Author Topic: World of Warships  (Read 102674 times)

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Offline Cyrano

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Re: World of Warships
« Reply #15 on: July 10, 2015, 08:03:14 AM »
I like it a fair amount, actually.

I'll never be able to obsess about it as the individual battles have no consequences -- and I see no indication that they'll even try to do historical battles -- but I admire what they've done.  As I've said elsewhere, these fellows seem to have the secret formula for the SimCade punch...

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Online Nefaro

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Re: World of Warships
« Reply #16 on: July 10, 2015, 11:14:28 AM »
It's.. okay.  Did enough for Tier 2 & almost into Tier 3. 

I'd still rather be flying RB in War Thunder right now.  AKA "Climb Thunder".

Offline steve58

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Re: World of Warships
« Reply #17 on: July 15, 2015, 03:31:20 PM »
Exchange credits???   

Picked up WoWS in one of the Humble Bundles and have been playing around with it.  While I've been enjoying the game, I tend to be on the losing side more often than not/naught.

I've leveled up to "4" (I think) and have amassed around 900K of Exchange Credits.   My question is, What can I do with the ECs??  I know I can exchange them for Doubloons, but what else are they good for??  Any pointers or links would be appreciated.

p.s.  my WoWS handle is "Slammer58" and I apologize if I "accidentally" sank any of my fellow Grogheads  >:D...  and that raises yet another question...Why am I always on the Green Team???
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Online Nefaro

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Re: World of Warships
« Reply #18 on: July 15, 2015, 04:17:37 PM »
Exchange credits???   

Picked up WoWS in one of the Humble Bundles and have been playing around with it.  While I've been enjoying the game, I tend to be on the losing side more often than not/naught.

I've leveled up to "4" (I think) and have amassed around 900K of Exchange Credits.   My question is, What can I do with the ECs??  I know I can exchange them for Doubloons, but what else are they good for??  Any pointers or links would be appreciated.

p.s.  my WoWS handle is "Slammer58" and I apologize if I "accidentally" sank any of my fellow Grogheads  >:D...  and that raises yet another question...Why am I always on the Green Team???


Hrmm..  I think the "Exchange Credits" are like Free XP in other games, aren't they? 

The stuff you can spend on levelling up anything that's open to it, not just what you're currently using..?   Or is this something new?

Online Nefaro

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Re: World of Warships
« Reply #19 on: July 17, 2015, 09:11:14 AM »
Okay... something snapped and I suddenly became addicted to this once I hit Tier 3 and started experiencing the full range of goodies.   O0

Definitely gonna be at it this weekend.

I have a minor quibble or two, but overall it's become quite fun.  I understand the need to ease newbs into all the extra stuff and all, but still not having unlocked all the outfitting features at Tier 3 is a bit excessive IMO.  At least they give you some coin/xp bonuses for each one. *shrug*


Will post a few screenshots in the appropriate thread sticky.  8)

Online Nefaro

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Re: World of Warships
« Reply #20 on: July 19, 2015, 07:12:01 AM »
Sweet baby raptor jesus, I'm so addicted to WoWS now.   ^-^

Having tried each of the three different ship types, it's even more so.  They play differently yet each has it's own role.  I'd say there are four general types since the CLs and CAs, in the Cruiser line, also feel a bit different from each other.  Most importantly, they did a fair job designing and balancing those roles.

The CV gameplay is essentially an RTS;  controlling your air groups instead of gunning and torpedoing.  The rest are some combo of guns at range, torpedoes, and the smaller warships being able to sneak up closer before being spotted.

I was disappointed with the way Wargaming.net went so abstract on World of Warplanes, especially with altitude/climbing and the usual Hit Points nuttery.  While there is definitely abstraction and balancing in this one, it's less jarring.  The Hit Points thing actually kinda makes sense for warships, unlike tanks and aircraft, since WW2 naval battles could be a lengthy slug fest with vessels taking many hits before succumbing.

This is all old news to some of you.  I didn't want to start playing until the launch wipes were past, so I've had a late introduction.

Offline Tuna

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Re: World of Warships
« Reply #21 on: July 19, 2015, 07:18:09 AM »
hmmm think I need to start up a download while I'm mowing the lawn!


Online Nefaro

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Re: World of Warships
« Reply #22 on: July 19, 2015, 10:36:16 PM »
Someone on another forum mentioned how he needs to improve his gun accuracy.  So I posted this, which has helped mine a great deal:




First - holding down the ALT key, to enable the "advanced interface" range and shell travel time to the point at your crosshair is something everyone should get familiar with.  Details below.


Gunnery Pro Tip:

This is how you can calculate lead for long distance shots, using the gunsight tools (in SHIFT view), and get a decent chance of a hit from the get-go.

For those long distance shots at targets travelling perpendicularly, I use the magnified gun spotter view (the SHIFT toggle) to point at the water next to where the target is.  Then hold ALT and read the number of seconds listed on the left side of the "crosshair".  That is your shell's travel time to that range.  If the target is travelling at a 90 degree angle to me, I then use the ruler in the gunsight to find how much lead I need to give.  It's obviously linked to the travel time of your shells, for a target traveling perpendicular to your view, at some specified speed (20 or 25kts?? I dunno). 

Aim the appropriately numbered mark + aim point for the amount of shell travel, then either double-click to fire a salvo (have to do it really fast in WoWS to get it to do that) or hold it down to ripple sequential fire. 

For example, if I see a ship traveling broadside to me at 12km then I will place my aimpoint over the water ahead of him, at his distance.  I check the number of seconds of travel time, briefly holding ALT to do so.  Then use the sight rule to aim ahead that much and fire - if it says the shot will take 8.65 seconds of time then I will aim the intersection of the ruler, on the appropriate side at around the 8.5 to 9 mark at a point on his ship and fire (if it's a slower battleship or something).

Of course, if he is not traveling at a perfect 90 degree angle then you will have to trade some of the lead for more/less elevation.  You can also get a bit of an assist from the Sight Ruler's long horizontal aim line by placing it on the lowest waterline point of the enemy ship and eyeballing how much the higher end is above that line.  Then you can get an idea how much to adjust the lead elevation and, to some extent, how much lead you need to lose off the travel time due to the up/down angle adjustment.

Also keep in mind that faster ships, such as destroyers and cruisers, will require a lot more lead since they are generally going much faster than whatever speed the measure is calibrated for.  On destroyers at full speed, I usually start with doubling the travel time value, which often puts it off the scale.  You can eyeball it, still, and even use your mouse wheel to zoom the gunsight view out when needed.


Note:  I didn't read up on any of this, so I'm not sure if it's official.  Just learned it by using some past sim experience with gunsight tools in sims and lots of practice/testing of this theory in WoWS.  Can thank my past manual torpedo attacks in the Silent Hunter series for getting familiar with this stuff.  There are probably other tricks you can use but these have been enough to make my shots more accurate and a good start to your initial salvo.
« Last Edit: July 19, 2015, 10:40:55 PM by Nefaro »

Online Nefaro

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Re: World of Warships
« Reply #23 on: July 20, 2015, 09:16:13 AM »
Anyone else notice the appropriate shockwave across the water, when battleship guns fire?  Pretty sure I've seen it create an actual animated wave for a brief moment.  Cool they put that in there.


Two quick screenshots in a row:










 O0

Offline undercovergeek

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Re: World of Warships
« Reply #24 on: July 20, 2015, 09:19:58 AM »
dear lord, like ive got time to play this

grumble

grumble

is it free?

Offline WallysWorld

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Re: World of Warships
« Reply #25 on: July 20, 2015, 10:04:32 AM »
Anyone else notice the appropriate shockwave across the water, when battleship guns fire?  Pretty sure I've seen it create an actual animated wave for a brief moment.  Cool they put that in there.

Yes, I noticed the shock waves and it's very cool to watch. If my ship is sunk earlier in the battle, I like to watch the battleships fire. The wave effect is really a great eye candy addition.

It's a free game to play. You can buy extra tokens (gold) like World of Tanks, but you don't need to and I haven't.
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Online Nefaro

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Re: World of Warships
« Reply #26 on: July 20, 2015, 12:36:23 PM »
dear lord, like ive got time to play this

grumble

grumble

is it free?

Yes!  O0

Offline Kushan

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Re: World of Warships
« Reply #27 on: July 25, 2015, 11:20:08 AM »
As much as I'm enjoying WoWS from a gameplay perspective I'm really close to shelving it for a bit. 3 days of nothing my losses due to teams full idiots or the matchmaker being drunk dampens my enthusiasm for it.  I'm sure people who've played WoT or War Thunder are used to it but its really taking a hit to my enjoyment of the game.
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Offline endfire79

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Re: World of Warships
« Reply #28 on: July 25, 2015, 10:17:20 PM »
I've waited a long time for this one to come out, and must say I'm happy :) 
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Offline undercovergeek

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Re: World of Warships
« Reply #29 on: July 26, 2015, 06:48:56 PM »
2 quick gos before bed - ass officially handed to me twice but enjoyed it - love the ships