Author Topic: Big Trouble In Little China: The Game  (Read 1019 times)

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Offline mirth

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"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

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Offline Barthheart

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Re: Big Trouble In Little China: The Game
« Reply #1 on: March 30, 2017, 06:06:16 AM »
WANT!  :D
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Offline mirth

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Re: Big Trouble In Little China: The Game
« Reply #2 on: March 30, 2017, 06:29:23 AM »
It does look fun.
"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can’t ‘un’ until you ‘pre’, son." - Gus

Offline Capn Darwin

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Re: Big Trouble In Little China: The Game
« Reply #3 on: March 30, 2017, 08:11:33 AM »
It's all in the reflexes.  :bd:
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Offline mirth

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Re: Big Trouble In Little China: The Game
« Reply #4 on: March 30, 2017, 08:15:29 AM »
"Aww shit Wang. It's only a game."


Easily half the fun of this game will be quoting the movie.

"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can’t ‘un’ until you ‘pre’, son." - Gus

Offline Capn Darwin

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Re: Big Trouble In Little China: The Game
« Reply #5 on: March 30, 2017, 08:34:14 AM »
Does the game come with a six demon bag?
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Offline CJReich46

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Re: Big Trouble In Little China: The Game
« Reply #6 on: March 30, 2017, 08:36:23 PM »
Sounds really cool.  :)
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Offline Nefaro

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Re: Big Trouble In Little China: The Game
« Reply #7 on: October 05, 2018, 06:06:54 AM »
Played this co-op game with a buddy a couple nights ago. 

I ran Egg Shen while he took Jack Burton.

It was pretty fun but I'm a bit concerned about normal mode's challenge.  Act I side was a nail-biter, us barely coming back to push our Chi (i.e. 'XP') Track up to the showdown slot only one space ahead of Lo Pan's Threat Track.  Great pacing in Act I on the first experience.

The second Act was where we did a bit too well.  Having two players meant we essentially had six rounds (iirc) before Lo Pan's ritual was finished and he won (less each time one of us died in combat).  We ended up murderizing him with about three and a half rounds left.  I'd like to think this was due to my amazing skill at planning strategery  :)) .  We did actually have to take many things into account for formulating a good plan in Act II which was appreciated.  I just felt the Act II victory was a bit easy, despite initially looking a bit intimidating.

Of course, that Act II difficulty was affected by which quests we got in the first Act and how quickly we leveled up there.  While the first Act was a steady struggle to finish main quests (we got 2 of 3 done) and level up (the final turn we hit level 6 which is when you have most of your stuff), I think our squeaked-out success from Act I translated into some overpowering dice pools in Act II. 

That late game difficulty change could be due to only running it with 2 players.  The game was obviously made for 4 players because there are setup and spawn adjustments for different player counts.  I'm not sure how much a 4-player game would differ, but I expect it probablyw ould in some way.  Fortunately there is a "Director's Cut" option which adds more baddies on each spawn card so we may try that next time to see how much it raises the difficulty.  Should make it noticeably more challenging.