time.

Offline Mad Russian

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Re: Burden of Command Announced
« Reply #59 on: July 09, 2017, 05:58:38 AM »
One of the most interesting features of game for me personally is the fact that the maps aren't all the same size. The maps were created to fit the tactical situation. They aren't a 'one size fits all'. That makes each situation unique. That and the fact that there is such a tremendous variety in terrain. From landing on African beaches, assaulting down Sicilian coastal roads - with a mountain on one shoulder and a beach on the other, the fight at Cisterna - where 96% of the town was destroyed, on into France and Germany. The scenarios reflect the types of missions over some of the bitterest fighting. Whether they are on the attack or the defense, it's my job to make sure these same battles are intense and full of action.

My scenarios all have one goal. To produce at least one point in them that creates 20 seconds of terror. The action may have been a historical walkover, but even then, there was a point in the fight where the outcome was in doubt. We focus on those moments to have your own outcome in doubt.

You shouldn't feel that it doesn't matter if you win or lose as long as  you stay alive. That's the normal  'game' answer. This is much more of a simulation, and as simulation - as in real life, if you don't do at least competently you could be relieved of command. Then it would no longer be your burden.

Good Hunting.

MR
« Last Edit: July 16, 2017, 03:04:59 AM by Mad Russian »
The most expensive thing in the world is free time.