Author Topic: GameTalk - Examples of Play  (Read 3251 times)

0 Members and 1 Guest are viewing this topic.

Online bayonetbrant

  • Chief Arrogance Mitigator
  • Musketeer
  • *****
  • Posts: 36997
  • Loitering With Intent
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Offline mirth

  • Tercio
  • ******
  • Posts: 48615
  • Cardboard Harlot
Re: GameTalk - Examples of Play
« Reply #1 on: August 03, 2015, 01:26:47 PM »
I'm glad to have them when they are included. Usually a good example of play will clear up any ambiguity in the written rules.
"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can’t ‘un’ until you ‘pre’, son." - Gus

Offline Bison

  • Captain America
  • Arquebusier
  • *
  • Posts: 19092
Re: GameTalk - Examples of Play
« Reply #2 on: August 03, 2015, 04:37:21 PM »
I like examples of game play especially in more complex games.  However I've seen it a couple of times where a rule is covered in the example and not in the actual rules.  That's just confusing and disjointed.

Online Staggerwing

  • Blunderbuster
  • ****
  • Posts: 20335
  • "Today your love... tomorrow the World!"
Re: GameTalk - Examples of Play
« Reply #3 on: August 03, 2015, 08:22:43 PM »
What do you think of examples of play?

I'm generally pretty stupid when it comes to learning new games so including a decent Example of Play can be the difference between getting played or remaining shelf-candy.
Vituđ ér enn - eđa hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
We must fight for yesterday's bright tomorrow!

Offline Barthheart

  • Order of the Square Button
  • Arquebusier
  • *
  • Posts: 14225
  • Looking for walkie-talkies in 1809.....
Re: GameTalk - Examples of Play
« Reply #4 on: August 04, 2015, 03:46:29 PM »
I like examples of game play especially in more complex games.  However I've seen it a couple of times where a rule is covered in the example and not in the actual rules.  That's just confusing and disjointed.

I've seen this too, just can't remember where. But yeah that's a big no no.
Every rule book should have examples of play, especially for the intricate rules. I'm finding most rules books now, for deep war games at least, have a fair number of examples, whether just words or with pics as well. Pics are really welcome!
PETS - People for the Ethical Treatment of Square corners

I'm not a drunk, I'm just Canadian - Shawn Germain

Offline Bison

  • Captain America
  • Arquebusier
  • *
  • Posts: 19092
Re: GameTalk - Examples of Play
« Reply #5 on: August 04, 2015, 05:27:11 PM »
I seem to remember ASLSK doing this.

Offline Tom@PfG

  • Hoplite
  • *
  • Posts: 10
    • Pondfoot Games
Re: GameTalk - Examples of Play
« Reply #6 on: August 10, 2015, 10:35:57 AM »
This is an area quite close to my heart atm, as I am finalising the Fog & Friction rule book.

I think it's important to distinguish between an 'example' and an 'example of play'.  Rule Books definitely need examples to illustrate rules, as a picture can speak a thousand words etc.  Although I heard an interesting podcast the other day where a designer talked about how people misinterpreted an example diagram as a rules diagram.  They thought that the way the cards were arranged in the example were how they had to be arranged period.  So it's important to make sure examples are clearly stated as just that, examples... so in light of this I chose to always include 2 examples where possible to illustrate different situations for the same rule to help reinforce the fact they are examples of possible ways to do things, not just the way to do things.

As for examples of play... We have produced a separate example of play document to be used alongside the rule book, which takes players through 2 rounds of the game and so far it has proved very useful, not only for helping players understand the sequence of play in context, but also (and perhaps most importantly) to help identify those areas of the rule book that are weak or unclear.  "I wasn't 100% sure about rule X until I read the example of play and then it made sense"...

Offline Cyrano

  • Order of the Square Button
  • Man-at-Arms
  • *
  • Posts: 2133
  • AKA Kriegsspiel 6
Re: GameTalk - Examples of Play
« Reply #7 on: August 27, 2015, 08:13:57 AM »
1: Write your rules such that you don't need examples of play.

2:  Edit your damn rules...a lot...

3:  Then include examples of play because, no matter how broad your circle of friends and testers (definitely not the same thing), somebody won't think about a rule quite the way you do.  Do not, however, use this as an excuse to violate rules #1 and #2 above.  "Mice and Mystics" is filthy guilty of this.

Oh, and, by the way, please make sure that your example actually comports with the rules.  "Fighting Sail", the new Osprey age of sail miniatures rules failed in this rather dramatically, although the author stepped up and owned it

Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Offline Boggit

  • Landsknecht
  • *******
  • Posts: 4027
  • Review Scribe
Re: GameTalk - Examples of Play
« Reply #8 on: September 07, 2015, 05:54:33 PM »
What do you think of examples of play?

I'm generally pretty stupid when it comes to learning new games so including a decent Example of Play can be the difference between getting played or remaining shelf-candy.
My experience too. The emphasis of a "decent" example of play can't be overstressed, as it can be too simple, or so convoluted that the player is left scratching his/her head. A balance between a focused, concise explanation in straightforward language is probably best.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat