Recent Posts

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91
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on December 28, 2018, 08:54:00 AM »
Scenario Editor

Bit more work on places.
Needed to clear places when another scenario or map loaded to ensure that version's places used.

92
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on December 27, 2018, 09:34:30 AM »
Several fixes
Scenario editor hadn't been changed to use:
The persisted compass rose visibility
The standardised dialogue for map open.

Scenario Editor
Storing Places data in the scenario.
Moving the Kriegsspiel / Simulation button
Adding tabcontrol in left panel
Move current left panel content into first item of tab.
New tab to allow editing of places data for a scenario
Save edited places to scenario.



Still needs a bit more work - eg the panel says what terrain the mouse is over probably now belongs in a different tab
93
Army Editor Tech Support / Re: Troop division
« Last post by zu Pferd on December 24, 2018, 02:49:48 PM »
General Staff supports 3 levels of command, e.g.:

Thank You Ezra,

I do have a list  here is the link  http://www.napoleon-series.org/military/battles/1799/c_1799x.html
Acerbi lists battalions numbers and totals. If I use division by battalion or squadron I get 50 just for Kray's Austrian
division, so ultimately brigade level for a large map, or I could possibly represent a section of the battle with battalion & squadrons

Artillery constitutes another problem as the link does not list batteries as such or even regimental guns, just totals.
Although I could easily divide by brigade. As Andy pointed out it is a game after all.

Best Regards



94
Army Editor Tech Support / crash detected deleting unit
« Last post by zu Pferd on December 24, 2018, 02:02:40 PM »
Hello,

I just experienced a repetitious crash event while trying to delete units from army file.
There is no detailed error message but the generic Windows message that the program has stopped working....

premature report....it appear's if I pick "renumber ID's" in the pull down menu the crash does not happen
and I can delete

disregard

Thanks
95
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on December 22, 2018, 09:59:55 AM »
MapEditor

Stabilising work on new path import process.
Removed old obsolete custom path processing.
Only imported paths will now contribute to what terrain is in a given map cell.
96
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on December 21, 2018, 08:56:52 AM »
MapEditor

Import custom paths.
On the file menu there's a new option which allows you to import tagged paths out the custom resource dictionary into your map.
This means you then don't need to distribute your custom resource dictionary to anyone else who wants to edit your map.
You can largely work with these paths like you drew them in the editor.
( Although in this initial version there are some caveats and probably the odd bug lurking there ).
For our internal purposes this will make it easier for Ed the graphics guy to draw using his fancy tooling and for Ezra to then import into the Map Editor.

97
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on December 19, 2018, 09:43:29 AM »
Sandbox

Working out the points defining a unit's position.
This is part of which unit can shoot at which.
Turns out there are a lot of complicated edge cases when you mix in the angle and formation of each unit, angle of facing and multiple potential targets.

98
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on December 17, 2018, 09:42:27 AM »
Sandbox

I'm currently prototyping effect of arc of fire on which units are in range.
99
General Staff Support Forum / Re: The road ahead
« Last post by Grim.Reaper on December 16, 2018, 04:26:18 PM »
thanks makes sense, doesn’t seem like the designer tools working yet so will be waiting a bit myself...just anxious to see what they did.
100
General Staff Support Forum / Re: The road ahead
« Last post by Andy ONeill on December 16, 2018, 09:48:10 AM »
Yes, you need to manually edit files you wouldn't usually think of editing.

What this means in non-technical terms is that .Net Core 3.0 preview is still rather bleeding edge prototype stuff.

I'll be waiting for a far more stable version before trying to convert this suite.
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