Author Topic: Templar Battleforce  (Read 4484 times)

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Offline spelk

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Templar Battleforce
« on: June 15, 2015, 10:21:21 AM »
Trese Brothers soup up their top down Space Hulk-a-like




http://www.tresebrothers.com/templar-battleforce


Offline Jarhead0331

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Re: Templar Battleforce
« Reply #1 on: June 15, 2015, 11:30:41 AM »
Interesting, but too little, too late I'm afraid. This would have been a sure hit before Space Hulk and Ascension came out...but now, I don't necessarily see the incentive.
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Offline spelk

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Re: Templar Battleforce
« Reply #2 on: June 15, 2015, 01:54:52 PM »
It works on lower spec machines and mobile devices?

Offline Jarhead0331

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Re: Templar Battleforce
« Reply #3 on: June 15, 2015, 02:10:10 PM »
It works on lower spec machines and mobile devices?

Could be, but isn't Space Hulk mobile too? At least, I know its on ios.
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Offline JasonPratt

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Re: Templar Battleforce
« Reply #4 on: June 18, 2015, 12:19:47 PM »
The campaign system is, iirc, more extensive than in any Space Hulk game so far. Plus it's much more mod friendly, allowing players to set up and share their own maps: something none of the Space Hulks so far allow, but which was (is) a key design component of the original board game.
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Offline Pinetree

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Re: Templar Battleforce
« Reply #5 on: June 18, 2015, 04:53:23 PM »
You've always got the free game Alien Assault which is Space Hulk in everything but name. The gameplay follows 1st Edition. The 1st version was actually named Space Hulk but got a cease-and-desist from Games Workshop. There's mods for it that convert it back to SH and there's also an Aliens conversion which is pretty cool.
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Offline JasonPratt

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Re: Templar Battleforce
« Reply #6 on: June 18, 2015, 07:23:18 PM »
True, I often forget that Alien Assault isn't the same thing as Templar Assault (soon to be Battleforce).
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

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Offline Skwerl

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Re: Templar Battleforce
« Reply #7 on: June 26, 2015, 02:07:57 PM »
This sort of reminds me of Ultimate Space Commando.


Offline Nefaro

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Re: Templar Battleforce
« Reply #8 on: June 26, 2015, 02:49:56 PM »
This sort of reminds me of Ultimate Space Commando.

I'd probably get USC before this one.  Seems to have a bit more content.

I actually plan on getting USC at some point, but it can wait for future seasonal sales.

Offline spelk

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Re: Templar Battleforce
« Reply #9 on: September 22, 2015, 01:19:23 PM »
This is out now, on Steam.

http://store.steampowered.com/app/370020/

Not quite as puzzley as Legions of Steel



Still quite brutal. 2d top down, but looks pretty good.


Offline spelk

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Re: Templar Battleforce
« Reply #10 on: September 23, 2015, 02:20:11 PM »
A bit more info on building a Templar Battleforce team


Offline Nefaro

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Re: Templar Battleforce
« Reply #11 on: September 23, 2015, 05:59:11 PM »
The character customization looks nice. 

How much are the missions "on rails"?

Offline tgb

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Re: Templar Battleforce
« Reply #12 on: September 23, 2015, 06:16:00 PM »
3 missions in and it's totally on rails.  I'm still in the tutorial part of the game, so I'm hoping it will open up after that.

Offline spelk

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Re: Templar Battleforce
« Reply #13 on: September 24, 2015, 01:10:43 AM »
3 missions in and it's totally on rails.  I'm still in the tutorial part of the game, so I'm hoping it will open up after that.

I haven't come out of the tutorial missions yet neither, but I think the above video says theres a skip to level 5 bypass option that gets you to the point where you 6 Templars and can begin the customisation proper - opening up the requisition tree. Presumably thats the point where the missions start opening up and the branching occurs?

Offline tgb

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Re: Templar Battleforce
« Reply #14 on: September 24, 2015, 05:12:16 AM »
The requisition tree opens up after the 2nd mission.  At least it did for me.