Author Topic: GameTalk -- ONE IMPORTANT THING  (Read 1685 times)

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Online Cyrano

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GameTalk -- ONE IMPORTANT THING
« on: June 30, 2015, 07:35:31 AM »
Starting a stickied topic about the GameTalk issue of the week...




mod edit: just changed the icon for the thread :)
« Last Edit: June 30, 2015, 08:49:03 AM by bayonetbrant »
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Online Cyrano

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Re: GameTalk -- ONE IMPORTANT THING
« Reply #1 on: June 30, 2015, 09:14:11 AM »
OK, in this case, I get to add one MORE important thing:

Edit your damn rules.  Read them, re-read them, re-re-read them, give them to somebody else who's facile with the language to read them, put them to the side, read them again, &c.

It really, really matters and bad editing and proofreading can ruin the experience of an otherwise potentially excellent rule system.

Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Offline bayonetbrant

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Re: GameTalk -- ONE IMPORTANT THING
« Reply #2 on: June 30, 2015, 09:18:29 AM »
hmmmmmm... I can only guess which rules you've been reading lately!  :D
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Offline Jack Nastyface

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Re: GameTalk -- ONE IMPORTANT THING
« Reply #3 on: July 01, 2015, 12:01:45 PM »
+1 to Cyrano's comment.  Poorly written rules can almost kill one's desire to play a game.  I would also recommend "include multiple examples of play" in your rules.

For computer games, I would say game devs MUST include some kind of quick mission builder.  Although tutorial missions and scenario development tools are great, I still get lots of mileage from games that include this quick missions.
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Offline bbmike

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Re: GameTalk -- ONE IMPORTANT THING
« Reply #4 on: July 01, 2015, 03:56:53 PM »
+1 Yes, I do find 'examples of play' to be extremely helpful.
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