WITE Monster Update

Started by Asid, October 17, 2014, 02:37:46 PM

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Asid

GG WITE Update 1.08 imminent.

WitE Changelog in numbers:

- 144 new features
- 63 bug fixes
- 45 scenario changes
- 5 general device changes
- 130 specific device changes
- 13 general ground element changes
- 392 specific ground element changes
- 12 general aircraft changes
- 293 specific aircraft changes
- 7 general TOE changes
- 93 specific TOE changes
- 2 general leader changes
- 24 specific leader changes
- 77 pages

Change log Here: https://www.dropbox.com/s/jr43pi2ldtwskhz/WitEChangelog1.08.00.pdf?dl=0
War in Pieces

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RyanE

Only a monster game like that could have a change log that big.  Just looking at the log gives me the shivers.

Rekim

No shit. 77 pages long!

I figured it must be appended to the previous change logs...nope

JasonPratt

I wonder how connected this is to the incoming War in the West? Because clearly this is no incidental update -- my guess is that they represent under-the-hood fixes which the next version of the engine will also have.

And yet, there's a significant upgrade in theater specific information, too.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

jomni

Does it change the balance?  Break the game more than fix it?

Asid

Quote from: jomni on October 17, 2014, 06:03:04 PM
Does it change the balance?  Break the game more than fix it?

It has been beta tested for a while.

It isn't released yet..approx 2 weeks i think.

Regards
War in Pieces

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smittyohio

Quote from: JasonPratt on October 17, 2014, 06:01:35 PM
I wonder how connected this is to the incoming War in the West? Because clearly this is no incidental update -- my guess is that they represent under-the-hood fixes which the next version of the engine will also have.

And yet, there's a significant upgrade in theater specific information, too.

I wouldn't count on there being any real connection.  It's not being done by 2by3, but by a dedicated fan who agreed to take over enhancing the engine.   WitW has so many fundamental changes that it almost only superficially is related to WitE.

JasonPratt

^^ Interesting! And impressive!
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Nefaro


Cyrano

All that and no ability to play in full-screen mode.

Maddening.

Best,

Jim
"Cyrano"
:/7)
Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Cyrano

OK, since this nice patch is here and I'll rationalize and say I'm bumping it so people notice...

Can anyone point me at a thread where GG or someone else explains why there's no fullscreen mode?

Thanks,

And Best,

Jim
"Cyrano"
:/7)
Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806