Author Topic: GameTalk - Functional Design of Counters  (Read 1423 times)

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Offline bayonetbrant

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GameTalk - Functional Design of Counters
« on: August 10, 2015, 11:00:31 AM »
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Offline mirth

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Re: GameTalk - Functional Design of Counters
« Reply #1 on: August 10, 2015, 11:06:01 AM »
Minimal counter info please. I'd much rather read a chart than try to decipher which microscopic numbers on the counter have an underline or colored background (I'm looking at you World at War series).
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Offline Cyrano

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Re: GameTalk - Functional Design of Counters
« Reply #2 on: August 27, 2015, 07:57:38 AM »
I'd go on some sort of rant re: the false dichotomy between aesthetics and function and simply say: +1 Mirth...

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