Author Topic: Total War: Three Kingdoms  (Read 9727 times)

0 Members and 1 Guest are viewing this topic.

Offline Nefaro

  • Arquebusier
  • ***
  • Posts: 15663
Re: Total War: Three Kingdoms
« Reply #135 on: May 26, 2019, 10:46:00 AM »
I've been playing a TW:3K campaign in "Records" mode;  the one without the superhero 1v1 style generals.

The campaign side of it is quite expanded.  I'm really enjoying the new campaign mechanics.  The style of play has changed from constant city capture to a slower, more deliberate, pace.  Between the time it takes to muster new troops, juggling your generals and their entourages, and a tighter economy with which to buy things turn-to-turn, your early game forces are more limited than most previous TWs and recover more slowly after battle.  This is a good thing because you (and especially the AI) just can't go pop out a fresh new army in 2 or 3 turns after getting wiped.

Instead of a constant cycle of city capture every few turns, I find myself having to plan ahead more carefully.  This also lends more weight to the outcomes of individual battles.  Slaughter someone's army, and they will be recovering for a longer time.  I like it.

The real-time battles aren't anything special.  You'll be quite familiar with them, much like other TWs.  My complaint, here, is that the troop variety is low.  Especially compared to something like Rome 2, or even Attila.  Some are faction specific, and a few can be unlocked in the research tree, but you'll mostly be seeing the same few units in all factions.  I suppose there was only so much to work with in the setting, so I'll let that slide even though one of my favorite things about gaming ancient warfare, and TW by extension, is the variety of troop types and the combined arms tactics of their use.

I had also recently picked up TW:Britannia on a sale.  For some reason, Britannia just hasn't grabbed me yet.  Despite some of it's innovations.  I'll revisit in time, but TW:3K has pulled me in more thoroughly.  It's campaign features have been a joy thus far, and are more challenging than previous titles. 

There's more of a learning curve for 3K's campaign, so those of you who don't like reading game mechanic info & tooltips take heed.  :nerd:


Offline Jarhead0331

  • Judge Advocate General
  • Administrator
  • Arquebusier
  • *
  • Posts: 12348
  • Global Moderator, General Counsel, Heavy Weapons
Re: Total War: Three Kingdoms
« Reply #136 on: May 26, 2019, 11:32:22 AM »
I agree with Nefaro's thoughts on the campaign mechanics...definitely expanded and it feels much deeper and with era/region specific flavor. The UI is completely redesigned and I think this is half of what makes the learning curve steeper, especially for seasoned Total War vets...three kingdoms feels very different.

One of the things I'm struggling with is that I feel like I'm fighting personalities, not factions per se and the names of individuals are so foreign, its hard for me to keep straight who is who. Who is a friend, or potential ally and who is an enemy, and I haven't found anything in the UI that makes this very obvious or jump out at me yet. In this regard, Three Kingdoms is also very different from other TW titles. Instead of focusing my strategy to fight the Carthaginians, or the Germanic tribes, I'm dealing with Guan Yu, Zhang Fei and Huang Zhong...huh? Until I get more comfortable with the source material, I'm afraid I'm going to have to kill them all and let God sort them out... >:D
« Last Edit: May 26, 2019, 11:34:53 AM by Jarhead0331 »
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Offline challerain

  • Equites
  • ***
  • Posts: 117
Re: Total War: Three Kingdoms
« Reply #137 on: May 26, 2019, 01:06:31 PM »
Ah this thread is beginning to smell like TW threads of old.

At least it doesn't smell like team spirit.

Or even Teen Spirit

Offline SirAndrewD

  • Man-at-Arms
  • *****
  • Posts: 1706
Re: Total War: Three Kingdoms
« Reply #138 on: May 26, 2019, 02:07:34 PM »
Or even Teen Spirit

I blame the whiskey.

Offline Nefaro

  • Arquebusier
  • ***
  • Posts: 15663
Re: Total War: Three Kingdoms
« Reply #139 on: May 26, 2019, 06:53:54 PM »
I agree with Nefaro's thoughts on the campaign mechanics...definitely expanded and it feels much deeper and with era/region specific flavor. The UI is completely redesigned and I think this is half of what makes the learning curve steeper, especially for seasoned Total War vets...three kingdoms feels very different.

One of the things I'm struggling with is that I feel like I'm fighting personalities, not factions per se and the names of individuals are so foreign, its hard for me to keep straight who is who. Who is a friend, or potential ally and who is an enemy, and I haven't found anything in the UI that makes this very obvious or jump out at me yet. In this regard, Three Kingdoms is also very different from other TW titles. Instead of focusing my strategy to fight the Carthaginians, or the Germanic tribes, I'm dealing with Guan Yu, Zhang Fei and Huang Zhong...huh? Until I get more comfortable with the source material, I'm afraid I'm going to have to kill them all and let God sort them out... >:D

It could definitely use more UI indicators regarding character animosities & friendships.  Most notably in the event pop-up windows pertaining to them.   

Oh, so Dong and Jian suddenly had a spat and had a falling out?  Then show us the damn details in the pop-up too, instead of having to find one of the characters in question and dig down deep into the UI!  Sure, there is a tab on the character details in which you can get some basic info for it, but what a pain to get there manually.

On the other hand it is rather interesting, needing to keep your generals who dislike each other out of the same armies & such.  I'm not yet sure whether that might drive one or both of them to turn on you, or defect to another faction, but I'm guessing that's part of the mechanic.


Offline jomni

  • Landsknecht
  • *******
  • Posts: 5631
Re: Total War: Three Kingdoms
« Reply #140 on: June 01, 2019, 06:59:54 PM »
Quiet thread...

Offline jomni

  • Landsknecht
  • *******
  • Posts: 5631
Re: Total War: Three Kingdoms
« Reply #141 on: June 02, 2019, 04:38:02 AM »
Just started playing the Sun family. The diplomacy balancing act is quite involved. But I have ignored it for the first several years. :P Anyway, I'll just go to war with all of them then. Haha. Lost a string of battles. :(
« Last Edit: June 02, 2019, 05:59:12 AM by jomni »

Offline Gusington

  • The Jewish Missile
  • Global Moderator
  • Tercio
  • *****
  • Posts: 41965
  • You must be at most 'this tall' to ride the Gus.
Re: Total War: Three Kingdoms
« Reply #142 on: June 02, 2019, 11:31:20 AM »
^Enjoying it?
"...feels like a 39.99 game to me.Ē

- Grim Reaper, Grogheads Seer

Offline jomni

  • Landsknecht
  • *******
  • Posts: 5631
Re: Total War: Three Kingdoms
« Reply #143 on: June 02, 2019, 07:17:55 PM »
^Enjoying it?

Still donít know. Though the key to romance mode is bringing the best generals I guess.
Strategic game should be played slowly. Armies also travel so slow... making interception of invading armies difficult. Army size and count are very limited.
« Last Edit: June 02, 2019, 07:19:48 PM by jomni »

Offline Gusington

  • The Jewish Missile
  • Global Moderator
  • Tercio
  • *****
  • Posts: 41965
  • You must be at most 'this tall' to ride the Gus.
Re: Total War: Three Kingdoms
« Reply #144 on: June 02, 2019, 07:25:40 PM »
Hmm thanks...interested in your opinion as you get further.
"...feels like a 39.99 game to me.Ē

- Grim Reaper, Grogheads Seer

Offline jomni

  • Landsknecht
  • *******
  • Posts: 5631
Re: Total War: Three Kingdoms
« Reply #145 on: June 02, 2019, 08:31:06 PM »
One thing I have to see is if disbanding when not campaigning helps. But mustering takes time too so itís also dangerous. Lack of stationed armies also reduced public order. Itís really not your typical Total War game. With many borrowed concepts from Koei (RTK) and Paradox games (CK).
« Last Edit: June 02, 2019, 08:33:12 PM by jomni »

Offline Sir Slash

  • Arquebusier
  • ***
  • Posts: 10492
  • Co Butt-Kicker-For-Goodness of Minsc and Boo
Re: Total War: Three Kingdoms
« Reply #146 on: June 02, 2019, 09:23:07 PM »
This game sure does have more, 'attitude' than other TW titles. Every time I play it tries to give me the name, "Kow Dung".   :timeout:  Just kidding. $60 Is kind of steep for an untried, new game. Still, I've been crying for a TW game set in China so long, I feel bad about turning it down. Undecided.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline SirAndrewD

  • Man-at-Arms
  • *****
  • Posts: 1706
Re: Total War: Three Kingdoms
« Reply #147 on: June 02, 2019, 10:03:25 PM »
This game sure does have more, 'attitude' than other TW titles. Every time I play it tries to give me the name, "Kow Dung".   :timeout:  Just kidding. $60 Is kind of steep for an untried, new game. Still, I've been crying for a TW game set in China so long, I feel bad about turning it down. Undecided.

I got Hung Wel, Long Wang, and Enormous Genitals. 
« Last Edit: June 02, 2019, 10:05:44 PM by SirAndrewD »

Offline Hofstadter

  • Viking
  • ****
  • Posts: 737
  • Ни шагу назад
Re: Total War: Three Kingdoms
« Reply #148 on: June 03, 2019, 03:35:58 AM »
Im really enjoying it, my only problem is the battle advisors, if you engage with an enemy, it says "your advisors say this will be a close victory" it straight up tell you you will win if you autoresolve, instead of running on a bet based on force balance.
My wargaming channel
https://www.youtube.com/channel/UCx_VZ48DOrINe4XA7Bvf99A

"I earned the right to shoot Havoc!"

Offline Sir Slash

  • Arquebusier
  • ***
  • Posts: 10492
  • Co Butt-Kicker-For-Goodness of Minsc and Boo
Re: Total War: Three Kingdoms
« Reply #149 on: June 03, 2019, 09:03:23 AM »
Damn SirAndrewD, That sounds like it would make riding a horse difficult. I'm thinking, 'Bang Yu Wang' would be bad too. Gotta say I love the look of this game-- graphics are great.  O0
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.