Author Topic: Vietnam 1965-1975  (Read 18858 times)

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Offline rstites25

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Re: Vietnam 1965-1975
« Reply #45 on: July 04, 2017, 03:48:43 PM »
Same result. Again?


Offline drep

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Re: Vietnam 1965-1975
« Reply #46 on: July 04, 2017, 03:59:50 PM »
Before the Army graves unit requests more lime, the attacker is using the 4 to 7.5 column with a +5 modifier and the defender is referencing the 1 to 3.5 column? Or is there enough arty to put the defender look-up to the 4 to 7.5?

Offline rstites25

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Re: Vietnam 1965-1975
« Reply #47 on: July 04, 2017, 04:14:08 PM »
Attacker is 3 combat strength for the 1/173, +5 artillery for the HQ (0 combat strength), and +4 (now) for the air. The artillery/air are halved b/c no free fire. so an attacking strength of 7.  Defender is just a 1 strength unit with no artillery.  7:1 ratio is +5 DRM and -1 for attacking in the town hex.

Losses are on the 4-7.5 column for the defender (1 combat strength + 4 for my art./air) and on the 1 to 3.5 column for the attacker.

A range of modified 5 to modified 10 is possible. A roll of 6 would inflict 1 loss on me, all others are 0. Rolls of 1,3, and 5 inflict 1 loss on you. Rolls of 2 and 6 inflict 2 losses on you. A roll of 4 inflicts no loss. I lose an air point on a roll of 4.
« Last Edit: July 04, 2017, 04:16:21 PM by rstites25 »

Offline drep

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Re: Vietnam 1965-1975
« Reply #48 on: July 04, 2017, 04:21:22 PM »
Ok, thanks. Just wanted to make sure I understood the combat correctly.

Probably foolish, but I'll keep burning RPs until the unit is destroyed.

Offline rstites25

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Re: Vietnam 1965-1975
« Reply #49 on: July 04, 2017, 04:32:19 PM »
It was eliminated on the next roll (no loss for the US.) The stack continued it's movement. It's now used 2 MPs.


Offline drep

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Re: Vietnam 1965-1975
« Reply #50 on: July 04, 2017, 05:14:22 PM »
That's a 1 1 7 VC Battalion.


Offline rstites25

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Re: Vietnam 1965-1975
« Reply #51 on: July 04, 2017, 07:54:08 PM »
Better odds for you this time. +3 DRM (no terrain modifier). Both of us are on the 4 to 7.5 column.

First roll was 1 loss apiece. You have the option to retreat before I have to decide whether to withdraw unit(s).

Offline drep

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Re: Vietnam 1965-1975
« Reply #52 on: July 04, 2017, 07:57:30 PM »
I'll burn a RP and stick around for another round

Offline rstites25

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Re: Vietnam 1965-1975
« Reply #53 on: July 04, 2017, 08:44:22 PM »
I didn't.  :)  I went back to the hex I entered from.

New security op. 2 SVN 4-2-6 units with 16 air. No Free Fire. (Units came down from Da Nang)

The VC unit is holding, so it's values will be doubled for combat.


Offline drep

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Re: Vietnam 1965-1975
« Reply #54 on: July 04, 2017, 08:58:47 PM »
That's a 0 0 6 political section so it's destroyed automatically.

Offline rstites25

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Re: Vietnam 1965-1975
« Reply #55 on: July 05, 2017, 07:53:54 AM »
The stack continued on and attacked the 1-1-7 that the previous units had attacked. Both sides were on the 8-13.5 column, with a +5 DRM. The result was 1 attacker loss (SVN replacement point) and 2 defender losses, so the VC unit was eliminated.

I continued on with stack and circled around to Doc Pho. (3 MPs used so far, including the MP to enter  this hex)


Offline drep

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Re: Vietnam 1965-1975
« Reply #56 on: July 05, 2017, 09:36:03 AM »
That's another political section that gets destroyed.

Offline rstites25

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Re: Vietnam 1965-1975
« Reply #57 on: July 05, 2017, 12:35:07 PM »
I circled back around to the west to hit the unit just to the south of where I was (the patrol zone of the other unit was too much of an MP cost to make it that way). This exhausts this unit's MA.

« Last Edit: July 05, 2017, 12:52:29 PM by rstites25 »

Offline drep

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Re: Vietnam 1965-1975
« Reply #58 on: July 05, 2017, 12:47:22 PM »
That's a 1 0 6 VC Battalion

Offline rstites25

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Re: Vietnam 1965-1975
« Reply #59 on: July 05, 2017, 01:23:08 PM »
1 Attacker loss and 2 defender loss (unit eliminated).

I decided to stop strat move/security ops.

For convenience, I have the following VC units as eliminated:

4024 (0-0-0 political unit)
5232 (1-1-7)
5323 (0-0-0 political unit)
5428 (1-0-6)
5637 (1-0-6)

Now I think you're up to decide who takes an op. (Even if you decline the op, this would probably be a good time to clear the board of eliminated units).