Author Topic: War Thunder Thread  (Read 64840 times)

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Offline Destraex

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Re: War Thunder Thread
« Reply #405 on: November 03, 2019, 07:03:38 PM »
PRess the double areows in the main menu above your vehicle list to show the trees. The interface is complicated.
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Offline jomni

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Re: War Thunder Thread
« Reply #406 on: November 04, 2019, 12:00:32 AM »
Holy crap. Every news item I have seen of this game in 2019 shows off beautiful graphics and hardware that gets my loins moistened!
I am just not sure I am into this Quake Deathmatch gameplay with cool units. Or has gameplay evolved over time to have a more mission like structure now?

Thereís hardly any quake death match. Main mechanic are capture points. Sometimes games take long to finish. New ground maps are huge. Thereís also Realistic and Sim mode if you like. But Arcade is interesting enough for me.

There is campaign mode and world war mode that I hardly play.

Offline jomni

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Re: War Thunder Thread
« Reply #407 on: November 04, 2019, 12:01:57 AM »
Do you buy into those modules? I currently seem to only have access to fighting WW2 maps without any kind of upgrades in armored vehicles without paying a bucket full of money for premium and lions to upgrade crews. I must be missing something.

You can get by playing free if you donít mind the grind. I am usually playing free for most of the year. I do pay for premium time once in a while.

Top tier is also brutal. And hard to earn game credits (high repair cost vehicles, lethal hardware, competitive environment, experienced players). Mid tier is my sweet spot.
« Last Edit: November 04, 2019, 12:04:52 AM by jomni »

Offline MengJiao

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Re: War Thunder Thread
« Reply #408 on: November 10, 2019, 08:55:09 PM »


   Just flying realistic air battles.  Doing okay in an early model Beaufighter, oddly enough (over the hills near the Black Sea in this case):




Offline MengJiao

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Re: War Thunder Thread
« Reply #409 on: November 17, 2019, 03:18:38 PM »


   Just flying realistic air battles.  Doing okay in an early model Beaufighter, oddly enough (over the hills near the Black Sea in this case):

   I'm working on researching the Firefly I, a "naval strike fighter"...my theory is that, it can go in with bombs and then do some (limited) fighter activity...though maybe not very much since its top speed is under 300 mph.  Anyway, the navy tree looks more promising than endless Beaufighters.

Offline MengJiao

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Re: War Thunder Thread
« Reply #410 on: November 17, 2019, 07:21:39 PM »

   I'm working on researching the Firefly I, a "naval strike fighter"...my theory is that, it can go in with bombs and then do some (limited) fighter activity...though maybe not very much since its top speed is under 300 mph.  Anyway, the navy tree looks more promising than endless Beaufighters.

   With bombs and a number:


Offline MengJiao

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Re: War Thunder Thread
« Reply #411 on: November 21, 2019, 07:40:53 PM »

   I'm working on researching the Firefly I, a "naval strike fighter"...my theory is that, it can go in with bombs and then do some (limited) fighter activity...though maybe not very much since its top speed is under 300 mph.  Anyway, the navy tree looks more promising than endless Beaufighters.

   With bombs and a number:

  Over China with two 1000-pound bombs:


Offline MengJiao

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Re: War Thunder Thread
« Reply #412 on: November 22, 2019, 09:25:17 PM »

Offline jomni

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Re: War Thunder Thread
« Reply #413 on: November 24, 2019, 01:02:13 AM »
I have clocked 456 hours playing ground battles. Lol!

Offline MengJiao

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Re: War Thunder Thread
« Reply #414 on: November 25, 2019, 02:04:31 PM »
I have clocked 456 hours playing ground battles. Lol!

Awesome!  I think I'm around 200 hours.

Offline jomni

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Re: War Thunder Thread
« Reply #415 on: January 14, 2020, 06:46:45 AM »
Oh wow. Skip bombing is implemented.
https://youtu.be/1Wx-xUnIqyI

Offline Jarhead0331

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Re: War Thunder Thread
« Reply #416 on: January 14, 2020, 07:54:36 AM »
Still no infantry, huh? All these beautiful battlefields and environments devoid of human life?
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