Mission Briefing
Listen up men. You are going to parachute into a small hamlet with the main mission of capturing, intact,
2 two small bridges. We expect these bridges to be rigged with explosives so you'll need to kill all the
Germans in the hamlet or un-wire the explosives. Oh and it's night so you can only see 5 hexes out.
Normally each of you can carry 2 port boxes worth of weapons and 6 ammo slots worth of ammo and small weapons.
However, while you are jumping you will only be able to carry 1 port box worth of weapons and your normal load
of ammo. But you cannot carry bazooka rounds down with you!
Because of this we will be sending a weapons canister with you. It has 4 port boxes and 8 ammo slots.
SSGT Undercovergeek, you have 44 weapon points (WP) with which to outfit all the members of your squad and the
weapons canister. This mission will require you to move quickly and be deadly so chose your weapons well. Also
I would not count on the weapons canister landing close to your men, damn thing always seems to drift off,
so don't put anything you really need in there.
Again, because you are jumping, you are restricted to the weapons you are allowed to take on this mission.
These are the weapons you can use:
Thompson submachine gun (SMG) - 1 port box, 6 WP cost.
Browning Automatic Rifle (BAR) - 2 port boxes, 8 WP cost. (can only come down in weapon canister)
M1 Carbine (M1) - 1 port box, 2 WP cost.
Bazooka - 1 port box, 8 WP cost.
.45 Pistol - 1 ammo slot, 1 WP cost.
Ammo
5 clips of SMG ammo - 1 WP cost, 5 ammo slots
5 clips of BAR ammo - 1 WP cost, 5 ammo slots
5 clips of M1 ammo - 1 WP cost, 5 ammo slots
1 bazooka round - 1 WP cost, 1 ammo slot (can only come down in weapon canister)
3 Grenades - 1 WP cost, 3 ammo slots
Ammo can be split up among many men.
You can see here a recon map of the hamlet.

Because of the wind, you will be drifting in from the east.
The 2 bridges are located on the west side of the hamlet and are marked with stars.

There is a church with a high steeple on the east side of the hamlet (hex S13)... try to avoid hitting it while you are descending.

There is also a fast moving, ice cold stream. Don't land in it or you will probably drown before you can get your chute off.
Don't bunch up so as to make a good large target. But don't disperse completely either. Some of you have low initiative (IN),
and will need to be near your SGT's to keep from panicking when the shit hits the fan.
OK SSGT Geek, get yer men kitted out and assign them and the weapon canister an entrance hex, 1 per hex, on the map in the boxed area.

Any questions?