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Computer Wargaming / Re: Total War: Three Kingdoms
« Last post by Silent Disapproval Robot on Yesterday at 12:56:40 PM »
Donít you usually lose to the AI in previous iterations, Gus? Do you really want a tougher opponent? 

Think Iíll pass on this one.  Ancient China doesnít hold much interest for me.  I still havenít picked up Britannia even.
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Computer Wargaming / Re: Total War: Three Kingdoms
« Last post by Gusington on Yesterday at 12:28:43 PM »
I read some posts like that about the load times in Reddit too, and a lot of positive posts on the AI and on the gameís optimization in general. I donít know which CA team put this together but it is quite the turnaround from releases like Rome 2...
33
Computer Wargaming / Re: Hearts of Iron IV
« Last post by Rayfer on Yesterday at 12:21:15 PM »

Thanks for the heads up IC...I have the beta downloading right now.  I struggled with the last update and dlc because of the large increase in areas that needed researching yet little in the way of increased research ability. Maybe I just missed something?

You're welcome Rayfer. Yep, the new research areas are nearly all naval. However, you can now use Land, Air or Naval experience points to buy reduced research times in most land sea or air techs. It does add a new layer of planning and strategy to building and research, as it has long-term impact.
A good tactic is to send navies and air forces on exercises to build XP and then spend it on research. Of course, it depends on fuel reserves. It works well for Major Nations like the US, UK and Germany. On a 1936 start, those nations will be pretty much all covered with historically accurate naval tech by the time war breaks out if you have built up naval XP with exercises.

Agreed...but I still think research needs some further tweaking.  Just firing it up now with the beta upgrade and see that, as with all upgrades, none of the mods are compatible.  Oh well, onto war!
34
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 11:52:42 AM »
JP, you need to add the two Concessions to your revised contract.

Ack! -- true, updated now. Those would be done in Other Business before Deploying Forces with Commanders.
35
Computer Wargaming / Re: Total War: Three Kingdoms
« Last post by Grim.Reaper on Yesterday at 11:31:51 AM »
One thing I failed to mention earlier, when I went into a battle my load time was awesome...under 10 seconds.....if these kind of improvements are throughout the game, makes it worth it to me alone.
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Computer Wargaming / Re: Total War: Three Kingdoms
« Last post by Gusington on Yesterday at 11:12:45 AM »
Yeah CA has advertised the Ďfantasyí mode of Three Kingdoms as an integral feature of the game. I will probably choose that mode for my first playthrough as it looks fun and I know next to nothing of Qin or Han history.

Turd bin...heh
37
Computer Wargaming / Re: Deity Empires on Sale at Steam
« Last post by W8taminute on Yesterday at 10:54:47 AM »
I'll just add to the comments now that I have over 10 hours of gameplay into Deity Empires.  It's a wonderfully addictive game and very rewarding when you get a couple of cities to be growth and production powerhouses. 

From what little I've played I can honestly say that many of the features and gameplay options are not there for filler or fluff.  An astute player can leverage all of these mechanics to dominate and it feels so good.
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Wow! This was the worst case worst bug I've hunted down and killed in my 30+ years of coding. I noticed an error in a picture I posted in this article on our development blog: http://general-staff.com/battle-lines-commanders-computers/.

It's been driving me crazy for two weeks. But, it's fixed now.  I'll write a bit more about this in a blog post shortly.
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Computer Wargaming / Re: Total War: Three Kingdoms
« Last post by Jarhead0331 on Yesterday at 09:43:28 AM »
I think some detachment from historical reality is a good thing for Total War. Take the Warhammer titles for instance...they are some of the best in the series and it was nice to not have to deal with the usual grogs that complain about every historical inaccuracy, as if that somehow makes an excellent gaming experience less enjoyable. Having some element of fiction lets the developers play with the era and be creative, so I think some of that is a good thing and has led to the rejuvenation of the series.
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Computer Wargaming / Re: Hearts of Iron IV
« Last post by Ian C on Yesterday at 09:34:05 AM »

Thanks for the heads up IC...I have the beta downloading right now.  I struggled with the last update and dlc because of the large increase in areas that needed researching yet little in the way of increased research ability. Maybe I just missed something?

You're welcome Rayfer. Yep, the new research areas are nearly all naval. However, you can now use Land, Air or Naval experience points to buy reduced research times in most land sea or air techs. It does add a new layer of planning and strategy to building and research, as it has long-term impact.
A good tactic is to send navies and air forces on exercises to build XP and then spend it on research. Of course, it depends on fuel reserves. It works well for Major Nations like the US, UK and Germany. On a 1936 start, those nations will be pretty much all covered with historically accurate naval tech by the time war breaks out if you have built up naval XP with exercises.
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