Author Topic: Polaris Sector - another new space 4x  (Read 105800 times)

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Offline Tactical Wargamer

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Re: Polaris Sector - another new space 4x
« Reply #630 on: November 19, 2017, 04:53:11 PM »
Looking nice but again starlanes.... :-\

Ya hate just having star lanes......Sticking with Stellaris  ;)
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Offline Martok

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Re: Polaris Sector - another new space 4x
« Reply #631 on: November 20, 2017, 03:52:44 AM »
Anyone had a chance to try out the Lumens DLC yet?  I don't really care about the new race, but I am interested in the gameplay improvements/additions (race-specific techs, improved fleet management/options, etc.). 
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Offline Labbug

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Re: Polaris Sector - another new space 4x
« Reply #632 on: November 20, 2017, 10:12:31 AM »
I have not gotten too far into the new DCL, but that is because I usually get overwhelmed by the other races after a while.  What I have noticed is the applied sciences to be researched to unlock tech are still the same.  All the old tech is still there plus additional improvements on some of the old tech and some new tech as well.  It also looks to take longer to research tech and there seems to be a time penalty to change researching a tech in one research tree to another tech in a different research tree.  In other words moving from one applied science tree to another applied science tree adds some additional time.

Offline solops

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Offline Ian C

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Re: Polaris Sector - another new space 4x
« Reply #634 on: July 23, 2018, 12:07:23 PM »
Looking nice but again starlanes.... :-\

Ya hate just having star lanes......Sticking with Stellaris  ;)

Oh the irony.

Offline solops

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Re: Polaris Sector - another new space 4x
« Reply #635 on: July 23, 2018, 02:26:36 PM »
I have not gotten too far into the new DCL, but that is because I usually get overwhelmed by the other races after a while.  What I have noticed is the applied sciences to be researched to unlock tech are still the same.  All the old tech is still there plus additional improvements on some of the old tech and some new tech as well.  It also looks to take longer to research tech and there seems to be a time penalty to change researching a tech in one research tree to another tech in a different research tree.  In other words moving from one applied science tree to another applied science tree adds some additional time.
The amount of lag suffered from switching research fields is a racial trait. It can be changed in racial design.
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Offline solops

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Re: Polaris Sector - another new space 4x
« Reply #636 on: July 31, 2018, 09:46:10 AM »
The new patch is out. It is small, but fixes a couple of critical issues. A larger patch with ui improvements and more bug fixes is in the works, per the dev on the Slitherine forums.
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Offline steve58

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Re: Polaris Sector - another new space 4x
« Reply #637 on: August 24, 2018, 08:51:34 AM »
Gold Edition on sale for $11.24 @ gog.com.  I think I'm finally going to pick this one up.
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Offline solops

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Re: Polaris Sector - another new space 4x
« Reply #638 on: October 17, 2018, 11:31:05 AM »
Yay! My favorite space 4x just got another update! And right in the middle of a campaign I have already put 42 hours into!

Polaris Sector - v1.06g Update!

October 17 - Alberto   


There is a new update for Polaris Sector!

It contains a number of bugfixes. Please let us know should you encounter any problem.


Change History (1.06g – October 12th, 2018)

- fixed the problem with Lumen not being able to produce anything during the first month after the
game started
- fixed the "Energy race" racial trait
- now it gives the correct homeworld composition for every race
- fixed the scrolling of the fleet compositions
- search function now also works for Rally Points
- terraforming support is added to the ModKit (planet upgrade/degrade functions)
- the construction points are not wasted anymore if there is a building blocking the construction
queue by waiting for the enough population to start functioning
- the population control does not kick on if there is a building in construction that requires this
population
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Offline Anguille

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Re: Polaris Sector - another new space 4x
« Reply #639 on: October 17, 2018, 11:39:20 AM »
Excellent news...after my big disappointement with Stellaris, i think i'll play Polaris Sector instead
« Last Edit: October 17, 2018, 12:59:08 PM by Anguille »

Offline Anguille

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Re: Polaris Sector - another new space 4x
« Reply #640 on: October 21, 2018, 10:31:43 AM »
I am playing my first real game of Polaris Sector but think that i have been too ambitious. I selected the biggest map with all the Alien Races…it's huge! The Tools to manage the empire are ok but not the best in the genre.


So my question is: what kind of settings do you guys play or recommend?

Offline solops

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Re: Polaris Sector - another new space 4x
« Reply #641 on: October 21, 2018, 11:09:28 AM »
I play at Challenge level, 40% to 25% tech slowdown, max starlanes and then customise my race for food, sometimes tech. I play on med to large maps. Generally, after playing a large map I go back to something smaller. I keep finding and then forgetting about empire management tools because I micromanage each planet's setup and then never look at it again. I leave the minerals and other things alone, although I often play without the external threat, having already done it a few times. I do not play with depletable minerals.
« Last Edit: October 21, 2018, 11:13:10 AM by solops »
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Online Huw the Poo

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Re: Polaris Sector - another new space 4x
« Reply #642 on: October 21, 2018, 11:40:01 AM »
This just appeared on my radar.  Rather than reading through 13 pages, it would be nice if anyone could summarise Polaris Sector for me.  Just briefly, what's good about it?  What does it do uniquely, if anything?  Any other thoughts you'd like to add.  Thanks!

If I can't be persuaded to get this, I think I'll get GalCiv 3.

Offline Anguille

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Re: Polaris Sector - another new space 4x
« Reply #643 on: October 22, 2018, 12:55:53 AM »
This just appeared on my radar.  Rather than reading through 13 pages, it would be nice if anyone could summarise Polaris Sector for me.  Just briefly, what's good about it?  What does it do uniquely, if anything?  Any other thoughts you'd like to add.  Thanks!

If I can't be persuaded to get this, I think I'll get GalCiv 3.

You're really looking at two very different games. The best thing about Polaris Sector are the tactical battles and the shipdesign that comes with it. The maps are big and you don't get to see fighters and bombers before they are in range. The tech tree is also interesting with fundemantal and applied science. Diplomacy is well done as well.

Offline goldsboro

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Re: Polaris Sector - another new space 4x
« Reply #644 on: October 22, 2018, 02:01:33 AM »
I am playing my first real game of Polaris Sector but think that i have been too ambitious. I selected the biggest map with all the Alien Races…it's huge! The Tools to manage the empire are ok but not the best in the genre.


So my question is: what kind of settings do you guys play or recommend?

The Biggest map is really too big. I'd recommend playing on the default map, Sharatar race with default settings. Turn the pirates off if you play on Challenge or Hard difficulty. These are the settings the game is meant to be played and this is the setting most tested by the authors.

If you do not know the game well enough, then choose Normal + pirates, but be ready to abandon the game to restart on Challenge and no pirates after 30 hours in game :)
« Last Edit: October 22, 2018, 02:13:34 AM by goldsboro »