Chopper War Map Rework

Started by PanzersEast, December 17, 2014, 11:17:54 AM

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PanzersEast

I reworked the Map for Chopper War.....


bayonetbrant

I like the cross-hatch / quilt texture.  How'd you work that one up?
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Barthheart

Yer a machine PE! Well done on all your work. O0

Nefaro

 O0

You gonna use similar terrain graphics for Thud Ridge?  8)



GJK

I certainly applaud the effort, but your hexes look elongated vertically which drives my OCD crazy.

Also, and this is personal taste but I gather that you are looking for opinions but personally one of my biggest pet peeves are fill patterns that noticeably repeat over and over as you have here.  It looks much too unnatural and well...photoshop generated.  I hate computer games that have tiled images as well by the way. And, unlike Brant, I don't care for the cross-hatch photoshop layer effect either - that too looks too unnatural.

I love the counters that you've done though!
Clip your freaking corners!
----------------------
Blood Bowl on VASSAL - Ask me about it! http://garykrockover.com/BB/
----------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer

PanzersEast

Quote from: GJK on December 17, 2014, 06:23:24 PM
I certainly applaud the effort, but your hexes look elongated vertically which drives my OCD crazy.

Also, and this is personal taste but I gather that you are looking for opinions but personally one of my biggest pet peeves are fill patterns that noticeably repeat over and over as you have here.  It looks much too unnatural and well...photoshop generated.  I hate computer games that have tiled images as well by the way. And, unlike Brant, I don't care for the cross-hatch photoshop layer effect either - that too looks too unnatural.

I love the counters that you've done though!

I tried to stay in the confines of the authors map, so I did not have a lot of leeway on the hexes.

I understand about the repeated hexes, but they represent a movement modifier so they have to be the same to represent the modifier.  I will say, doing map graphics outside the normal 2d generic tiles are not easy.


PE

Nefaro

Quote from: GJK on December 17, 2014, 06:23:24 PM
I certainly applaud the effort, but your hexes look elongated vertically which drives my OCD crazy.

Also, and this is personal taste but I gather that you are looking for opinions but personally one of my biggest pet peeves are fill patterns that noticeably repeat over and over as you have here.  It looks much too unnatural and well...photoshop generated.  I hate computer games that have tiled images as well by the way. And, unlike Brant, I don't care for the cross-hatch photoshop layer effect either - that too looks too unnatural.

I love the counters that you've done though!

You should see the original ones.  These are a big leap compared to those.

PanzersEast

Quote from: Nefaro on December 17, 2014, 04:06:59 PM
O0

You gonna use similar terrain graphics for Thud Ridge?

Yep, that it the plan  O0

PE

GJK

Quote from: Nefaro on December 17, 2014, 06:53:09 PM

You should see the original ones.  These are a big leap compared to those.

Agreed with you there.

I may of found the program here, but "DrawHexGrid" is a great little program that will draw any size hexgrid that you need and put it on a transparent layer for importing in to your favorite image editing program.  It's what I used on my last couple of maps:

http://cryhavocgames.net/Tutorials_Utilities.htm
Clip your freaking corners!
----------------------
Blood Bowl on VASSAL - Ask me about it! http://garykrockover.com/BB/
----------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer

Nefaro

Quote from: GJK on December 17, 2014, 10:08:38 PM
Quote from: Nefaro on December 17, 2014, 06:53:09 PM

You should see the original ones.  These are a big leap compared to those.

Agreed with you there.

I may of found the program here, but "DrawHexGrid" is a great little program that will draw any size hexgrid that you need and put it on a transparent layer for importing in to your favorite image editing program.  It's what I used on my last couple of maps:

http://cryhavocgames.net/Tutorials_Utilities.htm


Nice!

I figured there was some decent freeware out there somewhere.  But the one time I looked it was like finding a leaf in a jungle.

PanzersEast

Quote from: GJK on December 17, 2014, 10:08:38 PM
Quote from: Nefaro on December 17, 2014, 06:53:09 PM

You should see the original ones.  These are a big leap compared to those.

Agreed with you there.

I may of found the program here, but "DrawHexGrid" is a great little program that will draw any size hexgrid that you need and put it on a transparent layer for importing in to your favorite image editing program.  It's what I used on my last couple of maps:

http://cryhavocgames.net/Tutorials_Utilities.htm

I'll check that out... I usually hand draw or manipulate most.  I'll give it a look see.

PE

Jack Nastyface

so what do you use to create your counters and map work?  Photoshop?  Gimp?  Inkscape?  Or sumpin' else?
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

weateallthepies

A couple of other useful resources:

mkhexgrid is a command line tool for creating hexgrids with a number of options:

http://www.nomic.net/~uckelman/mkhexgrid/

Also a boardgames plugin for InkScape which does hexgrids and has tools for counters and cards:

http://www.lysator.liu.se/~perni/iboardgameexts/


bayonetbrant

buncha links just posted in the Game Forge / DIY section; they're from the CSW maps folder (which I 'moderate')

fell free to add to them.
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers