Author Topic: GameTalk - Terrain!  (Read 2314 times)

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Offline bayonetbrant

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GameTalk - Terrain!
« on: January 19, 2015, 10:22:38 AM »
GameTalk today asks you about terrain.

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Offline Jack Nastyface

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Re: GameTalk - Terrain!
« Reply #1 on: January 22, 2015, 02:57:25 PM »
The urban environment has always been my favorite for gaming ground combat as IMHO it provides the toughest tactical situations.  In most other environments, there are some fairly simple things to do in order to increase your chance of success:  scout large areas, use artillery or air-cover, approach using bounding overwatch, take the high ground, etc.  Although these maxims have value in the urban environment, there are many ways to defeat them.  As  result, good generalship tends to look like a series of very small, carefully calculated moves.  As I guy who likes measures success by how one manages their infantry, urban terrain has always provided an interesting challenge.
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

Offline Jamm

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Re: GameTalk - Terrain!
« Reply #2 on: January 23, 2015, 06:38:43 PM »
The urban environment has always been my favorite for gaming ground combat as IMHO it provides the toughest tactical situations.  In most other environments, there are some fairly simple things to do in order to increase your chance of success:  scout large areas, use artillery or air-cover, approach using bounding overwatch, take the high ground, etc.  Although these maxims have value in the urban environment, there are many ways to defeat them.  As  result, good generalship tends to look like a series of very small, carefully calculated moves.  As I guy who likes measures success by how one manages their infantry, urban terrain has always provided an interesting challenge.

Here's something in the pipeline for OST.  I can hardly wait 'til it's finished to try it out. :)
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Offline Staggerwing

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Re: GameTalk - Terrain!
« Reply #3 on: January 23, 2015, 08:16:22 PM »
What do the blue triangles signify, why are the hex centers blue in the nearby buildings, and why don't the buildings across the streets have the same blue triangles and hex centers?
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Offline Jamm

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Re: GameTalk - Terrain!
« Reply #4 on: January 23, 2015, 10:16:56 PM »
What do the blue triangles signify, why are the hex centers blue in the nearby buildings, and why don't the buildings across the streets have the same blue triangles and hex centers?

The triangles are elevation level, blue is level 2 ( 2 storey ).  Red is level 3.  Center hex dots just mirror the elevation colour.
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Offline Staggerwing

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Re: GameTalk - Terrain!
« Reply #5 on: January 24, 2015, 05:15:53 AM »
Ah so. I'm looking forward to seeing more!
Vituš ér enn - eša hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
We must fight for yesterday's bright tomorrow!