Author Topic: Ambush! by Forum  (Read 60231 times)

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Offline Barthheart

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Re: Ambush! by Forum
« Reply #60 on: November 04, 2014, 12:27:03 PM »
You all can start thinking about what you'd like to carry. It will speed things up when UCG gets back online.

Also start thinking up some kinds of action plans.... might not survive the drop but still nice to have an idea of what should happen when the bullets start flying....
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Offline BanzaiCat

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Re: Ambush! by Forum
« Reply #61 on: November 04, 2014, 12:33:41 PM »
We need a bazooka, a BAR, and at least two Thompsons. How UCG chooses to assign such weapons, that's up to him. Obviously give the heavy stuff to the better shooters, but IIRC you can raise stats through shooting things successfully and that's harder to do with an M-1 as opposed to a Thompson.

Best shooter that's not a Squad Leader or Asst. Squad Leader should get the bazooka. Next best should get the BAR. Everyone else, M-1s, except the two sergeants, whom should get SMGs. If there's points left, assign an SMG to the better shooters in the squad outside of the bazooka guy and the BAR guy. Also give an M-1 to the bazooka guy.

My $.02. Sorry, I'm quite excited. I haven't played this in years.

Offline Barthheart

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Re: Ambush! by Forum
« Reply #62 on: November 04, 2014, 12:39:07 PM »
That's cool, I'm excited to get this going too!  :D

Just remember that you can't carry a BAR down with you on a chute. It would have to go in the weapons canister. Then the soldier would need to get to the canister to get his weapon.... so he better have a back up he can use until he gets tot eh canister.

Also remember that it's night and you can only see/shoot out to 5 hexes distant.
PETS - People for the Ethical Treatment of Square corners

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Offline BanzaiCat

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Re: Ambush! by Forum
« Reply #63 on: November 04, 2014, 12:42:41 PM »
Ah, shoot, that's right.

I never had good luck with those weapons cannisters.

Also I'm starting to get flashbacks from that map and can't tell if they're from this mission or another one, LOL.

Offline Barthheart

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Re: Ambush! by Forum
« Reply #64 on: November 04, 2014, 12:44:18 PM »
Same goes for the bazooka... you can carry it with you on the jump but not the ammo for it!

This mission haunts most Ambush! players......  8)
« Last Edit: November 04, 2014, 06:19:01 PM by Barthheart »
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Offline bob48

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Re: Ambush! by Forum
« Reply #65 on: November 04, 2014, 01:23:53 PM »
Is a pistol not part of the 'standard' kit (Colt 45?) especially for the guys with BAR and Bazooka?
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Offline BanzaiCat

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Re: Ambush! by Forum
« Reply #66 on: November 04, 2014, 01:25:13 PM »
Barth would have to confirm, but the pistol (.45 cal) takes up an AMMO slot, not a WEAPON slot. Plus I think you get unlimited ammo with it, though it's a POS compared to the other weapons. But better than nothing.

Offline bob48

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Re: Ambush! by Forum
« Reply #67 on: November 04, 2014, 01:29:03 PM »
Yeah. Just thinking that in a case where the canister is amiss then those guys will be unarmed, so even a pistol is better'n nothing until they can get something heavier.
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

Offline Barthheart

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Re: Ambush! by Forum
« Reply #68 on: November 04, 2014, 01:30:11 PM »
Barth would have to confirm, but the pistol (.45 cal) takes up an AMMO slot, not a WEAPON slot. Plus I think you get unlimited ammo with it, though it's a POS compared to the other weapons. But better than nothing.

BC has it right. There is no "standard kit" in this game. You carry what you buy.

EDIT*** just rechecked and pistols do not have unlimited ammo.

Each gun you buy comes with ammo. You only need a replacement clip if your gun runs out... percentile roll when shooting, this includes pistols.
« Last Edit: November 04, 2014, 01:34:23 PM by Barthheart »
PETS - People for the Ethical Treatment of Square corners

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Offline BanzaiCat

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Re: Ambush! by Forum
« Reply #69 on: November 04, 2014, 01:33:58 PM »
Barth, can we use weapons the Germans drop? I can't recall but seem to think there were MP40 counters in the game.

Offline Barthheart

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Re: Ambush! by Forum
« Reply #70 on: November 04, 2014, 01:36:30 PM »
Barth, can we use weapons the Germans drop? I can't recall but seem to think there were MP40 counters in the game.

Yes you can pick up dropped enemy or friendly weapons. They come with ammo already loaded.
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Offline GJK

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Re: Ambush! by Forum
« Reply #71 on: November 04, 2014, 02:11:19 PM »
Are you going to be doing this on a VASSAL module or just take pictures of the actual game or ?
Clip your freaking corners!
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Online undercovergeek

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Re: Ambush! by Forum
« Reply #72 on: November 04, 2014, 02:12:35 PM »
We need a bazooka, a BAR, and at least two Thompsons. How UCG chooses to assign such weapons, that's up to him. Obviously give the heavy stuff to the better shooters, but IIRC you can raise stats through shooting things successfully and that's harder to do with an M-1 as opposed to a Thompson.

Best shooter that's not a Squad Leader or Asst. Squad Leader should get the bazooka. Next best should get the BAR. Everyone else, M-1s, except the two sergeants, whom should get SMGs. If there's points left, assign an SMG to the better shooters in the squad outside of the bazooka guy and the BAR guy. Also give an M-1 to the bazooka guy.

My $.02. Sorry, I'm quite excited. I haven't played this in years.

seems like a cop out, but whilst sitting at the back of a meeting this is pretty much what i scribbled on a pad

im thinking we'll have to go for the weapons drop, can the BAR guy have a thompson and if he can get to the BAR drop the thompson and pick the BAR up?

Offline Silent Disapproval Robot

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Re: Ambush! by Forum
« Reply #73 on: November 04, 2014, 02:15:09 PM »
Gimme an M-1 and JD as a meat shield please.

Online undercovergeek

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Re: Ambush! by Forum
« Reply #74 on: November 04, 2014, 02:34:14 PM »
whats your shooting score?