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11
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 27, 2019, 04:44:56 AM »
Game

Sketching out game objects- this is the set of objects used to hold pretty much everything makes up a "game".
There are a lot of these so I'm currently kind of chipping away at the mountain roughing out rock for my statue.
Lots of pieces of rock are flying around and it's a huge mess.
But you need to start from somewhere.

Picking a scenario for a new game now actually has some noticeable effect.
Probably way less than you're thinking though :^)



Click the button and you get to see the scenario name and description set, so far.



12
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 26, 2019, 03:48:10 AM »
Map

Increased movement costs of BUA and Fortification.
The former is to make couriers move along roads inside BUA.
13
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 24, 2019, 08:56:07 AM »
Scenario Editor

Added checkbox in layers menu to toggle retreat point visibility.

Fixed up the clear scenario process which wasn't clearing hardly anything.
Now when you choose new scenario the old map and army are cleared.
14
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 22, 2019, 04:13:39 AM »
Game

Added Fog of war selection.
This is a drop down, defaulting to unit based view.


The options are:



All means no fog of war.
Unit is like pretty much every other game works and you see all your own stuff plus any enemy which is in LoS of your units.
Commmanders is units your commander or HQ can draw LoS to. That applies to your own combat units as well.
HQ means you only see units your General/HQ can draw LoS to.

Personally, I think Commanders or HQ based visibility will not work.
You need to be able to see your own units to give them orders.
You will of course need to be able to see enemy units to react to them.
If both your unit and one it somehow ends up fighting are out of sight all you would see as a player is a report some time later.
15
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 20, 2019, 05:04:13 AM »
Game

Sketching out the new game view.
Still early days.
Largely because there's a lot of structure associated with creating something which will encapsulate a game / game save.

You pick a scenario from a dropdownlist.
That then has two sides in it.
You pick which of these you will be playing.


You then pick who or what you will play against.
That will be the AI or a person, via PBeM


The textbox for email address appears when you choose PBeM.

Disappears when you pick AI. You're not emailing your computer.

This specific aspect will almost certainly change significantly.
For example.
It could well be most people only play one or two friends - so inputting a (short) list of name and email address separately would suit better.
Eventually, we could build a web site allows you to find opponents and arrange games. Which would of course have a cost associated that we'd have to cover somehow. Maybe google ads would be enough.

There are also other options to add to this screen.
16
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 19, 2019, 08:18:02 AM »
Game

Working on the start new game process.
Not much I can actually show you yet though.

Added icon.
17
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 14, 2019, 02:50:12 AM »
Game

Some more work on menu and infrastructure

Army and Map Editors

Fixing wiki links.
The url have moved since I set these up.
18
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 13, 2019, 06:39:12 AM »
Scenario Editor

Minor changes to how courier distance is calculated.
This is still a prototype because - when finalised - it will be used in the game rather than scenario editor.
19
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 12, 2019, 02:30:06 AM »
Scenario Editor

Bug Fixes:

Commit start time values when typed.
As part of this change I've improved the process which commits bound data when the user clicks a menu item or uses  a key chord to save a scenario.
By default, bindings transfer data from a textbox to the viewmodel ( which is where data is saved from ) on lost focus. Clicking a menu item or using a key chord does not make a textbox lose focus.

Force reload of map when loading another scenario with same map.
Only clear scenario when a new scenario chosen in open scenario
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on February 11, 2019, 12:51:21 PM »
Menu Sliders

Bug Fix
When I made piece size snap to integer numbers, I also broke the other menu sliders used for opacity.
Fixed these so they snap to 0.1 change and use large change of 0.1.
Large change is used when you click the button on either side of the slider.
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