Author Topic: No Man's Sky - Too good to be true?  (Read 53968 times)

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Offline Hofstadter

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Re: No Man's Sky - Too good to be true?
« Reply #105 on: August 09, 2016, 07:33:06 PM »
My husband and i have been watching two seperate streams ever since they started, we havnt seen anything new
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Offline Gusington

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Re: No Man's Sky - Too good to be true?
« Reply #106 on: August 09, 2016, 08:00:59 PM »
IIRC it's out on PS4 today.
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Offline panzerde

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Re: No Man's Sky - Too good to be true?
« Reply #107 on: August 09, 2016, 08:39:11 PM »
IIRC it's out on PS4 today.

Yep. My son bought it, said he'd rather play it on his PS4 than PC. I suspect that's because he has it hooked up to a big TV at the end of his bed and he can lounge in bed and play.

In any case, he said he was enjoying it.
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Offline MikeGER

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Re: No Man's Sky - Too good to be true?
« Reply #108 on: August 10, 2016, 01:07:55 AM »
i watched a few early starter lets plays with patch 1.03 PS4 version
 and it looks interesting ...in an artistic way of a kind of psychedelic approach of contemporary video artist work.  :)

but while you marble at the procedural generated Eco systems you should never ask yourself (same as with modern arts  ;) ) ...WHY?
(how did this evolve into that on that world, how did that thing survive a single day, why is that there, who's feeding on whom,  and are there no laws of physics or Darvin in play...)     

to transpose that NMS impression into our grognardish wargamers universe:
Just imagine there would be a procedural generated map and opposing force generator ARMA III-mod

first map: its in the Arctic, as OPFOR you encounter an almost NSFW naked stoneage man, who dons class4 nightvision goggles in the daylight and riding through the snowy landscape on a Segway armed with his authentic hand axe...

shuffle

second map: its in the dessert, as OPFOR you see a soldier low crawl in a jungle Ghillie suit but peeking out are large Hobbit feet instead of boots and also wears a bearskin. He is only armed with a broadsword were for some unknown reason of improvement a laser sight was glued on, what?...

shuffle

third map: its called "Water loo" and look topographical exactly like the wellknown place in Belgium, but comes with mixture of pine trees and large Saguaro strewn in. Here the OPFOR standing in a square are soldiers in scuba suits and all dragging an opened parachute behind and wear Stetsons while busy reloading their pink coated black powder muzzleloaders... 
you can walk around and find a tend and meet an odd solitarily alien named Napoléon, who offer you a AR 15 for a handful of blueberries from the bushes just outside, but you cant understand a single word and so you move on ...he speaks French! ;-)
 
sure its fun to discover all the alternations, but how long does such looking into a kafkaesk kaleidoscope of surreality last, dunno


 
« Last Edit: August 10, 2016, 01:50:47 AM by MikeGER »

Offline jomni

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Re: No Man's Sky - Too good to be true?
« Reply #109 on: August 10, 2016, 05:36:22 AM »

Offline Jarhead0331

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Re: No Man's Sky - Too good to be true?
« Reply #110 on: August 10, 2016, 09:18:00 AM »
Two players claimed that they are in the same spot but couldn't see each other...
http://www.pcgamer.com/no-mans-sky-multiplayer/?utm_content=bufferd6a3f&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb

This is totally irrelevant to me, and I suspect a lot of other players, since I never wanted this game to be a MMO anyway.
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Offline bbmike

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Re: No Man's Sky - Too good to be true?
« Reply #111 on: August 10, 2016, 09:38:07 AM »
Yeah, I much rather play offline in my own soloverse.
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Offline Grimnirsson

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Re: No Man's Sky - Too good to be true?
« Reply #112 on: August 10, 2016, 11:26:03 AM »
I have been skeptical from the beginning and so I never jumped on the fast driving hype train, but I at least had some hope so after watching streams, reading first impressions etc. I bought it today at launch day via the PS store. I can make this short: this is my game, this is what I wanted, this is my sci-fi dream since I was a kid - now it's not a dream anymore. And they will add even more features and all for free, so no overpaid DLCs, no microtransaction BS...  :smitten:
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Offline Jarhead0331

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Re: No Man's Sky - Too good to be true?
« Reply #113 on: August 10, 2016, 12:00:14 PM »
I'm wondering if there is any reason to have it on the PS4 and the PC...I'd love to treat myself and play early on the PS4 while I'm waiting for the PC release...
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Offline Tpek

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Re: No Man's Sky - Too good to be true?
« Reply #114 on: August 10, 2016, 12:53:42 PM »
I'm wondering if there is any reason to have it on the PS4 and the PC...I'd love to treat myself and play early on the PS4 while I'm waiting for the PC release...

Doubt it.
I'd say pick one platform and stick with it (probably PC).

Offline weateallthepies

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Re: No Man's Sky - Too good to be true?
« Reply #115 on: August 10, 2016, 01:58:48 PM »
I picked it up on PS4, managed to get a good price with some vouchers and stuff.

So far I'm really enjoying it. Love the seamless transition from space to surface. Just a lovely game to get lost in, though it'll take some time to see if it keeps me hooked once the novelty has worn off. I love open world, exploration kind of gaming and since I do odd stuff like solo roleplaying this sort of thing is just made for me. I'm happy to fly around creating my own stories so I think I'll be playing for some time yet.

Oh and I patted some weird looking alien on the head. He didn't seem to like it much.

Offline bob48

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Re: No Man's Sky - Too good to be true?
« Reply #116 on: August 10, 2016, 02:30:14 PM »
...well, I hope you gave your hands a good wash afterwards, you never know what strange alien bugs you may pick up. So if your legs turn green and drop off, don't come running to me for sympathy.
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Offline Rekim

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Re: No Man's Sky - Too good to be true?
« Reply #117 on: August 10, 2016, 03:17:42 PM »
I hope it plays nicely with my steam controller.  Looks like it could be the perfect game for play on the couch + big screen.

Online glen55

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Re: No Man's Sky - Too good to be true?
« Reply #118 on: August 10, 2016, 07:34:20 PM »
i watched a few early starter lets plays with patch 1.03 PS4 version
 and it looks interesting ...in an artistic way of a kind of psychedelic approach of contemporary video artist work.  :)

but while you marble at the procedural generated Eco systems you should never ask yourself (same as with modern arts  ;) ) ...WHY?
(how did this evolve into that on that world, how did that thing survive a single day, why is that there, who's feeding on whom,  and are there no laws of physics or Darvin in play...)     

to transpose that NMS impression into our grognardish wargamers universe:
Just imagine there would be a procedural generated map and opposing force generator ARMA III-mod

first map: its in the Arctic, as OPFOR you encounter an almost NSFW naked stoneage man, who dons class4 nightvision goggles in the daylight and riding through the snowy landscape on a Segway armed with his authentic hand axe...

shuffle

second map: its in the dessert, as OPFOR you see a soldier low crawl in a jungle Ghillie suit but peeking out are large Hobbit feet instead of boots and also wears a bearskin. He is only armed with a broadsword were for some unknown reason of improvement a laser sight was glued on, what?...

shuffle

third map: its called "Water loo" and look topographical exactly like the wellknown place in Belgium, but comes with mixture of pine trees and large Saguaro strewn in. Here the OPFOR standing in a square are soldiers in scuba suits and all dragging an opened parachute behind and wear Stetsons while busy reloading their pink coated black powder muzzleloaders... 
you can walk around and find a tend and meet an odd solitarily alien named Napoléon, who offer you a AR 15 for a handful of blueberries from the bushes just outside, but you cant understand a single w ord and so you move on ...he speaks French! ;-)
 
sure its fun to discover all the alternations, but how long does such looking into a kafkaesk kaleidoscope of surreality last, dunno


 

Is this really true, that you find tech levels mixed together randomly on planets? I mean, I can certainly see how other species would not advance everything at the same pace that we do, so some things would be ahead, some behind, but you do need certain predicates for certain results, so this would wear thin extremely rapidly if it's nonsensical like this.
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Offline undercovergeek

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Re: No Man's Sky - Too good to be true?
« Reply #119 on: August 11, 2016, 12:46:59 AM »
How can so little be understood about what is possibly the most anticipated game of the year?