Author Topic: No Man's Sky - Too good to be true?  (Read 53982 times)

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Offline jomni

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Re: No Man's Sky - Too good to be true?
« Reply #285 on: November 28, 2016, 05:00:13 AM »


Offline Yskonyn

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Re: No Man's Sky - Too good to be true?
« Reply #286 on: November 28, 2016, 07:23:00 AM »
As critical as I am about NMS, this update does look like a good step!
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Offline Barthheart

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Re: No Man's Sky - Too good to be true?
« Reply #287 on: December 08, 2016, 12:35:00 PM »
I've been playing around with this again now that I have a rig that can run it properly.  :P

The patch seems nice but it's still the same game as before.... which I liked anyway. There's still not hoards of wildlife on a planet and you don't see predators hunting prey as you walk about.

The new base building stuff is interesting, if yer into to that kind of stuff. Nor big on my list but it is an interesting distraction. You can "recruit" aliens on space stations to work various consoles in your base... in fact you have to you can't work them yourself. Once you have someone at your station they'll ask you for a bunch of a certain resource so they can make something for you. You're given a general description of where to find it. Then you have to go hunt for it. These helpers don't seem to cost you anything... so far anyway... ???

Not sure it was there before the patch as I really didn't have much time in, but the huge ships usually hanging around the space station can come under attack and you get a message to go help out... either side. If you help out the freighters and win you are invited aboard the biggest (main) one for a reward. Sounds good except I could not get on board. You are shown a loading/landing entrance kind of like the space station, but every time I tried I just bounced off the ship.... L:-)

There are now sentinel ships around the space station that will attack ships that are attacking you if you are close enough to the space station. DON'T hit one of them in the fur ball or they will blow you out of space as well....

Haven't tried the other 2 modes, pure sandbox or super kill mode.
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Offline jomni

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Re: No Man's Sky - Too good to be true?
« Reply #288 on: March 11, 2017, 07:50:56 PM »
So they're still updating this.  New update includes Permadeath mode, ground vehicles (I guess to help you survive hostile environments better).
http://www.youtube.com/watch?v=ZDNtbosTCvo
« Last Edit: March 11, 2017, 07:55:48 PM by jomni »

Offline Jarhead0331

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Re: No Man's Sky - Too good to be true?
« Reply #289 on: March 12, 2017, 07:14:24 AM »
So they're still updating this.  New update includes Permadeath mode, ground vehicles (I guess to help you survive hostile environments better).
http://www.youtube.com/watch?v=ZDNtbosTCvo

The main advertised purpose of the ground vehicles is to speed up exploration and movement on planetary surfaces.
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Offline glen55

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Re: No Man's Sky - Too good to be true?
« Reply #290 on: March 13, 2017, 03:45:07 PM »
So they're still updating this.  New update includes Permadeath mode, ground vehicles (I guess to help you survive hostile environments better).
http://www.youtube.com/watch?v=ZDNtbosTCvo

I like permadeath, just so I can have a way to start over!
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Offline MikeGER

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Re: No Man's Sky - Too good to be true?
« Reply #291 on: March 14, 2017, 01:22:46 AM »
Did someone witnessed a change to the better in the generated wildlife biotopes after some patches now?
i didn't touched NMS since last summer

 more in the direction of the trailers from pre-release (that "Serengeti-waterhole" style, with rich populated herds of large (Brontosaurus) and small animals stalked by single obscure predators and assortment of birds in the sky at the same time) 

Offline Staggerwing

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Re: No Man's Sky - Too good to be true?
« Reply #292 on: March 14, 2017, 05:01:46 AM »
I have not played it much so I'm still on the first planet trying to fix my ship. How do I find power cells to recharge my life support system? I don't see either the units or their ingredients nearby enough to get to.
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Offline Barthheart

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Re: No Man's Sky - Too good to be true?
« Reply #293 on: March 14, 2017, 05:45:39 AM »
Glen55 there is now an option in the main menu to erase you current save and start from scratch, even for the normal mode play.  O0

Mike, I still haven't come across any planets that look like the ones in the promo vids... but I guess that doesn't mean they aren't out there....

Stagger, you need to find the right stuff to build your own or find a base that has one in a box OR has a trade terminal...
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Offline Barthheart

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Re: No Man's Sky - Too good to be true?
« Reply #294 on: March 14, 2017, 05:50:40 AM »
There's a new mode called Creative that lets you build anything without need to find the right materials, you can even build all parts of your base without any of the prerequisites.
Play a bit with this on the weekend. I wanted to try out the ground vehicles without having to wait to progress that far.
Vehicles are fun to use after you get used to them. You can get stuck, but usually you can work yourslef free... unles you fall down into an underground cavern like I'd did....  :P
They are a nice addition and let you explore much faster than on foot. Also lets you mine some substances that you hand held laser won't.

Still not anywhere near what was "promised" but still an interesting time waster when you want to relax yer brain....
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Offline Staggerwing

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Re: No Man's Sky - Too good to be true?
« Reply #295 on: March 14, 2017, 05:52:34 AM »
Thanks Barth. I'll have time later to try it while I wait out the snow.
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Offline Grimnirsson

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Re: No Man's Sky - Too good to be true?
« Reply #296 on: March 14, 2017, 10:01:28 AM »
Quote
Mike, I still haven't come across any planets that look like the ones in the promo vids... but I guess that doesn't mean they aren't out there....

In a procedural generated universe like this you can not expect to see something that was shown in a trailer of the game. It can happen, but maybe you never see that, because either it is not generated that way by the algorithms or it is and the planet that looks like the one in the trailer is so far away from you that you can't reach it. The beauty of this game is that it can build a zillion things that even the developers don't expect to see but you have to accept that there's no guarantee for something mind blowing to encounter. Like in real life, you know  ;)
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Offline Jarhead0331

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Re: No Man's Sky - Too good to be true?
« Reply #297 on: March 14, 2017, 10:29:19 AM »
Quote
Mike, I still haven't come across any planets that look like the ones in the promo vids... but I guess that doesn't mean they aren't out there....

In a procedural generated universe like this you can not expect to see something that was shown in a trailer of the game. It can happen, but maybe you never see that, because either it is not generated that way by the algorithms or it is and the planet that looks like the one in the trailer is so far away from you that you can't reach it. The beauty of this game is that it can build a zillion things that even the developers don't expect to see but you have to accept that there's no guarantee for something mind blowing to encounter. Like in real life, you know  ;)

That's a really heartwarming spin on the game, but my understanding is that the video shown in the early trailers and the early screenshots were custom made and programmed for marketing purposes and were not procedurally generated. The game will not create the kinds of scenes that were displayed pre release. I'm pretty sure this is an accepted and admitted fact and a great deal a part of the reason why the developers are still the target of great ridicule.
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Offline Grimnirsson

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Re: No Man's Sky - Too good to be true?
« Reply #298 on: March 14, 2017, 10:52:54 AM »
Why would you think that it is impossible that a planet like that from the trailer could pop up in this universe? Even if custom made (we don't know that) it could happen because that trailer-planet didn't have anything completely out of the box when compared with what the algorithms in the game are able to produce.
« Last Edit: March 14, 2017, 11:04:05 AM by Grimnirsson »
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Offline Jarhead0331

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Re: No Man's Sky - Too good to be true?
« Reply #299 on: March 14, 2017, 12:04:08 PM »
Why would you think that it is impossible that a planet like that from the trailer could pop up in this universe? Even if custom made (we don't know that) it could happen because that trailer-planet didn't have anything completely out of the box when compared with what the algorithms in the game are able to produce.

I don't know what trailers you are talking about, but here are examples of the ones I'm referring to. You will NEVER see these kinds of scenes in the game. They don't exist, and if you think they do, let us know when you find them. 



http://www.polygon.com/2016/8/15/12487406/no-mans-sky-e3-trailer-vs-reality

http://www.craveonline.com/entertainment/1020839-10-ways-no-mans-sky-different-pre-release-trailers#/slide/1
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