Author Topic: Conflict of Heroes  (Read 2360 times)

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Offline acctingman

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Conflict of Heroes
« on: April 09, 2016, 03:41:09 PM »
Has anyone played this? What's your take on it?

I'm looking at the solo rules and they seem highly thought of.



Offline bob48

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Re: Conflict of Heroes
« Reply #1 on: April 09, 2016, 03:46:28 PM »
I have the 3 games published so far, and other odd bits of expansions in the form of map and counters, but not the solo stuff. As a game system, its damn good and the components are first class.
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Offline Richie61

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Re: Conflict of Heroes
« Reply #2 on: April 09, 2016, 09:41:43 PM »
Ed
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Offline Barthheart

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Re: Conflict of Heroes
« Reply #3 on: April 09, 2016, 10:14:40 PM »
Fancy new avatar threads there Richie!  O0
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Offline Richie61

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Re: Conflict of Heroes
« Reply #4 on: April 09, 2016, 11:02:28 PM »
Fancy new avatar threads there Richie!  O0

Yeah!  :D It was made by a friend  :) Way beyond my skill levels.
Ed
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Offline Arctic Blast

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Re: Conflict of Heroes
« Reply #5 on: April 10, 2016, 01:08:41 PM »
I'd love to get in to this system, but good luck finding it at the moment.  Academy seems to be having issues keeping this game in print. :-[

Offline bob48

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Re: Conflict of Heroes
« Reply #6 on: April 10, 2016, 01:34:06 PM »
I'd sell you all my stuff, but shipping it would cost more than the games :-)
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

Offline ArizonaTank

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Re: Conflict of Heroes
« Reply #7 on: April 10, 2016, 01:37:30 PM »
Great system, wonderful components.  I have all three.  I managed to find them on Board Game Geek auctions.  But definitely hard to acquire.
"Baseball's Sad Lexicon" - 1910

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      “Tinker to Evers to Chance.”
Trio of bear cubs, and fleeter than birds,
      Tinker and Evers and Chance.
Ruthlessly pricking our gonfalon bubble,
      Making a Giant hit into a double—
Words that are heavy with nothing but trouble:
      “Tinker to Evers to Chance.”

"Tinker to Evers to Chance"
"where doubles go to die"

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Offline Arctic Blast

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Re: Conflict of Heroes
« Reply #8 on: April 10, 2016, 01:38:29 PM »
I'd sell you all my stuff, but shipping it would cost more than the games :-)

Yeah, that would be a bit prohibitive.  ;D

Quote
Great system, wonderful components.  I have all three.  I managed to find them on Board Game Geek auctions.  But definitely hard to acquire.

I think Storm of Steel's 2nd Edition is supposed to be out soon, so that should be attainable. Hopefully.

Offline Crossroads

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Re: Conflict of Heroes
« Reply #9 on: April 17, 2017, 04:08:44 AM »
Took the plunge and finally ordered Awakening the Bear as a birthday present to myself. There's always the excuse right. If this half meets my expectations - and I am sure it will - I will then order the Price of Honour to follow up. I've yet to find the perfect system for squad level combat, maybe this is it O:-)

Having said that, I've not given up on LnL tactical, will be nice to have two distinct systems to compare. I prefer mid level complexity, so these two systems seem like good candidates to test the scale.



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Offline Moezilla

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Re: Conflict of Heroes
« Reply #10 on: April 17, 2017, 08:31:52 PM »
I really enjoy CoH, along with BoB and recently LnLT. Each has their own vibe and fits its own niche within the niche of tactical wargames. With how the alternating impulses work, the one move/action for each player gives CoH almost a real-time feel to it. It has less chrome than LnL and has likely one of the best rule books out there for learning in a stepped approach. Recently did a review on both AtB and Guadalcanal and enjoy each very much, next up is digging into the East Front solo expansion and Firefight Generator.

Offline Silent Disapproval Robot

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Re: Conflict of Heroes
« Reply #11 on: April 17, 2017, 09:42:05 PM »
The only one I've played is Guadalcanal and I think it's great.  I've only played the first 3 scenarios.  Keep meaning to get it back on the table but every time I bring it to the FLGS, there isn't enough space for a 2 player table so we end up shelving it in favour of a group game.

chemkid

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Re: Conflict of Heroes
« Reply #12 on: April 18, 2017, 04:08:02 AM »
the solo expansion for AtB is sooooo very good! never missed a 'real' opponent since playing against this AI... (not, that i've got that much choice... :( )

anyhow, i've noticed the first signs of card-collecting-addiction kicking in since starting with arkham horror LCG (LCG = Look! Cash's gone! - best translation ever, but not mine!!!) and after setting up a game of CoH something felt VERY wrong - ONLY 50+ cards on the table and no booster-pack on it's way to my FLGS!!!

:DD

Offline Crossroads

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Re: Conflict of Heroes
« Reply #13 on: May 11, 2017, 02:05:57 PM »
First blood with CoH game system, as we had the first Price of Honour session with Tinkershuffle today. Started with Firefight 4: The Black Brigade, as it had an interesting situation, a decent amount of counters with infantry, armoured cars, tanks and indirect fire with mortars.  Price of Honour also introduces airplanes, striking and bombing, but we put that aside to get into the system with this mix first. No cavalry either, yet, next one!

Gotta love the detail put into the unit variety in these games, being an early war buff everything's there, the various German light tanks, as well as Soviet and Polish units. Nice surprise with the latest Awakening the Bear 2ed box, as the counter tray had a lid made of transparent plastic. Neat!



Here's the setup, all ready for the fist turn with Germans with initiative. 8 command points per side, albeit German units with lower firing costs will go longer. They have to, that's quite a defence to break through!



We played this until beginning of turn three, when we called it a day as a learning experience. Germans were bogged down in the hills with some awful luck with dice, and would have faced an uphill battle from here.



Next time we'll try a 2x2 team game, should be fun  :smitten:
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Offline Crossroads

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Re: Conflict of Heroes
« Reply #14 on: May 11, 2017, 02:12:27 PM »
Really liked the rules, I prefer the medium complexity in order to have more time on tactics and less with re-reading the rule book. Our first session, took us some three hours to get into turn three, but as we stopped we also were quite into the groove. Next game should play much faster.

Also liked the units, as noted earlier there's more chrome with Lock n Load Tactical, but as someone moving down the squad sized units for the first time I really preferred how everything was a squad or a fire team here, rather than adding weapon chits to units. Tanks were nicely abstracted as well, with turret movement for instance an extra action point to pay.

Fun action cards, nice damage control with pulled chits for fire effect and two-hits-your-gone. I can see the caveat with seven action point limits to units, and even consider command points that could lead to player having more units moving freely about towards the end of the turn. Then again, calls for more careful planning for the side with less units, and there's always the action cards to pull a surprise from your sleeve with a free action or something similar.

The series enjoyes a stellar rep, and I can see why  :smitten:
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