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Digital Gaming => Computer Wargaming => Topic started by: republic on October 28, 2013, 05:25:38 AM

Title: DCS Discussion
Post by: republic on October 28, 2013, 05:25:38 AM
I know there are a few DCS regulars here, do any of you use the Mig-29S regularly?  I'm having a heck of a time with the radar.  I often find targets much faster and farther out with IRST than the radar which must mean I'm using the radar wrong...right?
Title: Re: DCS Discussion
Post by: JudgeDredd on October 28, 2013, 07:12:44 AM
I have them and I love them - but not enough to keep going back to them apparently.

I'm an absolute nightmare with games - I really am!

Sorry - I have no help for you. Maybe a fan (which I very much am) who actually plays them (which I am very much NOT) might be along!
Title: Re: DCS Discussion
Post by: Nefaro on October 28, 2013, 07:52:06 AM
I know there are a few DCS regulars here, do any of you use the Mig-29S regularly?  I'm having a heck of a time with the radar.  I often find targets much faster and farther out with IRST than the radar which must mean I'm using the radar wrong...right?

I always had issues picking up targets on radar, too.  I don't know how large the vertical bar scan size is, normally, but it seemed notably smaller than other aircraft like the Su-27 and F-15.  Once I start slewing the radar, I tend to start making it even worse as often as better.

What's more, it also seems to be more difficult in Flaming Cliffs 3.  I don't know if they made changes to the radars, but I get less hits than I recall achieving in LOMAC.  I get the impression that the scan 'cone' is smaller than it was before, but that's just an impression - it could just be that they lowered radar effectiveness at longer ranges.  At least you can still do okay with IRST but that doesn't help you fire your radar-guided missiles.

As a side note.. love the MiG-29 despite it's short legs and limited loadout capacity (for a 4th Gen).  Probably my highest pick for most beautiful fighter of all time, too.   :D  The blended fuselage & wing of it and the -27 look wonderful.  For the same reason, I also wish they would add the F-16 to the series.  I'm done dicking with the Falcon 4 derivatives that keep trying to extend the life of an ancient and buggy F4.0.
Title: Re: DCS Discussion
Post by: Nefaro on October 28, 2013, 08:00:38 AM
I have them and I love them - but not enough to keep going back to them apparently.

It would be easier to play the DCS sims somewhat steadily if they had a dynamic campaign system.  They're halfway there since it has a random mission generator.  Hell.. I'd be willing to pay a bit for such a dynamic campaign.. even one as simple and straightforward as those in the Third Wire sims. 

Another reason I'll probably just play more Rise Of Flight when I get a real sim urge since it has a 'beta' dynamic campaign, and a mod that also does something similar.


Edit:  Dammit.. I forgot to transfer all my TrackIR and joystick/keyboard bindings over from my old PC.  >:(  Damn annoying having to change the keybindings for every aircraft model in FC3.
Title: Re: DCS Discussion
Post by: republic on October 28, 2013, 01:08:49 PM
Edit:  Dammit.. I forgot to transfer all my TrackIR and joystick/keyboard bindings over from my old PC.  >:(  Damn annoying having to change the keybindings for every aircraft model in FC3.

You are so correct!  And I also hate that you can't adjust settings in game.  Though that is supposedly being fixed in a future update.  I also would like the ability to save in-flight during long missions.
Title: Re: DCS Discussion
Post by: republic on October 29, 2013, 07:49:07 AM
I tried again in the Mig-29S last night.  I know it is supposed to be a "Spitfire" type fighter (short distance scrapper) and I know the Su's are supposed to be "P-51's" (long distance interceptors)...but It seems the Sukhoi's can out maneuver, outshoot, and outrun the Mig-29 in nearly every instance.

I might try and get someone to agree to a guns only 1v1 between me in a Mig-29 and them in a F-15/Sukhoi.  There's got to be a specialty for it...surely.,
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2013, 01:51:41 PM
I tried again in the Mig-29S last night.  I know it is supposed to be a "Spitfire" type fighter (short distance scrapper) and I know the Su's are supposed to be "P-51's" (long distance interceptors)...but It seems the Sukhoi's can out maneuver, outshoot, and outrun the Mig-29 in nearly every instance.

I might try and get someone to agree to a guns only 1v1 between me in a Mig-29 and them in a F-15/Sukhoi.  There's got to be a specialty for it...surely.,

Yeah, it's generally outclassed in the DCS realm.  Especially at long range.

It's one big advantage is close up last I checked.  Unless they drastically changed it's flight model, it could pull Gs like nobody's business.  Since the F-15 has a computer-run G limiter it's possible for you to squeeze in an extra-quick burst in heading rate change (at the expense of airframe overstress warnings and blackout) for that little extra bit.  I managed to pull some pretty crazy bursts of Gs in sustained turns at times back in the LOMAC dies with it; not sure how much the FM changes have affected this from all the engine updates, however.

I'm not sure, but I think you can do that with the Su-27 too - I don' think it has a G-limiter either.  It just didn't seem to be quite as good at it as the MiG, being a good deal larger and longer than the '29 and therefore probably has a higher natural wing loading. 
Title: Re: DCS Discussion
Post by: agathosdaimon on October 29, 2013, 09:51:48 PM
there is a random mission generator in the DCS games - was that always there?

I bought Black Shark 2 and Combined Arms and DCS World and do not recall seeing this. I have LOMAC on an xp vmware- perhaps i should check that. I wish that game ran in win7. Actually if i get the flaming cliffs addons will LOMAC then work in win7?

Though truthfully i am yet to find the DCS games enjoyable at least as much as you tube videos seem to suggest. just too much too learn and too much time demanded for just needlessly crashing because of one wrong turn.
Title: Re: DCS Discussion
Post by: Rekim on October 30, 2013, 07:29:10 PM
If I remember correctly the random misson generator for Blackshark was added with the upgrade to version 2. The version 2 upgrade coincided with the A-10 release, so was probably always there for warhog drivers.

Anyone else buy into the DCS WWII kickstarter? I pledged at the $75 level which will give me the following:

Access to the game’s closed beta, a digital copy of all flyable aircraft in the game, plus a spiral-bound copy of a complete aircraft manual for the plane of your choice, and a hard copy of the game’s air combat strategy and tactics manual

I selected the Spitfire aircraft manual
Title: Re: DCS Discussion
Post by: Staggerwing on October 30, 2013, 08:11:10 PM
I pledged at the $40 level- all flyable a/c (inc. the Me262 stretch goal I believe.)
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2013, 08:24:08 PM
there is a random mission generator in the DCS games - was that always there?


No.  As Rekim says.. it came in around the A-10C and Black Shark 2 release.   It's part of the base DCS package now.

Quote
I bought Black Shark 2 and Combined Arms and DCS World and do not recall seeing this. I have LOMAC on an xp vmware- perhaps i should check that. I wish that game ran in win7. Actually if i get the flaming cliffs addons will LOMAC then work in win7?

LOMAC loads into Win7 okay, but it may be kinda screwy.  I'd expect some odd graphic anomalies in it, similar to some of the wonky textures I experienced in IL-2 on a newer gaming rig a couple years ago.

The good news is that you can buy Flaming Cliffs 3, which requires a LOMAC install, and is basically the same thing with much-improved graphics, flight model, TrackIR support, DCS World (to include the random mission generator), etc.  FC3 was kinda pricey on release, but it is a big leap from the now rather ancient LOMAC.  You also don't have to learn the cockpit buttons, so it's not quite a "study sim" in the vein of A-10C and BS1/2, although it's still more involved compared to something like the Third Wire sims.


Quote
Though truthfully i am yet to find the DCS games enjoyable at least as much as you tube videos seem to suggest. just too much too learn and too much time demanded for just needlessly crashing because of one wrong turn.

While I like cockpit button-pushing as much as anyone else, I've been leaning more towards flying FC3 just because it's easier for me to push buttons on my keyboard than looking about in the virtual cockpit for them.  It also helps having some things that I don't care all that much about being simplified too (I'm pointing at you radio frequencies, TACAN channels, etc!).  It's fun firing up the study sims for a learning experience but when it comes down to actually playing the game, I prefer to focus more on the stick and tactics of it, rather than the minutae, when I just wanna have fun

Unfortunately even the random mission generator isn't all that immersive, and I chalk much of that up to the map location.  It may make sense for the Russian devs to set their sims in the northeastern Black Sea area, but it doesn't make much sense for anyone else.  Flying your F-15 or A-10 around Georgia (the country not the state, bumpkins) is about as immersively jarring as it can get when flying NATO-side.  I suppose it works as well as any, in practice, but the real world likelihood of that happening is approximately nil if not a negative value.
Title: Re: DCS Discussion
Post by: Yskonyn on October 31, 2013, 01:22:20 AM
I tried again in the Mig-29S last night.  I know it is supposed to be a "Spitfire" type fighter (short distance scrapper) and I know the Su's are supposed to be "P-51's" (long distance interceptors)...but It seems the Sukhoi's can out maneuver, outshoot, and outrun the Mig-29 in nearly every instance.

I might try and get someone to agree to a guns only 1v1 between me in a Mig-29 and them in a F-15/Sukhoi.  There's got to be a specialty for it...surely.,

Eventhough the general concept of the development of the SU-27 was about making a long range interceptor, the project became much more during its phases.
The Russians wanted to create a better aircraft than the US F15 abd that drove research and development to great heights.

The Flanker (compared to the Mig) has a better powerplant, a better aërodynamic wing and slat-like features on the leading edge of the Wing which operate automatically.
This gives the Flanker exceptional lower speed maneuvering capabilities.

I am not so sure wether the Mig should outclass the bigger Flanker in a turning fight. There is little info to be found on this subject unfortunately.

But the better aerodynamic characteristics of the Flanker, coupled with a fly by wire system might very well make it a more dangerous aircraft in Knife fights than the more traditional Mig.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 31, 2013, 02:15:25 AM
If I remember correctly the random misson generator for Blackshark was added with the upgrade to version 2. The version 2 upgrade coincided with the A-10 release, so was probably always there for warhog drivers.

Anyone else buy into the DCS WWII kickstarter? I pledged at the $75 level which will give me the following:

Access to the game’s closed beta, a digital copy of all flyable aircraft in the game, plus a spiral-bound copy of a complete aircraft manual for the plane of your choice, and a hard copy of the game’s air combat strategy and tactics manual

I selected the Spitfire aircraft manual
Hell will freeze over before I pledge to this....and you can take that to the bank undercovergeek!  ;D
Title: Re: DCS Discussion
Post by: Rekim on October 31, 2013, 07:30:47 PM
If I remember correctly the random misson generator for Blackshark was added with the upgrade to version 2. The version 2 upgrade coincided with the A-10 release, so was probably always there for warhog drivers.

Anyone else buy into the DCS WWII kickstarter? I pledged at the $75 level which will give me the following:

Access to the game’s closed beta, a digital copy of all flyable aircraft in the game, plus a spiral-bound copy of a complete aircraft manual for the plane of your choice, and a hard copy of the game’s air combat strategy and tactics manual

I selected the Spitfire aircraft manual
Hell will freeze over before I pledge to this....and you can take that to the bank undercovergeek!  ;D

Is this a result of the great CLoD debacle JD? I almost got burned myself. In fact, I timed the building of my current PC to coincide with the CLoD release. I grew suspicious when the release date was continually pushed back...and exceptionally poor feedback following its released kept me from ever buying in.

Some key members of the CLoD experiment are heading up the DCS WWII project. I figure it is still a safe bet as DCS WWII is more of a refinement of an existing (and very mature) system.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 02:46:07 AM
Partly - I'm a Scot - it's our god given right to hold a grudge! ;D

But apart from that, I never EVER got into DCS because it was or there was a chance of it going WWII. I've had enough of WWII sims over the years - I want modern day kit. The amount of weapons you can carry on modern day strike fighters is amazing. I don't want to go back to 300 bullets and a 500lb iron bomb  :(

I'm really, really not interested in WWII in DCS and I don't want to buy it to send them the signal it's ok...so I won't buy. On top of that, the company responsible for it totally ballsed up Battle of Britain II which was only changed in title when they realised in order to sell the shite they'd have to rename it because it had bugger all to do with the Battle of Britain.

It STILL makes me mad to think I saw them making 3D models of WWII army stuff and I was still looking at it through glossy glasses thinking they might still get round to making a Battle of Britain game!

I was an arse. I saw the signs and I still picked that bollox up...but not again. They won't get a single penny from me ever again.  >:(

Sorry - but I have a really bad hangover this morning and some things really still taste bad...and CLoD is one of them!
Title: Re: DCS Discussion
Post by: Yskonyn on November 01, 2013, 02:57:20 AM
Partly - I'm a Scot - it's our god given right to hold a grudge! ;D

But apart from that, I never EVER got into DCS because it was or there was a chance of it going WWII. I've had enough of WWII sims over the years - I want modern day kit. The amount of weapons you can carry on modern day strike fighters is amazing. I don't want to go back to 300 bullets and a 500lb iron bomb  :(

I'm really, really not interested in WWII in DCS and I don't want to buy it to send them the signal it's ok...so I won't buy. On top of that, the company responsible for it totally ballsed up Battle of Britain II which was only changed in title when they realised in order to sell the shite they'd have to rename it because it had bugger all to do with the Battle of Britain.

It STILL makes me mad to think I saw them making 3D models of WWII army stuff and I was still looking at it through glossy glasses thinking they might still get round to making a Battle of Britain game!

I was an arse. I saw the signs and I still picked that bollox up...but not again. They won't get a single penny from me ever again.  >:(

Sorry - but I have a really bad hangover this morning and some things really still taste bad...and CLoD is one of them!

Lol, better sleep next time before you post! You're not making sense.

You never ever got into DCS because you wanted modern kit and not WW2. Well, it's only recently that ED announced partnership with Oleg/Ilya's crew in making the WW2 sim. (Ok, we had the P-51 too).
Before that it was all about modern kit! Flaming Cliffs is now a DCS module, so I am not sure what's not to like here?

Battle of Britain II was a different sim as far as I know of which Oleg and his crew had no ties. CloD was first dubbed Storm over Britain, or something similar.
And CLoD is now a pretty awesome sim with the Team Fusion 4.0 patch!

Sleep well, man! :P
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 04:18:56 AM
I am knackered but I think you need some sleep too though dude - I made perfect sense ;D

I didn't buy DCS so I could fill it with WWII aircraft. I DID buy it for it's modern kit and will continue to buy their modern DLC and leave their WWII stuff alone. My statement on that was not confusing in the slightest.

I wasn't referring to Battle of Britain II (A2A Simulations I think) - a far superior sim in all but graphics. And "Storm Over Britain" was actually called Battle of Britain:Storm of War. They played on the BoB success and the fact the community wanted that - and gave them an empty, broken shell.

Yeah - I heard of Team Fusion in a post by JH. Thank god for the community (again!)

My beef is really with the company and how they a) promoted their game and really gave nothing remotely like what they were leading to b) Leaving the broken sim and making a new one c) going back to the Eastern Front

Buying into it early was my fault and I'm not blaming them for me wasting my money. But I do reserve the right to hold their tactics against them and not buy anymore of their products.

I'll give Team Fusion a look thanks.
Title: Re: DCS Discussion
Post by: undercovergeek on November 01, 2013, 04:55:39 AM
Hell will freeze over before I pledge to this....and you can take that to the bank undercovergeek!  ;D

lmao JD - ill give it a week  ;D
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 05:06:37 AM
lol

I know - but I actually do mean it. I have no interest in WWII on DCS at all. I am desperately wanting and patiently waiting for the Mig-21  ;D
Title: Re: DCS Discussion
Post by: Nefaro on November 01, 2013, 10:09:18 AM

I know - but I actually do mean it. I have no interest in WWII on DCS at all. I am desperately wanting and patiently waiting for the Mig-21  ;D

Amen brotha.

Some days I wish we really did have a World War 3 just so we could avoid the WW2 contagion that seeps into everything.  If the DCS people didn't have to raise a finger to get the old stuff out, then I wouldn't care, but there is no way this detour will have no effect on their schedule.  >:(   Ahhh well.. at least they got FC3 out before jumping into the over-populated WWII pool with everyone else.

Title: Re: DCS Discussion
Post by: republic on November 01, 2013, 03:20:20 PM
I really wish they'd add more airframes with the Flaming Cliffs level of realism.  It'd REALLY like to do some Vietnam carrier ops with the DCS world realism.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 03:39:03 PM
+1
Title: Re: DCS Discussion
Post by: Nefaro on November 01, 2013, 05:35:58 PM
I really wish they'd add more airframes with the Flaming Cliffs level of realism.  It'd REALLY like to do some Vietnam carrier ops with the DCS world realism.

+2

Perhaps there is still hope of that happening in the future since they've begun to break up the FC3 aircraft into individual sale packages.  If creating WW2 stuff doesn't get in the way first.  :P
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2013, 06:09:27 AM
They development seems to be all over the place at the moment...

There are still annoying issues with A-10C, Multiplayer is still unstable, Nevada still isn't released and despite the announcement we haven't seen anything anymore about the F/A-18 module for ages anymore.
Yet they are also focusing on WW2, EDGE, Flaming CLiffs fidelity aircraft with updated flight models, supporting third party endeavors.

It's all a bit too much of everything if you ask me.
Updates are coming in slow as well.
Title: Re: DCS Discussion
Post by: republic on November 02, 2013, 11:40:31 AM
Multiplayer is still unstable

You aren't kidding!  I've yet to play a single night without a server crash.  It always seems to crash after a long transit, just as I'm burning through someone's ECM...then "Server timed out"

It seems to be the fast movers that do it.  Servers that feature non Flaming Cliffs rides seem to be just fine.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 12:21:19 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."
Title: Re: DCS Discussion
Post by: JudgeDredd on November 02, 2013, 12:32:29 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."
I'm still holding on for single player modern (historical and future) gameplay.

I'm not even too bothered about a dynamic campaign, though I'd love one - just so they provide good DLC, good missions and good editors I'll be happy.
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2013, 01:33:45 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."

Despite the fact I am really digging the A-10C, I am seriously looking back to Falcon again. Plans for 2014 releases by the BMS team seem to have pretty cool stuff for the old lady! Pretty exciting. Mostly because I am fed up with a) the theatre of ops and b) the instability of mutiplayer with every darn new patch.
Doing the Teamspeak/TARS dance time and again is tiring.

If only I could find a decent Falcon Wing who are accomodating to irregular working schedules.
Title: Re: DCS Discussion
Post by: Nefaro on November 02, 2013, 02:43:54 PM
My last couple experiences with Falcon 4 mods haven't gone too well regarding software stability and oddities popping up.  I really want a good F-16 sim but I've given up on this old beast.
Title: Re: DCS Discussion
Post by: republic on November 02, 2013, 03:03:10 PM
If only I could find a decent Falcon Wing who are accomodating to irregular working schedules.

I've never understood this sort of thing.  Gaming communities of mature folks seeking other mature folks...but then they have unrealistic attendance requirements.  With a full time job, kids, school events...its impossible to commit to much more than 1 night a week.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 03:29:46 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."

Despite the fact I am really digging the A-10C, I am seriously looking back to Falcon again. Plans for 2014 releases by the BMS team seem to have pretty cool stuff for the old lady! Pretty exciting. Mostly because I am fed up with a) the theatre of ops and b) the instability of mutiplayer with every darn new patch.
Doing the Teamspeak/TARS dance time and again is tiring.

If only I could find a decent Falcon Wing who are accomodating to irregular working schedules.

I wish you the best with Falcon 4.  I am most definitely a fanboi of Falcon and prefer it in almost every case over DCS.  However, I recently posted this over at BMS:

Understand that this isn't anything inherently wrong with Falcon or BMS. I think that we can agree that in many ways BMS is the best, or among the best, evolution of Falcon. (I submit that Freefalcon has some advantages over BMS, but that's not the point of this thread)

The thing is, although there have been some evolutionary and revolutionary changes to Falcon with BMS, at its heart it is still the same sim. That wouldn't be such a bad thing, in fact it's a GOOD thing because the original formula is still outstanding and some features (like the dynamic campaign engine) grant unlimited replayability.

However, the never-ending incomplete nature of Falcon, and the inherent annoying bugs or missing features, and the lack of meaningful single player theater progress, have just reached the point, with me, that I think I've just had enough.

Let me explain: my install of BMS has about 10 theaters installed. These include the stock Korea theaters that come with BMS, Molni's 80's Korea, a few versions of Panama, Guam, ITO, and a few projects I've been working on that nobody has. With the exception of BMS Korea (of which at least one campaign is broken), all of these theaters are incomplete. There is no theater that I can boot up and say, "ok, now I'm going to have a complete experience outside of Korea." No. All have some sort of bug, or are incomplete, or this or that is missing...if they even boot at all because many of mine are totally porked (through my fault or others).

But then even in Korea I think, "I want a whole experience in something other than an F-16" but that's not entirely possible. I've tried, and in Freefalcon it was certainly possible, but in BMS it just isn't. Yet, I feel that by now it should be possible. I will be possible, someday, but not today.

And the AI...it just annoys me.

So I guess what I'm saying is that even now, as awesome as BMS is, and as awesome as you guys, the community, are...everything is still 3-4 weeks away.

I want to have a complete, new experience in BMS, free from incompleteness and compromises. I've been waiting for so long. I sort of had it before FF went TU, which would still be ok with me except FF won't run on my nvidia card. But even then FF wasn't done. This isn't a rant about how FF is better than BMS. It's about the continued in-progress nature of Falcon 4 that, I think, I'm burned out on. I sort of feel like enough is enough and I'll just wait until it's "done" and then boot it back up. You know? Because I go for weeks without playing it and then, like today, boot it up to see if it can grab me and somehow the magic just isn't there anymore like it was. It's the same old shit I've done 1000 times the last 13+ years.

Hope this makes sense.


There are just some incredibly annoying bugs and missing features in BMS.  While in many ways it is miles ahead of Freefalcon, it is also a significant step back in the database and AI departments, among other things. 

If I really, really want to fly a complete combat flight sim, I find that Over Flanders Fields is the best of the crop with regards to single player experience.
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2013, 03:59:25 PM
Thanks, Toonces.
I understand your sentiments. It would have been nice if they could have done the BMS mod over F4AF instead of the base game.
While AF certainly isnt bugfree, Its campaign is much more functional. The ground war has seen some good love as well as they managed to get rid of the annoying engineers vs bridges bug, causing the ground units to be stuck at times.

Still, even with its flaws, Falcon feels much more alive, offers A-A as well as A-G at a decent level of simulation. Its just more fun to fly.

I am a proper DCS fan as well as a Falcon fan. But the work needed to be done in that godawful archaic piece of cr@p of a Mission Editor in DCS really keeps people from creating cool missions and campaigns; Many people just have given up before they can focus on the creativity, because the Mission editor is such a pain in the arse to use.
3D placement of units is one big example that is misging, but So darn vital!
If we get that, I'll be all over DCS again, even in our Crimea theatre! ;)
Title: Re: DCS Discussion
Post by: undercovergeek on November 02, 2013, 04:21:03 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit
Title: Re: DCS Discussion
Post by: Nefaro on November 02, 2013, 05:28:28 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

Just come fly some War Thunder if you don't want to mess with any extra hardware.  Arcade mode is easy to get into, and plays more like a 3-dimensional shooter using your mouse & keyboard.  It also has two higher levels of realism, if you ever feel the need to check those out too.   It's also Free-To-Play. 

Maybe it'll eventually convince you to move on to something more 'Sim' in the future.  Frankly I'm finding it a helluva lot easier starting up WT than dragging out all my hardware and dicking with setting them up, which sucks a lot of time and life right out of ya.  If only they had a similar MOBA set in a more modern jet era .. I'd be in heaven.
Title: Re: DCS Discussion
Post by: bob48 on November 02, 2013, 05:33:40 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

Rise of Flight is free, although you only get 2 aircraft unless you buy more. Sales are fairly frequent though.
Title: Re: DCS Discussion
Post by: undercovergeek on November 02, 2013, 05:35:00 PM
I'm liking the pics nef..... it's what brought me here.... I may be up for some of that
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 05:49:05 PM
@ Yassy-
I think the reason BMS installs over original Falcon rather than Allied Force is because the basis of BMS is the leaked source code.  From what I remember, just before MicroProse closed up a disgruntled employee posted up the Falcon source code on the internet.  If you remember eRazor, I think a lot of his mods were based upon that.

At any rate, BMS splintered or evolved from the OpenFalcon guys that were using the source code for their mod.  Freefalcon on the other hand actually bought the rights to Falcon and were therefore free to develop without being hassled.  The other groups have always been trying to stay one step ahead of the law. 

Allied Force was sanctioned or affiliated with Hasbro, which most definitely cares about their proprietary code. 

So, by using the Falcon 4 .exe I think BMS exploits a loophole and can call itself a "mod" for Falcon.  Since MicroProse no longer exists, nobody gives a shit.  But if they had developed based on Allied Force they'd likely have been shut down. 

It's very much a gray area.  I think that it is one of the reasons BMS is so super-sensitive about any discussions of payment on their website; the last thing they want is for anyone to even perceive that they might be making money from Falcon.

The development of Falcon is a very interesting story.  I'll see if I can find the link to the story- it's interesting even if you're not into the sim.
Title: Re: DCS Discussion
Post by: jomni on November 02, 2013, 05:49:49 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

The Third Wire titles are good if you want to fly jets.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 05:50:23 PM
I love you Google!

Edit: Click on the link "Falcon Epopee" to read the story:

https://sites.google.com/site/falcon4history/


Title: Re: DCS Discussion
Post by: jomni on November 02, 2013, 05:51:09 PM
@ Yassy-
I think the reason BMS installs over original Falcon rather than Allied Force is because the basis of BMS is the leaked source code.  From what I remember, just before MicroProse closed up a disgruntled employee posted up the Falcon source code on the internet.  If you remember eRazor, I think a lot of his mods were based upon that.

At any rate, BMS splintered or evolved from the OpenFalcon guys that were using the source code for their mod.  Freefalcon on the other hand actually bought the rights to Falcon and were therefore free to develop without being hassled.  The other groups have always been trying to stay one step ahead of the law. 

Allied Force was sanctioned or affiliated with Hasbro, which most definitely cares about their proprietary code. 

So, by using the Falcon 4 .exe I think BMS exploits a loophole and can call itself a "mod" for Falcon.  Since MicroProse no longer exists, nobody gives a shit.  But if they had developed based on Allied Force they'd likely have been shut down. 

It's very much a gray area.  I think that it is one of the reasons BMS is so super-sensitive about any discussions of payment on their website; the last thing they want is for anyone to even perceive that they might be making money from Falcon.

The development of Falcon is a very interesting story.  I'll see if I can find the link to the story- it's interesting even if you're not into the sim.

Wow. I didn't know that.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 05:53:38 PM
I think what happened is that a bunch of guys formed a development group- Falcon Unified Team (F4UT).  Half the guys split off and sold the work as a derivative Allied Force, while the other half stayed with free development and evolved into Freefalcon.  It's one of the reasons you see so much animosity between the modding groups.

Like I said, the history is very interesting, even if you're not into Falcon.
Title: Re: DCS Discussion
Post by: Father Ted on November 03, 2013, 04:51:55 AM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

I think that, as a start, you need a joystick that has a point-of-view hat (for looking around), a twisty stick ( to operate rudder) and a slider (for throttle).  Most "entry level" sticks fit that bill for around £20-£30.  They won't have the fidelity and functionality of a £100 HOTAS system, but you can certainly enjoy flying with them.

As to the games, well most have difficulty settings so that you can vary between gaming and simming.  RoF is free, so you'll lose nothing by trying.  I think it's lovely to look at and fly around in, but the combat needs working at if you're not to be frustrated.  The old warhorse IL2 1946 is only £6 on Steam.  It's less pretty than newer games but will run on practically anything and has loads of planes and user-made missions and campaigns.

I don't know War Thunder.
Title: Re: DCS Discussion
Post by: Staggerwing on November 03, 2013, 05:10:12 AM
IL2-1946 is also available from GOG for $10 US if you want a non-drm version. It includes some of the typical GOG goodies such as a  manual (37 pages), 325 renders, aircraft guide (459 pages), and reference card. You get a butt-load of aircraft content with that game.

http://www.gog.com/game/il_2_sturmovik_1946
Title: Re: DCS Discussion
Post by: JudgeDredd on November 03, 2013, 05:36:36 AM
I wouldn't say ROF is an entry level sim. it's good fun and looks amazing...unless shooting down nothing will aggravate you...in which case your enjoyment will be extremely limited.
Title: Re: DCS Discussion
Post by: Yskonyn on November 03, 2013, 01:41:25 PM
@Toonces; thanks. I am well aware of the history of Falcon and its many different modding groups of yore.

In a way BMS is indeed a step backwards from versions we had in the past, but it is also the sole actively worked on version and the version with the most Graphical updates.
Its just a bummer they have not or cannot fix the campaign properly or at least functionality made it on par with the one in F4AF.
Title: Re: DCS Discussion
Post by: Nefaro on November 03, 2013, 02:36:19 PM
Just a note on IL-2 1946.. the last time I loaded it up on my Win7-64 machine with an AMD card in it, a few of the aircraft textures were wonky and the propeller animation also didn't work well on a handful of a/c.  It wasn't widespread, but it was enough to sour it for me.  I believe part of the issue was when forcing anti-aliasing which that old game desperately needs.

I'd recommend any of Third Wire's Strike Fighters 2 titles as a fairly easy entry into simming.  I have SF2: Israel and Europe along with First Eagles 2.  I plan on getting SF2: Vietnam and North Atlantic next time I fire the series up, which may be fairly soon.  They don't have the latest flashy graphics, but they hold up fairly well.  They have dynamic campaigns so that's a plus even though they're not all that fancy.  The default difficulty settings (the ones labelled "Normal") actually qualify as Easy in most sims - things such as GLOC, AI pilot ability, radar functionality, etc are less difficult on normal.  I generally raise everything up to Hard, although there was one setting I usually left on normal.. can't recall which.

You still need a joystick for any of these, although I actually used an Xbox controller with First Eagles 2 and it wasn't too bad after I mapped the settings and all that.
Title: Re: DCS Discussion
Post by: republic on January 10, 2014, 07:37:11 PM
Are there any player created campaigns anyone can recommend?
Title: Re: DCS Discussion
Post by: Mower on January 11, 2014, 07:14:10 AM
Not to be argumentative but I have Strike Fighters, all the versions, and I do *NOT* recommend them as an entry into combat flight simming.  Poor grafix, far too simplistic cockpits, not much in the way of missions planning, no ramp starts, it starts you in the air!

Instead, I would suggest DCSW and the FC3 add-on.
Title: Re: DCS Discussion
Post by: Nefaro on January 13, 2014, 12:47:56 PM
Not to be argumentative but I have Strike Fighters, all the versions, and I do *NOT* recommend them as an entry into combat flight simming.  Poor grafix, far too simplistic cockpits, not much in the way of missions planning, no ramp starts, it starts you in the air!

Instead, I would suggest DCSW and the FC3 add-on.

Huh?   You're saying that FC3 is easier to "get into" than Strike Fighters 2?

LOL!

SF2 is certainly a good sim for beginners.   
Title: Re: DCS Discussion
Post by: Yskonyn on January 13, 2014, 02:55:05 PM
No, I suppose Mower is saying that FC3 poses a better entry into the world of serious combat flightsims.
It's still accessible, but a) is built into the DCS World system, meaning you can 'upgrade' your experience in the same environment once you feel ready to up the realism and b) it is still easy to get into, but benefits from the realism DCSW provides (like sensor and weapons envelope modelling to name something).
If you think you might get more seriously into combat flightsims then I agree with Mower.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 13, 2014, 03:17:04 PM
Not to be argumentative but I have Strike Fighters, all the versions, and I do *NOT* recommend them as an entry into combat flight simming.  Poor grafix, far too simplistic cockpits, not much in the way of missions planning, no ramp starts, it starts you in the air!

Instead, I would suggest DCSW and the FC3 add-on.

I have to agree with Nefaro here.  Mower, respectfully, I think your opinion on this is being clouded by your status as an "uber" combat flight simmer. I can see why someone with your flightsim credentials (I don't know you, but I gather you are quite the experienced virtual pilot) would take a disliking to SF2. However, it seems to be the perfect series to serve as a "gateway" to folks new to combat flight simming to entice them to eventually try deeper waters.

FWIW, you can choose in the options whether you want to start missions on the ground, or in the air. There certainly is no complex start-up procedure and missions that begin on the ground are started on the runway, ready for take-off, but this is sort of the point of it being a "light" sim experience.  You can also modify your flight plan before take off, but you are correct that you will not find anything close in terms of pre-flight planning, as say DCS or BMS Falcon.

I enjoy the most complex of study sims, but still manage to find some enjoyment with missiosn flown in SF2...especially when flying in one of several superb complete modifications, such as Vietnam: Air & Ground War or Operation Desert Storm.

Just my .02. 
Title: Re: DCS Discussion
Post by: jomni on January 13, 2014, 10:39:01 PM
As an avid simmer, SF2 has its merits.
The simplified operations makes the player focus on combat and tactics with out struggling with systems operation.

The semi dynamic campaign is better than linear DCS. And more organized than fully dynamic Falcon 4.

Uniform aircrafts systems operation makes it possible for anyone to jump into any plane immediately and learn about its combat capabilies.

Systems operation may be dumbed down but it does combat really well.
Title: Re: DCS Discussion
Post by: MengJiao on January 14, 2014, 06:53:42 AM
Just a note on IL-2 1946.. the last time I loaded it up on my Win7-64 machine with an AMD card in it, a few of the aircraft textures were wonky and the propeller animation also didn't work well on a handful of a/c.  It wasn't widespread, but it was enough to sour it for me.  I believe part of the issue was when forcing anti-aliasing which that old game desperately needs.

I'd recommend any of Third Wire's Strike Fighters 2 titles as a fairly easy entry into simming.  I have SF2: Israel and Europe along with First Eagles 2.  I plan on getting SF2: Vietnam and North Atlantic next time I fire the series up, which may be fairly soon.  They don't have the latest flashy graphics, but they hold up fairly well.  They have dynamic campaigns so that's a plus even though they're not all that fancy.  The default difficulty settings (the ones labelled "Normal") actually qualify as Easy in most sims - things such as GLOC, AI pilot ability, radar functionality, etc are less difficult on normal.  I generally raise everything up to Hard, although there was one setting I usually left on normal.. can't recall which.

You still need a joystick for any of these, although I actually used an Xbox controller with First Eagles 2 and it wasn't too bad after I mapped the settings and all that.

I liked the third wire sims a lot.  I reached the point where getting all the mods was taking a lot of time and I've gone back to RoF (which might be an okay starting sim with easy settings and it is free to start), CLOD (You'd have to use the editor to make it a good starter sim) and DCS World (which is free, but probably not a good starter sim).

Since I started flight sims in the early 1980s, its hard for me to think in terms of a starter sim these days.
Title: Re: DCS Discussion
Post by: republic on January 14, 2014, 09:28:17 AM
I don't own all of the Strike Fighters 2 versions yet but  do  own all the 1 versions.  If Thirdwire would indicate they haven't given up on the PC I'd go ahead and snatch up all the Series 2...  I've really wanted to get North Atlantic but I just don't want to hop on to a sinking ship.
Title: Re: DCS Discussion
Post by: Nefaro on January 14, 2014, 03:02:16 PM

I liked the third wire sims a lot.  I reached the point where getting all the mods was taking a lot of time and I've gone back to RoF (which might be an okay starting sim with easy settings and it is free to start), CLOD (You'd have to use the editor to make it a good starter sim) and DCS World (which is free, but probably not a good starter sim).

Since I started flight sims in the early 1980s, its hard for me to think in terms of a starter sim these days.

I've really been planning to briefly jump back into SF2 for some lighter Cold War simming fun.  Mainly for the period but it's also pretty easy to jump back into after months or years of not playing them, unlike many other modern sims.  I also plan to fire up BMS but it will have to wait until I have plenty of time to peruse the (what I suspect to be) massive pdf manual.  I still vaguely recall some stuff from playing Falcon4 ages ago but it'll be a fairly fresh experience.

I also want to fire up some DCS stuff.  Namely Black Shark 2 again because I've not played it since I got my TrackIR last year.  Been really wanting some gunship sims lately so I even picked up a digital copy of EECH during the holiday sales at GOG so that will give me some more variety (with the mod) if I need it.  Flaming Cliffs 3 didn't get much play time from me, either, so the list goes on.  I don't plan to revisit A-10C anytime soon.  I didn't have a problem with all the heads-down switch flicking but controlling the targeting pod with my hat switch was a real pain in the ass for me.  Since I have a new computer, I'll have to remap the massive amount of HOTAS buttons again, too.  Meh.

Yet with all these other sims I feel I should be playing soon, I keep starting up Wings Over Flanders Fields because the single-player campaign is so damn cool.  I've had some wonderful experiences in it, especially since the AI pilots have such varying degrees of skill level and survival instinct.  So the other sims on my wait list will still be waiting for awhile.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 14, 2014, 03:07:29 PM
^ ne of the issues I had with Track IR (Twice - bought twice and sold twice) was finding a profile that worked with my setup (distance from screen, light etc). But the other MAIN problem I had was with clickable cockpits....it proved just way too sensitive to be used with a clickable cockpit. I just couldn't keep my head still (seemingly) in order to click the right button. In the end I was spending way too much time zoomed in and looking down...

I could never get on with TrackIR as much as I tried (twice!)
Title: Re: DCS Discussion
Post by: Rekim on January 14, 2014, 03:29:24 PM
I'm not sure I understand the benefit of having the TrackIR profile from another user. What does that buy you?

The only thing I've found tricky with my IR5 is getting the sensor placed/facing just right so I don't accidentally limiting one side of an axis. ie having it up too high which limits the ability to pan downwards. Otherwise, it has worked fine for me with all of the sims I've tried so far without any tinkering.

Come to think of it, I did have some serious issues initially when I had some bright light sources behind me which confused the hell out of the sensor. It doesn't take much light to cause problems.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 14, 2014, 03:31:53 PM
I wasn't using anyone else's. When I say "finding", I meant me trying and failing to set it up.

I'm sure it's a great piece of kit. Just about everyone I've ever heard speak of it swears by it - I couldn't get on with it at all.
Title: Re: DCS Discussion
Post by: jomni on January 14, 2014, 05:02:09 PM
I don't own all of the Strike Fighters 2 versions yet but  do  own all the 1 versions.  If Thirdwire would indicate they haven't given up on the PC I'd go ahead and snatch up all the Series 2...  I've really wanted to get North Atlantic but I just don't want to hop on to a sinking ship.

Microsoft had given up on Flight Simulator but it is still a viable platform till this day.  Hopefully mods will still keep SF2 series alive.  Halting develop is good for 3rd party stuff as there are now new patches that will break a mod.
Title: Re: DCS Discussion
Post by: jomni on January 14, 2014, 05:04:59 PM
^ ne of the issues I had with Track IR (Twice - bought twice and sold twice) was finding a profile that worked with my setup (distance from screen, light etc). But the other MAIN problem I had was with clickable cockpits....it proved just way too sensitive to be used with a clickable cockpit. I just couldn't keep my head still (seemingly) in order to click the right button. In the end I was spending way too much time zoomed in and looking down...

I could never get on with TrackIR as much as I tried (twice!)

Same reason why a don't use TIR with FSX but use it with SF2. You can actually disable tracking when you want to click the cockpit but it is quite troublesome.
Title: Re: DCS Discussion
Post by: Tuna on January 14, 2014, 05:21:37 PM
^ ne of the issues I had with Track IR (Twice - bought twice and sold twice) was finding a profile that worked with my setup (distance from screen, light etc). But the other MAIN problem I had was with clickable cockpits....it proved just way too sensitive to be used with a clickable cockpit. I just couldn't keep my head still (seemingly) in order to click the right button. In the end I was spending way too much time zoomed in and looking down...

I could never get on with TrackIR as much as I tried (twice!)

Same reason why a don't use TIR with FSX but use it with SF2. You can actually disable tracking when you want to click the cockpit but it is quite troublesome.

EZDok is awesome in FSX... you zoom in on the panel that you're focused on with TrackIR turning off automatically.. then you can zoom back to you normal view and the Track IR turns back on automatically... I wish EZDok ported into other games as well, like DCS, that would've been awesome!
Title: Re: DCS Discussion
Post by: Nefaro on January 14, 2014, 07:38:19 PM
I wasn't using anyone else's. When I say "finding", I meant me trying and failing to set it up.

I'm sure it's a great piece of kit. Just about everyone I've ever heard speak of it swears by it - I couldn't get on with it at all.

I'm still not used to craning my head around to look backward while still looking at the screen.  It just feels odd.  I also have old neck injuries that tend to result in pinched nerves and a headache if I keep my head on a swivel with it, so I still use the Padlock Target views a lot, especially when they're behind me.  I have finally tweaked it to about as comfortable as I can get with it, but I will never be able to fully utilize it as some do.

It's still nice when I'm using it to look around in the forward hemisphere and looking about in general and I've still been using it in all my sims.

I certainly understand your issue with the clickable cockpits.  It can sometimes be a pain in the neck (literally) to hold your head still when you're looking in certain directions.  If you're like me, you have the head movement ratio set higher than default, which is nice for looking around without having to look out the side of your eyelids, but it's not so good for holding still when looking to the side at an angle whilst trying to click on a little button.
Title: Re: DCS Discussion
Post by: MengJiao on January 14, 2014, 07:42:15 PM


Yet with all these other sims I feel I should be playing soon, I keep starting up Wings Over Flanders Fields because the single-player campaign is so damn cool.  I've had some wonderful experiences in it, especially since the AI pilots have such varying degrees of skill level and survival instinct.  So the other sims on my wait list will still be waiting for awhile.

  That's pretty much the ideal gaming sweet spot: one game that keeps a lot of other good games on a wait list for quite a while.
Title: Re: DCS Discussion
Post by: Toonces on January 20, 2014, 02:35:30 PM
I don't know if you guys have been following the drama, but there appears to have been a hiccup in DCS: MiG-21. 

There are a few posts at SimHQ regarding it.  It seems that somebody on the team (Beczl?) had some sort of issue and basically cancelled the project.  Then another part of the team posted that there were some internal problems but that they'd be resolved and to keep the faith that MiG-21 would eventually be released.

Then the discussion sort of moved to other 3rd party developers and if I read it correctly it seems that Iris may or may not be still working on the F-15E.

Once again I come away with the feeling that someday DCS might be the best modern sim ever, but man alive is it taking a really long time to get awesome.  I personally do not care for DCS single player in its current state. 

I like the direction they are going- Combined Arms is a brilliant idea- but I've given up on actually being excited by anything DCS-related anymore.  I was looking forward to MiG-21, it was scheduled for release in March, but now who knows? 

I wonder if ED is wishing they could go back and create a more user friendly SDK?  Because it seems that the difficulty in using the SDK is what is slowing 3rd party development to a crawl.  Although if you consider that DCS has been releasing add-ons at a very slow, but steady rate, maybe I'm being a bit unfair in criticizing their development pace.  I just don't know.
Title: Re: DCS Discussion
Post by: Yskonyn on January 21, 2014, 02:22:33 AM
Their slow pace and suspected lack of focus have been a discussion before on several occasions.
I believe they just want to do too much at the same time and that might endanger the proper progress of DCS. This is made even worse by the community on the official boards; every time someone tries to post something even remotely critical about the development process of DCS he gets jumped on immediately causing the thread to transform in an immediate flamewar.

I haven't kept up to date on the Mig project as I am not very interested in the aircraft, but if its true that the project is in limbo that would be a rather big blow for DCS. It was the one thing that was on the horizon to be released with a proper 'DCS' realism label and many many people were looking forward to it.

I just wish ED would be more up to date on telling us what is going on, instead of the more generic 'we're still working on it' posts with the odd screenshot thrown in.

I agree that DCS singleplayer is not very strong. I enjoy it as a multiplayer platform on a private server with a great bunch of guys. We have created a nice version of the map with different training areas, AAR options and a live fire enemy danger zone.
But it's all more procedurally oriented (learning how to employ the A-10 successfully) instead of having an action packed narrative. Well, we make that ourselves I guess. :)

But for a cool SP experience Falcon still reigns supreme IMO. At least for Modern Day ops.
Title: Re: DCS Discussion
Post by: republic on January 21, 2014, 05:46:00 AM
I would like to see more developers put out Flaming Cliffs type fidelity, and then work on moving to DCS fidelity later.  Sell the flaming cliffs version at $10 and the DCS version higher later...just get some kind of movement going.  I also wish DCS would host their own servers and get it such that we can get 50+ in a server stable.  The community is so fragmented.  I login to DCS to play online and see 30+ servers with 2 or 3 people in each.
Title: Re: DCS Discussion
Post by: MengJiao on January 24, 2014, 08:35:11 AM
I would like to see more developers put out Flaming Cliffs type fidelity, and then work on moving to DCS fidelity later.  Sell the flaming cliffs version at $10 and the DCS version higher later...just get some kind of movement going.  I also wish DCS would host their own servers and get it such that we can get 50+ in a server stable.  The community is so fragmented.  I login to DCS to play online and see 30+ servers with 2 or 3 people in each.

It looks like 1.2.7 is out and ships have much improved wakes and bow waves.  Which is nice because in the base scenario I play in various ways, there is a Russian warship with SAM-8s that can play a crucial role in stopping the last wave of attacks on a base.  I guess the wake graphic makes little difference per se -- but still, it is nice to have a ship with a decent indication of its speed.
Title: Re: DCS Discussion
Post by: Toonces on July 25, 2014, 10:49:44 PM
Just an FYI- I saw the F-86F was released.  50 clams (30-something euros). 

No, it doesn't come with a Korea map or any of that type of stuff.  It does have AI MiG-15s to fight against.

Looks good to me.  I actually am a fan of the jet but I'm going to hold off a bit.  I'm not super into DCS right now.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 25, 2014, 11:40:05 PM
I really wanted to support DCS and I bought the P51 even though I had zero interest in a WWII era in that world - but I have to say, things have been incredibly slow and they are going in a different direction (well...at least not in MY direction) that I had wanted the world to continue down - so I WILL (hear that UCG - I WILL) not be buying any other products until they work on the world.

That might not be the most lucrative part for them - but they may find out that's the case when other people stop buying their modules in protest over the lack of a credible environment and campaign system....either dynamic or otherwise.

So I am not in for the moment.

(besides - I'd probably suck real bad at jet fighters with no AA missiles!)  :P
Title: Re: DCS Discussion
Post by: Toonces on July 26, 2014, 01:06:06 AM
While I'm intrigued by the idea of flying a super high-fidelity model of the F-86 in skirmishes against MiG-15s, I'm not sure I'm $50 intrigued. 

I'm going to take a wait and see on this one for a while.  MiG-21 might be a bit harder, though.
Title: Re: DCS Discussion
Post by: MikeGER on July 26, 2014, 01:44:05 AM
...i am interested ...well, when the days get shorter, and maybe there is a sale (Thanksgiving or Xmas) too
it's on my mental watchlist now   ;)   
Title: Re: DCS Discussion
Post by: Asid on July 26, 2014, 04:47:00 AM
...i am interested ...well, when the days get shorter, and maybe there is a sale (Thanksgiving or Xmas) too
it's on my mental watchlist now   ;)

There is always a DCS sale or six...Through Eagle Dynamics or Steam.
Title: Re: DCS Discussion
Post by: Nefaro on July 26, 2014, 05:27:20 AM
Just an FYI- I saw the F-86F was released. ..

No, it doesn't come with a Korea map or any of that type of stuff.


(http://media.tumblr.com/f3f28b1b34f161062f727d434bba8ed6/tumblr_inline_n8gkydj5FW1ri696a.gif)
Title: Re: DCS Discussion
Post by: Yskonyn on July 26, 2014, 06:01:27 AM
That's hardly a surprise at this point now, is it?  ;D

It's just modules adding that specific thing. For the Korea map you would need DCS: Korea. And for the rest of the fluff you would need DCS: Korean War.

 O:-)
Title: Re: DCS Discussion
Post by: MikeGER on July 26, 2014, 07:22:15 AM
...the Nevada map ASAP would be good ...so all the strange planes could be part of secret Red Flag exercises ...fluff /immersion wise  ;)
Title: Re: DCS Discussion
Post by: Nefaro on July 26, 2014, 08:33:02 AM
Their world modelling decisions just confound me.

I'm all about immersion in the sim world around the player.  The DCS flights of fancy, or lack of context, often make me scratch my head. 

After being addicted to WOFF so much this past year, it has made me realize just how important a good campaign environment is to my enjoyment of a sim.  I wish there were more which placed such high value on that facet.   

I suppose it will just be WOFF and maybe Falcon BMS in my forseeable future, as far as preferred flight sims go.
Title: Re: DCS Discussion
Post by: Yskonyn on July 26, 2014, 11:54:19 AM
I don't need a cinematic experience or a story being told for my campaigns in sims, but I do need to be able to get immersed somehow or it will end up being pretty procedural.
I totally agree Falcon does a good job. With the radio chatter, theater of Ops that is alive with units on the ground and in the air. It all flows dynamically.

DCS has this option as well, but the amount of hard work needed to get something done in the Mission Editor (there is no Dynamic event generating, you will have to manuallycreate Triggers) coupled with the fact that its UI is a pain to use for anything that involves precise placement of units, make it that nobody does it.

Then we haven't even touched upon the fact that the map is just too small and I am not too sure the Nevada map will change this...
Title: Re: DCS Discussion
Post by: republic on July 27, 2014, 06:26:46 AM
I'm probably not going to buy any more modules until the new engine is finally released.  The Nevada terrain in itself doesn't really interest me at all.  I can't see how it will remain interesting for long.

I like the idea of early jets, hopefully we can fly them in a theater they were actually in.  If we get Korea with some more Korean War Era jets...I can see my wallet taking quite a beating.  :)
Title: Re: DCS Discussion
Post by: JudgeDredd on July 31, 2014, 03:53:00 AM
I really wanted to support DCS and I bought the P51 even though I had zero interest in a WWII era in that world - but I have to say, things have been incredibly slow and they are going in a different direction (well...at least not in MY direction) that I had wanted the world to continue down - so I WILL (hear that UCG - I WILL) not be buying any other products until they work on the world.

That might not be the most lucrative part for them - but they may find out that's the case when other people stop buying their modules in protest over the lack of a credible environment and campaign system....either dynamic or otherwise.

So I am not in for the moment.

(besides - I'd probably suck real bad at jet fighters with no AA missiles!)  :P
Having said that - I do have a 70% discount coupon from DCS.....mmm...... :-\
Title: Re: DCS Discussion
Post by: JudgeDredd on July 31, 2014, 03:23:07 PM
I picked this up as I had a 70% discount. I was always a bit scared it was going to end up being invalid at some point.  :uglystupid2:
Title: Re: DCS Discussion
Post by: Nefaro on July 31, 2014, 04:03:39 PM
I picked this up as I had a 70% discount. I was always a bit scared it was going to end up being invalid at some point.  :uglystupid2:

Picked up what?  The F-86?
Title: Re: DCS Discussion
Post by: JudgeDredd on July 31, 2014, 11:21:26 PM
Yeah. MY coupon made it $14 (£10).

I'm not proud of myself  >:(
Title: Re: DCS Discussion
Post by: MengJiao on August 14, 2014, 10:45:24 AM
Yeah. MY coupon made it $14 (£10).

I'm not proud of myself  >:(

  It's a nice jet though.  I got the thing.  Not doing well flying it, though.  Pretty interesting.  Apparently the quirks of early jet engines got some modeling work.
Title: Re: DCS Discussion
Post by: Cougar_DK on August 20, 2014, 08:34:49 AM
Frooglesim takes a first look at the DCS Mig-21  :coolsmiley:

It looks really nice and advanced  :)

Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2014, 08:37:08 AM
Frooglesim takes a first look at the DCS Mig-21  :coolsmiley:

It looks really nice and advanced  :)



This will be a day one buy for me. What's the word on release? I know Steam has it on for 10/1. Hopefully, it will be released directly by Eagle Dynamics before then.
Title: Re: DCS Discussion
Post by: Cougar_DK on August 20, 2014, 08:40:08 AM
Not sure, but it should be really soon  ;)
Title: Re: DCS Discussion
Post by: sandman2575 on August 20, 2014, 09:02:56 AM
Nice vid!

Something about that blue instrument panel that just screams "Soviet engineering" to me.
Title: Re: DCS Discussion
Post by: Skoop on August 20, 2014, 12:02:49 PM
I have been in a don't care vibe about the mig 21, but now that release is imminent and all these videos and pics are coming out I might have to jump in.  I bet a plausible round of scenarios can be made where you fly this in a 80s version of a Georgian conflict.  Could actually be pretty fun with group of guys doing a2a and a2g in 21s and another group doing helo support in mi8s with another group controlling t-55s and bmps.  Could be fun until we get a phantom to do true east vs west scenarios in adversarial combat.   
Title: Re: DCS Discussion
Post by: MengJiao on August 20, 2014, 12:26:42 PM
I have been in a don't care vibe about the mig 21, but now that release is imminent and all these videos and pics are coming out I might have to jump in.  I bet a plausible round of scenarios can be made where you fly this in a 80s version of a Georgian conflict.  Could actually be pretty fun with group of guys doing a2a and a2g in 21s and another group doing helo support in mi8s with another group controlling t-55s and bmps.  Could be fun until we get a phantom to do true east vs west scenarios in adversarial combat.

I'd given up on it too, though it was the first thing that interested me in DCS.  I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.
Title: Re: DCS Discussion
Post by: Nefaro on August 20, 2014, 12:32:54 PM
I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.

Stock DCS World comes with AI F-4s.  Although I think they are F-4E models are from Turkey and such.  Which is probably fitting since this MiG-21 looks to be a later model, having the larger "hump". 
Title: Re: DCS Discussion
Post by: MengJiao on August 20, 2014, 12:45:21 PM
I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.

Stock DCS World comes with AI F-4s.  Although I think they are F-4E models are from Turkey and such.  Which is probably fitting since this MiG-21 looks to be a later model, having the larger "hump".

  That would work well, but since I bought the F-86, I was looking for an excuse to fly it occasionally.
Title: Re: DCS Discussion
Post by: Skoop on August 20, 2014, 02:06:20 PM
Ooo, that's a good one, Georgian 1995 skirmish against turks.  Georgians are Mig-21s, SU-25, Mi8s, T-55s, and Bmps.  Turks are F-4s, A-4s, hueys, M60s, and M-113s.  I'll have to see if they can cook that one up for the SimHq servers.

After watching that video, I will definitely have to put my touch screen back into service.  My secret weapon for accelerating cockpit management.  Sounds like the switchology is a nitemare but could be fun conquering it.
Title: Re: DCS Discussion
Post by: sandman2575 on August 21, 2014, 08:00:46 AM
Not to derail, but I've been thinking about picking up Flaming Cliffs 3 and wonder what folks think of it.  It's supposed to be more 'intermediate' than standard DCS modules, correct?  I have a few of DCS planes but have been too intimated to give them a try, just not having the time to devote to learning them, so something a little less hardcore would interest me.
Title: Re: DCS Discussion
Post by: Cougar_DK on August 21, 2014, 08:21:56 AM
Not to derail, but I've been thinking about picking up Flaming Cliffs 3 and wonder what folks think of it.  It's supposed to be more 'intermediate' than standard DCS modules, correct?  I have a few of DCS planes but have been too intimated to give them a try, just not having the time to devote to learning them, so something a little less hardcore would interest me.

Yes, its a lot simpler to start engines and systems. There is no clickable cockpit though so you need the key map for your plane.

There were a matrix with the different planes and their cockpit and flight model level but I can't find it  :(

But take the Su-25 of for a spin and see if you like the cockpit, starting up, changing weapons modes and the like before buying.

The Ka-50, A-10C, Mi-8, UH-1H, P-51D, Fw190D9 and F-86F is study sims and they need some time to read up on and then a lot of practice  ;)
Title: Re: DCS Discussion
Post by: sandman2575 on August 21, 2014, 08:40:39 AM
Thanks Cougar  -- after watching Froogle's MiG-21 video, and hearing how you have to manage things like the plane's alcohol supply because that's what powers the radar... I could probably do with something a little less demanding  8)
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 21, 2014, 08:42:30 AM
Thanks Cougar  -- after watching Froogle's MiG-21 video, and hearing how you have to manage things like the plane's alcohol supply because that's what powers the radar... I could probably do with something a little less demanding  8)

Gives you a whole new respect for the guys who actually flew these things...and not only flew them, but flew them under combat conditions. You really had to have your $hit down tight.
Title: Re: DCS Discussion
Post by: sandman2575 on August 21, 2014, 08:51:09 AM
Gives you a whole new respect for the guys who actually flew these things...and not only flew them, but flew them under combat conditions. You really had to have your $hit down tight.

Yeah, no question -- the combination of intelligence, reflexes, steel nerves, and physical endurance that combat pilots have to possess, and always have, is hugely impressive --
Title: Re: DCS Discussion
Post by: jomni on August 21, 2014, 08:53:12 AM
Thanks Cougar  -- after watching Froogle's MiG-21 video, and hearing how you have to manage things like the plane's alcohol supply because that's what powers the radar... I could probably do with something a little less demanding  8)

Gives you a whole new respect for the guys who actually flew these things...and not only flew them, but flew them under combat conditions. You really had to have your $hit down tight.

Especially those from 3rd world countries who can take on a superpower.
http://acepilots.com/vietnam/viet_aces.html
Title: Re: DCS Discussion
Post by: Toonces on August 21, 2014, 11:06:58 AM
I would agree on the suggestion to try out the Su-25 for free first.  That is very representative of the FC3 line of aircraft.
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2014, 01:55:46 PM
I would agree on the suggestion to try out the Su-25 for free first.  That is very representative of the FC3 line of aircraft.

Yep.

But many of the aircraft in FC3 are fighters.  You won't get much feel for air-to-air stuff with the Frog, but the air-to-air radar modelling isn't too overbearing in FC3.
Title: Re: DCS Discussion
Post by: jomni on August 21, 2014, 11:17:54 PM
I still believe DCS World is more suited for ground attack simulation.
Title: Re: DCS Discussion
Post by: Yskonyn on August 21, 2014, 11:32:55 PM
That's much more due to the small theatre of operations than the engine itself .
Title: Re: DCS Discussion
Post by: jomni on August 21, 2014, 11:40:34 PM
You nailed it. Thats the reason.
Title: Re: DCS Discussion
Post by: MengJiao on August 22, 2014, 02:11:19 PM
I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.

Stock DCS World comes with AI F-4s.  Although I think they are F-4E models are from Turkey and such.  Which is probably fitting since this MiG-21 looks to be a later model, having the larger "hump".

  That would work well, but since I bought the F-86, I was looking for an excuse to fly it occasionally.

  Mig21bis preview:

http://www.simhq.com/air-combat/preview-dcs-mig-21bis.html

Title: Re: DCS Discussion
Post by: PanzersEast on September 11, 2014, 03:24:52 PM
Have any of you flown a multiplayer mission?  I recently pulled this out of mothball and was flying the SU-25... and maybe putting time back into the A-10C   I still fly my Falcon....


PE
Title: Re: DCS Discussion
Post by: RyanE on September 12, 2014, 05:01:25 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?
Title: Re: DCS Discussion
Post by: Asid on September 12, 2014, 07:18:21 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?

I agree with the above. Even FSX with addons (orbx) works a lot better  :o
Title: Re: DCS Discussion
Post by: PanzersEast on September 12, 2014, 08:01:41 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?

A couple of notes about DCS... the engine is not optimized and can run poorly, even on a high end machine like mine so some tweaking is needed.... but yea, it is unexpected for something that looks just ok.  For Air to Air it is not a great sim presently, however the Close Air support aspect of it is very well done and why I only fly the SU-25 and A-10.  Currently Falcon BMS is still my go to game, but with CAS I have been leaning back to DCS.

PE
Title: Re: DCS Discussion
Post by: MengJiao on September 12, 2014, 09:47:23 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?

A couple of notes about DCS... the engine is not optimized and can run poorly, even on a high end machine like mine so some tweaking is needed.... but yea, it is unexpected for something that looks just ok.  For Air to Air it is not a great sim presently, however the Close Air support aspect of it is very well done and why I only fly the SU-25 and A-10.  Currently Falcon BMS is still my go to game, but with CAS I have been leaning back to DCS.

PE

DCS is a mysterious thing.  Some parts of it are pretty neat and other things are just plain puzzling.  I started getting into it because I wanted to see the MiG21bis, but there were other fun moments.  I think a jet simulator along the lines of RoF/BoS would be fantastic, but for the moment (or the next few decades?) DCS is the jet simulator I use, though these days I just play in BoS.

And the MIG21bis is about to arrive (and the trailer is hilariously excessive):

http://simhq.com/forum/ubbthreads.php/topics/4008824/1
Title: Re: DCS Discussion
Post by: RyanE on September 12, 2014, 10:05:54 AM
How are the graphics of BMS compared to DCS.  I used to think Falcon looked really poor down low.
Title: Re: DCS Discussion
Post by: Toonces on September 12, 2014, 12:21:58 PM
I don't think any reasonable person could conclude the terrain graphics in Falcon are better than the graphics in DCS.

Having said that, contributors have really come a long way to improve the Falcon graphics.  They're not great by modern standards, but they are better.

Ideally you're too busy to notice the poor graphics!

(http://i263.photobucket.com/albums/ii123/toonces3/2013-01-08_202003_zpscde8e5ee.jpg)

(http://i263.photobucket.com/albums/ii123/toonces3/2013-01-09_191819_zps73ea4388.jpg)
Title: Re: DCS Discussion
Post by: Silent Disapproval Robot on September 17, 2014, 01:19:32 AM
70% off Flaming Cliffs 3 and UH-1H Huey on Steam today.
Title: Re: DCS Discussion
Post by: RyanE on September 17, 2014, 04:44:48 AM
That really tempts me, but I see no point getting it when it runs so poorly on my machine.  I have a couple games like that.  I really want to like them, but performance sucks.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 05:13:01 AM
One day until Fishbed!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 05:26:34 AM
I don't know if you saw my post - Fishbed is up for pre-order and is available from the 18th September as a full release

http://grogheads.com/forums/index.php?topic=11219.0
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 06:11:40 AM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2014, 08:48:03 AM
70% off Flaming Cliffs 3 and UH-1H Huey on Steam today.

I don't regret buying FC3.  You get quite a few aircraft, some with improved cockpit and TrackIR support over FC2.  Along with DCS World integration.

It was more palatable because I don't need the extra functional cockpit button-pushing to enjoy simming.  Especially don't wanna spend the extra time on that when the environment is so dull.
Title: Re: DCS Discussion
Post by: PanzersEast on September 17, 2014, 10:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 10:27:43 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

Not only that, but the game is also hurt by a blatant lack of theaters in which to operate in.
Title: Re: DCS Discussion
Post by: mikeck on September 17, 2014, 11:38:20 AM
Do any of these flight sims offer a chance to fly a true attack aircraft like an F-111 or a bomber like a B-1B? I used to have a sim of the latter for my C-64. I loved flying nuclear attacks on the Commies...*sigh*....things were so much simpler back then. 'Murica=good...Pinko commies=bad
Title: Re: DCS Discussion
Post by: PanzersEast on September 17, 2014, 11:58:17 AM
DCS has a great base, but in the end it feel like Endless Space to me... just no soul to the game.  On the other hand, Falcon BMS is just the opposite, I can play A/A or A/G in different theaters... there is active land and air battles going on.... lines move back and forth and if I fail at my SEAD job it can seriously effect the mission overall.  All of that is lost in DCS where it is just a large practice range.  The A-10 is fun to fly, but in the end it is a king fish in a dry pound.


PE
Title: Re: DCS Discussion
Post by: Skoop on September 17, 2014, 12:18:57 PM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE
There's some pretty immersive MP missions out there for Dcs.  I've played some pretty good living battlefield scenarios that work off dynamic triggers that are a blast.  For Dcs to move forward we need the edge optimization so the missions I mentioned don't bog down from all the units on the map.  It's same story with Dcs so much potential if it's ever finished.  If we ever get the f18 and an apache, I probably would not play anything else for years.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 12:35:08 PM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Got you. I thought you meant "One day" as in one day it will come...
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 12:36:51 PM
DCS has a great base, but in the end it feel like Endless Space to me... just no soul to the game.  On the other hand, Falcon BMS is just the opposite, I can play A/A or A/G in different theaters... there is active land and air battles going on.... lines move back and forth and if I fail at my SEAD job it can seriously effect the mission overall.  All of that is lost in DCS where it is just a large practice range.  The A-10 is fun to fly, but in the end it is a king fish in a dry pound.


PE
I wish to god I could've got Falcon 4 Allied Force to work. I agree it was very immersive - much more so I think than DCS is, but it just refused to work on my system. I had graphics tearing everywhere. I tried various fixes suggested but none ever worked.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 02:03:19 PM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Got you. I thought you meant "One day" as in one day it will come...

LoL! Nope...now its like in half a day!!!!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 02:26:45 PM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Got you. I thought you meant "One day" as in one day it will come...

LoL! Nope...now its like in half a day!!!!
I'm off tomorrow  ;D
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 02:46:04 PM
Got a newsletter with this...

DCS: MiG-21bis by Leatherneck Simulations is Now Available for Download  ;D
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2014, 04:08:26 PM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

The Quick Missions are also rather lifeless and too fabricated.   I shook my head when I first saw huge lines of enemy tanks advancing in perfect lines & rows across the map on a randomly created mission.  I expect some oddities with any randomly generated setting, but the sight was disappointing.  The poor video optimization of the terrain became rather annoying after awhile too. 

DCS' environment feels like a demo for something that could be so much better.
Title: Re: DCS Discussion
Post by: Slick Wilhelm on September 17, 2014, 07:40:37 PM
I watched a few videos on Youtube for UH-1 Huey, so I think I'm going to pick that title up. I want to learn how to fly a chopper!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 18, 2014, 03:13:09 AM
Good luck with that Slick...that is one hard bastage to fly!
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 18, 2014, 04:57:43 AM
Good luck with that Slick...that is one hard bastage to fly!

Flying that thing reminds me of my 15 month old trying to walk. She is on her feet and moving, but is totally out of control. Making it to the other side of the room in one piece is truly a miracle. You know what they say...baby steps.
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2014, 09:28:16 AM
You could always get Black Shark 2 and blow stuff up as an added bonus.  ;)

Then you'd have to get used to the weird Russkie trim system that's always on by default instead of being a simple on/off toggle.  :idiot2:
Title: Re: DCS Discussion
Post by: JudgeDredd on September 18, 2014, 09:49:11 AM
Good luck with that Slick...that is one hard bastage to fly!

Flying that thing reminds me of my 15 month old trying to walk. She is on her feet and moving, but is totally out of control. Making it to the other side of the room in one piece is truly a miracle. You know what they say...baby steps.
lol - superb analogy!  :2funny:
Title: Re: DCS Discussion
Post by: MengJiao on September 24, 2014, 10:54:23 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

The Quick Missions are also rather lifeless and too fabricated.   I shook my head when I first saw huge lines of enemy tanks advancing in perfect lines & rows across the map on a randomly created mission.  I expect some oddities with any randomly generated setting, but the sight was disappointing.  The poor video optimization of the terrain became rather annoying after awhile too. 

DCS' environment feels like a demo for something that could be so much better.

  The mission editor works well, I find.  I have some elderly scenarios full of missiles and tanks that I use as background to intercepting some SEADs on both sides.  The F4E has a pretty easy time shooting down the F86F, but the MIG21bis can get some hits on the F4s occasionally.
I haven't tried shooting down the F86F with the MIG21 (which did happen in 1972 when an Indian Mig shot down a Pakistani F86).
Title: Re: DCS Discussion
Post by: MengJiao on October 06, 2014, 10:14:12 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

The Quick Missions are also rather lifeless and too fabricated.   I shook my head when I first saw huge lines of enemy tanks advancing in perfect lines & rows across the map on a randomly created mission.  I expect some oddities with any randomly generated setting, but the sight was disappointing.  The poor video optimization of the terrain became rather annoying after awhile too. 

DCS' environment feels like a demo for something that could be so much better.

  The mission editor works well, I find.  I have some elderly scenarios full of missiles and tanks that I use as background to intercepting some SEADs on both sides.  The F4E has a pretty easy time shooting down the F86F, but the MIG21bis can get some hits on the F4s occasionally.
I haven't tried shooting down the F86F with the MIG21 (which did happen in 1972 when an Indian Mig shot down a Pakistani F86).

  Having now flown the DCS Mig21bis, I have to say I'm very impressed with anyone who ever shot down anything with this aircraft, much less a small fighter like the F86.  I'd rather fight F4s than those early jets at this point.  I have shot down some AI helicopters with the 23mm gun, but the missiles are not easy for me.  On the other hand I have avoided being shot down by AI Helicopters, F4s, f86 and Mig15s.  AI Phantoms have gotten me twice.  It's a big boom when the AIM7 hits.  BUT I know how to drop chaff and flares and fire missiles and sooner or later I'll hit another AI jet fighter with the appropriate ordinance.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2014, 10:32:31 AM
I am currently trying to master the startup procedure. I can do it and have the kneeboard pics of the manual to help - but I wanted to try and get it so I didn't need to look it up. I also ran the first easy mission - flying xkm - but ran out of fuel about 5 miles from the runway. I guess I was on AB and FM for too long

I like it though. It's got some boost. 40,000ft in no time at all and still having 400+m(k)ph left
Title: Re: DCS Discussion
Post by: MengJiao on October 06, 2014, 10:47:25 AM
I am currently trying to master the startup procedure. I can do it and have the kneeboard pics of the manual to help - but I wanted to try and get it so I didn't need to look it up. I also ran the first easy mission - flying xkm - but ran out of fuel about 5 miles from the runway. I guess I was on AB and FM for too long

I like it though. It's got some boost. 40,000ft in no time at all and still having 400+m(k)ph left

  I looked at some of how you actually would fly the plane and skipped it and did air starts -- 16,000 feet and 300 kts.  Even then there are
 switches to flip -- the throttle and the chaff dispenser (power on and open it ), gun pyro button, missile selectors etc.  If you do that, then in some ways it is easier to fly than the Su25T which always used to feel like it was about to roll over and fall out of the sky.  On the other hand the missiles in the SU25T were pretty good.  The Mig can definitely accelerate and climb like crazy though.   
Title: Re: DCS Discussion
Post by: Nefaro on October 06, 2014, 06:13:12 PM

  Having now flown the DCS Mig21bis, I have to say I'm very impressed with anyone who ever shot down anything with this aircraft, much less a small fighter like the F86.  I'd rather fight F4s than those early jets at this point.  I have shot down some AI helicopters with the 23mm gun, but the missiles are not easy for me.  On the other hand I have avoided being shot down by AI Helicopters, F4s, f86 and Mig15s.  AI Phantoms have gotten me twice.  It's a big boom when the AIM7 hits.  BUT I know how to drop chaff and flares and fire missiles and sooner or later I'll hit another AI jet fighter with the appropriate ordinance.

North Vietnamese MiG-21 doctrine was typically to take off after detection, climb to high altitude, and pour on the speed while flying past enemy F-4s.  Taking  (often poor) missile shots as they passed and then fled the area.  Didn't always turn out this way but that's what they often tried IIRC.

Since their home bases were off-limits for a notable part of the war, the F-4s couldn't often take advantage of their short range and small payload by following them home and shooting them down when they tried to land.  Some of that notoriously bad American ROE again.  :idiot2:
Title: Re: DCS Discussion
Post by: MengJiao on October 07, 2014, 08:52:36 AM

  Having now flown the DCS Mig21bis, I have to say I'm very impressed with anyone who ever shot down anything with this aircraft, much less a small fighter like the F86.  I'd rather fight F4s than those early jets at this point.  I have shot down some AI helicopters with the 23mm gun, but the missiles are not easy for me.  On the other hand I have avoided being shot down by AI Helicopters, F4s, f86 and Mig15s.  AI Phantoms have gotten me twice.  It's a big boom when the AIM7 hits.  BUT I know how to drop chaff and flares and fire missiles and sooner or later I'll hit another AI jet fighter with the appropriate ordinance.

North Vietnamese MiG-21 doctrine was typically to take off after detection, climb to high altitude, and pour on the speed while flying past enemy F-4s.  Taking  (often poor) missile shots as they passed and then fled the area.  Didn't always turn out this way but that's what they often tried IIRC.

Since their home bases were off-limits for a notable part of the war, the F-4s couldn't often take advantage of their short range and small payload by following them home and shooting them down when they tried to land.  Some of that notoriously bad American ROE again.  :idiot2:

 It's hard finding a reasonable match to the Mig21 in DCS.  Anything with decent missiles will slaughter them (or more particularly me) BUT the Mig can kill anything with its gun (B52s etc.) except Mig15s and F86Fs (in my experience).  Dogfighting Phantoms seems promising until a missile hits you.  The Indian Mig21s could take on F-104s and F86s -- but they might have had better missiles or something.  Better Pilots than me anyway.

   The Mirage III might be a good plane for Mig fighting if it ever turns up in DCS world.  Maybe I'll get the SU27 while I think this over.
Title: Re: DCS Discussion
Post by: Nefaro on October 07, 2014, 02:35:54 PM

 It's hard finding a reasonable match to the Mig21 in DCS.  Anything with decent missiles will slaughter them (or more particularly me) BUT the Mig can kill anything with its gun (B52s etc.) except Mig15s and F86Fs (in my experience).  Dogfighting Phantoms seems promising until a missile hits you.  The Indian Mig21s could take on F-104s and F86s -- but they might have had better missiles or something.  Better Pilots than me anyway.

   The Mirage III might be a good plane for Mig fighting if it ever turns up in DCS world.  Maybe I'll get the SU27 while I think this over.


It's due to one of the problems with what DCS has been doing.  Releasing planes from era to era with few or no contemporary opponents for them and no appropriate locale. 

For example, your dogfight experiences in the MiG-21 would be more manageable if you were flying against early model Phantoms with early missiles.  Instead, DCS uses late model ones.  The big issue being the late model missiles.  The earlier ones had abysmal success rates in Vietnam.  Hell, even late model Sparrows weren't terribly good but the early stuff was just downright bad.  If DCS world had a variety of such contemporary opponents available, then you'd have an easier time of it.  Shooting at Thuds should be a good way to start, but they don't have those in the game do they?
Title: Re: DCS Discussion
Post by: jomni on October 07, 2014, 04:41:42 PM
Are the missiles for the Mig-21 modern or cold war era?
Maybe use the a-10 as target practice.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 07, 2014, 04:48:32 PM
I don't know what's the matter with the game (or my PC) but I just tried to fly the Su-25 (as a module AND in FC3) and the flaps and landing gear wouldn't work - even though they are mapped correctly.

The keys are fine - but in game the flaps wouldn't go down and the landing gear wouldn't retract.

Kind of bummed out with issues at the moment

I noticed the other day I couldn't get the radio comms to come up with the key binding of \. When I re-mapped the comms to the \ key it came up with OEMxx!! But that wasn't the problem with the flaps or landing gear...when I remapped those, they had the same key assignments as they had previously...so I don't know what the problem is there. Can't do a thing with the Su-25T - not with landing gear down!
Title: Re: DCS Discussion
Post by: MengJiao on October 07, 2014, 05:30:08 PM
Are the missiles for the Mig-21 modern or cold war era?
Maybe use the a-10 as target practice.

They seem very 1975-ish to me.
Title: Re: DCS Discussion
Post by: Nefaro on October 07, 2014, 06:23:42 PM
I don't know what's the matter with the game (or my PC) but I just tried to fly the Su-25 (as a module AND in FC3) and the flaps and landing gear wouldn't work - even though they are mapped correctly.


The keys are fine - but in game the flaps wouldn't go down and the landing gear wouldn't retract.


Kind of bummed out with issues at the moment

I noticed the other day I couldn't get the radio comms to come up with the key binding of \. When I re-mapped the comms to the \ key it came up with OEMxx!! But that wasn't the problem with the flaps or landing gear...when I remapped those, they had the same key assignments as they had previously...so I don't know what the problem is there. Can't do a thing with the Su-25T - not with landing gear down!



I had the exact same thing happen last time I flew an F-15 near the beginning of this year.  The gear refused to go down.  The keybinds were right - I checked them in the options. 

Sad to hear the same issues are still there.  It was damn annoying.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 07, 2014, 11:52:32 PM
I 100% expected to come on here and read that others never had that problem and they don't know what I was talking about...it's very disappointing to hear it is actually an issue in game  :(
Title: Re: DCS Discussion
Post by: Toonces on October 08, 2014, 12:04:59 AM
I'm going to be perfectly honest.  Although the dynamic campaign absence puts me off of DCS, the inability to consistently map my controllers (and how damn hard it is) is the main reason I do not play it despite owning most of the modules. 

It has the most unintuitive controller mapping interface I have ever experienced.  Maybe BoB2:WoV was almost as bad as well, but since that's a prop sim it can be somewhat mitigated as there aren't as many key-maps required.

I just gave up.  Some day I really need to just suck up the 3-4 hours and figure it all out and then do it.  I always lose patience after about 45 minutes of fiddling with it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2014, 05:19:30 AM
The gear issue happened to me too in a Mig 21. However, I exited the game and came back in and did not experience it again. Weird.
Title: Re: DCS Discussion
Post by: GDS_Starfury on October 08, 2014, 05:26:50 AM
perhaps the game is modeling shitty ground crews.
Title: Re: DCS Discussion
Post by: MengJiao on October 08, 2014, 07:28:17 AM
I'm going to be perfectly honest.  Although the dynamic campaign absence puts me off of DCS, the inability to consistently map my controllers (and how damn hard it is) is the main reason I do not play it despite owning most of the modules. 

It has the most unintuitive controller mapping interface I have ever experienced.  Maybe BoB2:WoV was almost as bad as well, but since that's a prop sim it can be somewhat mitigated as there aren't as many key-maps required.

I just gave up.  Some day I really need to just suck up the 3-4 hours and figure it all out and then do it.  I always lose patience after about 45 minutes of fiddling with it.

  Mapping the controls is just a mess.  I sometimes get some things mapped, but at the moment I have to use cockpit switches because I can't get those buttons mapped any other way (lock-on and chaff -- must hit buttons in cockpit!)
Title: Re: DCS Discussion
Post by: JudgeDredd on October 12, 2014, 06:50:39 AM
God dammit!

I've played that first mission for the Mig-21 (where you fly a very long course) 5 times now.

1st time I ran out of fuel - you have very little spare by the time you get to Nanchik - so watching you speed and fuel is essential
2nd time I crashed at Nanchik
3rd and 4th (yesterday) I crashed into mountains because I was busy watching F1 qualy
5th time today I landed at Nanchik but over shot the runway...forgetting to throttle back - and seemingly once you are off tarmac in the Mig, you're stuck - it was never like that for the other modules - unless it's a change in DCS.

The good thing is I'm pretty good at startup, taxi and take off procedure now...but this is a bugger at slow speed...a real dog to land.

Such a cool module though. I haven't done any fighting in it at all at the moment...just flying around enjoying the view
Title: Re: DCS Discussion
Post by: MengJiao on October 13, 2014, 07:53:10 AM
God dammit!

I've played that first mission for the Mig-21 (where you fly a very long course) 5 times now.

1st time I ran out of fuel - you have very little spare by the time you get to Nanchik - so watching you speed and fuel is essential
2nd time I crashed at Nanchik
3rd and 4th (yesterday) I crashed into mountains because I was busy watching F1 qualy
5th time today I landed at Nanchik but over shot the runway...forgetting to throttle back - and seemingly once you are off tarmac in the Mig, you're stuck - it was never like that for the other modules - unless it's a change in DCS.

The good thing is I'm pretty good at startup, taxi and take off procedure now...but this is a bugger at slow speed...a real dog to land.

Such a cool module though. I haven't done any fighting in it at all at the moment...just flying around enjoying the view

  I've taken the opposite approach:  I can't take off or land, but I can stay alive in the air with Phantoms painting me with their radars.  I'm not sure they have ever launched an AIM7 at me that I have survived, but there have been plenty of missiles in the air while I thought I was dumping chaff to distract them and rolling over and diving.  The Mig sure does well at high speeds and I've only pulled up so steeply as to lose 2 of 4 missiles and my drop tank once.  Some day I may try taking off and/or landing.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 13, 2014, 08:01:59 AM
Your method actually probably makes more sense - at least from an enjoyment perspective.

It is rather mundane taking off, flying and landing. I actually think I do it this way to stop myself having to work out what the hell to do with the weapon and defence systems. That shit requires on to read the manual!
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 17, 2014, 11:19:45 AM
Two day flash sale...70% off most modules!!! F86 is only $14.99!

Mig21 is discounted, but only 10%...
Title: Re: DCS Discussion
Post by: Toonces on October 17, 2014, 08:45:58 PM
That's a great price for F-86.  I'm gonna get it.

There was a really good post over on Combatace by Streakeagle where he talked about the MP F-86 servers, where these guys were going up in MP and dogfighting MiG-15s.  Sounded like a lot of fun.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 17, 2014, 09:51:00 PM
I cannot for the life of me get my throttle to work. Its configurable in the options UI, but not matter what axis I link it to, I get nothing. WTF?
Title: Re: DCS Discussion
Post by: JudgeDredd on October 18, 2014, 12:59:48 AM
^For any or the F-86?

Whatever the answer, I haven't had that one - I have had other key issues though. Something screwy going on  :(
Title: Re: DCS Discussion
Post by: MengJiao on October 18, 2014, 05:51:26 AM
^For any or the F-86?

Whatever the answer, I haven't had that one - I have had other key issues though. Something screwy going on  :(

With DCS, I have learned to use whatever I can to get the planes to fly.  Or I should say "stay in the air once I air start them"...I long-ago switched to using the numpad + - (I think -- its the first thing I check when I end up in the air -- does the throttle work?)  On Russian planes you can see the handle thing sliding back and forth so that's something.  In the Mig21, you have to make sure the throttle handle isn't blocking the chaff dispenser button. 
Title: Re: DCS Discussion
Post by: Nefaro on October 18, 2014, 07:04:27 AM
^For any or the F-86?

Whatever the answer, I haven't had that one - I have had other key issues though. Something screwy going on  :(

Sounds related to that keymapping issue some of us have had with the Landing Gear keybind not working. 

 :-\
Title: Re: DCS Discussion
Post by: JudgeDredd on October 18, 2014, 07:07:29 AM
Which does work now.

I don't like the intermittent problems...they are troublesome (unless of course it was fixed in a patch)
Title: Re: DCS Discussion
Post by: Toonces on October 18, 2014, 08:40:07 PM
I'm installing F-86 now! 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2014, 10:49:35 PM
I'm installing F-86 now!

Let me know if you can get your hot ass to work.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2014, 10:50:34 PM
I'm installing F-86 now!

Let me know if you can get your hot ass to work.

I'm leaving that post as is because it is the best autocorrect fail ever. I meant hotas, of course.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 19, 2014, 12:43:08 AM
I'm installing F-86 now!

Let me know if you can get your hot ass to work.
Awkward  ???
Title: Re: DCS Discussion
Post by: magnus on October 19, 2014, 06:18:07 AM
 She is downstairs making breakfast.

 Moving on, I am tempted to buy the Sabre. Is it the the the early version, same controls as a WWII bird, as in making you have to fight the stick or is it the later hydraulic or whatever it was changed to?
Title: Re: DCS Discussion
Post by: Toonces on October 19, 2014, 07:27:15 PM
I cannot for the life of me get my throttle to work. Its configurable in the options UI, but not matter what axis I link it to, I get nothing. WTF?

For some reason it doesn't work when you're doing a ramp start.  It is in an indent or something and there must be some key combination that takes it out of the indent to start the engine.

Once you get the engine started (I just use Lwin+Home) the throttle works.

Not sure if that's the same problem you're having, but it baffled me, too, until I just auto-started the engine.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2014, 07:57:43 PM
I cannot for the life of me get my throttle to work. Its configurable in the options UI, but not matter what axis I link it to, I get nothing. WTF?

For some reason it doesn't work when you're doing a ramp start.  It is in an indent or something and there must be some key combination that takes it out of the indent to start the engine.

Once you get the engine started (I just use Lwin+Home) the throttle works.

Not sure if that's the same problem you're having, but it baffled me, too, until I just auto-started the engine.

That was not the problem, but I know what indent you're talking about. The home key takes it out of that and puts her in idle.  I figured out how to map my throttle by looking at how it was mapped in one of the other aircraft.  JD gave me that idea by asking if the problem was with all aircraft or the F86 only...so thanks JD.
Title: Re: DCS Discussion
Post by: MengJiao on April 01, 2015, 07:42:48 AM
She is downstairs making breakfast.

 Moving on, I am tempted to buy the Sabre. Is it the the the early version, same controls as a WWII bird, as in making you have to fight the stick or is it the later hydraulic or whatever it was changed to?

   I'm back flying the F-86 these days.  I set up a pretty easy attack on an airbase at 7AM and zoom.... I shot down an AI MiG21, or at least caused it to crash.  I didn't figure out what happened until I replayed the track.  What happened was we were sort of almost dogfighting at about 500 feet.  I lined up the 6 50.cal and fired and missed, but in the MiG's counter move, he pulled up too fast or used his airbrakes to get on my tail and stalled (and/or flew into a hill) and that was it.  I was busy not crashing myself so I missed him hitting the ground and only saw it in the track replay.
Title: Re: DCS Discussion
Post by: Skoop on April 01, 2015, 10:19:17 AM
Not sure if it's been mentioned here or not, but leatherneck's next aircraft release will be the f-14.  Work is already in progress, should be great if it's anything like the mig21. 

Also check the Ed site for for the guardians of the Caucasus campaign in the missions / campaigns forum. A guy came up with a cool scheme to run a dynamic campaign for the mig21.  It is basically a single mission that uses a script that cut and pastes the results from mission to mission.  Red and blue losses are tracked, and can be played in mp as a coop.

If you download it meng, you might even be able to swap out the aircraft and modify it to be an f86 vs mig15 dynamic campaign.  If you break the mission you could just download it again.
Title: Re: DCS Discussion
Post by: MengJiao on April 01, 2015, 10:52:28 AM
Not sure if it's been mentioned here or not, but leatherneck's next aircraft release will be the f-14.  Work is already in progress, should be great if it's anything like the mig21. 

Also check the Ed site for for the guardians of the Caucasus campaign in the missions / campaigns forum. A guy came up with a cool scheme to run a dynamic campaign for the mig21.  It is basically a single mission that uses a script that cut and pastes the results from mission to mission.  Red and blue losses are tracked, and can be played in mp as a coop.

If you download it meng, you might even be able to swap out the aircraft and modify it to be an f86 vs mig15 dynamic campaign.  If you break the mission you could just download it again.

Oh, boy!  The F-14!  I thought there was some problem with a two-person crew?  I wonder if you will swtich back to the Radar-man?

There was a time a few months ago when I could actually fly the Mig21, but the F-86 seems to be the most advanced plane I can handle at the moment and even with it I have to set things up in the editor to survive for very long and even then things go wrong against even average AI.

Still, I really am enjoying DCS for some reason these days.  Maybe it is somewhat prettier on my somewhat higher-powered new computer.
Title: Re: DCS Discussion
Post by: Skoop on April 01, 2015, 09:49:15 PM
The only problem with 2 seaters in Dcs is that it's never been done. (Well maybe the Huey has multi crew Ai). The announcement info said that both seats will be modeled.
Title: Re: DCS Discussion
Post by: Pete Dero on June 29, 2015, 07:53:01 AM
DCS World 2 (including Nevada Map) video

http://www.twitch.tv/wagmatt/b/673478911
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2015, 07:58:54 AM
DCS World 2 (including Nevada Map) video

http://www.twitch.tv/wagmatt/b/673478911

When?
Title: Re: DCS Discussion
Post by: JudgeDredd on June 29, 2015, 08:01:28 AM
DCS World 2 (including Nevada Map) video

http://www.twitch.tv/wagmatt/b/673478911

When?
lol

Million dolla question!
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2015, 08:11:33 AM
Just announced they're doing a Mirage 2000, which is a nice change (and no trainer).

Still gonna wait on new environment but I'd definitely put the M2000 on my want list for when that happens.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 18, 2015, 09:35:36 AM
Just announced they're doing a Mirage 2000, which is a nice change (and no trainer).

Still gonna wait on new environment but I'd definitely put the M2000 on my want list for when that happens.
+1

By the way Nef - your sig pic isn't showing for me
Title: Re: DCS Discussion
Post by: smittyohio on September 18, 2015, 09:42:01 AM
Can someone explain to me how DCS World works?  I mean, if i get the base game, it comes with a few planes from different eras.   There's a built in campaign with it?  How does it work with the planes from different eras?   And then if you buy a new plane, it is the same campaign, with the new plane, and do the enemy planes and such change to match the one you are flying?
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2015, 11:56:03 AM
Just announced they're doing a Mirage 2000, which is a nice change (and no trainer).

Still gonna wait on new environment but I'd definitely put the M2000 on my want list for when that happens.
+1

By the way Nef - your sig pic isn't showing for me

Dunno.. my sig pic went AWOL I suppose.
Title: Re: DCS Discussion
Post by: jomni on September 18, 2015, 04:32:20 PM
Can someone explain to me how DCS World works?  I mean, if i get the base game, it comes with a few planes from different eras.   There's a built in campaign with it?  How does it work with the planes from different eras?   And then if you buy a new plane, it is the same campaign, with the new plane, and do the enemy planes and such change to match the one you are flying?

Each aircraft has it's own campaign.  But there is no concept of era.  Old planes will battle new planes.  For example the Mig-21 will battle F-16s.  But I guess the mission builders will seek for balance.
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2015, 04:34:58 PM
DCS World does have a random mission generator. 

That was a big improvement when they added it. 

You're still flying around on the same map every time, with too-neat little rows of ground targets sitting around all over the place.  But it's better than being restricted to only canned missions.
Title: Re: DCS Discussion
Post by: jomni on September 18, 2015, 04:37:47 PM
DCS World does have a random mission generator. 

That was a big improvement when they added it. 

You're still flying around on the same map every time, with too-neat little rows of ground targets sitting around all over the place.  But it's better than being restricted to only canned missions.

Nice I haven't played it for a while.
Title: Re: DCS Discussion
Post by: Yskonyn on September 19, 2015, 04:24:19 AM
It's similar to the Quick Mission generator we all used many times in IL-2 for practise.
It a fun quick way to quickly get engaged and practise combat procedures. Obviously it does not feature any narrative.
Title: Re: DCS Discussion
Post by: Yskonyn on September 28, 2015, 02:20:54 PM
http://forums.eagle.ru/showthread.php?t=147601
Preliminary changelog has been posted for the v1.5 Open Beta.
The beta itself will come online in the next few hours.


The beta install is a seperate one, so you don't have to worry about your main install going bad with concern to mods and what not.

Highlights, for me, are; DirectX 11 support with performance based on GPU rather than CPU, a unified executable merging the actual sim and the menu/editor parts and this leads to Satellite view in de mission editor!

Hopefully this will finally allow for precise placement of units!
Looking forward to spending some time with it tomorrow.
Title: Re: DCS Discussion
Post by: MengJiao on September 29, 2015, 07:40:48 AM
http://forums.eagle.ru/showthread.php?t=147601
Preliminary changelog has been posted for the v1.5 Open Beta.
The beta itself will come online in the next few hours.


The beta install is a seperate one, so you don't have to worry about your main install going bad with concern to mods and what not.

Highlights, for me, are; DirectX 11 support with performance based on GPU rather than CPU, a unified executable merging the actual sim and the menu/editor parts and this leads to Satellite view in de mission editor!

Hopefully this will finally allow for precise placement of units!
Looking forward to spending some time with it tomorrow.

Is that going to be available on Steam?
Title: Re: DCS Discussion
Post by: Yskonyn on September 29, 2015, 02:16:50 PM
Yes it will.

As for my previous 'next few hours' statement; I misunderstood. The building of the package was commenced in those hours.
Then testing is done (for delivery?) and after its been found in working order it gets pushed out. Probably a few more days. But we are getting close now!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 29, 2015, 03:39:09 PM
I decided (again) to learn an aircraft. So I printed off a startup procedure for the Mig-21, fired up the game and started the beast up, headed to the runway and took off...flew round the valley a bit and quit.

https://youtu.be/tMH0gTJZBZQ

I love the Mig-21. :-)
Title: Re: DCS Discussion
Post by: Toonces on September 29, 2015, 06:14:02 PM
Speaking of jets, I know a few of you had some questions on Falcon flavors.  The quick run-down is this:

Allied Force (AF):  This is the only one you can get "out of the box."  It's a fine game and is very stable.  It still has some dynamic campaign (DC) features the others don't, mostly regarding managing ground assets.  I don't know too much more than that.  Disadvantage is that there is no further development occurring on AF so what you see is what you get.  The 3D pit is not clickable, or not widescreen, or not something that is a real show-stopper for me.  Not even sure if this runs on Win 10 anymore.

Freefalcon (FF):  This is an iteration of the original Falcon.  I was on this dev team for a few years.  The team folded a few years ago shortly after the release of BMS (below) and so development has stopped on it.  Latest version is Freefalcon 6.  It still can be buggy and tempermental.  It has a cleaner database (IMO with nothing to back it up) and so may give you a better experience in some ways than BMS.  It has a lot of additional cockpits so you can fly planes other than the F-16 but they all share the underlying F-16 radar modes and such.  The performance of the jets are different, flying an F-4 feels much different than an F-16, but you still have a F-16 radar suite in the jet.  Additionally, the FF installer is completely free and doesn't require anything else; you just download, install and play.  Period.  No strings attached.  The downside is what you see is what you get and it has been exceeded in most respects by BMS.  It is easier to get into than BMS, but it is still a very hard sim to learn and will require a commitment.

Benchmark Sims (BMS):  The new gold standard of Falcon and still under very active development. It is an iteration of original Falcon and, as such, it requires the original Falcon 4.0 exe to install.  If you own Falcon 4 on disk no problem.  If not you need to acquire the exe somehow.  I understand that there are "ways" to get the exe but I don't know anything about that.  It is the hardest of the 3 versions to learn and strives for realism.  For example, in pre-flight you have to set up your own data cartridge with ground threats, radio frequencies for tower and such, modes for your MFD's, etc.  It's a lot of work.  The graphics are a higher DX than other versions and some of the things modders are accomplishing with the old tiles are pretty amazing.  For a 15+ year old sim it still looks good enough to keep you coming back for more.  The downsides are the very, very steep learning curve and the need to have the old F4 exe.  The upside is that it is still the benchmark for modern flight sims in many respects.

DCS:  If you're reading this you know what DCS is.  This has the best graphics, several high-fidelity aircraft/helos to fly, and is under active development.  It also allows you to play true combined arms warfare with the Combined Arms module.  I'm not sure if anyone in the civilian multiplayer world truly understands the remarkable tools they have with DCS, and how close they can get to "real thing" simulation.  The downside, and this can be huge if it matters to you, is that there is no dynamic campaign engine with DCS.  Arguably this is what makes Falcon 4 still a contender.  DCS feels more like a simulation sandbox than a "game" like BMS...take that as good or bad as you like. 

My recommendation is to have both BMS and DCS co-installed as they both do different things better than the other.  Also, DCS allows you to enjoy the SU-25T for free, so you can get on and blow things up and see what DCS is all about for nothing but some time investment. 
Title: Re: DCS Discussion
Post by: jomni on September 29, 2015, 07:00:03 PM
How are the missions for the MiG?  Do they let you go against F16s?
Title: Re: DCS Discussion
Post by: MengJiao on September 29, 2015, 07:58:01 PM
How are the missions for the MiG?  Do they let you go against F16s?

  I generally make my own (solo) missions in DCS so the MiG-21 can go against anything in DCS in that context.  As it happens, I've only shot down B-52s and helicopters with the MiG21 and that was long ago.  The AI MiG-21s do much better than I do.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 29, 2015, 11:28:50 PM
Speaking of jets, I know a few of you had some questions on Falcon flavors.  The quick run-down is this:

Allied Force (AF):  This is the only one you can get "out of the box."  It's a fine game and is very stable.  It still has some dynamic campaign (DC) features the others don't, mostly regarding managing ground assets.  I don't know too much more than that.  Disadvantage is that there is no further development occurring on AF so what you see is what you get.  The 3D pit is not clickable, or not widescreen, or not something that is a real show-stopper for me.  Not even sure if this runs on Win 10 anymore.

Freefalcon (FF):  This is an iteration of the original Falcon.  I was on this dev team for a few years.  The team folded a few years ago shortly after the release of BMS (below) and so development has stopped on it.  Latest version is Freefalcon 6.  It still can be buggy and tempermental.  It has a cleaner database (IMO with nothing to back it up) and so may give you a better experience in some ways than BMS.  It has a lot of additional cockpits so you can fly planes other than the F-16 but they all share the underlying F-16 radar modes and such.  The performance of the jets are different, flying an F-4 feels much different than an F-16, but you still have a F-16 radar suite in the jet.  Additionally, the FF installer is completely free and doesn't require anything else; you just download, install and play.  Period.  No strings attached.  The downside is what you see is what you get and it has been exceeded in most respects by BMS.  It is easier to get into than BMS, but it is still a very hard sim to learn and will require a commitment.

Benchmark Sims (BMS):  The new gold standard of Falcon and still under very active development. It is an iteration of original Falcon and, as such, it requires the original Falcon 4.0 exe to install.  If you own Falcon 4 on disk no problem.  If not you need to acquire the exe somehow.  I understand that there are "ways" to get the exe but I don't know anything about that.  It is the hardest of the 3 versions to learn and strives for realism.  For example, in pre-flight you have to set up your own data cartridge with ground threats, radio frequencies for tower and such, modes for your MFD's, etc.  It's a lot of work.  The graphics are a higher DX than other versions and some of the things modders are accomplishing with the old tiles are pretty amazing.  For a 15+ year old sim it still looks good enough to keep you coming back for more.  The downsides are the very, very steep learning curve and the need to have the old F4 exe.  The upside is that it is still the benchmark for modern flight sims in many respects.

DCS:  If you're reading this you know what DCS is.  This has the best graphics, several high-fidelity aircraft/helos to fly, and is under active development.  It also allows you to play true combined arms warfare with the Combined Arms module.  I'm not sure if anyone in the civilian multiplayer world truly understands the remarkable tools they have with DCS, and how close they can get to "real thing" simulation.  The downside, and this can be huge if it matters to you, is that there is no dynamic campaign engine with DCS.  Arguably this is what makes Falcon 4 still a contender.  DCS feels more like a simulation sandbox than a "game" like BMS...take that as good or bad as you like. 

My recommendation is to have both BMS and DCS co-installed as they both do different things better than the other.  Also, DCS allows you to enjoy the SU-25T for free, so you can get on and blow things up and see what DCS is all about for nothing but some time investment.
Excellent run-down. Thanks for taking the time.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 01, 2015, 04:37:19 PM
DCS World 1.5 Beta is out...as is the beta of the L-39C Albatross, a pretty kickass plane in my opinion.
Title: Re: DCS Discussion
Post by: Skoop on October 01, 2015, 05:00:47 PM
Did you install it yet ?  Wondering if it requires a complete reinstall.


With all the trainers / light attack aircraft in dcs these days you could have a furball  server called "Hawk vs Albatross" like the old "Zeke vs Wildcat" in the original IL2.  You could even throw the c101 in there. 

Title: Re: DCS Discussion
Post by: Jarhead0331 on October 01, 2015, 05:16:37 PM
I'm installing now...it seems to be a completely separate install that is kept separate from the release build and has a totally separate .exe.
Title: Re: DCS Discussion
Post by: Nefaro on October 01, 2015, 05:20:43 PM
I'm installing now...it seems to be a completely separate install that is kept separate from the release build and has a totally separate .exe.

Somebody mentioned earlier (or in another thread?) that they were keeping the Beta as a separate install, so it doesn't interfere with people doing multi-player on the current release version & such.   O0  Just during beta.
Title: Re: DCS Discussion
Post by: MengJiao on October 15, 2015, 09:12:52 AM
I'm installing now...it seems to be a completely separate install that is kept separate from the release build and has a totally separate .exe.

Somebody mentioned earlier (or in another thread?) that they were keeping the Beta as a separate install, so it doesn't interfere with people doing multi-player on the current release version & such.   O0  Just during beta.

  On steam at least, 1.5 wasn't a major problem.  The game looks a lot better.  I feel like it works better too, but this may be due to only
reading the manuals to find out how to do specific things so...

  With the Mig21bis and 8 R-60M (8!) I tried to save my little base from a b52 and a S3.  The S3 mangled the missile boat with mavericks and then the missile boat shot down the S3 with its 30mm AA gun.  The B52 was another matter.  I hit it with two R60s and it dumped its bombs.  It still seemed aggressive so I hit it with more missiles and some 23mm cannon fire.  It flew off and landed with some fuel leaks.  I was running out of fuel myself so I landed a few miles from the B52 in case it still had some tricks up its sleeves.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 30, 2015, 08:52:25 AM
Well, Nevada was released today along with the DCS World 2.0 alpha...Toonces?
Title: Re: DCS Discussion
Post by: Toonces on November 30, 2015, 09:44:13 AM
I don't have the time or patience to manage 3 concurrent DCS installs.  Wake me when they finalize something.   ::)
Title: Re: DCS Discussion
Post by: Nefaro on November 30, 2015, 09:56:35 AM
Wake me when they finalize something.   ::)

Same.

The "alpha" designation convinces me to wait awhile longer.    But I hope those willing to test/break it will give it a good jostling & get it in order.  :)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 05, 2015, 03:08:51 PM
Man - I have been round and round and round the houses trying to get the Nevada Terrain installed and I'm getting freakin' nowhere!

DCS World 2 is installed fine, but no terrain!!  :knuppel2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2015, 03:46:57 PM
Its really annoying having three separate installs for DCS. I deleted the actual complete retail version, leaving only 1.5 beta and 2.0 alpha installed. The Nevada terrain requires two separate downloads, one 17GB and the other 24 GB. Its a beast, but it really looks great!

I was just flying an SU-25T around groom lake. Lots of fun!
Title: Re: DCS Discussion
Post by: JudgeDredd on December 05, 2015, 04:04:05 PM
I can't find a link to it...

The link in the Modules section on their e-Shop says I can only install it from the module manager - but it's not showing up in the download manager.

I have got my key - just can't find the download!


Found a link in a _download folder in DCS World 2 install folder so I'll see if that works.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2015, 06:09:51 PM
I can't find a link to it...

The link in the Modules section on their e-Shop says I can only install it from the module manager - but it's not showing up in the download manager.

I have got my key - just can't find the download!


Found a link in a _download folder in DCS World 2 install folder so I'll see if that works.

You download it from within the module manager in game. There is a separate tab for terrains.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 12:59:13 AM
Thanks JH but it wasn't showing up in the terrain tab. That was empty
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 03:58:14 AM
Got it installed. Used a torrent link from the DCS forums.

It looks stunning - though it runs like a dog on my system. In cockpit it's superb - it stutters a bit going over Las Vegas but going down to ground level anywhere near buildings drops me to sub 10fps.

Going external saw significant stutters.

I did have everything maxed up so I'll be turning a few options down.

There's also a horrible blur effect that I can't seem to shake. I thought it was HDR - but I didn't see that making any difference when I changed the setting of that. It could be heat haze actually which I have on it's max setting - but I wanted that for the haze when looking outside at the engines (I'm such a tart!). If it is that though, I'll be turning it off because I hate the blur effect on the landscape (and no - it was nothing to do with speed).

Looked great though - but I've got to find a decent set of settings to run it.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 05:08:06 AM
I'll have to try and see what option it is that's making the scenery blurry. It's horrible.

It seems to have been introduced in 1.5 because I loaded that and it's the same  BUT it's not in 1.2

Video below of what it looks like
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 05:33:21 AM
These are the settings available for 1.2, 1.5 and 2.0

(http://i1160.photobucket.com/albums/q499/wmar1967/Game%20Screenies/Snap2_zpsvcysapph.jpg)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 09:03:36 AM
Messing around with the settings, I think it was depth of field. Turned that off and it looked much crisper. Also - it's not an option on 1.2.
Title: Re: DCS Discussion
Post by: MikeGER on December 06, 2015, 09:11:05 AM
is the lower Grand Canyon (till Grand Canyon Village for example) in the map?   
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 09:18:25 AM
no idea I'm afraid.
Title: Re: DCS Discussion
Post by: Nefaro on December 06, 2015, 11:47:28 AM
Looks like a Haze effect.  Probably built in to one of the preset dropdowns, like "Scenes".  Which is unfortunate because it would also be grouped in with other effects you likely want to keep.

Maybe they'll provide it's own adjustment sometime?

Depth of Field setting is just the blurriness of very distant 3D terrain & such.  Shouldn't affect closer view.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 12:09:49 PM
It was terrain that was appearing blurry - along with the aircraft when F3 (flyby)...so it was depth of view. Turned it off and (thank god) it's gone. Not a good look imo.
Title: Re: DCS Discussion
Post by: Nefaro on December 06, 2015, 12:58:39 PM
It was terrain that was appearing blurry - along with the aircraft when F3 (flyby)...so it was depth of view. Turned it off and (thank god) it's gone. Not a good look imo.


Sounds like perhaps their depth of view distances were set way too close. 

I never liked depth of field in most games either.  I can see how a very small amount could help in games like flight sims, for the extremely distant terrain.  But as with some other gfx effects, many developers overdo it.  Remember when they were all cranking Bloom up the wazoo? 
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 12:00:52 AM
DCS needs to have a sale - and soon.

My disc I have BS1 stored on ain't reading  :(

So I need to do what others have done and spring for BS2.

It's pretty bloody annoying (I think someone else mentioned in the thread somewhere) that we have to STILL - after all these years - install BS1 before installing the BS2 upgrade. Why can't I just supply the code at least?

I paid full price for BS1 and I paid a reduced price for the BS2 upgrade. So I've already paid more than what BS2 is (and ever was) - let alone what people have picked it up for in sales.

So it's total BS (lol) and actually, I've almost talked myself out of it there... :knuppel2:
Title: Re: DCS Discussion
Post by: Toonces on December 10, 2015, 05:24:34 AM
Most of us have bought the BS2 standalone at this point.

BS1 on disk?  Dude,  you are seriously old skool.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 05:33:06 AM
Most of us have bought the BS2 standalone at this point.

BS1 on disk?  Dude,  you are seriously old skool.
lol - no. The exe is on a disk I burned it to. Damn thing won't read.

I'm not paying $40 (or is it $50) for a game I've already purchased (effectively) twice. I'm happy to wait for a sale.  :coolsmiley:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 10, 2015, 06:17:38 AM
Can't you download it from the e-store?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 06:29:37 AM
I don't see it anywhere JH. If you've spotted it somewhere, let me know will you pls?

The Downloads section only has this for BS
Quote
Upgrade from DCS: Black Shark 1 to DCS: Black Shark 2
Deprecated version
This product is no longer in stock. It is left here for compatibility only! Requires installed and activated Black Shark 1 standalone version.

It's not under the E-Shop-Modules and it's not under the downloads section - only BS1-BS2 Upgrade and BS2

Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 06:33:39 AM
Thanks JH for spurring me on to investigate further.

It isn't on their site as it's no longer supplied, but there is a download link for it under my Profile.

The next thing will probably be I've ran out of activations  :buck2:
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 10:47:46 AM
Thanks JH - all installed.  O0
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 10, 2015, 11:10:18 AM
Awesome! Glad you're all set up!
Title: Re: DCS Discussion
Post by: DoctorQuest on December 10, 2015, 01:14:20 PM
 But, alas, now he is too weary to play....... ???
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 05:31:44 AM
Well after all that palava...there's a new drama.

I bought a new hard drive (got bored with the load times on DCS), so I bought an SSD.

Turns out this is a "significant" change to hardware and requires re-activation. However, it only seems to be asking for Mig-21 re-activation - and worse, it's asked for it twice now, so I've used two activations just by reinstalling DCS World 2 on my new hardware.

There's also terrible issues with installing the modules. It didn't seem to be a problem before, but now it's either getting stuck on "Preparing to torrent..." or "Shutting down torrents"...if it's the latter, it "appears" to have installed the module. However, when I install the next module, I'm told there's xxxMB of files not required, so I remove them, which seems to remove the previously "installed" module.

It's an absolute cluster f*** to be honest and I'm bored shitless with it. Also, watching my activations go down is just bloody downright depressing, so I think I'm just about to bail on the alpha

A bloody hard drive screwing up activations. Nice one DCS!  :knuppel2:

I have ran the "DCS_Updater.exe repair" as discovered on the DCS website.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 05:38:36 AM
What the hell is this?

(http://i1160.photobucket.com/albums/q499/wmar1967/Misc/Snap1_zpss2tgjfvd.jpg)

I didn't know DCS was still using Starforce!
Title: Re: DCS Discussion
Post by: Nefaro on December 12, 2015, 06:18:28 AM
IIRC, it's not the same DVD-ROM busting disk check StarForce DRM.  It's their online activation code DRM. 

Which, as you've found out, is still goddamn annoying because it monitors the changes in your hardware in order to flip out and false positive your ass because it thinks you're somehow copying your installation to another computer.   ::)

I'd rather these DRM software companies crash & burn.  StarForce is definitely a prime example of one that should've tanked long ago.  They profit by preying on the fears of developers and annoying their customers' customers in the process.  This is yet another example.  They get paid to cause you such headaches.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 06:28:50 AM
I'm just having a miserable two weeks. I really am.

I'd actually like to just bugger off and play a board game or make a model, but I get stubborn when shit like this happens and end up wasting my weekend.

I don't expect any help here really - just sounding off. I'm just slightly peeved.  :)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 07:17:42 AM
Well - I'm not going mad... :crazy2:
Quote
Dear All,

To find a permanent fix for the erroneous request for activation (regardless of changed hardware) - we are working to implement a fix that eliminates this error.
Unfortunately, this might mean that in 1.5.1 and in one future patch, you may be prompted for one additional activation of your license key. However, do not fret.

To put it bluntly; we will replace your key at any given time should you need it.

If you are low on activations or have completely run out; please send us an e-mail to:
nicholas.dackard@gmail.com and we will work with you to replace your key.

Please try to limit yourselves and only request a change in key if you feel it absolutely necessary to help alleviate our workload.

Additionally, it is important to note that due to this change in the protection system, switching between 1.2.16 and 1.5 will yield a re-activation prompt.
Currently, we recommend that you stick to one version of DCS World until 1.5 is Final.

Apologies for the inconvenience caused,
Title: Re: DCS Discussion
Post by: Nefaro on December 12, 2015, 08:36:19 AM


I don't expect any help here really - just sounding off. I'm just slightly peeved.  :)

Perfectly understandable.

As I've been saying, DRM is software and just like the rest it is buggy.  Unfortunately, DRM bugs cause more headaches, yet aren't even integral to the software you're using.  ::)  Quite right to get peeved.
Title: Re: DCS Discussion
Post by: DoctorQuest on December 12, 2015, 08:45:06 AM
This is why I am flying a lot more SF2 and BMS than DCS. Their stuff is good. I'm not sure it's THIS good. Sorry to hear about your hassles, JD.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 08:50:08 AM
Just venting.

I have completely uninstalled DCS World 2 and any modules that I could actually get installed. DCS 1.5 BETA has also gone...bye bye.

I'm just about to go through removing DCS 1.2 and, as long as it doesn't piss me off, I'll reinstall it. If it acts up, it's gone.

I'm now down to 3 activations left for the Mig-21. I'm not sure, but I guess that Starforce shite is enforced by the company that made the Mig-21...because it's the ONLY module continually asking for an activation code - everytime I fire up DCS.

The reason I'm down to 3 activations left is because I've been trying to get the modules installed for DCS World 2...and they aren't working. I'm just getting a "Preparing to torrent" message and that's it.
Title: Re: DCS Discussion
Post by: Nefaro on December 12, 2015, 02:02:52 PM

I'm now down to 3 activations left for the Mig-21. I'm not sure, but I guess that Starforce shite is enforced by the company that made the Mig-21...because it's the ONLY module continually asking for an activation code - everytime I fire up DCS.



Last I read, all of DCS's activation DRM is StarForce.

StarForce is a Russian company, IIRC, and the only reason they've still been around is Russian developers continuing to give them business over the years.  At least they're not damaging the occasional optical drive these days, but that still doesn't help the other screwiness such as yours.

Hell... I start getting frustrated when it's DRM keeps telling me that I don't have a valid BS2 installation, after using the upgrade pack.  Think that's the activation DRM being buggy shit, too.

Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 04:11:28 PM
Don't I know it!

I should point out that I emailed some guy (to do with Leatherneck I believe) to have my activations reinstated and (according to his response) they have been (I don't know as yet).

He did avoid my question about why it was only his module that had an issue and also whether he was using Starforce as the DRM or not - didn't answer either of those questions.
Title: Re: DCS Discussion
Post by: Nefaro on December 13, 2015, 02:50:25 AM

He did avoid my question about why it was only his module that had an issue and also whether he was using Starforce as the DRM or not - didn't answer either of those questions.


Top Secret Ninja Shit™

Talking about DRM details with developers often seems like you're an outsider asking about Fight Club.
Title: Re: DCS Discussion
Post by: Cougar_DK on December 13, 2015, 11:27:05 PM
Thanks JH - all installed.  O0

JD like you I have BS 1 and the upgrade.... And I even have the Russian version so I have payed my part of it. Did you somehow get a key for BS2 without the upgrade?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 13, 2015, 11:59:22 PM
Not yet Cougar, but I think when there's a sale on, I will likely buy BS2 (again) to prevent this bollox.

God - remember the days of the "Falcon 4 Install Dance"? Who would've though they would still be with us in 2015??  >:D

I just can't believe they can't remove that requirement now - especially as the upgrade option is not on sale anymore. You don't even need (and shouldn't from what I gather) activate BS1...it just needs to be installed!

Come on DCS - put an update out so BS1 install isn't required anymore. Why is that a hardship for you?  :idiot2:
Title: Re: DCS Discussion
Post by: Skoop on December 14, 2015, 09:49:54 AM
Because they want you to buy the standalone.  Good business practice would be you produce the 2 keys and they convert them to one standalone key, but they want to squeeze that extra little bit out of ya.
Title: Re: DCS Discussion
Post by: Tuna on December 14, 2015, 11:43:06 AM
When I bought BS, the link led me to the wrong page.. so I bought 1, even though 2 was out then had to buy the upgrade. Would've rather have just got a refund and bought 2. Since it is such a PIA to install 1 then 2. I do remember having problems the first time.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 16, 2015, 11:51:47 PM
I got a reply from the email address I had to email to get my activations added back to my account and an explanation of why the problem occurs (which has prevented me re-installing the Mig21 in 1.5 beta and "an issue" which has stopped me installing in 2.0
Quote
Hi Billy,

Having them installed is absolutely no issue.

Moving between 2.0 and 1.5 should not be an issue (however, currently the MiG-21 does not work properly in 2.0).

The difference lies between the 1.2.16 branch and 1.5/2.0.

I will add activations to your key. :)

Warmest Regards,

Nick
So currently the Mig21 is only playable in DCS 1.2

Man - I hope there's a free patch being worked on to get the Mig to overcome whatever issues it has with DCS 2.0
Title: Re: DCS Discussion
Post by: republic on December 17, 2015, 09:33:16 AM
DCS needs to have a sale - and soon.

My disc I have BS1 stored on ain't reading  :(

So I need to do what others have done and spring for BS2.

It's pretty bloody annoying (I think someone else mentioned in the thread somewhere) that we have to STILL - after all these years - install BS1 before installing the BS2 upgrade. Why can't I just supply the code at least?

I paid full price for BS1 and I paid a reduced price for the BS2 upgrade. So I've already paid more than what BS2 is (and ever was) - let alone what people have picked it up for in sales.

So it's total BS (lol) and actually, I've almost talked myself out of it there... :knuppel2:


I'm in the same boat.  I actually emailed them and asked if they could just exchange my 2 keys (BS1 and BS2 upgrade) for a BS2 standalone key.  They declined and told me to wait on a sale  :(
Title: Re: DCS Discussion
Post by: Tuna on December 17, 2015, 10:08:46 AM
Time to boycott!  :knuppel2:
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 10:24:40 AM
Can't  :-\
Title: Re: DCS Discussion
Post by: Tuna on December 17, 2015, 11:27:13 AM
The BS thing really is BS! though.. they should give you one key if they can't 'fix' their installs to be simple and straightforward.. lol.. just pissed because I"m about to do a system upgrade!
Title: Re: DCS Discussion
Post by: republic on December 17, 2015, 11:41:47 AM
At the very least, I just wish they'd let me provide them just the key rather than having to install the entire thing for nothing.  They could verify it off my DCS account.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 17, 2015, 11:58:13 AM
For me the biggest issue is that they have multiple systems in early access...Beta 1.5, Alpha 2.0, etc. and each requires a separate install of your modules soaking up precious activations.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 12:19:19 PM
I'm not 100% on this, but I'm not sure they do require re activating. I don't recall having to reactivate.
Title: Re: DCS Discussion
Post by: Nefaro on December 17, 2015, 01:24:20 PM
I'm not 100% on this, but I'm not sure they do require re activating. I don't recall having to reactivate.

What about your activation(s) getting refused?  Did that happen with all versions?  I thought it didn't take on the newer ones?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 01:44:28 PM
Bloody hell my memory is crap.

From what I remember, the activation issue was purely for the Mig21. I honestly do not remember having any activation boxes popping up when I installed my modules under DCS 2...only the Mig21 which is an issue with that module.

Feel free to check it out elsewhere given how bad my memory is - but I do not remember having to put in any activation codes (apart from the Nevada map).
Title: Re: DCS Discussion
Post by: Toonces on December 17, 2015, 02:16:16 PM
JD, unless you're planning to do some hardcore MP in DCS (with a server that is running the same version of the 3 available as you're running), I don't know why you don't shelve this game and stick with BMS 4.33.  It is superior to DCS is just about every way.  Certainly it is superior for single player.

I keep reading your pain here and shaking my head at why you'd go through all this trouble when, for a $6 download off of GoG you can be up and running with BMS in an afternoon and not have to deal with all this activation bullshit.
Title: Re: DCS Discussion
Post by: Toonces on December 17, 2015, 02:17:11 PM
Of course, while BMS runs flawlessly for pretty much everybody in the world, I'm sure it will be buggered for you.  Maybe you better not get it after all.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 02:59:09 PM
Harsh
Title: Re: DCS Discussion
Post by: Toonces on December 17, 2015, 04:44:22 PM
Seriously, though, you need to bag DCS and get on the BMS bandwagon mate!
Title: Re: DCS Discussion
Post by: jomni on December 17, 2015, 05:39:01 PM
Seriously, though, you need to bag DCS and get on the BMS bandwagon mate!

Save money in the process too
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2015, 07:15:04 AM
Seriously, though, you need to bag DCS and get on the BMS bandwagon mate!

True words, JD! :)

The BMS guys make things (like Carrier Ops in an F/A 18) happen and in a much shorter timeframe!
It has the grand Dynamic Campaign for singleplayer goodness AND it has solid MP functionality with built-in radio suite!

DCS 2 will be grand, no doubt. But it will keep us waiting for many awesome additions too...
Title: Re: DCS Discussion
Post by: Yskonyn on December 29, 2015, 11:19:39 PM
Several hours ago ED released 1.5.2 as the stable release making 1.2.xx obsolete finally.

DCS 2 remains in alpha for now.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 30, 2015, 05:12:43 AM
for the record, the difference between 1.2 and 1.5 is remarkable. 1.5 is a tremendous leap forward in both look and performance.
Title: Re: DCS Discussion
Post by: jomni on January 15, 2016, 08:22:16 PM
Getting back to DCS after a long time. Only have A-10C and Ground Forces.

What do you recommend? Skip the old and go DCS2?

Interested in that F15C and the newly released Red Flag Campaign
Title: Re: DCS Discussion
Post by: Nefaro on January 15, 2016, 09:18:13 PM
Getting back to DCS after a long time. Only have A-10C and Ground Forces.

What do you recommend? Skip the old and go DCS2?

Interested in that F15C and the newly released Red Flag Campaign


Spent most of my time in A-10C jacking with the crazy amount of button mapping customization, and learning the HOTAS system management commands.  Gave up on the latter after awhile.  Too much up-front crunch and delay. 

Black Shark 2 and the latest Flaming Cliffs is where I spent most of my time.  The latter having the F-15C, Su-27, and all the other baseline modelled stuff, which is just the right amount of fun for me. 

I don't require battery and generator on/off switches in a clickable cockpit to enjoy a flight sim.  They just add extra dull time before getting to the enjoyment.  Black Shark 2 has the filled-out cockpit but it's systems are relatively easy to learn.  Same for the late model Su-25, which is free.

I didn't plan on picking up another fancy click-o-cockpit aircraft anytime soon, but I may have to pick up the Mirage eventually.  After they get their new map & engine sorted.




TL;DR

I guess Flaming Cliffs is the big package you want.  You can purchase the F-15C by itself, but it also comes with a bunch of other fighters in the FC package.  None of those have clickable cockpits, but they also have less stuff to turn off/on.
Title: Re: DCS Discussion
Post by: jomni on January 15, 2016, 10:45:23 PM
A-10C does not really need a lot of button mapping to joystick if you are comfortable with clicking the screen.
I actually prefer this than mapping the stuff on the keyboard or joystick.  Easier to remember.

But yes, looking at going into Flaming Cliffs.

Does DCS World 1.5 come with Nevada map?

Edit:  It looks like I need DCS 2.0 which is separate from 1.5?  Or can I use everything on 2.0 instead?  This is my main question.

Title: Re: DCS Discussion
Post by: JudgeDredd on January 15, 2016, 11:49:55 PM
DCS 2
There's very little out for DCS 2 and yes - the Nevada map is DCS 2 only.

DCS 2 comes with the P-51 and Su-25 as stock I believe.

I have all my  modules installed on DCS 2 now but I'm not sure of "complete" compatibility. I know, for example, there was an issue with the Mig-21. They have, however, released Red Flag campaign for the F-15 for DCS 2 so if you have the F-15 module or Flaming Cliffs, you can buy the Red Flag campaign.

This is the mission list available in DCS 2 and it's only under the Flaming Cliffs module

(http://i1160.photobucket.com/albums/q499/wmar1967/Snap3_zpsitenoefw.jpg) (http://s1160.photobucket.com/user/wmar1967/media/Snap3_zpsitenoefw.jpg.html)

There are some instant actions missions for each of your modules but are mainly cold start up, take off, free flight etc. They aren't all available for all modules though. Some (for example the F-86) only have Nevada Free Flight

DCS 1.5
There's a world of difference between DCS 1.2 and DCS 1.5. If you already have DCS 1.2 you need to definitely upgrade to 1.5. Everything that was available in 1.2 is available in 1.5 as far as I'm aware, including all instant action missions, stock missions and campaigns.

Overview
I was pretty critical of the Nevada Map production. I wondered what the hell they were doing working on fluff when the game needs substance. I want to see more planes, more campaigns and missions. I want to see dynamic or semi dynamic campaigns and I want to see them in the real world.

But hats off to them - it looks fantastic and is very "detailed" for a "desert" location.

I have been creating very simple missions in the mission editor to allow me to drop ordinance and employ defensive measures with the Hawg and actually been having a really enjoyable time in it.

In short, it's a blast.

Conclusion
If Nevada is free for you, I would say install DCS 2, the map, your modules and go and have a blast. It looks fantastic and even though it's barren, there's fun to be had there. The Nevada Map is a hell of an expense if you don't have the free version (mine was free because I bought the A-10C in beta I believe).

If you have 1.2, get 1.5 installed immediately, install all your modules and get cracking.

You can have both 1.5 and 2 installed on the same machine. I do and there's no conflict that I have noticed. I have occasionally gone into 1.5 and came out and gone into 2 and I haven't seen or experienced any problems. Be aware though that if you have the MIG-21 module, there was an issue flipping between 1.2 and 1.5/2 which used your activations each time you switched. I do not know as yet whether that's cured now (because I have uninstalled 1.2) but they will (allegedly) give you back your activations. There's a thread on Activation Issues for the MIG-21 over at DCS here

http://forums.eagle.ru/showthread.php?t=152040

If you are going to install 1.5 or 2, do it before uninstalling DCS 1.2 because I believe the install of 1.5/2 will take files from your 1.2 install before downloading the rest that they need

I hope this is clearer to you than it is to me!
Title: Re: DCS Discussion
Post by: jomni on January 16, 2016, 12:26:47 AM
So DCS 2 is only Nevada map?  Therefore I need both sitting in my PC since the missions and campaigns from 1.5 don't go into 2.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 16, 2016, 12:48:24 AM
So DCS 2 is only Nevada map?  Therefore I need both sitting in my PC since the missions and campaigns from 1.5 don't go into 2.
Correct
Title: Re: DCS Discussion
Post by: JudgeDredd on January 16, 2016, 12:51:48 AM
My duel install (all modules in both 1.5 and 2) comes to 88GB
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 16, 2016, 04:46:21 AM
I have 1.5 and 2.0 installed, as well. Eventually, the European map will be brought into 2.0, but for now I'm ok with the 2 installs. I got Nevada for free, but it is definitely worth buying too. It looks great.
Title: Re: DCS Discussion
Post by: Nefaro on January 16, 2016, 07:31:54 AM

If Nevada is free for you, I would say install DCS 2, the map, your modules and go and have a blast. It looks fantastic and even though it's barren, there's fun to be had there. The Nevada Map is a hell of an expense if you don't have the free version (mine was free because I bought the A-10C in beta I believe).

If you have 1.2, get 1.5 installed immediately, install all your modules and get cracking.

You can have both 1.5 and 2 installed on the same machine. I do and there's no conflict that I have noticed. I have occasionally gone into 1.5 and came out and gone into 2 and I haven't seen or experienced any problems. Be aware though that if you have the MIG-21 module, there was an issue flipping between 1.2 and 1.5/2 which used your activations each time you switched. I do not know as yet whether that's cured now (because I have uninstalled 1.2) but they will (allegedly) give you back your activations. There's a thread on Activation Issues for the MIG-21 over at DCS here

http://forums.eagle.ru/showthread.php?t=152040

If you are going to install 1.5 or 2, do it before uninstalling DCS 1.2 because I believe the install of 1.5/2 will take files from your 1.2 install before downloading the rest that they need

I hope this is clearer to you than it is to me!


This is all good to know.  Thanks JD.


I should probably upgrade my old DCS version to 1.5 and 2.0.  Even if I'm not going to be using them anytime soon.  Concerned DCS may try charging me extra for my modules after the big switch, or some other loop being thrown.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 17, 2016, 01:05:39 PM
So actually thinking of picking up..have the itch for modern air combat.  Any opinion on whether better to pick up on steam or through official site?  Also, would getting flaming cliffs be a good start for someone that is not great at flight sims?
Title: Re: DCS Discussion
Post by: Toonces on January 17, 2016, 01:13:31 PM
Grim-
I'd say pick up DCS World and try out the free Su-25T first to see if you like it.  The Su-25 is a nice, Flaming Cliffs level airplane.  If, after playing it a bit, you like it you can decide where to invest your money in modules.

If you have a few buck laying around, I'd recommend picking up Falcon 4 from GoG for about $6 and then throwing BMS on top of it.  It is a far better single player experience than DCS, in my opinion, and the F-16 is a great deal of fun to fly.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2016, 01:14:03 PM
Official site...not steam. A lot of the modules are released at alpha or beta stage and are not steam compatible.
Title: Re: DCS Discussion
Post by: Toonces on January 17, 2016, 01:15:42 PM
^ Missed the Steam question.  In this case, I don't see that Steam adds any value.  Definitely go through the DCS store for your modules (like Jarhead said).
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 17, 2016, 01:17:19 PM
Thanks guys ....will try it out.
Title: Re: DCS Discussion
Post by: jomni on January 17, 2016, 04:37:06 PM
DCS Store also has license management in the profile page.  Better to have all of it in one place.
Though my pre-DCS World A-10C does not appear in my profile but it's definitely owned when checked separately.
Title: Re: DCS Discussion
Post by: Skoop on January 18, 2016, 10:23:39 AM
My duel install (all modules in both 1.5 and 2) comes to 88GB
Ouch, how much for just Dcs2 and all modules ?
Title: Re: DCS Discussion
Post by: jomni on March 19, 2016, 03:35:54 AM
New A-10 campaign.  Looks like a nice instructional series.
http://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_bft_campaign/

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 19, 2016, 05:33:30 AM
I can't tell what the hell this new qualification campaign is, whether it is actually instructional, or not. Based upon what I'm reading, I think it just tests your proficiency, rather than teaching it to you.
Title: Re: DCS Discussion
Post by: jomni on March 19, 2016, 08:01:44 AM
I can't tell what the hell this new qualification campaign is, whether it is actually instructional, or not. Based upon what I'm reading, I think it just tests your proficiency, rather than teaching it to you.

There's probably some PDF file that teaches.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 19, 2016, 08:14:35 AM
I can't tell what the hell this new qualification campaign is, whether it is actually instructional, or not. Based upon what I'm reading, I think it just tests your proficiency, rather than teaching it to you.

There's probably some PDF file that teaches.

Why is that any different than the flight manual?
Title: Re: DCS Discussion
Post by: jomni on March 19, 2016, 05:04:12 PM
Yeah I guess it's more about proficiency tests.
Title: Re: DCS Discussion
Post by: Yskonyn on March 20, 2016, 12:42:32 AM
I had the campaign already and it does feature training as well as checks.
The documentation that comes with it is very nice, but the in-game experience is confusing IMO.
The script is very sensitive to errors and it often proceeds to the next phase too quickly.
Going online with a Human instructor is a much better option.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 20, 2016, 02:34:49 AM
I was a tad disappointed this was for 1.5 and not 2 - which is solely what I play currently when I fire it up.
Title: Re: DCS Discussion
Post by: republic on May 06, 2016, 12:31:51 PM
Has anyone tried the Mirage yet?  I keep almost buying it...but I haven't played DCS regularly for awhile.  I was having a lot of fun way back playing on the SimHQ servers but I haven't seen them in awhile and I moved on to other games.  I often feel like DCS is a Early Access steam game, I'm always waiting for them to 'finish'.  Maybe when they finalize 2.0 retire 1.5...
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 06, 2016, 01:01:05 PM
Its beautiful. One of the best 3rd party modules so far.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 06, 2016, 02:39:18 PM
I was thinking about picking that up now it's in a sale ($41.99 or £29.11 in real cash)....but I am also quite tempted with the Gazelle.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 06, 2016, 04:22:43 PM
I was thinking about picking that up now it's in a sale ($41.99 or £29.11 in real cash)....but I am also quite tempted with the Gazelle.

I can't get the gazelle off the ground. Very finicky and sensitive.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 06, 2016, 11:03:33 PM
I'll steer clear for the minute then - I'm the same with that damn Huey.

This DCS stuff gets on my preverbials sometimes!

So I did buy the Mirage. But you buy it in game. When I loaded the game it said there was an update...but it got stuck on Waiting to torrent files. Sat there for ages. So I ended the task. And that was that...the game loaded, but when I went to install the Mirage it said something about a version not being installed.

So I came out and ran the DCS_Updater to fix the download issue and it did fix it. I then went to install the Mirage and that got bloody stuck on the torrenting. Ended the task, now I can't load DCS 2

They had this issue with the torrenting getting stuck before and I thought they had fixed it.

*edit*
Meant to say, I did eventually get it to install. It took several reboots and ending tasks to get there though
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 03:39:46 AM
I have a question for everyone who has DCS.

In the main interface, is there anyway to hide some of the module icons? I don't have them all and I'm extremely unlikely to get them all (no interest for a change in WWII aircraft) and so they just clutter the row.

Is there even a way to order them so the ones I don't have can go on "the next page"?

It's no big deal - I'd just rather not see them if I'm not interested in them

Ta.
Title: Re: DCS Discussion
Post by: Rekim on May 07, 2016, 05:02:04 AM
Once the Normandy map is released I'm sure the Spitfire will be calling your name JD
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 06:06:21 AM
They had this issue with the torrenting getting stuck before and I thought they had fixed it.
Maybe it's in looong term beta like most of their stuff....  ;D
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 07:10:20 AM
They had this issue with the torrenting getting stuck before and I thought they had fixed it.
Maybe it's in looong term beta like most of their stuff....  ;D
...now it's proving very difficult to map control buttons from my X52 Pro. Pressing a button to assign works sometimes and not others and sometimes you think it hasn't worked and then a few seconds later it shows. But it's proving almost impossible to map all my X52 buttons.

I did not have this issue previously in 2 and I've had absolutely no problems in 1.5...smooth as silk when assigning controls - so it isn't the hardware, drivers or the system

I think I'll leave 2 alone for a bit.

Did you hear that Asid - I think I'll leave 2 alone for a bit  >:D
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 07:15:35 AM
I think I'll leave 2 alone for a bit.

Did you hear that Asid - I think I'll leave 2 alone for a bit  >:D
:D

Come on line with the Huey. I have a great wee mission  :knuppel2:
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 08:06:30 AM
Watching the rugby today and drinking...so no flying for me today. Probably not tomorrow either because I'll be vassalling with Bob

But when I do play, it will be 1.5 😁
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 08:38:28 AM
I'll be vassalling with Bob
^-^
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 03:24:45 PM
Ended up buying the Gazelle too  :-[
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 07, 2016, 03:31:37 PM
Ended up buying the Gazelle too  :-[

Let me know if you can get it off the ground and manage some form of controlled flight.
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 05:19:57 PM
Ended up buying the Gazelle too  :-[
:-X
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 11:19:52 PM
Ended up buying the Gazelle too  :-[

Let me know if you can get it off the ground and manage some form of controlled flight.
After half a dozen tries, I did manage to take off and once I got height, flight was ok

But it was by no means a repeatable event  :-\
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 02:13:18 AM
Not a great video...but just proof that I managed to take off and land. I doubt I would've been able to land on a pad...it's just as well I had that huge field!!



And I thought the Shark was hard to fly!

The only way I have been successfully able to take off (thus far with very limited experience in it) is by putting some forward cyclic in and taking a "running" start...and that, I think, is in no small part due to how difficult it is to hover in this.

Same thing (with hover) when you are above the "transitional" stage. There's a huge amount of right rudder required. As you can see from the landing, it took a looooong time to get the speed down and keep control, eventually (when in the transitional area) having to dump it down before I lost control.

The other thing the bird likes to do is put the opposite force after you've applied force. So pull the roll right and release, and the bird will roll left almost as much. Same with yaw and pitch. So the trick (which I didn't manage in one part of the video) is to not fight it...let her stabalise herself. And minimise the effect, use little inputs (again, something I didn't manage to do too well).

I think the stick is quite sensitive, so I may look at dialling that down for this one.
Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 02:22:58 AM
What I have found with all the Rotary wings in DCS is that since I have my MFG Crosswind rudder Pedals with Hall sensors they are all much easier to fly!
Tail rotor control is much better and that makes a whole lot easier.
I used 18 year old CH Pro Pedals before but they were very spikey and imprecise and I always needed to tune a deadzone and slow curve to make it approach anything controllable. If you haven't tried setting a curve I would suggest that you do.
Make it so that the input to the game is slow at first and accelerates when approaching full rudder.
Then be gentle with your rudder input and you should be having an easier time.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 02:29:58 AM
I don't have pedals  :'(

Shameful I know for a flight sim enthusiast  :idiot2:
Title: Re: DCS Discussion
Post by: jomni on May 08, 2016, 04:53:34 AM
I don't have pedals  :'(

Shameful I know for a flight sim enthusiast  :idiot2:

I don't too.
Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 04:56:51 AM
Then I am not surprised you have problems controlling a heli in DCS. :)
What do you use to control the tail rotor then?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 05:03:25 AM
The twist stick...and it is a challenge.
Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 05:59:46 AM
The twist stick on the Saitek (and most other sticks for that matter) is notoriously imprecise and jumpy. You are doing yourself a favour to unbind anything assigned to that Axis . :)

Key binds are easier to control eventhough they are either full on or nothing.
If you are serious about heli's I would strongly advise investing in a rudder pedal set. The cheaper options like the Saiteks are fine as long as you maintain a curve and a deadzone.

Or, you could check YT and see some DIY options with an old joystick and some wood and cable. ;)
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 08, 2016, 06:01:52 AM
I'm in the same boat. I don't have pedals either and also use the RZ axis on my rhino for rudder. I've heard this is a huge issue that complicates control of helos. I'm shopping for pedals now, but there really aren't that many options. Seems like there are cheap CHs products, the Pro by saitek that has average reviews and the mfg crosswind that seems to be the gold standard.

I can't see paying 400 usd just for rudder pedals (shipping for the crosswind is almost 80 alone). I hear saitek is going to be releasing a new product shortly, so I'm sort of in a wait and see mode.

Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 06:10:06 AM
Really the MFG's aren't expensive for what you get; full metal construction with countless ways to set things up according your body Dimensions and preferences.
A few deadzone and linearity mods easily swapped and hall sensors which aren't only as accurate as sensors come in peripherals, but also don't suffer from wear and tear.

But yeah, 80 dollars for shipping is a hump you would have to be willing to take. :(
Title: Re: DCS Discussion
Post by: jomni on May 08, 2016, 07:25:39 AM
The twist stick...and it is a challenge.

What do you use for racing?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 07:41:05 AM
The twist stick...and it is a challenge.

What do you use for racing?
Logitech Formula Force
Title: Re: DCS Discussion
Post by: jomni on May 08, 2016, 08:28:58 AM
The twist stick...and it is a challenge.

What do you use for racing?
Logitech Formula Force

Pedals can't be used for flight?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 09:32:32 AM
They plug into the steering wheel. I've never tried having the steering wheel and the joystick plugged in at the same time but I can't imagine it would work.

I will have a try though
Title: Re: DCS Discussion
Post by: DoctorQuest on May 08, 2016, 12:24:40 PM
While I don't know that you can consider pedals a requirement for helo flight they certainly help. Helos and fixed wing tail draggers require "happy feet" to control properly.

One trick I learned both in ground school and from a pilot who took me up for a flight is to NOT put your entire foot on the rudder pedal unless you need to use the brakes. Place your heels on the floor and use your toes to work the pedals. It allows for a much finer degree of control for that axis. You are basically using your foot movement for control rather than your leg. I have CH pedals and this works just fine.

I don't have the Gazelle but I've done my share of stick time in Hind which has a significantly realistic flight model requiring good control of all three axes. (So does MS flight sim's Bell helo.)
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 02:47:57 PM
The twist stick...and it is a challenge.

What do you use for racing?
Logitech Formula Force

Pedals can't be used for flight?

They plug into the steering wheel. I've never tried having the steering wheel and the joystick plugged in at the same time but I can't imagine it would work.

I will have a try though

Well, what do you know. Having the steering wheel plugged in at the same time as the joystick did work and I was able to use the pedals as tail rotor controls. A lot of cables about though. One between the throttle and joystick and one to the computer, with a power one to the wheel, one going from the pedals to the wheel and another going to the computer.

A difference in controlled take off was noticeable immediately. Control of the aircraft was still difficult - as difficult as without the pedals, but that may be something that changes with practice. But take off had a noticeable reduction in difficulty.

Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Title: Re: DCS Discussion
Post by: Asid on May 08, 2016, 04:40:33 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 11:31:42 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards
I always seemed to have an issue with ambient light and the hat tracking kit. No matter what I did, it seemed to affect the normal Track IR...that's why I wanted a pro clip because I heard it was less affected by ambient light.

Also - I've had a TrackIR 4 twice now and didn't get on with it. It might have been the ambient light issue or just me not setting it up correctly or both....but regardless, I thought I should not revisit the problem a third time which is why I was going to give the pro a go....change one parameter (well, 2 as I would be getting a 5)

What is the difference between 4 and 5...apart from quite a few pounds?
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 12:07:06 AM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards

I disagree about that, Asid.
The tracking quality with the trackclip is much better over a much wider variety of light levels.
It is flimsy, though. No argument there.
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 12:12:58 AM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards
I always seemed to have an issue with ambient light and the hat tracking kit. No matter what I did, it seemed to affect the normal Track IR...that's why I wanted a pro clip because I heard it was less affected by ambient light.

Also - I've had a TrackIR 4 twice now and didn't get on with it. It might have been the ambient light issue or just me not setting it up correctly or both....but regardless, I thought I should not revisit the problem a third time which is why I was going to give the pro a go....change one parameter (well, 2 as I would be getting a 5)

What is the difference between 4 and 5...apart from quite a few pounds?

I had the 4 for years and only recently switched to the 5. Reason I held off was that I couldn't believe it was worth the investment, but there was always one big annoyance with the 4; In DCS somehow I never was able to keep my view completely still without putting in a deadzone, which isn't an option if you want a steady view to the side anyway.
I can report that the 5 has a much more steady view and now I have no issues keeping the tracker pointed at what I want to look at.
Part of this might be optimized DCS engine since 1.5, part of it might be hardware specs related (framerate), but definately part of it is due to TIR 5 over the 4.
NaturalPoint even recommends lowering the sensitivity on the 5 back to 20 or so because its so accurate.

Wether that is worth the full price of a new unit if you already own the 4... Depends on how much you use it I guess. But if you ask me, I should have upgraded to the 5 earlier to save me some grey hairs. ;)
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 02:50:47 AM
I need to work out what's important....pedals or TrackIR. Both, imo, are important to fully enjoy all of DCS.

Both are possibly reasons why I don't play DCS as much as I'd like. Once I'm in, I enjoy it until I hit these same two issues....head movement (mouse, keyboard and stick hat buttons are all workarounds and sub par) and tail rotor control in helo's.

By the way Yskonyn - the "shaky" head issue of the TrackIR 4 in DCS you mentioned was one of the reasons (the main reason) I got rid of it. I just could not keep my head still enough to activate buttons...made it useless for me and I thought it was my head or a setup issue that I just couldn't nail. Then I thought it may well be the ambient light as I noticed that was an issue too. So it sounds like if I am going to go back to TrackIR I need 5 and Pro clip.

I would imagine I should go for the TrackIR first as pedals only really seem to be a necessity for Helo's and if push comes to shove I do have a work-around for the pedals.
Title: Re: DCS Discussion
Post by: jomni on May 09, 2016, 02:56:51 AM
Glad that my suggestion works. Though the feel of aircraft pedals differ from automobile pedals, it does simulate proper ergonomics and prevents you from using the twist method.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 03:34:55 AM
Indeed - thank you Jomni.

Do you use driving pedals or rudders pedals? I assume you use one as you flight sim so much?
Title: Re: DCS Discussion
Post by: jomni on May 09, 2016, 03:37:35 AM
Indeed - thank you Jomni.

Do you use driving pedals or rudders pedals? I assume you use one as you flight sim so much?

No pedals. My HOTAS has a rocker on the throttle which is nice for rudder action. My yoke has paddles which is quite unique.
Title: Re: DCS Discussion
Post by: Tuna on May 09, 2016, 05:48:09 AM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards

Agree hat clip is fine.
Title: Re: DCS Discussion
Post by: Asid on May 09, 2016, 05:50:52 AM
My experience with the TrackIR 4

The pro clip is very flimsy
The wire is cumbersome.

I was going to modify the pro clip to make it wireless. Simple job but I did not do it. I switched to the hat-clip and it was easier to live with. Not perfect but easier.

The issue with accuracy can be improved by making sure the lighting in the room does not affect the sensor. Make sure the sensor does not face a window. Make sure a light bulb does not reflect off the sensor. Etc. Also setting the "priority" in task manager can improve the resolution of the tracking. There are buttons to "freeze" the position and to slow down the movement "accuracy".

One of the biggest helps is to take your time and set the proper curves for the game. This can take a bit of trial and error.

I have used the TrackIR for years in games like FSX. It is a great device and brings so much to the experience. For helos it is very effective.

Just my 2pence (hey I'm in the UK :p )

Regards
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 09, 2016, 06:15:01 AM
I agree with Asid in that the wire on the pro clip is a pain in the butt. Also most modern gaming headsets are too thick to accommodate the clip.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 06:21:45 AM
Ambient lighting in the room where my computer is can be strong and I thought I read the Pro clip helped with ambient lighting issues which is why I was looking at that. If that's the case, then it's what I have to go for - regardless of the wire.

I have had the hat clip and it was not great for me. I suppose I could get the Pro clip later if the 5 and hat clip aren't working out.
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 08:21:48 AM
I agree with Asid in that the wire on the pro clip is a pain in the butt. Also most modern gaming headsets are too thick to accommodate the clip.

I stand by my point in that you guys are doing yourselves a disservice here.
While the trackclip pro might be of a flimsy construction (it has gotten better with an update several years back) and it might be a pain to attach to a headset properly, those are all just minor issues.
I mean, come on guys, we can build our own pc's, but find a way to properly attach a piece of plastic to a headset is a problem? I don't buy that.

Fact is that it isn't expensive, the trackclip pro has IR emitters as opposed to just a simple reflector on the stock hat clip.
It's more accurate, less prone to interference from other light sources (because you can lower the TIR's light sensitivity). How would this not be better than an annoying hat clip which makes you wear a (warm) hat in the house all the time on top of having to wear an headset anyway.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 09, 2016, 08:23:41 AM
^ I use it...I just think its a bit inconvenient. That's all. It works great otherwise.
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 08:27:11 AM
^ I use it...I just think its a bit inconvenient. That's all. It works great otherwise.

Ah, misread you there then. Sorry. :)

All the 'let's put something on your head' is annoying IMO. That's why I have absolutely no interest in v2.0 of it -> VR. And it even makes me sick as opposed to using a TIR as well. No really! ;)
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 08:53:50 AM

The wire is cumbersome.


Curious, Asid, do you normally play with speakers instead of a headset?
I can very well understand the issue then.

I always use a headset though, so my wires are tied together effectively making it the one wire the headset already had anyway.

FYI I detest wireless headsets. ;) Battery trouble, Connection interference and added radiation are enough points to put me off.
Title: Re: DCS Discussion
Post by: magnus on May 09, 2016, 09:14:48 AM
I bought the steel Delan Clip. I think it was around $30 with the shipping from England.

I had loads of trouble with the standard programs for using it.

I then stumbled upon "Trackhats" website, they also sell clips etc..

The amazing thing about them, is that they allow you to download their trackhat program for $ 0.

It is pretty much plug and play, no more fiddling with all the curves etc..
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 11:28:08 PM
TrackIR 5 with Pro clip is bought and being delivered this week.

Third time's a charm

Title: Re: DCS Discussion
Post by: Yskonyn on May 10, 2016, 12:28:50 AM
//shameless plug

You might find this profile to your liking. I also have a BMS version and both a quite popular according to the feedback I received. :)

http://forums.eagle.ru/showpost.php?p=1369580&postcount=59

//shameless plug
Title: Re: DCS Discussion
Post by: JudgeDredd on May 10, 2016, 12:44:41 AM
I'll give it a try thank you.  O0

Obviously profiles are dependent on individuals setup, location, seat position etc, etc, but I'll give it a try.

I did watch a video today of setting up the TrackIR5 with Pro clip and it was that which swung the decision for me. It showed me things I had tweaked with but didn't fully understand when I had the 4.
Title: Re: DCS Discussion
Post by: Yskonyn on May 10, 2016, 12:52:48 AM
There is no harm in trying many different profiles. They're easily swapped.  O0
Title: Re: DCS Discussion
Post by: Asid on May 10, 2016, 05:50:57 AM
Curious, Asid, do you normally play with speakers instead of a headset?
I can very well understand the issue then.

I always use a headset though, so my wires are tied together effectively making it the one wire the headset already had anyway.

FYI I detest wireless headsets. ;) Battery trouble, Connection interference and added radiation are enough points to put me off.
Hi Yassy

I always play with speakers. However i usually have a headset on for MP. I think NaturalPoint could have done a lot better with the Pro clip. Profiles do make a huge difference.

Let us know how you get on JD.

Regards
Title: Re: DCS Discussion
Post by: JudgeDredd on May 11, 2016, 01:09:28 PM
Ok - I got the TrackIR 5 and Pro clip. It's on ma heed right now.

I've set it up (used Yassy's too...thank you) and tweaked slightly. Everything in the software seems great. A reasonable head turn to get 90 degrees and pushing it for 180. Up and down are fine and zoom seem great.

However....(you knew it)...

In DCS, I'm hardly turning my head at all before I'm hitting 90 degrees and when I'm looking behind me (180 degrees), my head is at the position where (in the TrackIR software) I was at 90 degrees! Also, when I zoom in, I only get so far in the cockpit before it just stops dead. I can't zoom into the control panels like other people do in their videos.

So - it seems setup fine in the TrackIR software, but in game, not so. Should I be modifying something in game? Or go back to TrackIR?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 11, 2016, 04:26:50 PM
A rather boring video of me in the Mirage.



It does show, when looking down at the controls both left and right, how I can't seem to zoom in using the TrackIR....was just wondering if anyone can get a better zoom with TrackIR? Can anyone actually zoom right into the controls using TrackIR?

Maybe it's just a limitation in the cockpit? Or do I have to tweak some more?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 12, 2016, 01:56:42 AM
ASID actually helped out last night and suggested using the zoom keys to zoom in and out.

I watched some other videos and there's one where I see BunyapSims (my go to guy for info on flight in DCS) and he has a video where, when zooming into the controls on the cockpit, he appears to NOT be doing it with his head. I then found a video where he has the zoom assigned to a slider on hit HOTAS.

So that's what I've done. Head movement in game is superb. Pro clip is superb in the sense that it has a much higher tolerance to ambient light in my room AND seems to have a better detection range than the Vector Clip.

The two things mentioned here by people which I absolutely agree with is

But once I spent time faffing around with the cables and I've got the headset on ma heed, the experience was great in game.

I say again though...the pro clip for me was essential. The light in the room was always interfering with the ability for the Vector clip to be used. I had messed (with TrackIR 4) with the various settings to dampen the effect of the ambient light, but I could never get it totally removed. I also found the movement of the vector clip to be more constrained than the pro clip.

So overall, I'm very happy. I reckon I'll have to find the tank tape though - I have a sneaking suspicion I will need it some day soon for that clip!
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2016, 02:47:14 AM
Good stuff, JD! Glad Asid could help out.

I would recommend binding the zoom to an axis though, if you have one free.
It enables better control over zoom in a combat situation.

If you're still using my profile; this is actually expected. I have limited the zoom and lateral viewpoint movement in my profile to enable a more steady view, but it does require the user to use a seperate form of zoom.
You can still lean forward a bit to get a slightly closer look (as you probably found out), but I use a slider to really zoom in and out.
On the Warthog HOTAS there is a conveniently placed slider next to the throttles. I use that for zoom.

The 1.5 speed suggestion in the readme might be too quick if you have a very high performance system. Play with lowering this if you find it too quick. The way this works is that it multiplies the speed of rotation.
So the angle of your head needed to rotate the view to a specific angle in-game is the same, but the movement speed gets multiplied effectively making it more sensitive.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 12, 2016, 03:34:23 AM
Thanks Yskonyn

I used your profile as a base as tweaked it a bit for my system - including the speed.

I have also put the zoom on a slider on my X52 Pro throttle which works great.  O0
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2016, 04:34:32 AM
You're welcome.

If you feel your zoom is too jittery on that slider, google how to setup a stepped curve for it. It is a known problem and that is the fix.
Title: Re: DCS Discussion
Post by: Asid on May 12, 2016, 06:35:50 AM
ASID actually helped out last night
If something is broken then come to me....I will break it some more  ::)
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2016, 12:24:55 PM
Lol! Well that's just because we would be asking a guy who is used to how things are done in a Chally 2!
Title: Re: DCS Discussion
Post by: Asid on May 13, 2016, 06:00:48 PM
Lol! Well that's just because we would be asking a guy who is used to how things are done in a Chally 2!
:-*
Title: Re: DCS Discussion
Post by: Toonces on May 13, 2016, 07:49:49 PM
If you're flying helos or prop planes, I can't imagine trying to do it right without pedals.  So much of the control depends on rudder/tail rotor inputs.

If you're a jet guy, rudders aren't so important.  But I can't even imagine how you control a helo without your feet.

And TrackIR- I won't play a flight sim without it.  Period.
Title: Re: DCS Discussion
Post by: Nefaro on August 01, 2016, 09:15:43 PM
Any notable news regarding DCS 2.0? 


I'd like to revisit DCS in the coming months.  Especially since the Mirage 2000 and F-5E are showing up.

Not in a big hurry, so if there are some notable updates coming before long then I'll continue being patient.  :)
Title: Re: DCS Discussion
Post by: Skoop on August 04, 2016, 04:20:45 PM
I'm waiting for them to merge 1.5 with 2.0, no way i'm having 2 dcs installs on my precious ssd.



Title: Re: DCS Discussion
Post by: Nefaro on August 05, 2016, 05:00:21 PM
I'm waiting for them to merge 1.5 with 2.0, no way i'm having 2 dcs installs on my precious ssd.

Was planning on just waiting for 2.0 also.  Doesn't seem to be anywhere near completion though. 
Title: Re: DCS Discussion
Post by: JudgeDredd on August 12, 2016, 01:10:39 AM
Any notable news regarding DCS 2.0? 


I'd like to revisit DCS in the coming months.  Especially since the Mirage 2000 and F-5E are showing up.

Not in a big hurry, so if there are some notable updates coming before long then I'll continue being patient.  :)
I actually, very lazily, do not keep up with news or developments. Only what they feed me - which seems to be new campaigns and modules. However, I have removed 1.5 from my system. Whenever I did load this up, I was more than happy loading 2 and Red flagging or just plain old cold startup and flying around.

I watched this video which I thought was quite cool...a load of aircraft turning up at Nevada

Title: Re: DCS Discussion
Post by: Nefaro on August 12, 2016, 06:58:05 AM
Nice.

I watched this online dogfight vid last week.   Mirage 2k vs Su-27.

Damn gripping!   :coolsmiley:


Title: Re: DCS Discussion
Post by: Pete Dero on August 19, 2016, 11:16:01 AM
I'm waiting for them to merge 1.5 with 2.0, no way i'm having 2 dcs installs on my precious ssd.

Was planning on just waiting for 2.0 also.  Doesn't seem to be anywhere near completion though.

Just got this in the mailbox :

DCS World 2.5 Update

Perhaps our biggest focus is on the huge DCS World 2.5 Update that will unify DCS World 1.5 and 2.0. Not only will the DCS World 2.5 be one version to rule them all, it will also include a vastly improved Caucasus map. Features of the new map will include improved and higher resolution textures and elevation mesh, improved trees, higher density of ground objects, improved lighting and shadowing, terrain projected shadows, procedural grass, and other improvements. Best of all, this will be our free gift to you.

DCS World 2.5 is still on track to be available in 2016.




(http://www.digitalcombatsimulator.com/images/newsletter/20160819/Compare-2.jpg)


Title: Re: DCS Discussion
Post by: Nefaro on August 20, 2016, 09:57:42 AM

Just got this in the mailbox :

DCS World 2.5 Update

Perhaps our biggest focus is on the huge DCS World 2.5 Update that will unify DCS World 1.5 and 2.0. Not only will the DCS World 2.5 be one version to rule them all, it will also include a vastly improved Caucasus map. Features of the new map will include improved and higher resolution textures and elevation mesh, improved trees, higher density of ground objects, improved lighting and shadowing, terrain projected shadows, procedural grass, and other improvements. Best of all, this will be our free gift to you.

DCS World 2.5 is still on track to be available in 2016.












Hope they take their time in bug crushing before release. 
Title: Re: DCS Discussion
Post by: Nefaro on August 30, 2016, 09:37:05 PM

Preliminary F-18 eye candy has been showing up, I see.






Title: Re: DCS Discussion
Post by: Pete Dero on September 02, 2016, 02:35:15 PM
DCS: NEVADA + Red Flag Campaigns on sale (-30%) : 48,99 $   (and some more deals at -30% : https://www.digitalcombatsimulator.com/en/shop/special_offers/)

But : requires DCS World version 2.0!
I currently have the latest 1.5 installed.  Can you run 1.5 and 2.0 next to each other ?
Because if I am correct for the time being you need 1.5 to run the campaigns in the Caucasus and 2.0 to run the campaigns in Nevada right ?


Title: Re: DCS Discussion
Post by: Skoop on September 02, 2016, 02:39:29 PM
^ yes, they are working on merging installs but when that happens is on Dcs time so stand by to stand by.  It will be awesome when it's done though.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 02, 2016, 03:49:02 PM
I'm fed up of their bundle sales. I wish they'd put individual modules on sale...bundle sales are no good to me  :'(
Title: Re: DCS Discussion
Post by: Nefaro on September 02, 2016, 06:12:45 PM
I'm fed up of their bundle sales. I wish they'd put individual modules on sale...bundle sales are no good to me  :'(

This.

I expect some all-around sale to show up in the next few months.  I don't expect the Mirage or F-5 to be in it, though.   :(  At $60, those things better be filled with digital crack.

Saw some mention of someone also doing a Mirage F-1.   O0  Wonder which other post-60s aircraft are in the pipes besides that and the F-18C.
Title: Re: DCS Discussion
Post by: Nefaro on September 16, 2016, 03:30:01 PM
Speak of the devil -

Autumn 2016 Sale!

With autumn upon us, it’s time for another big seasonal sale! Starting today at 1500 GMT and lasting until 26 September 2016
at 0900 GMT, we are offering 40% off on all DCS modules except DCS: F-5E Tiger II and DCS: SA342 Gazelle. This sale is only for countries outside of the EAEU.



http://www.digitalcombatsimulator.com/en/shop/modules/




Even the Mirage 2000 is on this sale, which surprised me a bit.   

Hope I can scrape up enough spare pocket change to get the M2000, or at least the MiG-21.   They're still $35/30 though.
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 12:48:32 AM
Hrmm..

They're also going to be adding a Strait Of Hormuz map.. and another new theater for the F-14 release?  Damn!  DCS must've been taking at least a few notes regarding our environment bitching.

F-14 Alpha footage:
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2016, 07:51:17 AM
Excellent - thanks

I might be able to pick up the Mig-15 now. That's the only aircraft that I would like but don't have.

As for that Tomcat - SWEET  :smitten:  :smitten:
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2016, 07:55:00 AM
Are there any plans to integrate the Black Sea stuff to 2? I'm getting a bit bored with Nevada and kind of want to start doing missions again, though I don't necessarily want to reinstall 1.5 if I can help it.

Also - the website doesn't say - is the Mig-15 v2 ready?
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 08:57:25 AM
Are there any plans to integrate the Black Sea stuff to 2? I'm getting a bit bored with Nevada and kind of want to start doing missions again, though I don't necessarily want to reinstall 1.5 if I can help it.

Yes.  From what I've read, it will be added to v2 by official release.  IIRC.


Quote

Also - the website doesn't say - is the Mig-15 v2 ready?

Dunno.  It's a bit of a chore, trying to keep up with the DCS news.  Add the outsourced projects and you gotta dig around for details on what's going on with all the spinning plates.  The patches of info I get are mostly from 3rd party sources, and an occasional newsletter (mostly the prior).

I've also not been following the WW2 and Korean-era aircraft at all.  Always considered DCS a more modern simulator, especially considering that's what the environment was made for.  I suppose it's nice that they're finally making a France '44 map for the few WW2 aircraft, but I'd rather they spent the effort expanding their modern maps, mission generators, etc.  :-\
Title: Re: DCS Discussion
Post by: Pete Dero on September 17, 2016, 09:08:44 AM
Also - the website doesn't say - is the Mig-15 v2 ready?

People are flying the Mig-15 in DCS world 2 but you will not find much content for it.
The only available campaign (payware) is made for 1.5.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2016, 09:17:05 AM
Thanks both.

I noticed after I posted it was flyable in 2 - and there is only one mission  :'(

If they don't hurry up with the conversion to 2, I'll have to reinstall 1.5
Title: Re: DCS Discussion
Post by: Pete Dero on September 17, 2016, 09:37:49 AM
I'll have to reinstall 1.5

In 1.5. you will get :

-5 tutorial missions
-5 instant action missions
-3 single missions
-1 paid campaign (https://www.digitalcombatsimulator.com/en/shop/campaigns/the_museum_relic_campaign/)  but this one requires also owning the F-86 to run.

Not sure if this makes reinstalling 1.5 worth it for you.
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 10:03:05 AM
I'll have to reinstall 1.5

In 1.5. you will get :

-5 tutorial missions
-5 instant action missions
-3 single missions
-1 paid campaign (https://www.digitalcombatsimulator.com/en/shop/campaigns/the_museum_relic_campaign/)  but this one requires also owning the F-86 to run.

Not sure if this makes reinstalling 1.5 worth it for you.

Does the Random Mission Generator support Korean Era-only? 

It has dropdown options for setting platform generation restrictions on what planes/AA is spawned, right?
Title: Re: DCS Discussion
Post by: Pete Dero on September 17, 2016, 12:30:31 PM

Does the Random Mission Generator support Korean Era-only? 

It has dropdown options for setting platform generation restrictions on what planes/AA is spawned, right?

Not really.  You can set the number of units but I don't think you can limit them in type or in era.

I just tried it with FW-190 as the playable plane and got Su-27 and Mig as opponents and some F-15 on my side.

You can always generate a mission and edit the units in the editor later to fit your needs.

Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 03:41:20 PM

Does the Random Mission Generator support Korean Era-only? 

It has dropdown options for setting platform generation restrictions on what planes/AA is spawned, right?

Not really.  You can set the number of units but I don't think you can limit them in type or in era.

I just tried it with FW-190 as the playable plane and got Su-27 and Mig as opponents and some F-15 on my side.

You can always generate a mission and edit the units in the editor later to fit your needs.

If that's the case, then they need to put those kinds of mission generation options in there. 

The random mission generator was a huge addition, IMO.  If they're going to add WW2 & Korea playables to a game that has equipment available through the 2000s, then they should've done it long ago.  Even for differentiating between Cold War and post-Cold War jet environments.

 

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 19, 2016, 08:14:09 PM
DCS in VR. O...M...G!!!

It almost made me puke, but my god how beautiful it is. You must try this. It puts trackir to shame.
Title: Re: DCS Discussion
Post by: Toonces on September 19, 2016, 08:51:28 PM
Three words:

Eff  You Jarhead.

 :buck2:   O0

Seriously, though, you should think about typing up your thoughts for the Front Pagetm.  VR sounds great for flight sim in theory, but with button pushology, I wonder how it works long term.

I pick VR more of an Elite-type application.  I see limitations with modern flight simming ala DCS or BMS.

But, I've never done it, so...   :-\

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 19, 2016, 08:55:27 PM
Does anyone read the front page?

Check out my initial impressions of the HTC Vive in the VR thread. I'm totally sold. It is stunning technology.

I've tried it with ED, and while it looked great, I couldn't get my throttle working for some reason. I'll have to tinker with it.
Title: Re: DCS Discussion
Post by: Toonces on September 19, 2016, 08:58:25 PM
What the hell is the front page?   ???
Title: Re: DCS Discussion
Post by: Nefaro on September 19, 2016, 10:01:28 PM
What the hell is the front page?   ???

It's where you go to write articles about flight sims when you can't continue your VR experience due to nausea.

 :))
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 06:25:15 AM
Three words:

Eff  You Jarhead.

 :buck2:   O0

Seriously, though, you should think about typing up your thoughts for the Front Pagetm.  VR sounds great for flight sim in theory, but with button pushology, I wonder how it works long term.

I pick VR more of an Elite-type application.  I see limitations with modern flight simming ala DCS or BMS.

But, I've never done it, so...   :-\
Aw bless - he believes the rumours  ;D
Title: Re: DCS Discussion
Post by: Zulu1966 on September 20, 2016, 06:30:37 AM
Does anyone read the front page?

Check out my initial impressions of the HTC Vive in the VR thread. I'm totally sold. It is stunning technology.

I've tried it with ED, and while it looked great, I couldn't get my throttle working for some reason. I'll have to tinker with it.

What is it with the front page? I always read it. Love the idea of VR but I get the feeling that it would be an initial wow! And then the thing would sit there gathering dust. If it wasn't so expensive I would dip my toes just to see what it is.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 07:39:35 AM
Does anyone read the front page?

Check out my initial impressions of the HTC Vive in the VR thread. I'm totally sold. It is stunning technology.

I've tried it with ED, and while it looked great, I couldn't get my throttle working for some reason. I'll have to tinker with it.

What is it with the front page? I always read it. Love the idea of VR but I get the feeling that it would be an initial wow! And then the thing would sit there gathering dust. If it wasn't so expensive I would dip my toes just to see what it is.

I guess it remains to be seen. However, so far the technology has taken away my desire to play anything non-VR. Of course, I will eventually, but right now, VR is like a drug. Its a total rush and the experience is only going to improve as the system advances, gets exploited by software developers and gets additional peripherals to make interaction in the virtual environment more seamless.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 10:55:45 AM
I wasn't totally blown away with the support. I think that feeling was exacerbated by Steam with so many "seemingly pointless games" which actually just came across as tech demos.

Having said that I knew there was support for DCS and also pCars - two games I super enjoy. But - the price tag is just too high at the minute for two games. It took me a very, very long time to justify spending £100 on a half decent steering wheel for my driving sims and just as long to invest in a half decent joystick for my flight sims.

VR doesn't stand a chance until it's either around £200 or there's support for "most" of my gaming loves.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 11:59:48 AM
I wasn't totally blown away with the support. I think that feeling was exacerbated by Steam with so many "seemingly pointless games" which actually just came across as tech demos.

Having said that I knew there was support for DCS and also pCars - two games I super enjoy. But - the price tag is just too high at the minute for two games. It took me a very, very long time to justify spending £100 on a half decent steering wheel for my driving sims and just as long to invest in a half decent joystick for my flight sims.

VR doesn't stand a chance until it's either around £200 or there's support for "most" of my gaming loves.

I think expecting older games that were designed and developed prior to the commercial availability of VR is setting expectations a little too high. The games I have been playing and enjoying are far more than tech demos, although, I do agree that the market has been flooded with a lot of games that are light on content and which are aimed at really just showing proof of concept. Have you popped into the VR thread? In it, I've been discussing some of the dedicated VR games I've been playing such as Onward, Raw Data, CDF Star Fighter and the Lab.  Personally, I think the technology is revolutionary and presently worth every penny. The price will likely come down eventually, but as the technology improves and advances, so too will the price.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 12:46:44 PM
Yes I have. Very informative thank you.  O0 I had never heard of Onward but it sounds very good.

When I was talking about "tech demos", I was really talking about the immediate aftermath of release of VR and specifically what was getting thrown in my face on Steam.  :knuppel2:

I'm not necessarily looking for "old game" support. In fact, I'm not at all. The games I have are pretty new or are still "work in progress" (DCS as an example) or are being enhanced with DLC. I've just bought F1 2016 and there's not even support for TrackIR in that game.  :tickedoff:

I generally do not go back to "old games", particularly of the sim/FPS variety. You know me better than that. I'm a graphics whore first and foremost with gaming coming in (a very important) second. By that I mean I can't have a great playing game if it looks shite...shallow? Aye. But that's my thing (though you wouldn't think so with the midrange system I have)  :P

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 01:42:42 PM
Yes I have. Very informative thank you.  O0 I had never heard of Onward but it sounds very good.

When I was talking about "tech demos", I was really talking about the immediate aftermath of release of VR and specifically what was getting thrown in my face on Steam.  :knuppel2:

I'm not necessarily looking for "old game" support. In fact, I'm not at all. The games I have are pretty new or are still "work in progress" (DCS as an example) or are being enhanced with DLC. I've just bought F1 2016 and there's not even support for TrackIR in that game.  :tickedoff:

I generally do not go back to "old games", particularly of the sim/FPS variety. You know me better than that. I'm a graphics whore first and foremost with gaming coming in (a very important) second. By that I mean I can't have a great playing game if it looks shite...shallow? Aye. But that's my thing (though you wouldn't think so with the midrange system I have)  :P

Once you play DCS in VR, so long as you can tolerate any motion related issues, you will NEVER go back to the old way. It is THAT impressive. As I've said, I have never experienced anything like it in my lifetime.
Title: Re: DCS Discussion
Post by: Skoop on September 20, 2016, 02:05:03 PM
Have you tried the vive with BOS/BOM, they recently added support for it and plan to upgrade the engine to dx12 for further VR support.

Also on the topic of flight sims, how do you fly and use the key board ?  I guess you must have all your controls set up for by feel ?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 02:08:57 PM
I have not tried with BOS/BOM, but I have both, so I will explore it.

it is difficult to access the keyboard while flying. I've tried to map as many critical keys as possible to my HOTAS, and sort of feel around on the keyboard for the controls that are necessary. On occasion, I will lift the visor to sneak a peak at the keyboard.

So far, I've started on the runway with engines running and really just flown around in free flight, so I haven't really needed the keyboard for much. 
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 03:23:20 PM
I had forgotten about my concerns with flight sims and their plethora of keys.

I could imagine this being excellent for driving sims though.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 06:28:07 AM
As we're talking about VR here



Nothing ground breaking in terms of what people know/suspect. Seems like VR is doing similar in terms of "take up" or acceptance as other important gadgets the last couple of decades
Title: Re: DCS Discussion
Post by: Pete Dero on September 21, 2016, 07:04:12 AM
As we're talking about VR here

You really like that girl from The Know, don't you .. ;)
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 09:26:02 AM
aye
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 09:48:53 AM
I can't watch that video, but VR is not dead. It is very much alive, and it is undeniably the future of gaming.

If saying its going to die helps people feel better about not spending the money to experience it, I get it, but the technology is here to stay.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 10:41:34 AM
That isn't the gist of the video...it was raising the point about take up, yes, but it was also comparing the take up rate to things like mobile phones - saying the take up rate was similar and it was something like 10 years for mobile phones to actually go through the roof.

They were also pointing out price, people who could/would pay as opposed to people being more cautious.

The gist of the video was as you say - just because it's had a slow take up (down to price, game support, variety etc), does not mean it's dead or even dying.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 10:50:40 AM
That isn't the gist of the video...it was raising the point about take up, yes, but it was also comparing the take up rate to things like mobile phones - saying the take up rate was similar and it was something like 10 years for mobile phones to actually go through the roof.

They were also pointing out price, people who could/would pay as opposed to people being more cautious.

The gist of the video was as you say - just because it's had a slow take up (down to price, game support, variety etc), does not mean it's dead or even dying.

Interesting point about cell phones and it definitely makes sense. It took some time for the technology to get small enough, fast enough, reliable enough before it really became the standard. What is staggering to me is that the technology is so impressive in its current state that it is hard to image what it will be like once it matures...
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 11:53:41 AM
...and that was what the piece was about - title probably suggested otherwise though  ;)

As I said before (and this goes for people buying games full price as well as tech) - it's kudos to those early adopters taking the plunge that makes things stick or not. I can't see VR going anywhere - it's here, it'll mature and it'll get support.

It's just got to become more available, more affordable and have more support from developers.

I do fear that keyboard games may well not take well. DCS may not be too back with it's study sims and their clickable cockpits. I don't have the space to have a dedicated VR space - so it would likely be a toy for sitting rather than moving around in a VR world.
Title: Re: DCS Discussion
Post by: Nefaro on September 21, 2016, 12:00:55 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

Title: Re: DCS Discussion
Post by: Nefaro on September 21, 2016, 12:03:24 PM
Also.. a DCS question:


Any of you done multi-player in recent months?  Server suggestions for us filthy casuals?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 12:05:14 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

I've heard people have found a way to modify the Occulus to create an opening beneath the visor so you can snag a glimpse of the keys, etc. I haven't really looked into what people are doing with the Vive.

I do get an "uneasy" feeling when I fly with the visor on, but for me, it is totally bearable and does not ruin the experience. I'm getting into Elite Dangerous in VR and it is truly an amazing experience, even with a little bit of light nausea. Its totally worth it.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 12:08:17 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

I've heard people have found a way to modify the Occulus to create an opening beneath the visor so you can snag a glimpse of the keys, etc. I haven't really looked into what people are doing with the Vive.

I do get an "uneasy" feeling when I fly with the visor on, but for me, it is totally bearable and does not ruin the experience. I'm getting into Elite Dangerous in VR and it is truly an amazing experience, even with a little bit of light nausea. Its totally worth it.
What is the weight like? It certainly looks chunky...is it something you notice considerably if you were playing a game for an hour or more?
Title: Re: DCS Discussion
Post by: undercovergeek on September 21, 2016, 12:16:34 PM
The slow slide of the inevitable purchase JD?!

1. It's not for me
2. But does it do that?
3. But does it do this?

................

4. I bought one lads and it's awesome
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 01:58:08 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

I've heard people have found a way to modify the Occulus to create an opening beneath the visor so you can snag a glimpse of the keys, etc. I haven't really looked into what people are doing with the Vive.

I do get an "uneasy" feeling when I fly with the visor on, but for me, it is totally bearable and does not ruin the experience. I'm getting into Elite Dangerous in VR and it is truly an amazing experience, even with a little bit of light nausea. Its totally worth it.
What is the weight like? It certainly looks chunky...is it something you notice considerably if you were playing a game for an hour or more?

Doesn't bother me at all. Very comfortable.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 02:23:38 PM
The slow slide of the inevitable purchase JD?!

1. It's not for me
2. But does it do that?
3. But does it do this?

................

4. I bought one lads and it's awesome
That is the way of things...usually, but not normally for things with this kind of price tag
Title: Re: DCS Discussion
Post by: Yskonyn on September 21, 2016, 03:03:19 PM


So far, I've started on the runway with engines running and really just flown around in free flight, so I haven't really needed the keyboard for much.

This is THE thing that keeps me well away from VR at the moment. Its just so impractical. Of course the flying around in DCS is a super immersive experience. Your brain even makes you 'feel' the glass of the canopy of the A-10C is right there just above your head (or the cramped space of a small cockpit in Elite): a very awkward but awesome experience.
But flying a combat sortie in the A-10C marking targets, punching in coordinates in the UFC or copying the 9-line brief from a JTAC is just unpractical and gets you killed fast the way it currently stands. The cursor dot to interact with the cockpit helps , but the overal process of fighting in the aircraft in VR sucks.
At least thats my opinion. And therefore I cannot justify the pricetag for myself.
Let alone that I tend to suffer from nausea using VR quite quickly. I suspect my pilot brain has something to do with it because I have learned to 'fly by the seat of your pants' as they say; translate tactile feedback from the aircraft into cues for adjusting steering it. That is totally out of sync with VR; no tactile feedback at All and 100% eyesight input. Confusing for my brain. :)
Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 01:42:35 AM
That isn't the gist of the video...

The gist of the video is to marble at The Know girl  :D  ^-^
ignoring the bearded sidekick, and the boring marketing analysis bla bla bla and graphs
...and maybe taking a glimpse at all the short clips of game demos strewn in to decide if there is one demo that need to be more explored in detail in probably YT lets plays (uploaded by private Vive owners not the official trailers by the game developer) 

the solution for the keyboard problem is a webcam directed on the keyboard and with a key-press (or button on the stick ) a picture in picture popup (probably in the under half of the screen) gets switched on and off ... also i have read somewhere that there is already a front cam in the Vive so it only hat get activated and you could look down on your fingers ? Jarhead, did you get the front cam running? 

also i think with the almost PTSD generating immersion in some upcoming (horror or mil-sim) games a panic button would be good to quickly fade out the VR and the real front view in
(this can also be handy when suddenly exposed to VR-"heights" and the immersion is suddenly much stronger then the user had though it could ever be in the state when he just begins to explore that very game or VR in general)
         
PS: Jarhead what FPS did you get with DCS with your rig, IIRC you have the latest 1080 graphics card (SLI is no supported btw,)
(its possible that the Vive gets her obligatory 90 FPS refresh rate, while the game itself has a lower frame rate and frames get shown twice when needed)
Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 02:01:19 AM
That isn't the gist of the video...

The gist of the video is to marble at The Know girl  :D  ^-^
ignoring the bearded sidekick, and the boring marketing analysis bla bla bla and graphs
...and maybe taking a glimpse at all the short clips of game demos strewn in to decide if there is one demo that need to be more explored in detail in probably YT lets plays (uploaded by private Vive owners not the official trailers by the game developer) 

the solution for the keyboard problem is a webcam directed on the keyboard and with a key-press (or button on the stick ) a picture in picture popup (probably in the under half of the screen) gets switched on and off ... also i have read somewhere that there is already a front cam in the Vive so it only hat get activated and you could look down on your fingers ? Jarhead, did you get the front cam running? 

also i think with the almost PTSD generating immersion in some upcoming (horror or mil-sim) games a panic button would be good to quickly fade out the VR and the real front view in
(this can also be handy when suddenly exposed to VR-"heights" and the immersion is suddenly much stronger then the user had though it could ever be in the state when he just begins to explore that very game or VR in general)
         
PS: Jarhead what FPS did you get with DCS with your rig, IIRC you have the latest 1080 graphics card (SLI is no supported btw,)
(its possible that the Vive gets her obligatory 90 FPS refresh rate, while the game itself has a lower frame rate and frames get shown twice when needed)
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2016, 02:30:44 AM
To me - and I don't know 'cos I don't have it - those "fixes" just sound like steps backwards in temrs of VR.

For me the whole idea of VR is to completely immerse yourself in the game. Having a keyboard popup or some way for you to visualise it within "the world" just doesn't fit that perception.

I could imagine VR working for DCS and their study simulations and, for example, some of the FSX stuff where you could get rid of the keyboard because, for the most part, it's just not be required. I mean, you'd need to proper get into your study sims because you'd probably need the manual to remember lots of things...but I'm struggling (not having it) to see how practical it is where a keyboard is required and how much that would detract from the immersion that I think VR should be bringing to the gamer.

Perhaps it's simply a case that VR isn't going to work for everything and a window into where it might not give you the benefits you think VR should is where keyboard interaction is required?

BunyapSims on YouTube does a load of DCS videos. Great videos too and some of them include use of the Occulus Rift I believe. Perhaps I should watch some to see if he ever mentions the perceived clunkiness when it comes to flight simming.

Also - even if it doesn't work for flight simming which heavily requires keyboard input, that does not mean it's not viable - not at all. I'd be more than willing to jump on board when there's broad support for FPS and racing sims when the price is affordable.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2016, 02:33:14 AM
That isn't the gist of the video...

The gist of the video is to marble at The Know girl  :D  ^-^
But yes - this

I like the banter in the videos too
Title: Re: DCS Discussion
Post by: Thomm on September 22, 2016, 02:43:39 AM
Jarhead0331,

one thing that I could not figure out for myself so far, I want to ask you about:

When you play a flight sim, do you have the feeling that the horizon is indeed "infinitely" far away, or rather on the inside of a - albeit very large - sphere?

Best regards
Thomm
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2016, 02:49:27 AM
Jarhead0331,

one thing that I could not figure out for myself so far, I want to ask you about:

When you play a flight sim, do you have the feeling that the horizon is indeed "infinitely" far away, or rather on the inside of a - albeit very large - sphere?

Best regards
Thomm
lol - I'm glad you're asking JH because I don't even understand your question  :D
Title: Re: DCS Discussion
Post by: Thomm on September 22, 2016, 05:10:13 AM
Jarhead0331,

one thing that I could not figure out for myself so far, I want to ask you about:

When you play a flight sim, do you have the feeling that the horizon is indeed "infinitely" far away, or rather on the inside of a - albeit very large - sphere?

Best regards
Thomm
lol - I'm glad you're asking JH because I don't even understand your question  :D

Hmm, how to rephrase this?

When I tried out different VR sets, I had the feeling of being inside of a large dome when looking at the skybox. It made me wonder if this is a real problem or just my imagination.

To rephrase the question: Does the VR set give you the impression that objects appear to be arbitrarily far away, or is there a optical "cut-off distance" (of about 100 to 200 m) beyond which all objects appear to be at the same view distance regardless of their actual physical distance?

Best regards
Thomm

Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 05:21:28 AM
For me the whole idea of VR is to completely immerse yourself in the game. Having a keyboard pop-up or some way for you to visualise it within "the world" just doesn't fit that perception.

well, it was just meant as a 'workaround'
until a dedicated VR UI setup from DCS came out with something smart and elegant
...there is always that usual VR game option to grab the controller and use that 'laser finger' (it seems to come out of the controller tip like seen in other demos) to press a button in the 3D cockpit  ...what we really want is a pair of data gloves with tactil feedback in the finger tips   
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 22, 2016, 05:28:36 AM
I have not really played it very much, but I do not recall experiencing any immersion breaking visual sensation such as the one you are describing, Thomm. My reaction was one of utter shock and awe at how amazing it felt to be sitting in a cockpit of an SU25T. I'll hop in again when I can to try to focus on the horizon and see if I can notice the issue you are concerned about.

Mike...the vive does have a forward looking camera, but I have not activated it yet. It's something I will try to set up tonight to see how it works. My understanding is it has a couple different modes so I want to check out what works best.

The easiest solution to the issue is to have some ability to look down in order to see your desktop without removing the visor. This could be done by creating a slight gap between the bottom of the visor and your face. I believe this is how some oculus users have addressed the issue. It's a simple solution, but it beats having to take your hands off the controls in order to raise the visor off your face.

The real solution will be sensored gloves that permit your hands and fingers to interact with controls and switches in the cockpit. This will eliminate the need for a keyboard since all switches will be useable inside of the VR world. Of course, you would have to actually learn all of the proper switches inside of the cockpit.

Alternatively, you could have a VR keyboard that you can interact with in the VR world. This would cause some immersion breaking since there would be a virtual keyboard somewhere in the view, but it's a reasonable solution to the issue in my opinion.
Title: Re: DCS Discussion
Post by: Thomm on September 22, 2016, 06:44:26 AM
I have not really played it very much, but I do not recall experiencing any immersion breaking visual sensation such as the one you are describing, Thomm. My reaction was one of utter shock and awe at how amazing it felt to be sitting in a cockpit of an SU25T. I'll hop in again when I can to try to focus on the horizon and see if I can notice the issue you are concerned about.

Thank you for checking! Good to read that you are having a great experience! I had no chance to try out a flight sim so far, and am thus looking forward to your reports!

Quote
The real solution will be sensored gloves that permit your hands and fingers to interact with controls and switches in the cockpit. This will eliminate the need for a keyboard since all switches will be useable inside of the VR world.

Considering the current quality of 3/D input, this should be really easy. I guess all you have to do is to trace the movement of the index finger tip (using an actual glove), control a sphere in VR and use it to manipulate the controls. Even now, it is already easy to press buttons and manipulate objects with virtual hands in the various VR demos. I consider this a solved problem.

Best regards
Thomm
Title: Re: DCS Discussion
Post by: Yskonyn on September 22, 2016, 07:42:16 AM
I have not really played it very much, but I do not recall experiencing any immersion breaking visual sensation such as the one you are describing, Thomm. My reaction was one of utter shock and awe at how amazing it felt to be sitting in a cockpit of an SU25T. I'll hop in again when I can to try to focus on the horizon and see if I can notice the issue you are concerned about.


Mike...the vive does have a forward looking camera, but I have not activated it yet. It's something I will try to set up tonight to see how it works. My understanding is it has a couple different modes so I want to check out what works best.

The easiest solution to the issue is to have some ability to look down in order to see your desktop without removing the visor. This could be done by creating a slight gap between the bottom of the visor and your face. I believe this is how some oculus users have addressed the issue. It's a simple solution, but it beats having to take your hands off the controls in order to raise the visor off your face.

The real solution will be sensored gloves that permit your hands and fingers to interact with controls and switches in the cockpit. This will eliminate the need for a keyboard since all switches will be useable inside of the VR world. Of course, you would have to actually learn all of the proper switches inside of the cockpit.

Alternatively, you could have a VR keyboard that you can interact with in the VR world. This would cause some immersion breaking since there would be a virtual keyboard somewhere in the view, but it's a reasonable solution to the issue in my opinion.

The gloves and accompanied display of hands inside the sim would help very much, but it still doesn't solve the whole problem.
As a pilot you will also need to have access to some kind of kneeboard solution where you can scribble down notes like callsigns, frequencies and the like .
I am talking about a pilot in a virtual wing multiplayer setting, though . This might be less of a priority for singleplayer users.

For me a big 4k monitor with a beefy card and TIR is the much more practical / comfortable solution.
I don't know if I mentioned this, but I have hands-on experience with an Occulus DK2 and CV1.

Oh and Thomm, I did not experience the 'dome' sensation you mentioned, but I do want to point out that pixel density is still as such that you will have trouble making out objects in detail that are very far away.
It's just not sharp enough yet (CV1).
Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 08:21:04 AM
...in the meantime there is another workaround solution for not seeing the keyboard and giving commands (i remember from older Elite Dangerous forum discussions 2014 reads)
 
speech input ! IIRC the software tool was called "Voice attack" 

immersion wise, the real life Eurofighter has some voice control functions too

The Typhoon Direct Voice Input (DVI) system uses a speech recognition module (SRM), developed by Smiths Aerospace (now GE Aviation Systems) and Computing Devices (now General Dynamics UK). It was the first production DVI system used in a military cockpit. DVI provides the pilot with an additional natural mode of command and control over approximately 26 non-critical cockpit functions, to reduce pilot workload, improve aircraft safety, and expand mission capabilities



 
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2016, 03:15:42 AM
So I activated the front looking camera last night. Unless I'm somehow mistaken, it is not going to be useful for a game like DCS. Basically, there are three modes in which the camera is used: 1. Room view; 2. Dashboard; and 3. Boundary.

Room view fills the visor with a view of your surroundings, but it's in is weird "Tron" like filter. Although it clearly shows your surroundings, it's impossible to make out clear details like keys on a keyboard. Also, it covers everything else on the screen, so when you activate it, you won't be able to see anything else. Dashboard view is much better, but it only works when you activate the Dashboard, which means you are pausing the game and covering the screen with the steam VR Dashboard. The camera image in this mode is normal and clear, and it attaches to one of your sensor wands as a small screen that you can move around. Cool, but useless in the context of playing a game like DCS. Finally, boundary mode activates the camera when you cross over the boundary of your play space. I suppose this is a safety mode that again, will be useless while playing a game like DCS, which is played inside the play space from a seated position.

Oh well, a cool feature, but not what I was hoping for.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2016, 04:00:15 AM
I would think from a sim like DCS, ultimately the complete immersion would be that you learn all the controls in the cockpit and fly by clicking buttons...either with the mouse, or with (as suggested) gloves or even just the controls.

That's a big ask - but they are study sims and at least from an immersion perspective, that would be as close as anyone is going to get to sitting in a Hawg.

On the other hand, it might just not be practical for an "keyboard heavy" game
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2016, 04:00:41 AM
That "Tron" image sounds very cool. :coolsmiley:
Title: Re: DCS Discussion
Post by: Pete Dero on September 23, 2016, 05:45:30 AM
I would think from a sim like DCS, ultimately the complete immersion would be that you learn all the controls in the cockpit and fly by clicking buttons...either with the mouse, or with (as suggested) gloves or even just the controls.

I think that knowing your way around in the clickable cockpit might even be easier than remembering all those key commands.

I don't know how you click those buttons in VR but if this is easily done than you can fly DCS without the need for a keyboard (at least in single player - you can check your flightplan in the cockpit).
I'm not sure how you can take notes if needed in multiplayer (a virtual notepad ?)
Title: Re: DCS Discussion
Post by: Nefaro on September 23, 2016, 08:57:09 AM
I would think from a sim like DCS, ultimately the complete immersion would be that you learn all the controls in the cockpit and fly by clicking buttons...either with the mouse, or with (as suggested) gloves or even just the controls.

I think that knowing your way around in the clickable cockpit might even be easier than remembering all those key commands.

I don't know how you click those buttons in VR but if this is easily done than you can fly DCS without the need for a keyboard (at least in single player - you can check your flightplan in the cockpit).
I'm not sure how you can take notes if needed in multiplayer (a virtual notepad ?)


Well... some DCS.   Many of the current multi-role fighters in the game have the "standard" avionics modelling.  Which means no clickable 'pits. 

I imagine something like an "air mouse" glove, with it's gyroscopic movement built in, would be ideal for the ones with advanced pits.  Although they would still probably be a bit bulky.  Plus, I seem to recall the odd keyboard command not having a working virtual cockpit hot spot in an aircraft or two.  IIRC, things like the door hatch on the Ka-50.


To me, it sounds like the manufacturers just need to create a version with an open section at the bottom, with a flip cover for opening/closing.  I'm sure some solutions will show up in newer generations of VR.  Ahhh capitalism!  ^-^
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2016, 09:18:50 AM
Yeah - I was specifically referring to their "study sim" range - which was mentioned in another post but not the one quoted  :)
Title: Re: DCS Discussion
Post by: Millipede on September 23, 2016, 12:35:25 PM
In addition to the F-5E, Matt Wagner talks about where DCS is going in regard to VR. The whole video is cool but the VR discussion is in the first 10 minutes or so.

https://www.youtube.com/watch?v=HMyfrcM5Plg
Title: Re: DCS Discussion
Post by: JudgeDredd on September 30, 2016, 03:04:34 PM
Yet another email from DCS telling me there's a campaign available for the A-10 - a training campaign to learn the systems and yet again, I find out it's 1.5 only.

I would have thought a training campaign would've been ideal for what the Nevada map was meant to be - a training tool!  :knuppel2:
Title: Re: DCS Discussion
Post by: Nefaro on October 12, 2016, 08:41:08 PM
Yet another email from DCS telling me there's a campaign available for the A-10 - a training campaign to learn the systems and yet again, I find out it's 1.5 only.

I would have thought a training campaign would've been ideal for what the Nevada map was meant to be - a training tool!  :knuppel2:

Work on 2.0, and it's only current map (Nevada), has been slow to progress. 

I'll just blame it on them splitting their efforts too much between the WW2 map/planes and the bulk of their content (modern jets/maps).  Still think they should've just stuck with what they had going and left the WW2 stuff to the other guys.

Fortunately they've still been updating v1.5 so I'm fine using that for now.  With their efforts spread out so much, I imagine it will be the standard for awhile to come.  At least we're not forced to run the unfinished v2.0 and be Beta Testers.   :)

Title: Re: DCS Discussion
Post by: Nefaro on October 12, 2016, 09:10:00 PM
I'm preparing to get back into a flight sim.  Likely DCS v1.5 and it's multi-player, after getting reacquainted.



Anyway... for getting in the mood, I bring some baudy pilot songs from a pair of Viper pilots.  Hilarious.   :2funny:   ;D


(warning:  There Will Be Language!)


















Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 12:03:02 PM
Our first excursion into MP today  8)

(http://i1373.photobucket.com/albums/ag371/cmurphy625/neflanding_zpsz5w4w0q1.png) (http://s1373.photobucket.com/user/cmurphy625/media/neflanding_zpsz5w4w0q1.png.html)
Title: Re: DCS Discussion
Post by: Nefaro on October 13, 2016, 02:03:41 PM
Our first excursion into MP today  8)

(http://i1373.photobucket.com/albums/ag371/cmurphy625/neflanding_zpsz5w4w0q1.png) (http://s1373.photobucket.com/user/cmurphy625/media/neflanding_zpsz5w4w0q1.png.html)





That fireball in the grass is me.   ;D


My throttle was backwards.  So, after starting my engines, I shot straight out of the parking area and through the grass.  On afterburner.

 :))


After two tries I got it fixed.

But the in-game key mapping didn't work on my DCS client.  So I still have to exit to main menu and use the Settings there.  :-\
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 02:19:00 PM
Actually that was the 'end' the landing where the Nose Steering didn't turn off.. Looked awesome like a Rail Dragster wiping out!

When we did get up in the air, I was a lot slower than Nef (due to extra fuel tanks).. So I put on the afterburners and thought I was following and catching up with him, because I caught some contrails off in the distance after initially losing visual.. I catch up, and notice he's awful big!, and there's a rotating disk on the top.. Guess I was escorting the AWACs plane.  :crazy2:

At least we both 'landed' at the same time.. sort of.
Title: Re: DCS Discussion
Post by: Nefaro on October 13, 2016, 03:09:27 PM
Actually that was the 'end' the landing where the Nose Steering didn't turn off.. Looked awesome like a Rail Dragster wiping out!

When we did get up in the air, I was a lot slower than Nef (due to extra fuel tanks).. So I put on the afterburners and thought I was following and catching up with him, because I caught some contrails off in the distance after initially losing visual.. I catch up, and notice he's awful big!, and there's a rotating disk on the top.. Guess I was escorting the AWACs plane.  :crazy2:

At least we both 'landed' at the same time.. sort of.




Found out my Nose Wheel Steering problem, too, after you left.

Instead of having it's Disengage command mapped, I had some other nose wheel command set to my pinky switch.  Whatever it previously was, it was something you don't want to use while taking off or landing!   :))


Hopefully no more button mapping surprises in store.   :uglystupid2:
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 06:59:26 PM
Well I got my first MP kill.. Too bad it was a friendly. But at least it was Nef!.. oh well.. torp friends in WoW... Splash my friends in DCS!
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 07:06:15 PM
Me n Nef on the tarmac ready to start a mission. Of course Murphy's law. the server restarted as soon as we finally hooked up in the sky.

(http://i1373.photobucket.com/albums/ag371/cmurphy625/menhef_zpsprgxpspm.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/menhef_zpsprgxpspm.jpg.html)
Title: Re: DCS Discussion
Post by: jomni on October 13, 2016, 07:18:31 PM
How does MP work in DCS? Free for all?  Mission based? PvP or PvE?
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 09:03:10 PM
It depends on the server.. You can also create MP missions yourself and host a game.
Title: Re: DCS Discussion
Post by: Nefaro on October 13, 2016, 11:59:37 PM
How does MP work in DCS? Free for all?  Mission based? PvP or PvE?


We got on the "Open Conflict" server. 

It has PvP in a large central area, for players of the two sides to fight it out.  But there are also designated areas for Korean War, 70s-Era planes (MiG-21bis and F-5E right now), Helos & Ground Attack against AI, etc.  Also a safe zone around your home airbases where enemy planes will get quickly murderized if they try to base camp. 

Also says it's noob friendly.  So there's a wide mix of stuff going on.

I jumped in for another run on that server, after Tuna left for the night.  Server restarted pretty quickly, so I chose the Red team this time since they had fewer warm bodies/targets.  Nearly forgot to arm up before taking off.  Ended up in a BVR fight; AMRAAMS at high noon.  I didn't fare so well, but at least I got off a shot and put in some missile evasion practice!   :)) 


Well I got my first MP kill.. Too bad it was a friendly. But at least it was Nef!.. oh well.. torp friends in WoW... Splash my friends in DCS!


I think you were just disappointed about not seeing me fireball onto the enemy AI runway, on that strafing run.  Saved a ground crew from pulling tree limbs and bird nests out of the engines.   By blowing it up with a missile.    ;D
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 12:48:51 PM
Excellent YouTube series on various Missile Evasion Techniques for DCS.

Both in-cockpit example and flight recorder playback afterward.  Showing the whole process.


Playlist link:

http://www.youtube.com/watch?v=gDV5ZnloAsc&index=1&list=PL-rNisMp5bxFu95q8IMBU0CfKBBRVZg3V


 O0
Title: Re: DCS Discussion
Post by: Asid on October 14, 2016, 01:03:28 PM
Hi Nef

Have you used Tacview? It is a great tool. There is also a free version  O0

http://www.tacview.net
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 03:40:49 PM
Hi Nef

Have you used Tacview? It is a great tool. There is also a free version  O0

http://www.tacview.net


I intend to d/l it soon. 

Been getting into some confusing fights.  Losing sight/SA too much, having been so very long since doing DCS.  Plus all my newer hardware.  Getting stuck defensive too much. 

Takes time, with each specific flight sim, to be able to keep sight of the flying specks down low.  Took a couple weeks before I could readily do so in ROF.  Would have to do it again, after a long hiatus.  Eyes need to adjust to the gfx I suppose.

Need the Tac replay to see WTF was actually going on while I'm busy doing the the Missile Dodge Dance.  Get a better idea when I can try to turn the tables.   O0


(http://www.reactiongifs.com/r/2013/05/dodge.gif)


Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 10:20:27 PM
Was positive I was gonna be a pancake death on this last second missile evasion.  After seeing just how close the ground was, in the middle of this Split-S.   :o   :buck2:

Dived without realizing there was a ridge VERY close below me.  Was almost totally blacked out in the 9.8G turn at the bottom, but somehow didn't splat or quite pass out. 

The digital ground crew will be cleaning out my digital pilot seat.  Has to be the closest hair-of-my-ass pullout I've ever done, at 9.8G and 105 feet AGL.   O:-)



(http://i65.tinypic.com/2ch18pi.jpg)


(http://i67.tinypic.com/qytz6r.jpg)


(http://i64.tinypic.com/nff914.jpg)
Title: Re: DCS Discussion
Post by: Tuna on October 15, 2016, 06:48:42 AM
Did the sides get lopsided again when I left? I was looking at the player tab, thought I only saw 1 on the other side.
Title: Re: DCS Discussion
Post by: Nefaro on October 15, 2016, 08:41:18 AM
Did the sides get lopsided again when I left? I was looking at the player tab, thought I only saw 1 on the other side.

Maybe for a bit. 

Most players on that server were doing ground attack.  Only 1-3 ever running CAP on each side, at a time.   Had hoped to find an enemy A-10/Su-25/Helo player and give them hell, but they were being very careful not to venture too far in, staying near their SAM cover.


I did have an enjoyable engagement with a flight of four MiG-23s.  They were going after a friendly AI bomber on it's run-in.  I got there just in time to launch 120Cs on three of them, and downed two in the first exchange, while evading a few of their missiles.  Turned at the right time to shoot the third one in the face.  One enemy missile was so close to my tail, but had lost so much energy that it was right behind me for a couple seconds, almost in my pipes.  Then it fell off.   :)

Got into a dogfight with the fourth.  Against a MiG-23's shitty wing loading, it was gonna be a piece of cake.  But, on the outside of my turn I unknowingly entered a SAM concentration at fairly low altitude.  An SA-19, and at least one SA-8, just started ripple firing at me like tomorrow would never come.   :o  Plus the MiG-23 fired a heater at me from the opposite direction.  The quarterback is toast.


Those TacView replays are f'ing awesome.   Very helpful in determining wtf happened, and where to improve.  Plus it's damn amusing watching good fights.   O0
Title: Re: DCS Discussion
Post by: Tuna on October 15, 2016, 02:00:24 PM
Showing off our Groghead Taxi skills in yesterday's session

(http://i1373.photobucket.com/albums/ag371/cmurphy625/GROGTAXIYING_zpstzbdevic.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/GROGTAXIYING_zpstzbdevic.jpg.html)

Nef Landing

(http://i1373.photobucket.com/albums/ag371/cmurphy625/neflanding_zpsngwfkb3y.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/neflanding_zpsngwfkb3y.jpg.html)

Looking at todays session in TacView (Thanks for the link Asid), we both avoided these 120's.. but later I took a bad hit, and was finished off limping home. Nef went on to kill a Mirage and made it home safely. Good times!

(http://i1373.photobucket.com/albums/ag371/cmurphy625/evade_zpsklyz7rsw.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/evade_zpsklyz7rsw.jpg.html)
Title: Re: DCS Discussion
Post by: Nefaro on October 15, 2016, 04:28:34 PM

Looking at todays session in TacView (Thanks for the link Asid), we both avoided these 120's.. but later I took a bad hit, and was finished off limping home. Nef went on to kill a Mirage and made it home safely. Good times!

(http://i1373.photobucket.com/albums/ag371/cmurphy625/evade_zpsklyz7rsw.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/evade_zpsklyz7rsw.jpg.html)


We did pretty well in that engagement, early on.  I thought you were gonna give that guy the what-for, when you re-engaged, but you must not have noticed the missile launch that got you.  You evaded three of his slammers in the first joust, which was hairy to watch even in the replay.

I got sidetracked when I detected that Mirage trying to sneak up behind us after we got engaged.  Maybe I should've turned back to help with that opposing F-15, but he was close enough to get sneaky flank shots on us soon so I dunno.  They could've been coordinating this pincer, for all I know.



After watching that whole sortie a second time, I noticed an odd thing happen with my second Mirage kill on the way back to base:

My first 120C hit his just-launched Super Matra missile.  Guess it's radar got a better return on the slightly closer enemy missile and they blew each other up.   ;D   "AIM-120C killed Matra"  LOL!   I remember seeing the explosion right where the Mirage was, and thinking I had got him.  But it was just the missile he had launched a second before mine arrived!

He was still maneuvering, though.  May have damaged him, being so close.  So I turned in behind and put a Sidewinder up his pipe.  Was in TWS mode, so he got no Lock or Missile Launch warning and didn't pop a single flare.    O0

Scored two player-driven Mirages and an AI cargo plane that mission.   C:-)



The TacView playback is great. 

Pretty easy to use, too, although there was one facet that took me a bit to figure out; selecting the camera focus near a specific event time.  You have to use the dropdown at the top, select the aircraft you want to watch, THEN click-drag the bar on the timeline to the timestamp of the action you're wanting to watch (which is in the event list on the left, or listed under the Aircraft & Username in the focus dropdown).
Title: Re: DCS Discussion
Post by: Nefaro on October 16, 2016, 12:54:36 PM
Good vid for priority buttons to map.

Also re-learned that you have to save a profile file for each stick, throttle, etc, instead of everything for just one aircraft.  I actually knew that in the past, but completely forgot.  :idiot2:

Title: Re: DCS Discussion
Post by: JudgeDredd on October 17, 2016, 07:35:41 AM
Good vid for priority buttons to map.

Also re-learned that you have to save a profile file for each stick, throttle, etc, instead of everything for just one aircraft.  I actually knew that in the past, but completely forgot.  :idiot2:



I thought that book was "a thing" and went to look for it  :uglystupid2:

This game (each of the aircraft within the game) could do with one of these books.
Title: Re: DCS Discussion
Post by: Nefaro on October 17, 2016, 07:46:45 AM

This game (each of the aircraft within the game) could do with one of these books.


Chuck's pdf Guides are pretty damn handy:


http://forums.eagle.ru/showthread.php?t=135765
Title: Re: DCS Discussion
Post by: JudgeDredd on October 17, 2016, 11:50:10 AM
Thanks for the link...bookmarked  O0
Title: Re: DCS Discussion
Post by: Nefaro on October 18, 2016, 05:22:10 PM
The Open Conflict server sometimes goes missing off the server list, after the guy running it does an update to the host mission or wotnot.


Check the server's thread on the ED forums if it doesn't show.  He may have posted a direct IP connect after doing an update (or crash?).


https://forums.eagle.ru/showthread.php?t=145886&page=162
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 12:24:49 PM
I'll start learning a ground attack aircraft before too long.  I'm already used to getting shot at, so it won't be much of a change other than weapons employment.  :)


While the Mirage 2000C can carry a few dumb bombs & rocket pods, and drop some buddy-lased LGBs, I'll start learning a dedicated attack craft. 


Probably start off with the "normal" (and free!) Su-25T.  I recall it being relatively easy to learn, and the weapons very straightforward.  Will eventually move to the A-10C, but that's a LOT more cockpit work.  ^-^
Title: Re: DCS Discussion
Post by: Tuna on October 19, 2016, 01:29:15 PM
I fired up the A-10 this morning (before World of warships).. My old checklist for startup worked for me, even though it was a lengthy process. I wanted to try and import my old 'profile' for my Joystick mappings, but the 'import' button seemed grayed out. Am I missing something. Tried exiting the plane and doing it from the main menu, but still, I couldn't import anything.
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 01:58:02 PM
I fired up the A-10 this morning (before World of warships).. My old checklist for startup worked for me, even though it was a lengthy process. I wanted to try and import my old 'profile' for my Joystick mappings, but the 'import' button seemed grayed out. Am I missing something. Tried exiting the plane and doing it from the main menu, but still, I couldn't import anything.


v1.5 has a modified game engine over previous ones, so that's probably the import issue.
Title: Re: DCS Discussion
Post by: Tuna on October 19, 2016, 02:00:42 PM
But I don't even get to the point where I can chose a file
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 02:54:00 PM
But I don't even get to the point where I can chose a file


You have to select a space in the appropriate hardware's column.


For example: 

I have 3 pieces of additional hardware showing up in DCS;

Joystick | Pedals | Throttle |


You have to save/load profiles FOR EACH COLUMN. 

So you select one of the map-able spaces below whichever piece of hardware you originally saved (while it was selected).  For example, when saving or loading for that specific aircraft's joystick:



Joystick | Pedals | Throttle |
________________________

(clicked)|             |              |
             |             |              |
             |             |              |


(THEN save or load)
Title: Re: DCS Discussion
Post by: Tuna on October 19, 2016, 03:15:08 PM
That was it you DCS genius you!.. lol. of course I didn't export properly before.. just did the HTML file  :idiot2:
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 03:45:43 PM
That was it you DCS genius you!.. lol. of course I didn't export properly before.. just did the HTML file  :idiot2:


It's a weird profile saving control scheme, for sure.

I knew about it, years ago, but had totally forgotten.  Was having the same issue, trying to load up a profile, and investigated.  That piece of memory was deep down in my mental
Recycle Bin.


Just remember.... if you have more than one piece of hardware with mapped buttons - save each column in a separate file.   I have "F15throttle" and "F15fighterstick" saved as separate files, for examplle.




Just played a sortie on 16thAGR's conflict server.  No AMRAAMs, R-77s, or ER missiles allowed.  So it's all about the older semi-active radar missiles, like the AIM-7M and R-27R.   Makes for more of an 80s situation between that and having largely Bloc vs NATO sides.  And a little easier to let the F-5 and MiG-21 compete.  :coolsmiley:  A tad laggy here & there though. 
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 07:05:41 PM
Getting my Su-25T button set up and tested tonight.

Nearly done with the bulk of the settings.  Just gotta test & adjust.  Then it's bombin' time.   >:D
Title: Re: DCS Discussion
Post by: jomni on October 19, 2016, 07:07:38 PM
That's the problem with DCS. We all would like to fly different aircraft to break the monotony. But it involves mapping and re-learning.

I get scared firing it up after a long period of inactivity.  Instarted with A-10. Stopped then got back with F15.

I got an F-15 campaign (Red Flag) ongoing. Then after RF I can go play the other campaigns. MP didn't come to mind. Though it could be fun.

F-15 is easy to get into but I like ground attack too.  I dabbled into the Su25 training and it was fun.  At the back of my mind, you get the most out of DCS if you stick to one plane for an extended period of time.  Any other suggested planes?  Maybe get proficient in multirole aircraft like Su27. Fly it for a year,
do campaign and MP.  Has anyone actually stuck to a single aircraft?
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 07:43:14 PM
That's the problem with DCS. We all would like to fly different aircraft to break the monotony. But it involves mapping and re-learning.

I get scared firing it up after a long period of inactivity.  Instarted with A-10. Stopped then got back with F15.

I got an F-15 campaign (Red Flag) ongoing. Then after RF I can go play the other campaigns. MP didn't come to mind. Though it could be fun.

F-15 is easy to get into but I like ground attack too.  I dabbled into the Su25 training and it was fun.  At the back of my mind, you get the most out of DCS if you stick to one plane for an extended period of time.  Any other suggested planes?  Maybe get proficient in multirole aircraft like Su27.


The A-10C is the worst plane in the game to get set-up and learned.  I'm in no hurry with that one. 

The free Su-25T is much more straightforward.  "Normal" avionics modeling like the F-15, although it has a wider variety of weapons and the Laser targeting system to learn (it's not bad).

The F-15 is the easiest.  Having the 'Normal' avionics modeling, but newer flight modeling & such, makes it a lot of fun without a lot of time required to get into it.  Of course, it doesn't have air-to-ground option.

If you're okay with the F-15, then the Su-27 is the other option with similar 'Normal' modeling and new FM.  Being Russian, the HUD and such works a bit differently but it's pretty intuitive in this case.  It can also carry some non-guided air-to-ground weapons.  It's a lot of fun.  I've been trying to get used to it's Air-To-Air strengths against F-15s. 

Having no AMRAAM equivalent for it's use in-game, you either have to use SARH missiles (guided by firing craft like the Sparrow) or it's long range heat-seeker equivalent (which doesn't do all that well when it arrives unless it has more of a rear aspect).  So the Su-27 is at a disadvantage in BVR. 

But it's also a bit more nimble than an F-15, and has the passive Electro-Optical sensor, which can help you sneak up on people with those long range Heaters, without tipping them off having your radar on.  That's what I need to work on more.   >:D


They're supposed to be redoing the MiG-29's flight modelling soon, too.  I suppose they're gonna put it up for separate sale, like the F-15 and Su-27.  It's much like the 27, but shorter ranged and extremely nimble.  It can also carry the R-77 missile in DCS, which is like the AMRAAM although it's a bit shorter ranged.  The MiG-29 can also carry air-to-ground ordinance, but it can't carry as large a payload as the 27 (6 pylons/ 6 missiles plus a small drop tank).  I'm really looking forward to the MiG-29's FM update, I love the sexy little bastard, despite it's small fuel load.  :)
Title: Re: DCS Discussion
Post by: jomni on October 19, 2016, 08:22:45 PM
The 29 is out of my radar for some reason.  I thought it carries older tech than the 27.  But since you mentioned FM, it will be the modernised version.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 19, 2016, 11:46:57 PM
That's the problem with DCS. We all would like to fly different aircraft to break the monotony. But it involves mapping and re-learning.

I get scared firing it up after a long period of inactivity.  Instarted with A-10. Stopped then got back with F15.

I got an F-15 campaign (Red Flag) ongoing. Then after RF I can go play the other campaigns. MP didn't come to mind. Though it could be fun.

F-15 is easy to get into but I like ground attack too.  I dabbled into the Su25 training and it was fun.  At the back of my mind, you get the most out of DCS if you stick to one plane for an extended period of time.  Any other suggested planes?  Maybe get proficient in multirole aircraft like Su27.


The A-10C is the worst plane in the game to get set-up and learned.  I'm in no hurry with that one. 

The free Su-25T is much more straightforward.  "Normal" avionics modeling like the F-15, although it has a wider variety of weapons and the Laser targeting system to learn (it's not bad).

The F-15 is the easiest.  Having the 'Normal' avionics modeling, but newer flight modeling & such, makes it a lot of fun without a lot of time required to get into it.  Of course, it doesn't have air-to-ground option.

If you're okay with the F-15, then the Su-27 is the other option with similar 'Normal' modeling and new FM.  Being Russian, the HUD and such works a bit differently but it's pretty intuitive in this case.  It can also carry some non-guided air-to-ground weapons.  It's a lot of fun.  I've been trying to get used to it's Air-To-Air strengths against F-15s. 

Having no AMRAAM equivalent for it's use in-game, you either have to use SARH missiles (guided by firing craft like the Sparrow) or it's long range heat-seeker equivalent (which doesn't do all that well when it arrives unless it has more of a rear aspect).  So the Su-27 is at a disadvantage in BVR. 

But it's also a bit more nimble than an F-15, and has the passive Electro-Optical sensor, which can help you sneak up on people with those long range Heaters, without tipping them off having your radar on.  That's what I need to work on more.   >:D


They're supposed to be redoing the MiG-29's flight modelling soon, too.  I suppose they're gonna put it up for separate sale, like the F-15 and Su-27.  It's much like the 27, but shorter ranged and extremely nimble.  It can also carry the R-77 missile in DCS, which is like the AMRAAM although it's a bit shorter ranged.  The MiG-29 can also carry air-to-ground ordinance, but it can't carry as large a payload as the 27 (6 pylons/ 6 missiles plus a small drop tank).  I'm really looking forward to the MiG-29's FM update, I love the sexy little bastard, despite it's small fuel load.  :)
Posts like this keep me checking these forums.

Thanks Nef.  O0   That post might well be the trigger to me actually sticking to what I say when I say I'm going to fire up DCS this weekend.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 10:52:06 AM
The 29 is out of my radar for some reason.  I thought it carries older tech than the 27.  But since you mentioned FM, it will be the modernised version.

The MiG-29 and the Su-27 were being developed at the same time.  The 27 just took longer to test & redesign.  It's a huge and rather odd-looking aircraft, and they had to make a lot more adjustments when it was in development. 

IIRC, the Su-27 entered Soviet service about 2 years after the 29 ('83->'85).  The MiG was meant to be a shorter-range, shorter take-off "point defense" fighter that could be scrambled from rough forward fields quickly, and wasn't meant to loiter for long periods.  While the Su-27 is more of a long range interceptor, like the F-15.  Even though it's airframe, and perhaps also that of the MiG-29, was suspected to have been influenced more by the F-18's early development.

The Su-27 is fun to fly.  It doesn't have any fly-by-wire flight assistance, so you'll be trimming them a lot, just FYI. 

The MiG-29 currently has an old flight model.  I still enjoy flying it, especially since it's probably the best turn fighter in the sim, but the difference is notable.  It oscillates too much with control inputs, and is a bit too precise at low speeds.  Will be stoked when it gets updated. 




Posts like this keep me checking these forums.

Thanks Nef.  O0   That post might well be the trigger to me actually sticking to what I say when I say I'm going to fire up DCS this weekend.


I've become so addicted to flying DCS multi-player in the past week.  "Air Quake™"!  :))  And I have yet to start flying ground attack or helos in them! 

Granted, it took the first couple days to get all my HOTAS keybinds settled in, and extra key commands written down, but actually learning the Flaming Cliffs 3 level of aircraft (F-15, Su-27/33, MiG-29, A-10A, Su-27/27T) has been fairly easy.  Especially the F-15. 

Also had to brush up on missile avoidance tactics, but you get to practice that while flying in the sim so it's all good.  Plus there is some satisfaction to be had from dodging multiple SAMs and/or AtA missiles.   ^-^  The toughest trick is to figure out at what moment you've done so, and take advantage of the opportunity to turn back and attack your attacker.  The TacView program has helped me improve at this, although there is still plenty of room left to get better.  O0



Multi-player is really the only way to enjoy DCS.  Somewhat unfortunate that a few community members have to be the ones creating the MP environments with the editor, and running them on the MP servers.  DCS is really just a work-in-progress Sim Toolbox.  As is so often the case with such things, the players are the ones keeping the meat of the experience alive.






Title: Re: DCS Discussion
Post by: Jarhead0331 on October 20, 2016, 01:38:04 PM
The 29 is out of my radar for some reason.  I thought it carries older tech than the 27.  But since you mentioned FM, it will be the modernised version.

The MiG-29 and the Su-27 were being developed at the same time.  The 27 just took longer to test & redesign.  It's a huge and rather odd-looking aircraft, and they had to make a lot more adjustments when it was in development. 

IIRC, the Su-27 entered Soviet service about 2 years after the 29 ('83->'85).  The MiG was meant to be a shorter-range, shorter take-off "point defense" fighter that could be scrambled from rough forward fields quickly, and wasn't meant to loiter for long periods.  While the Su-27 is more of a long range interceptor, like the F-15.  Even though it's airframe, and perhaps also that of the MiG-29, was suspected to have been influenced more by the F-18's early development.

The Su-27 is fun to fly.  It doesn't have any fly-by-wire flight assistance, so you'll be trimming them a lot, just FYI. 

The MiG-29 currently has an old flight model.  I still enjoy flying it, especially since it's probably the best turn fighter in the sim, but the difference is notable.  It oscillates too much with control inputs, and is a bit too precise at low speeds.  Will be stoked when it gets updated. 


The last issue of Modern War had an article on the development of the Su-27.  In the late 1960s, the Soviets put out a call for the design of a fighter with long range, good short-field performance, excellent agility, Mach 2+ speed, and heavy armament, in order to respond against the new F15. The requirements proved too challenging for one aircraft, and that is how the project ended up being split between the Mig29 and the Su-27.

According to the article, the Su-27 most certainly possesses fly-by-wire technology. In fact, it was the cause of several fatal crashes of a few of the early prototypes. Apparently, the Su-27 was the Soviet Union's first operational use of a fly-by-wire system.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 01:46:47 PM


According to the article, the Su-27 most certainly possesses fly-by-wire technology. In fact, it was the cause of several fatal crashes of a few of the early prototypes. Apparently, the Su-27 was the Soviet Union's first operational use of a fly-by-wire system.


Yes, it uses some computer assistance, to keep it stable.  But it doesn't automate much else, such as trim.  More of a minimalist approach I guess.
Title: Re: DCS Discussion
Post by: jomni on October 20, 2016, 08:40:22 PM
I'm going to definitely fly DCS this weekend. Fingers crossed.  Will try out the Su27 then decide if I will stick to it or go back to the F15.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 08:43:31 PM
I'm going to definitely fly DCS this weekend. Fingers crossed.  Will try out the Su27 then decide if I will stick to it or go back to the F15.

The F-15 is easier to get air-to-air kills with.  Due to their AIM-120s and good radar.  I'd suggest starting with that one for a bit before switching, as the Su-27 takes a bit more getting used to.  They're all fun, though, so do whatever you feel like!


If you haven't, watch Ralfidude's YouTube vid I posted a couple pages back in this thread.  The one about setting up your buttons & such.  It tells you what you need to know.  I should've watched it before jumping in, would've saved time if I had done that & taken some notes on the essential bindings needed.
Title: Re: DCS Discussion
Post by: jomni on October 20, 2016, 08:48:03 PM
Yup F-15 is easy and I'm already mapped. Had some Red Flag missions under my belt too.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 09:00:19 PM
Yup F-15 is easy and I'm already mapped. Had some Red Flag missions under my belt too.

Easy to learn, anyway.  I still get killed in it regularly, by enemy players.  Occasionally a nasty SAM concentration. 

I usually try to play on Open Conflict server, since it has both PvP and PvE of all kinds.  Fighters & bombers & helos, all.   No historical situation, but it keeps things relatively equal on both sides.  But it's not always up or, during the evening, packed to the player limit.  So others like 104th Phoenix (pure PvP air IIRC), 16th AGR (base capture, no AIM120 or R27ER - basically late 80s weapons), and some others are enjoyable substitutes.

Edit:  I usually drop into Asid's DOW server when I'm flying DCS online.  Tuna does too, when he's doin it (think he's playing His Majesty's new Light Cruisers in WoWS right now).  We play it loose and extremely casual.  ^-^



Just remember to make sure you're not committing friendly fire.  Don't shoot radar circles!  >:D

It'll happen... just the nature of learning different planes quickly.  I had 2 accidental player fratricides the other night, within an hour of each other, while still getting familiar with how the Su-27 changes radar/eo sensor when switching to Dogfight Modes.  Only the radar gives IFF info, and the thing automatically switches to EO (no IFF) in Vertical Scan or Helmet-Mounted Sight modes (for example).    Sucks when a friendly wanders right into your hairy 1v2 dogfight;  locking him and jamming that FIRE button because I'm positive it's the guy I'm in a knife fight with.  Surprise!  Welcome to the party, bro! :-\
Title: Re: DCS Discussion
Post by: jomni on October 20, 2016, 09:11:06 PM
Are the sides of the servers well defined or both sides can have F-15s for example?
Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 01:56:24 PM
Are the sides of the servers well defined or both sides can have F-15s for example?

Depends on the server mission they're running.

For example, Open Conflict has all types on both sides.  They're mirrored.  The only difference being the paint scheme. e.g. Red side has F-15s with Aggressor skins.

As another example the 16AGR server, with the more 80s-style weapon setup, has Soviet fighters on one side and NATO fighters on the other.  But it still has some platforms doing double duty if the category has slim options (attack helos?) or it was a type with a variety of export nations.

Many of them have all types available to both sides, so it is easier to keep the player numbers balanced while still being able to fly what you want.
Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 02:03:39 PM
Another Sale.


50% Off Weekend Sale on these modules:



    Nevada Test and Training Range Map
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: L-39 Albatros
    DCS: P-51D Mustang


https://www.digitalcombatsimulator.com/en/shop/modules/index.php?PAGEN_1=2



Of note:   

Flaming Cliffs 3 is only $20.


Quote
FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25

The F-15, Su-27, and some of the MiG-29 have had more recent updates.  It's a good package.  Plus, the saved keybinds are largely interchangeable between all those aircraft, with some small adjustments.  O0

You don't need to own LOMAC anymore, either.  It recently passed the 10 year mark of that oldie, so I guess whatever terms they had with Ubisoft must've ended then.  ;)

Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 04:20:19 PM
Good Su-25T tutorial series on YouTube (http://www.youtube.com/watch?v=AnLq02DA4t0&index=7&list=PLB_U6g70AVu0Kpv03pgyHOWp4_nAOPdwJ).

The typical Flaming Cliffs keybinds are pretty much the same in the 25T.  But you'll want to watch all the weapon employment stuff to know how to use each.  They're easy to use, in this bird, but there are a few different types. 

The Su-25T is also reportedly the only current aircraft in DCS that can do dedicated SEAD missions.  :coolsmiley:


I'm sure there is a similar set on the A-10A (another FC3 plane), but it runs mostly "dumb" bombs/weapons.  Except the Maverick, where you use it's seeker head, via cockpit tv link to each, for lock and fire.  Easier way to get into some daylight A-10 action, before tackling the A-10C's targeting pod programming stuff.
Title: Re: DCS Discussion
Post by: jomni on October 21, 2016, 04:48:13 PM
Open Conflict. How do you if enemy if both sides have same equipment in BVR?
Title: Re: DCS Discussion
Post by: Tuna on October 21, 2016, 05:01:12 PM
I really haven't been on World of Warships since that first day.. DCS for bits and pieces and playing a CIV V game too.. I had already started watching those SU videos, they seem pretty good.. but I haven't gotten to the 'good' stuff yet.. Most of the basics is just like the f-15.
Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 06:49:47 PM
Open Conflict. How do you if enemy if both sides have same equipment in BVR?

On the F-15, friendlies show as circles with a velocity vector line coming out of them,  AKA "tadpoles". 

Enemies are rectangles with the line. 

"We don't shoot circles!"  :))


On Russian radar contacts, which are displayed on the HUD in the MiG-29 and Su-27/33, a single line of dots is enemy.  While a friendly contact has a double row of lined dots.

Just remember that if your Radar is not ON, in these aircraft, the IFF will not check or differentiate between them. 

The F-15 will also show a big 'X' over a friendly plane's Lock Box symbology, in the HUD, when your radar is locked on.  Just be aware that you can still fire missiles while the target box is outside the HUD, so when in doubt bring your target into it for double checking.

But the Russkie planes don't do that and, to make it worse, they often change to the Optical sight, by default, when switched to a dogfight mode for <10nm auto-acquisition.  So you must remember to check the left of the Russkie HUD to make sure your radar is on (not just EO) AND you will still probably need to switch back to Regular Scan Mode to check his Radar symbol just to be sure.  It's a pain in the ass, and I've accidentally shot down a couple friendlies in the heat of the moment before, with these. 

Luckily the Su-27 has an AWACS data link display on the right side of the 'pit.  While I still don't think it shows a difference for a locked target, it is better because you can differentiate friendlies from enemies on non-locked contacts.  Friendlies are the circular "tadpole" and enemies have a triangular base on this screen.  When you have AWACS in the mission, anyway.


Title: Re: DCS Discussion
Post by: Hartford688 on October 22, 2016, 01:50:29 AM
Another Sale.


50% Off Weekend Sale on these modules:



    Nevada Test and Training Range Map
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: L-39 Albatros
    DCS: P-51D Mustang


https://www.digitalcombatsimulator.com/en/shop/modules/index.php?PAGEN_1=2

Of note:   

Flaming Cliffs 3 is only $20.


[

Thanks for this.

Does anyone know if when you buy FC3 direct from DCS you get a Steam key?

Just would rather keep the game in same place as most of my other games; lost games at Matrix due to their less user friendly setup. Would rather not add DCS as well.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 22, 2016, 02:06:57 AM
Another Sale.


50% Off Weekend Sale on these modules:



    Nevada Test and Training Range Map
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: L-39 Albatros
    DCS: P-51D Mustang


https://www.digitalcombatsimulator.com/en/shop/modules/index.php?PAGEN_1=2

Of note:   

Flaming Cliffs 3 is only $20.


[

Thanks for this.

Does anyone know if when you buy FC3 direct from DCS you get a Steam key?

Just would rather keep the game in same place as most of my other games; lost games at Matrix due to their less user friendly setup. Would rather not add DCS as well.

When you hit the buy button and while in cart, it says "NOT FOR STEAM"
Title: Re: DCS Discussion
Post by: Hartford688 on October 22, 2016, 04:35:30 AM

When you hit the buy button and while in cart, it says "NOT FOR STEAM"


D'oh!

Thank you. I'll pass then.
Title: Re: DCS Discussion
Post by: jomni on October 23, 2016, 05:37:28 PM
Did a few mulitplayer sorties in various servers.  Not a bad experience though no real engagements.  Just ran into AI targets who hardly fight back.
The servers with a shield icon, what does it mean? 
Title: Re: DCS Discussion
Post by: Yskonyn on October 23, 2016, 10:14:20 PM
That means the server runs an integrity check on files. If it turns red you can click it to see which files and mods didn't pass.
Its part of the anti-cheat feature.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 12:22:24 AM
Did a few mulitplayer sorties in various servers.  Not a bad experience though no real engagements.  Just ran into AI targets who hardly fight back.
The servers with a shield icon, what does it mean?


Be careful.  Some AI do fight back. 

Taking on a pair of "Elite" level AI F-16s armed with 120s isn't a cakewalk.  You'll be shot at & pursued for sure.   Taking out AI bombers, on the other hand, is cheese.

Not all servers have AI aircraft.  Just depends on the custom mission they made.  I suggested stuff like the Open Conflict server because it has a mix of AI and player pilots.  You can still get some action without seeking out players, or when there are few online or they're mostly doing ground attack.

Many servers have AI ground targets, however, and that usually includes air defenses.  Got my Frogfoot shot down, a few times, by AAA gunfire alone.  The SAMs also start ripple firing if you get too far into their engagement zone.  A couple of the Russkie warship SAMs have been especially punishing for me, especially when my attention is already focused on enemy aircraft and I wander into their SAM envelope without paying much attention.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 05:45:15 AM
If you use Windows 10, the jagoffs at Microsoft keep installing some shitty Xbox App that can make your PC hardware inputs lag. Possibly even some games, too.

I was experiencing this with my CH Rudder Pedal input.  It would occasionally get sluggish, and I could see this happening in the software for it.  Would start happening after playing DCS for a time, making me over-compensate on the rudder when taking off or landing.

This doesn't only happen for DCS, judging by reports, either.





Easy to remove with just a single command line:

http://winaero.com/blog/how-to-uninstall-and-remove-the-xbox-app-in-windows-10/
Title: Re: DCS Discussion
Post by: Yskonyn on October 24, 2016, 06:21:07 AM
great tip, thanks!
 O0
Title: Re: DCS Discussion
Post by: jomni on October 24, 2016, 07:34:51 AM
Hello there Nefaro. Almost shot you down but I chickened out.

Title: Re: DCS Discussion
Post by: Tuna on October 24, 2016, 07:47:59 AM
Fox 3! Shouldn't chicken out, he doesn't bite.. I've shot him down.. while on the same team!  >:D
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 10:09:00 AM
Hello there Nefaro. Almost shot you down but I chickened out.

Saw you on earlier. 

You guys were locking me up regularly.  My RWR was going nuts the whole time I was out there, on two runs.  Surprised nobody fired on me!

Cuz I'm in yer Oil Fieldz, bombin' yer tankaz!  :))
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 03:51:55 PM
I may have to re-learn the Ka-50 before long, too.

Thought about doing the A-10C, but no hurry.  Since it's systems are very similar to the Viper, I will probably just learn the F-16 in Falcon BMS first.  May as well get more variety out of the first effort.  Then it should be a simple transition to the A-10C later on.  Besides, I've already been flying the A-10A in DCS.
Title: Re: DCS Discussion
Post by: jomni on October 24, 2016, 04:11:35 PM
Hello there Nefaro. Almost shot you down but I chickened out.

Saw you on earlier. 

You guys were locking me up regularly.  My RWR was going nuts the whole time I was out there, on two runs.  Surprised nobody fired on me!

Cuz I'm in yer Oil Fieldz, bombin' yer tankaz!  :))

Well all those bogeys with active jamming were spooking me out so I concentrated on avoiding or taking them down.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 08:28:49 PM
Hello there Nefaro. Almost shot you down but I chickened out.

Saw you on earlier. 

You guys were locking me up regularly.  My RWR was going nuts the whole time I was out there, on two runs.  Surprised nobody fired on me!

Cuz I'm in yer Oil Fieldz, bombin' yer tankaz!  :))

Well all those bogeys with active jamming were spooking me out so I concentrated on avoiding or taking them down.


Was mine even working on your radar? 

I think the Su-25T's Jammer pods are meant more for jamming SAM radars than Air Intercept ones.  So it may not work very well, in-game, against those.
Title: Re: DCS Discussion
Post by: jomni on October 24, 2016, 08:44:11 PM
I think your jammers worked too at some distance.  But it's so hard to decide which jamming source to engage.

In the end I homed in on a low flying Mirage at close range but lost the head-on joust. :P

I'm having trouble shooting anything down with the AIM120 due to jamming.  I must practice to rely on AWACS directing me to targets next time.   Then see if Home On Jam works once range is optimal based on bogey dope reading.  But I still expect probability of kill (PK) to be low.

I think I'll stick to the F-15 until I get really good at shooting things down and staying alive.  I'm pretty confident with flying and systems operations now.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 09:26:43 PM
I think your jammers worked too at some distance.  But it's so hard to decide which jamming source to engage.

In the end I homed in on a low flying Mirage at close range but lost the head-on joust. :P

I'm having trouble shooting anything down with the AIM120 due to jamming.  I must practice to rely on AWACS directing me to targets next time.   Then see if Home On Jam works once range is optimal based on bogey dope reading.  But I still expect probability of kill (PK) to be low.

I think I'll stick to the F-15 until I get really good at shooting things down and staying alive.  I'm pretty confident with flying and systems operations now.

Yeah, I'd recommend getting familiar with how everything else works, using the F-15 for awhile.  I did all my flying in it for a week or two straight, while getting learning it all. 

It's really the best at BVR, with it's AMRAAM and superior radar.   But you do need to call AWACS often and get a Bogey Dope because sometimes the AI AWACS will get lazy with your specific updates on nearby targets without doing so. 

The Su-27 has a data link tv, which shows this stuff, but it doesn't carry any active-homing missiles so it's outclassed in long-range head on shooting, since it has to guide it's radar missiles all the way.  Gotta get lots of practice dodging missiles, without turning away, to do that regularly.  And it's still a crap shoot.

Just spam the 'Bogey Dope' requests when they inform you of Bandits within 50nm.  F-15 should have the advantage for a long time, if you can get them on ID'd on radar, switch over to TWS Mode, and start locking them up.   You can lock up to 4 targets in TWS mode, and then you will fire an AMRAAM at each one, in order, for each pickle. 

Players usually dive and start beaming an F-15 that locks them, however, to get their lock to keep dropping.  So be ready to re-lock & launch your second missile when they turn back into you, or away from you if you're close enough for the missile to chase them down at that angle.

I'm still practicing getting all the muscle memory of it down.  Notably getting lock, firing, making missile defeating moves, and then knowing when I can briefly turn back in to re-engage.  Very timing intensive. 

Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 09:29:33 PM
Scuttlebutt says the F-18 is supposed to be released in a couple weeks™




(http://izquotes.com/quotes-pictures/quote-most-of-the-time-and-this-includes-naps-i-m-an-f-18-bro-and-i-will-destroy-you-in-the-air-charlie-sheen-266473.jpg)
Title: Re: DCS Discussion
Post by: Toonces on October 25, 2016, 02:01:04 PM
Is this server Black Sea only, or do I need Nevada also?

This chatter is making me want to install DCS again and woop up on you guys.
Title: Re: DCS Discussion
Post by: Nefaro on October 25, 2016, 03:42:33 PM
Is this server Black Sea only, or do I need Nevada also?

This chatter is making me want to install DCS again and woop up on you guys.

Most of them are Black Sea v1.5

2.0 and NTTR are still in 'Alpha', although I'm sure there are some people doing MP on it.  I don't own NTTR, however, and in no hurry.
Title: Re: DCS Discussion
Post by: Toonces on October 25, 2016, 07:59:39 PM
Ok, I'm going to see if I can get my DCS squared away this weekend.  I've always wanted to try out some of these modules I have.  I have about 5 minutes in the MiG-29 and almost no time in the MiG-21 or Su-27.  No time at all in Mi-8 or Huey.
Title: Re: DCS Discussion
Post by: jomni on October 25, 2016, 08:10:59 PM
Gotta admit, I am seeing some weird behaviours in MP. Because everyone is flying by themselves.  Makes you appreciate modern Organised tactics.
(1) A2A missile spam. People die easily since you don't have a wingman to protect you so you just launch all your missiles to the first enemy you see. Then quickly head back home and rearm. It's ok to be caught unarmed subsequently because you can respawn anyway.  (2) Nap of the earth flying.  It's a valid tactic provided low level SAM threat is manageable but I just see it being done too often.
So in order to survive, I need to adopt these tactics too.
Title: Re: DCS Discussion
Post by: Nefaro on October 26, 2016, 05:22:46 PM
Gotta admit, I am seeing some weird behaviours in MP. Because everyone is flying by themselves.  Makes you appreciate modern Organised tactics.
(1) A2A missile spam. People die easily since you don't have a wingman to protect you so you just launch all your missiles to the first enemy you see. Then quickly head back home and rearm. It's ok to be caught unarmed subsequently because you can respawn anyway.  (2) Nap of the earth flying.  It's a valid tactic provided low level SAM threat is manageable but I just see it being done too often.
So in order to survive, I need to adopt these tactics too.


Even if you're not communicating with your friendly teammates & AI, you can still hang around them for extra back-up.  Or drag a group of enemies into them, once they come after you.

Certainly a bunch of 'Air Quake™' going on, but I'm usually okay with that, being a filthy casual.  Although I still try to make it home alive, and land, if possible. 

With all the missiles in the air, it's extra insurance being down low and having mountain ridges nearby to dive behind.  Plus you need to be lower than the opposing doppler radar if you want to successfully "beam" them & make them lose their lock-on.   But it's a trade-off because your medium range missiles have less range down there, so you'll often be shot at earlier from someone with an altitude advantage.



Finally landed my Su-25T on the somewhat short Sochi runway, in the 10m/s crosswind.  Was a nightmare the first few times, as that 30mph wind kept trying to push my wing over, after touching down. 

Kept going up on two wheels & being pushed off the runway while trying to brake on it's limited length.  That heavy ass 'T' model Frogfoot doesn't want to slow down very quickly.  Even when it's skidding at an angle down most of the runway!   ;D
Title: Re: DCS Discussion
Post by: jomni on October 26, 2016, 06:09:03 PM
Even with the drag chute?
Title: Re: DCS Discussion
Post by: Tuna on October 27, 2016, 10:17:16 AM
Took up the SU-25T for the first time today on Open Conflict.. More or less to try and get my controls mapped, watching videos has got me excited to try this bird. Trim is definitely an important set with this pig!...

Anyways, coming in for a landing.. I did deploy the Chute, and it dragged me severely to the left!.. Should I wait till the end of runway to deploy? If you hit the deploy button again will it cut the chute? Just wondering if that is what I need to do, or if it's a Nose Wheel steering thing like on the F-15, and I just need to disable. Only thing is, the left drag didn't start I don't think until I deployed the chute. And unlike the f-15, I had no problems with the nose wheel while taking off.
Title: Re: DCS Discussion
Post by: Nefaro on October 27, 2016, 12:45:53 PM
Hell... my chute hasn't yet deployed, despite punching the 'p' button every time I landed.   >:(  So I eventually end up blowing a tire from jamming the brakes so much.

But it did work in the Mirage.  So I dunno what's going on.

Come to think of it, the command for Jettisoning the external fuel tanks on the F-15 stops working if I bind it to one of my HOTAS buttons.  I end up having to use the keyboard command at some point.  Flaky ass button mapping?

I've still been having some fun blowing up ground & sea targets, when I feel like a break from the fighter jousting.  Even if my Su-25T gets torn up every time I land it.  The A-10A is pretty easy though.





As for coordination, it seems like many people are using SimpleRadio on the MP servers.  Which is supposed to automatically detect which side (red or blue) you choose and drop you into the appropriate side's channels when you join.  Then you can tune the appropriate frequency for the server, either on SR's little interface or using your radio frequency tuners in the aircraft with clickable 'pits.

But I've yet to see it actually work.. at all.  It will run but will not detect when I log into the server (despite having the specific IP for SR) nor drop me onto the appropriate side.  The color of the button, in SR, denotes which side you're on and it just doesn't switch.  Maybe I should check some more servers with it. *shrug*
Title: Re: DCS Discussion
Post by: jomni on October 27, 2016, 11:25:31 PM
A nice documentary for Frogfoot lovers
https://youtube.com/watch?v=p_rc-dW4z6Q
Title: Re: DCS Discussion
Post by: Millipede on October 28, 2016, 01:39:26 PM

When you hit the buy button and while in cart, it says "NOT FOR STEAM"


D'oh!

Thank you. I'll pass then.

The F-15C for DCS World and DCS: Flaming Cliffs 3 are on sale this weekend on Steam. http://store.steampowered.com/app/223750
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 28, 2016, 03:18:34 PM
If I have Flaming Cliffs 3, I don't need the F15C, right? The upgraded flight models for all the Flaming Cliffs aircraft are included? Does anything additional come with the individual aircraft, like training missions, etc,?
Title: Re: DCS Discussion
Post by: Tuna on October 28, 2016, 03:39:43 PM
Correct you don't need it.. Nothing extra with the 'single' model.
Title: Re: DCS Discussion
Post by: Millipede on October 28, 2016, 03:46:55 PM
My understanding is that your presumption is correct. If you have Flaming Cliffs 3... that includes F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25 and that there is no difference between the FC3 models and the individually purchased DCS models. Uh... I know this is hard to believe but, I have been mistaken in the past so... if anyone has different info, please let us all know.

The primary reason that I posted was to let Hartford688 know that he could get the F-15C through Steam, which he seemed to prefer.
Title: Re: DCS Discussion
Post by: Nefaro on October 28, 2016, 04:07:06 PM
If I have Flaming Cliffs 3, I don't need the F15C, right? The upgraded flight models for all the Flaming Cliffs aircraft are included? Does anything additional come with the individual aircraft, like training missions, etc,?


You are correct.

FC3 already includes all the F-15 an Su-27 updates.  Plus any updates for the other included aircraft (the MiG-29 had some texture improvements or something, recently, and is supposed to be getting an updated flight model at some point, which will likewise be included).



Title: Re: DCS Discussion
Post by: jomni on October 29, 2016, 12:19:03 AM
In Open Conflict, server I always get fixated with the enemy tankers orbiting.  Then I get picked on by either the ships or some CAP.
Better learn not to go for those.
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 05:46:24 AM
A lot of DCS modules 40% off on Steam right now.
Title: Re: DCS Discussion
Post by: Rayfer on October 29, 2016, 06:47:20 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 06:50:05 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?

No expert, but I am noob/newbie at this series....it has various difficulty settings/assistance that allows me to play it without being an expert...of course pure flight simmers would say I am missing out on the best parts by not going full sim:)  And yes there are single player missions (and campaigns I believe for some), I never play MP.  Actually thinking about getting back into this, I only have a few items.  I always struggle whether go steam version or the company's direct version.....likely will go steam.
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2016, 06:59:14 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?

The base game is free on and off Steam.  So if you don't like to use Steam you can go to their website and install a standalone version.
The free plane is a Ground Attack Plane Su-25T and it's a lot of fun to learn (takes some time to get a comfortable setup, mapping commands to your Joystick and all). When you start hitting stuff with Missiles and Bombs it's very rewarding.

MP is a lot of fun, Nef and I have been playing a lot on the Open Conflict Server (I guess Jomni has been on too). So it's easy to hop right in. There is also a lot of 'cheap' planes that you can buy, f-15c, Su-27, Mig 29, etc... If you want to spend some cash or wait for a sale, there is also pretty intense ones with totally clickable cockpits as well. The cheap ones are still a lot of fun and take some time to learn to fly, but they still have very nice graphics in the cockpit  too (Just can't click anything, it's all done by commands).
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2016, 07:57:21 AM
Rayfer, if you do decide to give it a try, this Video Series Nef posted a link for earlier is very good!



Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 08:20:41 AM
Can someone clear up Steam vs buying from the digital store?  If I buy from steam, can I also download from their store?  Thought there was something about this at one time....I know you can't do the other way, from their store to steam though.  Just trying to figure out best way to buy....also assuming that MP can happen between steam and non-steam users?
Title: Re: DCS Discussion
Post by: Pete Dero on October 29, 2016, 08:49:06 AM
If I buy from steam, can I also download from their store? 

When you buy from steam you get a key.

On the DCS site you go to your profile and verify that key (license check)
You can decide then to bind this key to your profile and the next time you start up DCS it will be available to download in the module manager.

https://www.digitalcombatsimulator.com/en/support/faq/500/

What are the differences between the Standalone DCS World and the Steam version?

Steam Version:
- Auto-Update without launching the game (as long as steam is open)
- Faster Update Speed
- Steam In-Game Overlay
- Steam Friend List Notifications
- Quick Repair
- DLCs not present on Steam are unsupported

Standalone DCS World:
- Get all the modules as soon as they are released
- Does not require any extra program to be launched
- Has every single modules available

Can I use my modules purchased from ED Store on Steam?

Note: from 06/07/2014, License Keys purchased from ED, Gamefly or other External Sources will no longer activate on Steam.

Can I activate my DCS World Module purchased on Steam on DCS World Standalone(Non-Steam)?

Yes, you will simply need to retrieve your serial key which can be found within your steam library and right-clicking on DCS World -> "View CD Key" then use this serial key to authenticate your module on DCS World.
Another way to view your cd-key is by simply by clicking the "CD-Key" link on the right side menu displayed after clicking DCS World within your library. [/i]
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 10:11:38 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?
Title: Re: DCS Discussion
Post by: Rayfer on October 29, 2016, 11:41:42 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 11:51:11 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.

Me too I think with FC3...with the decent current deal.
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 12:01:44 PM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.

I'll do the same...also thanks to everyone for the pointers.

I also saw this series of videos - since I'd like to try the Su27 - I watched the first episode and I though it well done. I'll still no doubt be an expensive Russian lawndart though.

https://www.youtube.com/watch?v=nwwDt9SaoI4&list=PLhHVAPapYWCqAJlyMHYpBoelMm5EesHJs

Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2016, 01:30:21 PM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.

Me too I think with FC3...with the decent current deal.



If anyone ends up enjoying the free aircraft, and want to pick up more DCS aircraft with similar levels of modelling (and fighter aircraft), I'd highly recommend spending a little extra on picking up the Flaming Cliffs 3 module, instead of the $10 F-15c or Su-27. 

FC3 is a better deal for all the aircraft you get, compared to buying separately.   Especially since it's on sale quite regularly.  Regularly $40, but you can often pick it up for ~$20 to $25.

You get:  F-15C, A-10A, Su-27, Su-33, MiG-29A/G, MiG-29S, and Su-25 as flyables.  It includes the F-15C and Su-27 modules being sold separately, but you also get an A-10, the older version of the Su-25, three versions of the MiG-29, and the carrier-based Su-33 which can do carrier landings. 

The free Su-25T is a fun air-to-ground missile truck.  Good for blowing up some dirt.  But you're not going to be doing fancy high-G acrobatics or dogfighting in that heavy beast. 


I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?


Be aware that there is only a handful "canned" single-player missions in DCS, and generally a few extras in each module (except FC3?).  Most of my single-player time, which is little, has been spent in missions created by the random Mission Generator.  I imagine that would quickly become the single-player selection of choice after awhile.

The Mission Generator is so-so.  It has drop-downs for selecting parameters.  What, and how many, types of threats & friendlies will be included, weather, etc.  Although you'll probably see stuff like an enemy armored formation just sitting in a perfect 4 column by 4 row formation, which can be a bit immersion jarring for me but just a minor thing.

DCS is primarily just a toolkit for users to create their own missions/scenarios.  Without any career-style dynamic single player campaign, I just gravitate straight to multi-player after using single-player random missions to get basic familiarity with an a/c type.  Others may be happy enough with single-player missions, but I think it's a major weakness in DCS.
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 02:11:26 PM
Hi Nefaro

Thanks for taking the time to post this, very helpful.

As you say, FC3 looks a more rounded deal than just (say) getting the SU27 module.

On the campaign front, indeed it can be a bit less engaging without a campaign to get involved in.

I saw this on Steam:

http://store.steampowered.com/app/316963/

Have you used, or heard commented on? The reviews on Steam seem OK.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 02:15:48 PM
Hi Nefaro

Thanks for taking the time to post this, very helpful.

As you say, FC3 looks a more rounded deal than just (say) getting the SU27 module.

On the campaign front, indeed it can be a bit less engaging without a campaign to get involved in.

I saw this on Steam:

http://store.steampowered.com/app/316963/

Have you used, or heard commented on? The reviews on Steam seem OK.

It being only $6 and containing 20 missions, seems worth it at .30 a piece...even if not great:)
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 02:23:35 PM
Haha yes, you're right.

FC3 plus that mission pack it is.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 02:27:15 PM
Haha yes, you're right.

FC3 plus that mission pack it is.

Seems like that have the Warthog campaign pack as well:)
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 02:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 02:40:08 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Gotcha...I must have bought that one in the past since its in my library.
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2016, 03:34:56 PM
I've not purchased any of the canned campaign pack DLCs.  They seem to be fairly well received, just not quite my style.

Played a few missions of the Black Shark 2 campaign, in the Ka-50, a couple years ago.  Was enjoyable enough, although I don't know if they'd have much replayability beyond the first time through.  Plus, it came with the BS2 module so I didn't spend extra. 

I suppose most of these campaigns ease you through getting familiar with the specific aircraft, over the course of the campaign.
Title: Re: DCS Discussion
Post by: Pete Dero on October 30, 2016, 02:59:57 AM
Many more campaigns and missions are available on their website (most of them are for free) :

https://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=3&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=14&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 03:22:16 AM
Many more campaigns and missions are available on their website (most of them are for free) :

https://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=3&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=14&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter

Thanks!!
Title: Re: DCS Discussion
Post by: jomni on October 30, 2016, 04:25:51 AM
Thanks to Nefaro, I'm doing more MP lately.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2016, 04:32:35 AM
Thanks to Negara, I'm doing more MP lately.

I wanted to do some 104th Phoenix air-to-air MP yesterday afternoon, but it said I got auto-kicked for high ping after starting & taxi'ing my Su-27. 

Thought that rather strange.  Never happened before.  Either my ISP went briefly nuts or that server was too crowded (with nearly 40 people on).
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 30, 2016, 02:39:43 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.
Title: Re: DCS Discussion
Post by: Tuna on October 30, 2016, 03:05:21 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.

For the SU-25T you should definitely setup a HAT for Trimming, as it does require a lot of tender loving care.

Title: Re: DCS Discussion
Post by: Grim.Reaper on October 30, 2016, 03:07:44 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.

For the SU-25T you should definitely setup a HAT for Trimming, as it does require a lot of tender loving care.

I guess I hate to admit it, might be too much of a sim for me....making all the micro adjustments and trying to figure out the 100 different keyboard buttons is what I struggle with...I envy all you virtual pilots out there....as I am fiddling with the controls, the enemy is promptly shooting me out of the sky:)
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 03:11:34 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.

For the SU-25T you should definitely setup a HAT for Trimming, as it does require a lot of tender loving care.

I guess I hate to admit it, might be too much of a sim for me....making all the micro adjustments and trying to figure out the 100 different keyboard buttons is what I struggle with...I envy all you virtual pilots out there....as I am fiddling with the controls, the enemy is promptly shooting me out of the sky:)

Well - I had to get my DCS account reset from the time many years ago that I had the original Ka50 - a guy in Russia was very helpful, so a few minutes ago I got FC3 and installed it.

Honestly I know what you mean - I have tried and died so often on these air sims over the years. But the lure is too strong and I head back in yet again. I'm going to make a big push this time, see if I can crack it.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 30, 2016, 03:15:42 PM
Ok, good luck...keep me posted...the sale still has 2 days to go so maybe sill time for me:)
Title: Re: DCS Discussion
Post by: Tuna on October 30, 2016, 03:24:37 PM
Baby steps.. first you just do taking off and landing...

Then Watch a few videos.. .Figure out which commands to map to buttons on your Joystick or keys. I Put all the changes I do into a text file, so I can reference it as I'm playing. I have Thrustmaster Hotas, so only one Hat.. I made two of the buttons modifier keys so that I could use the Hat for three different functions without taking hands of the joystick.

If you do all by Keyboard it is definitely too hard!.. LOL, just think, the Flaming Cliff planes are the 'easy' ones ;-).

But seriously, the first time you start to get it, it starts getting really fun. This is from a noob who still really sucks!
Title: Re: DCS Discussion
Post by: Skoop on October 30, 2016, 03:34:15 PM
I actually think the non fc3 AC with clickable cockpits are easier to use then trying to remember all these random hotas combos needed for fc3.  I'd love for them to add clickable cockpits for the fc3 jets, but they have too much on thier plate.

 I wouldn't want anything to derail the progress towards the 2.0 / 1.5 merge or the f18 EA release.

If you can conquer the a10c on full real, it builds your confidence to conquer more planes full real.  Then before you know it, your a total sim head flying ils approachs in boeing 737s on xplane simply because you can.
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 03:37:26 PM
Ok, good luck...keep me posted...the sale still has 2 days to go so maybe sill time for me:)

Will do! Sadly my weekend is over now, but will try to start after work tomorrow.

And it'll be on sale again in a few weeks no doubt!
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 03:39:19 PM
Baby steps.. first you just do taking off and landing...

Then Watch a few videos.. .Figure out which commands to map to buttons on your Joystick or keys. I Put all the changes I do into a text file, so I can reference it as I'm playing. I have Thrustmaster Hotas, so only one Hat.. I made two of the buttons modifier keys so that I could use the Hat for three different functions without taking hands of the joystick.

If you do all by Keyboard it is definitely too hard!.. LOL, just think, the Flaming Cliff planes are the 'easy' ones ;-).

But seriously, the first time you start to get it, it starts getting really fun. This is from a noob who still really sucks!

Thanks for the tips and encouragement. I'll try to take it slow and build up in the SU27 - I've found a video series for beginners, so I'll work my way through that...
Title: Re: DCS Discussion
Post by: Tuna on October 30, 2016, 04:07:54 PM
I actually think the non fc3 AC with clickable cockpits are easier to use then trying to remember all these random hotas combos needed for fc3.

I think the clickable is 'fun' for the immersion feeling during the 'startup' procedures. But when you're in the thick of it, you don't want to be taking your hands of stick fumbling with the mouse or the keyboard!.. Someday I'll get one of those two hundred dolla sticks!  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on October 30, 2016, 04:21:08 PM
Has this been mentioned in this thread?

http://www.dcskneeboardbuilder.com/index.html

It's a very useful tool to create kneeboards for your aircraft. Basically, you load the manual, create various kneeboards and edit them to remove pages. For example, I've got 3 kneeboards created for the Su-25T...one is the complete manual, one is Weapons Employment and one is Cockpit Details.

You load the full manual and save it as the Full Manual. Then I copied that and saved it as Weapons Employment, edited it and removed all the pages except the ones dealing with weapons. Same process for the cockpit details.

Very useful.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2016, 05:36:24 PM
I actually think the non fc3 AC with clickable cockpits are easier to use then trying to remember all these random hotas combos needed for fc3.

I think the clickable is 'fun' for the immersion feeling during the 'startup' procedures. But when you're in the thick of it, you don't want to be taking your hands of stick fumbling with the mouse or the keyboard!.. Someday I'll get one of those two hundred dolla sticks!  O0


Exactly.

I'd much rather have MOAR BUTTONS than to require taking my hands off the HOTAS in order to quickly fumble with the mouse while holding my TrackIR'd head steady in one direction.

It's often easier to just press two keyboard keys, too. 

A good recent example, for me, has been jettisoning Fuel Tanks in the Mirage 2k.  With the modelled cockpit, I have to lean forward and down into the cockpit, take a hand off my stick/throttle, click the safety cover up, click the switch underneath, click the stores button indicating the fuel tank(s), pickle the Fire button on my stick, click the switch back to non-jettison side, flip the cover back down, re-select whatever weapon's button I had been intending to use before all this.  Aaaaand done.

For other aircraft, it's just a matter of taking a hand away and pressing L.ALT+R, and going back to the hectic dogfight or missile dodging you need to be quickly & intensely concentrating on.    ???

Using keyboard shortcuts may seem an over simplification on the surface.  But in these sims we get no tactile feel, nor muscle memory of where such things are.  Instead we get and interface-to-an-interface;  mouse AND view control interface to interact with the cockpit layout interface.  Double-layered = more time and attention needed.  Keyboard shortcuts are more akin to using cockpit switches & buttons, despite not looking exactly like them, because you physically reach over and punch 'em.

Don't get me wrong.. I kinda enjoy learning where everything is, to some extent, but it just turns out to be more trouble than it should, due to hardware limitations.  And a bit gimmicky too.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2016, 05:38:43 PM
Has this been mentioned in this thread?

http://www.dcskneeboardbuilder.com/index.html

It's a very useful tool to create kneeboards for your aircraft. Basically, you load the manual, create various kneeboards and edit them to remove pages. For example, I've got 3 kneeboards created for the Su-25T...one is the complete manual, one is Weapons Employment and one is Cockpit Details.

You load the full manual and save it as the Full Manual. Then I copied that and saved it as Weapons Employment, edited it and removed all the pages except the ones dealing with weapons. Same process for the cockpit details.

Very useful.


I noticed they added some Kneeboard mod options awhile back.  Didn't really check into it, however. 

Cool stuff.   Also reminds me how scattered ED's development of the sim always is.  ;D
Title: Re: DCS Discussion
Post by: Yskonyn on October 30, 2016, 06:38:51 PM
Nice tip! I didn't know about this one either. Thanks for sharing.
Title: Re: DCS Discussion
Post by: jomni on October 30, 2016, 07:27:05 PM
I'm more for clickable.
Doing civilian flight for a long time with clickable is easier to memorise and go back to than keyboard presses.  All I need to know is the procedure and where the switches are.  It is definitely required for A-10C and Blackshark level fidelity.
Having said that, I prefer FC3 level of detail as I don't want to spend a lot of time studying.
Title: Re: DCS Discussion
Post by: solops on October 31, 2016, 09:20:00 AM
What DCS are you guys talking about? The only DCS I know of are DCS Barbarossa, Case Blue and Blitzkrieg....obviously not what is going on here.
Title: Re: DCS Discussion
Post by: Millipede on October 31, 2016, 09:37:55 AM
What DCS are you guys talking about? The only DCS I know of are DCS Barbarossa, Case Blue and Blitzkrieg....obviously not what is going on here.

DCS is Digital Combat Simulator, flight sim specialists. https://www.digitalcombatsimulator.com/en/
Title: Re: DCS Discussion
Post by: Nefaro on October 31, 2016, 09:40:18 AM
What DCS are you guys talking about? The only DCS I know of are DCS Barbarossa, Case Blue and Blitzkrieg....obviously not what is going on here.


http://www.digitalcombatsimulator.com/en/products/world/


http://store.steampowered.com/app/223750/
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 31, 2016, 03:23:18 PM
Only a few hours left in the sell.......decisions, decisions....
Title: Re: DCS Discussion
Post by: jomni on November 01, 2016, 05:53:13 PM
Anyone know how to make vids or gifs out of Tacview? Fraps just records a black screen.   I have something very interesting to share.
Update: Bandicam worked.
Title: Re: DCS Discussion
Post by: Asid on November 01, 2016, 06:07:14 PM
Only a few hours left in the sell.......decisions, decisions....

Don't worry...There is always a sale on...I have never seen a game go on sale as much as this....Ever  :D
Title: Re: DCS Discussion
Post by: Grim.Reaper on November 01, 2016, 06:28:55 PM
Well, I caved before the sale ended....no self restraint
Title: Re: DCS Discussion
Post by: jomni on November 02, 2016, 06:39:52 AM
Note: Moved to Videos tread
Title: Re: DCS Discussion
Post by: Nefaro on November 02, 2016, 07:33:21 AM
I don't know what's worse.  My poor situational awareness or my opponent who can't take me out with his missiles.
{youtube link}


What in the hell was that guy doing with his missiles? 

I have to think he didn't have a clue how to use them.  Just pickling them off without any lock.   ;D


Can understand you not noticing, if he never locked you up.  Plus the graphics engine is shit for seeing distant objects without sizable impostors enabled (most MP servers have None or the smallest most useless ones set).
Title: Re: DCS Discussion
Post by: jomni on November 02, 2016, 07:42:24 AM
He probably trying to be sneaky by using the Electro-optical sensor.
Title: Re: DCS Discussion
Post by: Nefaro on November 04, 2016, 10:05:24 AM
Hadn't flown in almost a week.  Thought I'd get murderized after getting on the 104th Phoenix server for a couple sorties today. 

Well.. I got murderized once.  Then two kills on my second sortie in the F-15, one with a 'winder.   \m/   

Not a bad start. 


No TacView replays enabled on that server, though. 

Evidently people can watch replays, while the sim is running, and see where others are located.  :-\  I wonder if some people use it to cheat like that on servers such as Open Conflict and 16AGR?  Would be very sad if so, but hopefully most of the DCS community is better than that.
Title: Re: DCS Discussion
Post by: jomni on November 05, 2016, 02:56:26 AM
Beats me. Hope it isn't pervasive.
Title: Re: DCS Discussion
Post by: Tuna on November 05, 2016, 08:35:07 AM
Beats me. Hope it isn't pervasive.

Tuna got a drone and a bomber kill last night (both AI :-() .. Flew around with his gear down.. Ate a mountain.. Fun with Joystick issues (and remapped keys that I forgot I changed).
Title: Re: DCS Discussion
Post by: Nefaro on November 05, 2016, 10:40:39 AM
Tuna likes to make things more challenging for himself.  Too easy, otherwise!   :))

I'll likely be on for a bit this afternoon, doing the same.  EDIT:  Unless we plan on getting the band back together for a stretch of WoWS.
Title: Re: DCS Discussion
Post by: Tuna on November 05, 2016, 01:35:40 PM
Signing on now, but on my Son's computer.. so no flying.. will look at WoW first, if no-one shows up. .might do Civ or something..
Title: Re: DCS Discussion
Post by: Nefaro on November 08, 2016, 05:50:52 AM
Begun the process of re-learning the A-10C.

Haven't yet begun setting up the plethora of HOTAS buttons for it yet.  Just takes time since my CH HOTAS has more than enough buttons and hats as the real ones.     :)


The real work is in taking time to memorize all the management system commands again.  Although this can pay off doubly, since much of it is similar in Falcon BMS' Viper.   :bd:   

Title: Re: DCS Discussion
Post by: Nefaro on November 12, 2016, 06:39:58 AM
v1.5.5 was released this week.

Looks like they may have added the shared Map comments for teams in F10 view.


Also I don't have to worry about blowing my tires in the Su-27 by using the brakes more than 1.5 seconds now.  :clap:


Quote
DCS World

    Introduced user Tactical Marks on the F10 map view.
    New flight dynamics of Stinger and Igla missiles.
    ME. Attack point circle on the map restored
    Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
    Added clickable radio-menu
    AI UH-1H will not able to fly with broken tail rotor
    IL-78 refueling pod lights: functionality added
    Fixed visibility some map objects through haze
    The LOD of destroyed Kamaz-43101 model has been fixed
    Simulation ESC menu. Added Audio Option panel button
    Simulation ESC menu. Added Quit to Desktop button
    Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s fixed
    Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
    MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
    MP. Lobby. The task column was replaced with an airfield column.
    MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
    MP. Player kick button will visible only on server
    MP: increased default timeouts to 300 seconds
    Network protocol changed (version 1.5.5 incompatible with 1.5.4)
    Added new 3D models: KRAZ truck and Merkava 4 MBT.
    Il-78 tanker. Added lights animation to UPAZ refueling pod.


DCS FC3

    Su-33: Autopilot mode indication will work
    Su-33. Digital fuel indicator repaired
    Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
    F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
    F-15C. TDC will not be slewed by mouse to outside the scan zone
    Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
    Su-27. Flight control system with AOA and G-limiter has been adjusted
    Su-27. Autopilot has been adjusted
    Su-27. Tires strength has been adjusted
....
...


etc etc

http://forums.eagle.ru/showpost.php?p=2941506&postcount=38
Title: Re: DCS Discussion
Post by: JudgeDredd on November 12, 2016, 07:15:46 AM
I've said it before - and everytime I hear they have updated 1.5 I'll say it again - I wish they'd hurry up and take 1.5 to the new engine so I can get into some missions. Missions are as rare as rocking horse shite in 2.0
Title: Re: DCS Discussion
Post by: Yskonyn on November 12, 2016, 08:54:12 AM
1.5 already runs on the new graphics engine, but I think you might be refering to the unified version where Nevada gets integrated into the software.
That, unfortunately, will not be yet for a long while according to the newsletter: 2.5 will not make 2016 anymore. Deja-vu anyone? ;)
Title: Re: DCS Discussion
Post by: Nefaro on November 12, 2016, 11:01:20 AM
1.5 already runs on the new graphics engine, but I think you might be refering to the unified version where Nevada gets integrated into the software.
That, unfortunately, will not be yet for a long while according to the newsletter: 2.5 will not make 2016 anymore. Deja-vu anyone? ;)

1.5 uses the new gfx engine, but doesn't it still draw the Black Sea map the same inefficient way it did before?  That's why they still have to do all the udpates to that map for v2.5. 

Which probably won't be anytime soon since the DCS whims seem to be focused on their WW2 Normandy map (if anything).
Title: Re: DCS Discussion
Post by: Yskonyn on November 13, 2016, 09:16:22 AM
Ah you mean the new Caucasus map.
Yes that is slated for 2.5 which we wont get until Normandy, Nevada AND Caucasus new are finished and Caucasus new will not be worked on anymore until the two other maps and Spitfire are done, thus says the newsletter...
Title: Re: DCS Discussion
Post by: Nefaro on November 13, 2016, 09:56:22 AM
My UI got bugged with this latest version.  Minor issue with mouse pointer, but I'll try again later.

Probably needs a patch for the patch.  Pretty common with games these days.
Title: Re: DCS Discussion
Post by: Yskonyn on November 13, 2016, 02:06:34 PM
1.5.5 initially completely broke third party tools like Universe Radio and Tacview, cause the export.lua script had been changed.
Fixed are coming in since yesterday luckily.
Title: Re: DCS Discussion
Post by: Nefaro on November 13, 2016, 02:39:18 PM
1.5.5 initially completely broke third party tools like Universe Radio and Tacview, cause the export.lua script had been changed.
Fixed are coming in since yesterday luckily.

I still haven't got SimpleRadio to detect that I've connected to the related multi-player server, much less differentiate which side I chose.

Hopefully my attempt earlier today was just due to the new DCS version.   But that was the third time it hasn't worked, so I'm beginning to believe the PIBCAK.
Title: Re: DCS Discussion
Post by: jomni on November 14, 2016, 06:25:17 AM
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 06:28:46 AM
People and their obsessions.   :o

 :bd:
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 12:01:47 PM
The audio is so much louder after the update. 

Which is a good thing because it was difficult to hear some stuff before, at full volume level.  Engine & airflow sounds had been notably low, especially compared to the blaring RWR & Betty. 

Can even adjust the various levels while in-sim now, too.   O0
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 12:09:37 PM
Dunno if I posted the link before, but I've been much happier with Ralfidude's version of the RAE Sound Mod.

It changes the various blaring 'BEEEEEP' sounds of the RWR to less annoying versions.  Some of the stock sounds were driving me insane, being far louder than other sounds in the sim, and often annoying high-pitched too. 


I removed the changes to the Flare ejection sound that he added, because I couldn't hear it at all in-game. 

Enabling & disabling it with JSGME after/before updates, in case a patch changes something.



http://www.digitalcombatsimulator.com/en/files/1459615/




Title: Re: DCS Discussion
Post by: Yskonyn on November 14, 2016, 02:42:26 PM
Ralfidude's version is a modded version of Tetra, which has adopted the mod from someone else yet again. :) It's a great mod (as proven by the various foster parents) and my choice as well.  :bd:

Regarding the sounds; a pilot inside the cockpit with a helmet on which doubles as a headset (and wearing earplugs on top of that sometimes) make engine and wind sounds hardly audible inside the cockpit in the real jet.
I have always modded these effects in DCS because they were too loud. If they are even louder now then, personally, I find that pretty annoying.  :knuppel2:
Title: Re: DCS Discussion
Post by: jomni on November 14, 2016, 03:03:46 PM
Haven't tried the new one.  There's a tick box for helmet on or off.  I prefer helmet on.  Took some time for me to tweak it for my liking.
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 09:10:05 PM


Regarding the sounds; a pilot inside the cockpit with a helmet on which doubles as a headset (and wearing earplugs on top of that sometimes) make engine and wind sounds hardly audible inside the cockpit in the real jet.



Indeed.

But I never even had the muffled 'Helmet Sound' box checked.  Thought it was optional.   ;D

My biggest bummer on that is the high AoA airflow sounds.  I occasionally hear that air pummeling a little, but rarely notice it much. 

Like I said, my audio generally sounded very low in DCS before this latest update.  It is much louder since they changed some stuff with the in-game sound settings.  Although the default RWR sounds are still much louder than everything else, at least I can adjust some different sliders if I had to.
Title: Re: DCS Discussion
Post by: Nefaro on November 15, 2016, 06:31:58 AM
So..

Everyone is getting the disappearing mouse cursor issue in multi-player, at some point.

I got stuck in a recent MP attempt, for the second time, when my cursor disappeared while I was in-game.  Couldn't click on anything, including the ESC menu for respawning, exiting the game, etc.  Had to Alt+F4 to get out of the match, after every death. 

Said, "f this" again.  How the hell did they miss such an obvious and problematic bug?  They pushed this out way too quickly.   :pullhair:  Was having withdrawal symptoms.  :nerd:
Title: Re: DCS Discussion
Post by: jomni on November 15, 2016, 06:48:47 AM
Doesn't sound good. I already installed the update. DCS 2 not patched right?  It didn't update when I fired it up
Title: Re: DCS Discussion
Post by: Nefaro on November 15, 2016, 02:13:32 PM
Doesn't sound good. I already installed the update. DCS 2 not patched right?  It didn't update when I fired it up

Dunno about 2.  I've not bothered picking it up yet since it's still being worked on.

I think the mouse cursor issue only happens in multi-player.  Still.. how the hell did they not find & fix that?  Minimal testing, and people mentioned they reported bugs in the optional past test version which was never addressed before it got pushed out.

It deserves a slow clap.   :clap:   Hope they let those test patches simmer for awhile longer in the future.   It had much needed goodies & fixes, but ..
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 15, 2016, 03:01:47 PM
Anyone willing to connect privately to conduct training flights? is this even possible?

It would be greatly appreciated to fly with a grogheads instructor.
Title: Re: DCS Discussion
Post by: Tuna on November 15, 2016, 03:38:42 PM
Anyone willing to connect privately to conduct training flights? is this even possible?

It would be greatly appreciated to fly with a grogheads instructor.

What are you looking to fly? Simple planes or the hardcore ones?
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 15, 2016, 03:44:27 PM
Either, or. I own them all pretty much. Wouldn't mind starting with the F15.

I'm not a neophyte. I used to be pretty skilled with some of the aircraft, but I put them down and over the years I've forgotten what I had learned. Today, I can take off and fly competently, I just haven't taken the time to re-learn avionics, radar, weapons, etc. I think flying with a pal would be fun and give me incentive.
Title: Re: DCS Discussion
Post by: Tuna on November 15, 2016, 05:28:07 PM
Either, or. I own them all pretty much. Wouldn't mind starting with the F15.

I'm not a neophyte. I used to be pretty skilled with some of the aircraft, but I put them down and over the years I've forgotten what I had learned. Today, I can take off and fly competently, I just haven't taken the time to re-learn avionics, radar, weapons, etc. I think flying with a pal would be fun and give me incentive.

Nef and I were flying for a lil bit in the F-15 and Su-25 for a bit and having fun, even if we weren't very effective against the Enemy (I was probably more of a threat to Nef than I was to the Enemy). I've been scarcer due to starting a new job recently, but definitely could get into some MP on the weekend. We were using ASID's teamspeak server.  You are right,  it is more fun with friends. The F-15 is easy to get into as long as you map the correct keys ahead of time. It also doesn't take as long to learn as say the Warthog C.
Title: Re: DCS Discussion
Post by: Nefaro on November 15, 2016, 09:56:28 PM
Anyone willing to connect privately to conduct training flights? is this even possible?

It would be greatly appreciated to fly with a grogheads instructor.


You should join up with Tuna & I sometime, with Teamspeak.  We'd be happy to help.  :)

Although we should wait until they patch the missing mouse cursor bug before doing multi-player.  Not being able to use the menu to respawn, or even exit the game/server without ALT+F4 has been a serious pain.  It also screws your ability to use the map screen.  Likely far worse in a 'pit with flippable switches.  DCS is supposedly working on it this week, but I'm not sure exactly when they'll 'patch the patch'.  Itching to fly MP again, so hoping by the weekend.

I keep checking for an update every day, will let everyone know when the MP bug has been squashed.   :smiley6600:



I think Tuna created a simple mission, with just a few air-to-air targets, to get the basics down.  When we first started, one problem we ran into was a severe lack of easy canned teeth-cutting missions that would run in MP.  No suitable ones came in the vanilla install that I saw.  I'll look into making a couple different ones this week, or finding some user-created ones to download.  We really need two or three MP missions in our library which incrementally step up the difficulty regarding threats, instead of getting dumped straight into the deep end.

As Tuna mentioned, the first big hurdle is knowing & mapping the essential commands to your HOTAS buttons.  It takes some time, especially since you'll want to write it down.  For the F-15, I'll make a prioritized list of the ones I have mapped to mine.  I'm not sure what type of HOTAS you have, and therefore how many buttons, hats, sliders, etc you have available.  So I'll just list the most used ones, in order, for the F-15.

Starting with the F-15 has a couple advantages.  The first is that it's only air-to-air and the easiest to learn.  Second reason is that you can save your F-15 HOTAS profiles and load them into the other Flaming Cliffs aircraft, if you have them (Su-25T, Su-25A, A-10A, Su-27, MiG-29A/G/S).  You'll still need to double-check and add a couple extra commands, notably on the attack aircraft's targeting system commands, but most of the flight & avionics are all the same and interchangeable.  O0 








Title: Re: DCS Discussion
Post by: Tuna on November 16, 2016, 05:35:54 AM

As Tuna mentioned, the first big hurdle is knowing & mapping the essential commands to your HOTAS buttons.  It takes some time, especially since you'll want to write it down.  For the F-15, I'll make a prioritized list of the ones I have mapped to mine.  I'm not sure what type of HOTAS you have, and therefore how many buttons, hats, sliders, etc you have available.  So I'll just list the most used ones, in order, for the F-15.


If you have dual monitors,  I wrote most of my 'important' mappings in Notepad and always have it open on the other monitor. I was changing them around quite a bit so that I could try and get the 'most used' commands in the easiest mapping combos. This would cause me to fly the first time after a change with my gear down or air brake out, because I would forget that I changed  that switch. So having the notepad there, I can quickly 'look' at what does what.
If you only have one hat switch on your joystick I would recommend enabling some other buttons as a 'shift' key. This way you can use that Hat for other combinations of commands without taking your hands of the stick to reach for the keyboard. The keyboard is better suited to be used for commands that happen during low pressure moments.

The mission I created wasn't that although it did help me get a feel for the editor. But rather I was using the two 'single' missions that were already in the game, because they were both air to air engagements. I think one had you intercepting some SU-25's ground pounding that were escorted by a couple of Mig 29's. Then later there are some choppers and other fighters coming in. There is plenty of air to air learning in that mission. Also since you know where the planes will be, you can sort of figure out where to point the radar to learn how to 'search'.  Definitely play the singles a few times to get a feel for finding the planes with the radar and locking. There's a lot more 'action' in that mission than you see on MP, because in MP flying around 'looking' for targets. But flying MP is always more enjoyable because you're playing with friends, crashing and burning is more enjoyable when you add the banter of fellow grogs.
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 08:09:55 AM
The F-15's radar is where most of the technical learning will be needed.  But it's not bad at all.



This old 3-video tutorial series, from the original Flaming Cliffs, explains it all in detail:


http://www.youtube.com/watch?v=ZpdkwTx0l10&list=PLs894SpU1d6lyeghelC9V5QrleTg6aZ6I




It may be an old version of the sim, but it works the same way in the modern DCS World.  Only with better 3D gfx and textures.






Title: Re: DCS Discussion
Post by: Tuna on November 16, 2016, 09:15:37 AM
Most important thing to start with the F-15 is to assign a button to disable nose steering while taking off!!!!
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 11:25:41 AM
Most important thing to start with the F-15 is to assign a button to disable nose steering while taking off!!!!

QFT.

I still occasionally forget to hold that down when taking off, after not having flown the F-15 for a few days.   :hide:



Here is a link to the user-created FC3 Mission thread.   

http://forums.eagle.ru/showthread.php?t=89879&page=4

There are all kinds for us to run privately for MP.   No need to do a bunch of editing, or slog through a bunch of mission testing beforehand.  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on November 16, 2016, 11:33:36 AM
How about you and/or Tuna making a thread which has the date/time of the next online meet?

Is Asid OK with people jumping on his TS server? I guess so...I wouldn't think you two are taking liberties. I just thought I should ask in case there's a load more people jump on (if you both create a thread much like the SB thread).

I couldn't jump on because I don't have 1.5 installed anymore. Whilst I have the disc space, I don't want to have the issue arise with activations again...I pretty much exhausted my activations for the Mig-21 when having it installed for both 1.5 and 2. It was their issue and they gave more activations, but it wound me up no end.  :knuppel2:
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 11:49:05 AM
How about you and/or Tuna making a thread which has the date/time of the next online meet?

Is Asid OK with people jumping on his TS server? I guess so...I wouldn't think you two are taking liberties. I just thought I should ask in case there's a load more people jump on (if you both create a thread much like the SB thread).

I couldn't jump on because I don't have 1.5 installed anymore. Whilst I have the disc space, I don't want to have the issue arise with activations again...I pretty much exhausted my activations for the Mig-21 when having it installed for both 1.5 and 2. It was their issue and they gave more activations, but it wound me up no end.  :knuppel2:


I'll post something when I plan to be on for awhile.  It's often not long beforehand, but better than nothing.

Asid's fine with us using his DoW Teamspeak server.  We held him at gunpoint until he acceded.  I still convinced it was my sexy gimp suit that persuaded him, however.

Title: Re: DCS Discussion
Post by: jomni on November 16, 2016, 03:29:59 PM
Let me know when you plan to do a session and I might join in. But of course I'm from the other side of the world so no promises.
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 08:41:13 PM
Let me know when you plan to do a session and I might join in. But of course I'm from the other side of the world so no promises.

I think we trend towards late evenings and mornings, so the time difference may work out okay. 

Still waiting on that MP hotfix though.  I should probably take this time to map the A-10C controls and test in single-player since that still has a working cursor.  Need motivation.
Title: Re: DCS Discussion
Post by: Nefaro on November 18, 2016, 09:45:22 AM
MP Cursor Hot Fix posted..


Quote
Dear 1.5.5 users,

For quick fix cursor in multiplayer please copy attached file mul_chat.lua into your installed DCS (replace existing one):

c<DCS World>\MissionEditor\modules\

This fix already included into OpenAlpha. Fix doesn't affect to Integrity check. Please wait for full and correct solution.


http://forums.eagle.ru/showthread.php?p=2956232#post2956232




Not sure why this little file wasn't sent via the auto-updater.  Better than nuthin.
Title: Re: DCS Discussion
Post by: Nefaro on November 18, 2016, 05:09:15 PM
Gonna be on, trying out the new fix tonight.


Open Conflict server had to cut down their player limit, due to new update's net code getting fatter.  It's been full so I'm not going to keep attempting login for it.  104th Phoenix never updated their server version, so it won't be listed on current ver.


Will be on:


-=16AGR=- USA-East Dynamic Caucasus

or

-=DCS-NL [1]=-

or

TAW.net NA public server 1


I think the #sierrahotel server is co-op only, for future reference/use.



I generally jump into 16AGR when Open Conflict and the 104th Phoenix servers are full or not listed. 

Just remember that AMRAAMs and Russkie -ER missiles aren't allowed in loadouts on 16AGR.  Old skewl!   ;)

 
Title: Re: DCS Discussion
Post by: jomni on November 21, 2016, 04:53:43 PM
Is the MP mouse issue fixed officially (not the hot fix)?
Title: Re: DCS Discussion
Post by: Nefaro on November 21, 2016, 09:42:27 PM
Is the MP mouse issue fixed officially (not the hot fix)?

Doubt it, having been the weekend.

There are a few other problems left over from the big update, too.  Plus some of the server hosts decided not to update so there are fewer servers available on the new version too.

I've not been on since Saturday morning.  Did some Warships instead, hoping a Patch-To-The-Patch is on the way in the next week or two.
Title: Re: DCS Discussion
Post by: Tuna on November 22, 2016, 05:59:50 AM
My Machine was freezing up really bad trying to enter one of the servers (don't know if it was upgrade related). Nef got into the server fine. After 3 or 4 failed including some reboots due to freezes. I tried Open Conflict and got in fine. But like Nef said we had moved on to World of Warships by then.
Title: Re: DCS Discussion
Post by: jomni on November 22, 2016, 03:04:18 PM
That's sad.  Maybe I'll stick to Red Flag Campaign for now.
Title: Re: DCS Discussion
Post by: Tuna on November 22, 2016, 04:49:25 PM
It might've been a 'fluke' thing, because Nef was fine. Of course he was trying to make me believe my machine was hexed!.. But just before we went to WoW.. I tried the Open Conflict server and got in fine. I was strange I had all these instances of SYSHost Restricted Network processes running that were sucking up all my HD.
Title: Re: DCS Discussion
Post by: Yskonyn on November 23, 2016, 01:49:06 AM
It's been rather messy, the two updates.
Our wing still hasn't switched to 1.5.5.  :(
Title: Re: DCS Discussion
Post by: Nefaro on December 02, 2016, 11:13:15 AM
The patch to their buggy patch just came in today:




Quote from: DCS
DCS 1.5.5.59744 Update 1


DCS Mi-8MTV2 goes to official release status


DCS World

    PAI: AI refueling check collision optimisation, multi-hose tanker flow fix, AI-client position fix
    PAI : Kutaisi. Collision on taxiing fixed
    The void onboard numbers in the custom skins has been fixed
    Manpad units will produce script ON SHOT event
    VR crash for SFM planes fixed
    The smoke trail effects (leaks, smoke-generators, missile trails) corrected
    Missile trail will not suddenly disappears on some distance
    Mission generator. The error when China Su-27 is selected has been fixed
    The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building
    Merkava 4. Machineguns' ammunition amount corrected
    Fix of the script error when aerobatic task selected in triggered actions panel
    MiG-29. The weapons will not hang in air when corresponding wing with pylons is lost
    DoF is off for VR devices
    Su-27: Engine RPM in the engine stalls condition corrected
    Camera will be attached to pilot after ejection in any case
    MP. The free camera of dead pilot will not be able to move to anywhere if the free camera is prohibited on the server


DCS Hawk by VEAO

    AHRS failure on re-spawn fixed.
    HYD2 pressure loss on re-spawn fixed.
    Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
    Liveries: “Finland HW-329 Green Brown” added to country Finland
    Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
    Swiss textures being black in F1 and F2 view fixed.


DCS M-2000C by RAZBAM

    Fixed radio indicator showing "---.--" when radio powered off
    Updated mil-power engine performance
    Updated airfoil tables for more correct sustained turn rate
    Updated damage configuration
    Added DDM Equipment
    Added Caucasus Campaign (1.5.5 only)
    Added Caucasus Training Missions (1.5.5 only)
    Added CMD Program Edit
    Added BLG-66 Belouga cluster bomb
    Removed MK-20 Rockeye cluster bomb


DCS Fw 190 D-9

    Pilot model in cockpit is able to be disabled
    Decreasing of fuel quantity via rearm/refuel dialog will not affect MW50 tank
    Inverted keyboard commands for reticle brightness control


DCS A-10C

    Second AIM-9 missile will have a seeker indication on HUD
    Simplified Radio is restored


DCS Mi-8MTV2

    Sling-load gameplay upgraded: new loads were added ( 8 so far, more to come with updates) with their dynamics tuned, sling damage upon contact with helicopter implemented, crew chief sling-load operation voice commands added.
    Released model of rope damage with helicopter
    Released model of cargos damage with world objects
    AI door and rear gunners added ( Door gunned with “KORD” 12.7 mm machine gun and rear gunner with PKT machine gun 7.62 mm), with ability to play as door gunner. Different predefined settings for combined TrackIR and mouse interactions for view and machine gun controls were added.
    if in addition to existing input devices (keyboard, mouse, joysticks) there is a head tracking device (TrackIR), views and gun can be controlled in three different ways without the need for self settings by user
    Reworked helicopter dynamic according to taken damage or systems failures (tail rotor fails dynamic, tail breakaway, tail rotor transmission fin damage);
    Destructive overload was fine-tuned (gear break possibility, tail rotor breakaway), gear friction, damage system from projectiles hits tuned, crew cabin armor implemented;
    Cockpit sound was tuned and fixed according to real Mi-8 pilots feedback;
    Gun Camera added.
    Special options for module were changed, including addition of joystick without springs and FFB option.
    Incorrect changes in camera pitch caused by airframe shake fixed
    Pilot’s guide was reworked, every procedure illustrated, systems descriptions added (including frequently asked questions on forums), typos and inaccuracies fixed (guide volume increased by 100%).

We are aware of the bug with the m117 crate, it will be fixed in upcoming updates.

DCS Ka-50

    ABRIS Search function will work
    Restored chaff sound that was absent in some conditions


DCS L-39

    Taxi and landing lights initialization at night hot start added



DCS Bf 109 K-4

    Auto start sequence will not depend by radio start-up request if it was sent before


Campaigns

    A-10C Piercing Fury Campaign. AI Chinook will land
Title: Re: DCS Discussion
Post by: Nefaro on December 09, 2016, 06:05:40 PM
Another update.


Judging by 104th Phoenix server now being up-to-date, I suppose most of the stuff broken in last month's update is progressively getting addressed.


May have to start doing some MP again before long.
Title: Re: DCS Discussion
Post by: Nefaro on December 10, 2016, 07:17:58 AM
The ground attack Viggen must be getting close to release, judging by the increase in vids.


Title: Re: DCS Discussion
Post by: Jarhead0331 on December 10, 2016, 07:43:26 AM
^Should not have watched that video...
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2016, 08:00:20 AM
The ground attack Viggen must be getting close to release, judging by the increase in vids.



That seriously looks like someone has been brushing up on their marketing skills.  O0
Title: Re: DCS Discussion
Post by: Nefaro on December 10, 2016, 02:55:59 PM
^Should not have watched that video...

Wait until the F-18 pre-release vids start coming out.

Wallet DOOM!   >:D
Title: Re: DCS Discussion
Post by: Nefaro on December 23, 2016, 08:30:13 AM
DCS Sale


http://www.digitalcombatsimulator.com/en/shop/


Quote
DCS World Christmas Sale - up to 60% off!

You've waited all year for the big sale discounts, and they are here today with the start of our Christmas Sale! Get 40% off on all DCS World E-Shop items, with the following exceptions:

    DCS: Flaming Cliffs 3 - 60% off
    DCS: Combined Arms - 60 % off
    DCS: Hawk by VEAO - 60% off
    DCS: MiG-21bis – 50% off
    DCS: A-10C Warthog - 50% off
    DCS: Black Shark 2 – 50% off
    DCS: NEVADA Test and Training Range Map – 30% off
    DCS: F-5E Tiger II – 30% off
    DCS: Spitfire LF Mk. IX - 20% off
    All Campaigns – 50% off


May be time to grab the MiG-21 or F-5 for some Cold War server action.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 23, 2016, 11:18:16 AM
 O0

I'm still not buying anything else at the moment until I see how this "world" fleshes out. I've got enough stand-alone fighters to go on with.
Title: Re: DCS Discussion
Post by: Pete Dero on December 30, 2016, 07:28:58 AM
From the newsletter :

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the "Atlantic Wall" along the Normandy coast. We believe these objects are essential for making great missions.

Title: Re: DCS Discussion
Post by: Nefaro on December 30, 2016, 10:29:30 PM
From the newsletter :

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the "Atlantic Wall" along the Normandy coast. We believe these objects are essential for making great missions.


All I've been seeing, late this year, is the developer working on this accursed WW2 map.  And WW2 planes..? 

Get v2.0 engine done, for the love of all that flies!!!    :tickedoff:   The flights of development fancy make it so frustrating.  Especially when it takes them well over a month to fix bugs introduced in one of their updates.   Let's hope they don't get further sidetracked, after this map is semi-finished, into half-adding yet another time period into the mix.

I love flying the 1970s+ combat aircraft in DCS multi-player.  But sweet baby tauntaun on a stick!  The development prioritization is insane!
Title: Re: DCS Discussion
Post by: Tuna on December 30, 2016, 10:37:42 PM
Developer ADD.
Title: Re: DCS Discussion
Post by: Nefaro on December 30, 2016, 10:50:54 PM
Developer ADD.

That sums it up.


The 3rd Party devs seem to be the ones carrying it lately.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 30, 2016, 11:44:53 PM
+1

I get saddened whenever I see news on an update which doesn't include the sentence "v2 is complete and we're firing head strong into campaigns to tie everything together" or that includes a new module which isn't anything to do with 2 or whenever I see a sale and I think "What's the point - nothing's finished"

 :'(
Title: Re: DCS Discussion
Post by: Yskonyn on December 31, 2016, 12:21:56 AM
From the newsletter :

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the "Atlantic Wall" along the Normandy coast. We believe these objects are essential for making great missions.


All I've been seeing, late this year, is the developer working on this accursed WW2 map.  And WW2 planes..? 

Get v2.0 engine done, for the love of all that flies!!!    :tickedoff:   The flights of development fancy make it so frustrating.  Especially when it takes them well over a month to fix bugs introduced in one of their updates.   Let's hope they don't get further sidetracked, after this map is semi-finished, into half-adding yet another time period into the mix.

I love flying the 1970s+ combat aircraft in DCS multi-player.  But sweet baby tauntaun on a stick!  The development prioritization is insane!

This is due to the debacle that this WW2 project turned into. A third party had kickstarted the project, but tthe group fell apart, but because it was under license of ED they had to do something for the backers and decided to take the project in house.
Naturally this over saturated the devs of which we still see effects today.
A big reorginisation followed and there seems to be a little more focus now. Still, their timeframe planning sucks and dates get pushed backward.
Title: Re: DCS Discussion
Post by: Rekim on December 31, 2016, 05:32:23 AM
As Yskonyn pointed out, this WW2 diversion was the result of a 3rd party doing their own thing...then dropping the ball.

Now that the Normandy map is getting closer perhaps it's time to dust off the (3) keys I received from the original KS project and start learning the ropes.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 31, 2016, 05:43:20 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.
Title: Re: DCS Discussion
Post by: Skoop on December 31, 2016, 09:55:55 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.

I second that.  They should have just refunded the ks backers and moved on and concentrated on the modern setting.  We would have the f18 by now if they would have scrubbed WWII.  Really don't need DCS wwII with everything going well in BOS/BOM/BOK.
Title: Re: DCS Discussion
Post by: Nefaro on December 31, 2016, 10:02:52 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.

Same.

I've really had some fun just flying around doing random "air quake" shit in v1.5 servers.  Especially now that they're bringing out some older Cold War birds. 

It would be so much better if they got away from this WW2 nonsense and fully devoted themselves to getting on with the big v2 show.  This side show diversion is not only frustrating to players, but does a disservice to the 3rd-party developers who are actually producing quality content for a DCS World in a constant Beta state with two versions.

I blame WW2-focused gaming developers for ruining the fun.  Again.   :knuppel2:
Title: Re: DCS Discussion
Post by: JudgeDredd on January 14, 2017, 01:32:38 AM
aaaaaaaarrrrrrrrgh

Another bundle sale - all of which contain the Nevada map.  :knuppel2:

Go get one of the bundles for 40% off
Title: Re: DCS Discussion
Post by: Destraex on January 14, 2017, 01:53:40 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.

Same.

I've really had some fun just flying around doing random "air quake" shit in v1.5 servers.  Especially now that they're bringing out some older Cold War birds. 

It would be so much better if they got away from this WW2 nonsense and fully devoted themselves to getting on with the big v2 show.  This side show diversion is not only frustrating to players, but does a disservice to the 3rd-party developers who are actually producing quality content for a DCS World in a constant Beta state with two versions.

I blame WW2-focused gaming developers for ruining the fun.  Again.   :knuppel2:

I have the opposite view. I think DCS is the best sim for combat aircraft no matter the era. Thus my fondest wish is a ww2 branch as comprehensive as possible and for the first time hopefully having comprehensive 4 flyable engined support. My view on modern jet combat is more one of being a systems admin than a pilot. I like it and the aircraft look amazing. But I also like ww2 where I "feel" more of the flying. The ww2 map is going to be amazing. Hopefully it doubles the size of the DCS team and snubs the competition. Not that it will need to as their is no competition for ww2 european air war at the moment. Just the usual glut of eastern front and smattering of BOB sims. No desert (coming soon from the CLOD engine through a third party though)and no late European theatre.
Nothing wrong with some air quake! For that matter nothing wrong with ww1 either!

Other sims just don't give me the feeling of actually being airborne. DCS is the first one that has in some time.
Title: Re: DCS Discussion
Post by: trek on January 14, 2017, 10:11:04 AM
Well Des I might agree with you on DCS WW2 that is before I got IL-2 BOS BOM. I realize we all differ on our experience with these flight sims but personally Il-2 BOS has the best sense of flight of any game I've ever played bar none. I feel the same way about ROF WW1 as the 777 Devs have taken the genre to a new level like they are now doing with IL-2 BOS. TF has also done a great job with IL-2 BOB and the game is like a new penny now. I uninstalled it because however great it is for MP the SP enemy AI is basically non-existent in my experience. They never attack you in a dogfight so for me its' just not enjoyable. Now if they could incorporate the old dog BOB WOV enemy AI which IMHO is the best in the business we'd really have something! But we can only dream I guess.
Title: Re: DCS Discussion
Post by: Nefaro on January 14, 2017, 10:19:02 AM
IL-2BOS is more than enough WW2 flight sim to keep me happy.  They're even making a Pacific version after their upcoming Kuban one. 

I think it comes down to whether you're a WW2-only nut.  There are plenty out there.  More so than good jet aircraft sims these days.  So the faster they wash their hands of that WW2 Kickstarter gone wrong, the faster they can get back to finishing their friggin' maps and v2 client that they've had to leave unfinished.  There is already more than enough WW2 to go around, even in flight simming.

Hopefully the devs have learned their lesson about Kickstarting 3rd party dev teams, too.  I expect they have, but you never know.  In an ironic turn, the non-KS 3rd party developers have been the ones keeping much of DCS alive while the devs are off fixing their Normandy wreck.  Otherwise the majority of their modern content would've been on life support, slowing withering away.
Title: Re: DCS Discussion
Post by: Nefaro on February 12, 2017, 06:14:57 PM
Meanwhile, back at the ranch..

.. some goofiness on top of a good MP dogfight these guys had.
  :hide:  ;D






Puts me in the mood.   :dreamer:
Title: Re: DCS Discussion
Post by: Nefaro on February 16, 2017, 06:13:01 PM
Remember that button-pushing VR 'glove' we were discussing before?

Supply is preparing to catch up to demand...

http://www.captoglove.com/


Apparently they're going to demonstrate the switch flipping sometime soon. 

Always said those DCS study sims needed something like this for the button-pushing alone since it's so awkward taking hands off HOTAS in the middle of flight to move the mouse cursor around the screen.  Would be much easier just pointing your (throttle side) finger at it and activating the switch in question.


Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 10:05:21 AM
50% Off Russian-related planes until Feb 26


Quote
Defender of the Fatherland Sale

Today we have an early weekend news update given the Russian Defender of the Fatherland holiday this weekend. To commemorate the event, we are offering a 50% off sale on all Russian aircraft from 23 February at 1500 GMT and lasting until 26 February at 0900 GMT.


These modules include:

    Su-27 for DCS World
    Su-25 for DCS World
    DCS: L-39 Albatros
    DCS: MiG-15bis
    DCS: Mi-8MTV2 Magnificent Eight
    DCS: Black Shark 2
    DCS: MiG-21bis
    DCS: Spitfire IX


http://www.digitalcombatsimulator.com/en/shop/modules/




Su-27 and Su-25 are $4.99   :)
Title: Re: DCS Discussion
Post by: Tuna on February 22, 2017, 10:39:49 AM
Shouldn't Russia be defender of the motherland?
Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 10:41:39 AM
Shouldn't Russia be defender of the motherland?


*shrug*

Maybe they changed it back after the Commies left the building?
Title: Re: DCS Discussion
Post by: Tuna on February 22, 2017, 10:43:23 AM
Is the mig21 the latest you are focusing on?
Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 11:06:30 AM
Is the mig21 the latest you are focusing on?

I just did my initial HOTAS key setup but still haven't flown it.  I'm not sure how many ppl are currently flying on the Cold War server that is only F-5s, MiG-21s, and AJS-37s.  Didn't see many last week.  But it looks like fun when it's populated - IR missile dogfights.  "Heaters at noon." :coolsmiley:  Would get murderized taking it up against F-15s and Su-27s in some servers, though.

I just gotta get familiar with the MiG-21 and possibly tweak some keybinds.  And get used to landing it, since it's landing speed is higher than normal.  Just been "flying casual" with some of the simple Flaming Cliffs planes here & there.


I've actually been flying the Su-27 a fair bit lately.  It's a different air-to-air beast from the F-15, plus can drop dumb bombs/rockets if need be.  Think I enjoy flying it more than the F-15, although it has a little bit more details to learn than the '15 and it doesn't have Active RHMs like the AMRAAM.
Title: Re: DCS Discussion
Post by: jomni on February 22, 2017, 03:30:16 PM
I see more F-5 and Mirage than Mig-21 in non-Cold War servers.
Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 07:29:22 PM
I see more F-5 and Mirage than Mig-21 in non-Cold War servers.

Actually, both the F-5 and MiG-21 are rather scarce in the servers with full aircraft & weapons options.  They're just older generation aircraft with little to no BVR capability.  I see them on occasion, but I think it's usually people sneaking around on the deck to do some ground attack.

Lately a portion of the player base has been knee deep in der Viggen hype.  I expect some of them to start participating on the Cold War server since they fit in better there too, having only IR missiles for AtA.

Admittedly, I've not checked the server populations often enough in the past couple weeks to get an idea when would be the most populated time to get some Cold War dogfighting.  There are probably a few people on each side during primetime every night.

Still haven't been PC gaming every day; semi-gaming-funk.  Sometimes I just want to take out an FC3 aircraft in multi-player and shoot at people without trying to memorize by repetition. Spent about 1.5 hours mapping the MiG-21 and A-10C keys to my hardware on Monday.  Still need to go for a few flights in single-player to make sure it's all working and get a feel for the Little Russian Rocket.  At least everyone says it's fairly easy to learn the systems!  :)
Title: Re: DCS Discussion
Post by: Pete Dero on April 16, 2017, 02:17:43 AM
Important issue if you have the mig-21 : https://forums.eagle.ru/showthread.php?t=185642

Dear all,

At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

Among other things, these updates contain the MiG-21Bis StarForce patch.

We recommend some minimal actions on your side to prepare for the patch.

Please, see attached files for details.


I found out my mig-21 activation no longer worked after updating.
Using the 'delete activation data.zip' file fixed it.

This info is a bit hidden on their forums and it took me a while to solve the issue, so I post this over here.
Title: Re: DCS Discussion
Post by: Nefaro on April 16, 2017, 06:42:17 AM
Important issue if you have the mig-21 : https://forums.eagle.ru/showthread.php?t=185642

Dear all,

At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

Among other things, these updates contain the MiG-21Bis StarForce patch.

We recommend some minimal actions on your side to prepare for the patch.

Please, see attached files for details.


I found out my mig-21 activation no longer worked after updating.
Using the 'delete activation data.zip' file fixed it.

This info is a bit hidden on their forums and it took me a while to solve the issue, so I post this over here.


Saw that.

Looks like the old 'Leatherneck Studios', who created the MiG-21 module, has split into two separate ones.  Guess DCS changed their online activation to reflect that.

Pretty sure it said that if you only had one version of DCS installed (or maybe just DCS v1.5 beta) that you likely wouldn't have to do anything further. 

I only have 1.5 right now, and it gave me a pop-up error about my MiG-21 module after updating.  I just closed that warning window and proceeded.  Once I got into game, it seemed to have re-registered on it's own because the little icon at the bottom of the main screen was lit, and it showed as activated in the module manager screen. 

Haven't flown to double-check yet, but it's on my next "game to play" list - when I'm back from my months-long PC gaming hiatus.
Title: Re: DCS Discussion
Post by: Pete Dero on April 16, 2017, 07:04:30 AM

Pretty sure it said that if you only had one version of DCS installed (or maybe just DCS v1.5 beta) that you likely wouldn't have to do anything further. 

I only have 1.5 right now, and it gave me a pop-up error about my MiG-21 module after updating.  I just closed that warning window and proceeded.  Once I got into game, it seemed to have re-registered on it's own because the little icon at the bottom of the main screen was lit, and it showed as activated in the module manager screen. 

Haven't flown to double-check yet, but it's on my next "game to play" list - when I'm back from my months-long PC gaming hiatus.

You have to get into a mission or campaign to find out that the mig is missing (in my case I only got access to the map and all units were AI controlled).
My icon was lit and I even could set is as wallpaper but the plane was de-activated in game.

The zip file (including a registry fix) solved the problem.
Title: Re: DCS Discussion
Post by: Nefaro on April 16, 2017, 07:21:01 AM

Pretty sure it said that if you only had one version of DCS installed (or maybe just DCS v1.5 beta) that you likely wouldn't have to do anything further. 

I only have 1.5 right now, and it gave me a pop-up error about my MiG-21 module after updating.  I just closed that warning window and proceeded.  Once I got into game, it seemed to have re-registered on it's own because the little icon at the bottom of the main screen was lit, and it showed as activated in the module manager screen. 

Haven't flown to double-check yet, but it's on my next "game to play" list - when I'm back from my months-long PC gaming hiatus.

You have to get into a mission or campaign to find out that the mig is missing (in my case I only got access to the map and all units were AI controlled).
My icon was lit and I even could set is as wallpaper but the plane was de-activated in game.

The zip file (including a registry fix) solved the problem.

Good to know.  Wouldn't surprise me if I had to fix it manually.

Reminds me of the Black Shark upgrade pack activation issues I had in the past. 
Title: Re: DCS Discussion
Post by: Nefaro on July 14, 2017, 12:49:18 PM
50% Off DCS  Summer Sale

(most modules & maps - except WW2 stuff and Mirage 2k)


https://www.digitalcombatsimulator.com/en/shop/


Running until the morning of the 24th.
Title: Re: DCS Discussion
Post by: Toonces on July 14, 2017, 01:55:26 PM
I might be up for dropping a few bucks.  I notice, however, that a number of the downloads say "DRM key has 3 installations".  So, what happens after you burn through all 3?  Can you get more, or are you SOL?

With the dynamic nature of DCS nowadays, I'm hesitant to buy anything if I only get three chances to get it to install or update properly.
Title: Re: DCS Discussion
Post by: Nefaro on July 14, 2017, 04:45:51 PM
I might be up for dropping a few bucks.  I notice, however, that a number of the downloads say "DRM key has 3 installations".  So, what happens after you burn through all 3?  Can you get more, or are you SOL?

With the dynamic nature of DCS nowadays, I'm hesitant to buy anything if I only get three chances to get it to install or update properly.

Yes, you get more.

I believe the DCS activation system automatically renews key usage over a certain amount of time.  At least, that was the case the last time I checked.  I've not had to contact them to get it done manually before, despite numerous re-installs over the years.
Title: Re: DCS Discussion
Post by: Toonces on July 14, 2017, 06:56:50 PM
Has anybody tried those F-5 Aggressor campaigns? 

I'm eyeballing the F-5, MiG-15, Viggen, L-39, and the two F-5 campaigns.
Title: Re: DCS Discussion
Post by: Tuna on July 14, 2017, 08:45:19 PM
I might be up for dropping a few bucks.  I notice, however, that a number of the downloads say "DRM key has 3 installations".  So, what happens after you burn through all 3?  Can you get more, or are you SOL?

With the dynamic nature of DCS nowadays, I'm hesitant to buy anything if I only get three chances to get it to install or update properly.

Yes, you get more.

I believe the DCS activation system automatically renews key usage over a certain amount of time.  At least, that was the case the last time I checked.  I've not had to contact them to get it done manually before, despite numerous re-installs over the years.

doesn't it just add the plane to your ID, and you're just good to go? So if you reinstalled the 'world'.. your planes are all there when you log in (if you activated them whenever before)?
Title: Re: DCS Discussion
Post by: mikeck on July 14, 2017, 09:03:51 PM
I wish we could get a hold of some of these planes in the "flaming cloffs3 model....as in, "intermediate difficulty opposed to DCS hard. It's only the F-15, Su-27, A-10 and Su-25. I would love to fly the Mig-21 or mirage 2000 but the level of difficulty for the DCS variants is too much for me
Title: Re: DCS Discussion
Post by: JudgeDredd on July 15, 2017, 02:31:20 AM
WTF is it with the Mig-21 module?

A while back I had an issue where if I flipped between 1.5 and 2, it used an activation everytime I went into one of the DCS Worlds. That (I think) was eventually sorted and iirc I got my activations back.

Now I've just gone into DCS World for the first time in a long time and the Mig-21 module is giving me an activation error and DCS 2 won't even boot!  :knuppel2:

Starforce - f***ing shocker.

Anyway - in case anyone else has an issue I found this which *may* help - I'm trying it now and will report back.

https://forums.eagle.ru/showthread.php?t=185642


*EDIT*
Just found this from Pete further up - thanks Pete. Didn't see it at first.
Important issue if you have the mig-21 : https://forums.eagle.ru/showthread.php?t=185642

Dear all,

At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

Among other things, these updates contain the MiG-21Bis StarForce patch.

We recommend some minimal actions on your side to prepare for the patch.

Please, see attached files for details.


I found out my mig-21 activation no longer worked after updating.
Using the 'delete activation data.zip' file fixed it.

This info is a bit hidden on their forums and it took me a while to solve the issue, so I post this over here.
Title: Re: DCS Discussion
Post by: Yskonyn on July 15, 2017, 03:19:01 AM
Read.... Breathe... Read.... Breathe... :)
Title: Re: DCS Discussion
Post by: JudgeDredd on July 15, 2017, 09:32:38 AM
Breath taken  :knuppel2:
Title: Re: DCS Discussion
Post by: Destraex on July 18, 2017, 03:38:07 PM
Freakin heck! I grabbed the mig21 and the mirage on sale. But I feel like I am collecting things I will never use :P
I really just love to support DCS and the work they are doing however. I am afraid the Tomcat will not live up to my boyhood expectations though. But I imagine take offs and landings on carriers would be a blast. Guess I need to consider the F5 freedom fighter\tiger to enable top gun missions :P
Title: Re: DCS Discussion
Post by: Nefaro on July 18, 2017, 04:11:20 PM
Freakin heck! I grabbed the mig21 and the mirage on sale. But I feel like I am collecting things I will never use :P
I really just love to support DCS and the work they are doing however. I am afraid the Tomcat will not live up to my boyhood expectations though. But I imagine take offs and landings on carriers would be a blast. Guess I need to consider the F5 freedom fighter\tiger to enable top gun missions :P


I didn't think the Mirage 2000C was on this sale...  ???


I picked up the F-5E.  Looks like the easiest cockpit to learn.

Already had the MiG-21.  But I realized that if I was going to be doing multi-player "air quake" on the Cold War server, I wanted the flexibility of choosing of whichever side has the lower player count when I join.  Plus it looks like lots of fun without too much orientation required!


Hell.. I've played the Flaming Cliffs 3 aircraft far more than I have the ones with fully modeled 'pits in MP.  I don't really need, or want, to be pushing virtual cockpit buttons.  But I do want the different aircraft & all that entails with their custom flight models and such.   :nerd:
Title: Re: DCS Discussion
Post by: Destraex on July 18, 2017, 04:25:17 PM
Mirage just got put on sale a few hours ago... the rest have been on sale for some days. So yeah. Well played DCS, well played.
As for multiplayer, heck. I have not got that far yet. I will be lucky to learn how to take off :)
Title: Re: DCS Discussion
Post by: Pete Dero on August 06, 2017, 03:51:39 AM
https://starwayblog.wordpress.com/

2 free mods for DCS 1.5 : a complete retexturing of the existing DCS World Caucasus map  (installation with JSGME - see website for details)

version 1 = Green thunder : a south-east asian look



version 2 = Caucasus DLC : to create more modern graphics, but to also make the map more resemble this geographic region



Title: Re: DCS Discussion
Post by: Nefaro on August 06, 2017, 10:09:47 AM
https://starwayblog.wordpress.com/

2 free mods for DCS 1.5 : a complete retexturing of the existing DCS World Caucasus map  (installation with JSGME - see website for details)




I never tried them for fear of multi-player incompatibility.  Does it check for such texture changes?

Title: Re: DCS Discussion
Post by: Yskonyn on August 06, 2017, 11:51:39 AM
No you can safely use them.
I've been using Starway's textures for Caucasus myself for quite some time now.
Title: Re: DCS Discussion
Post by: Pete Dero on August 06, 2017, 01:32:21 PM
https://starwayblog.wordpress.com/

2 free mods for DCS 1.5 : a complete retexturing of the existing DCS World Caucasus map  (installation with JSGME - see website for details)

I never tried them for fear of multi-player incompatibility.  Does it check for such texture changes?

They are installed as mods using JSGME.  If there is a problem you can install, switch or remove them in less than a minute.
Title: Re: DCS Discussion
Post by: Nefaro on September 01, 2017, 11:00:15 AM
50% Off weekend sale on the following..

Quote
DCS World 1st of September Flash Sale

To celebrate Knowledge Day in Russia, we have a 50% off sale on several popular DCS World aircraft modules. This sale starts today 1500 GMT and will last until 4 September at 0900 GMT.


    DCS: Flaming Cliffs 3
    DCS: Combined Arms
    DCS: A-10C Warthog
    DCS: Black Shark 2
    F-15C for DCS World
    Su-27 for DCS World
Title: Re: DCS Discussion
Post by: Nefaro on September 22, 2017, 12:26:54 PM
Su-33 professional flight model was just released.

Quote
Owners of DCS: Flaming Cliffs 3 and those that pre-purchased the Su-33 can now update DCS World 1.5.7 open beta and receive the updated to the Su-33!


I'd still rather have the updated MiG-29 flight model.  *taps toe*  But I guess it's better than a kick to the groin.


Also:


Flaming Cliffs 3 will be 70% OFF over the next week (starting tomorrow morning?).

https://www.digitalcombatsimulator.com/en/shop/modules/dcs_flaming_cliffs_3/

Title: Re: DCS Discussion
Post by: Nefaro on September 22, 2017, 02:34:26 PM
Su-33 promo vid:


Title: Re: DCS Discussion
Post by: Jarhead0331 on September 22, 2017, 05:22:54 PM
I also hear Razbaam's Av8B Harrier is very close to pre-purchase and early access release. After that, it won't be long for the Hornet. Lots of good things coming to DCS!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2017, 11:58:49 PM
That is a sweeeeeet video.

My trouble with this series - and it is my problem - is buying all the modules. I mean - wth am I doing? <- that's rhetorical

These models take a fair amount of dedicated time to learn and an even longer time to learn well. I am never going to have enough time or attention span or even the memory capacity to learn all the aircraft I have currently.

I'm basically burning money and I can't stop because these models are like crack to me.
Title: Re: DCS Discussion
Post by: Skoop on September 23, 2017, 10:06:31 AM
I'll definately take the time for the f18.  It'll become the Swiss army knife of Dcs so you'll want fly it every day because you can tackle any mission.
Title: Re: DCS Discussion
Post by: Nefaro on September 23, 2017, 11:25:34 AM
I'll definately take the time for the f18.  It'll become the Swiss army knife of Dcs so you'll want fly it every day because you can tackle any mission.

 :bd:
Title: Re: DCS Discussion
Post by: mikeck on September 23, 2017, 01:47:51 PM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions
Title: Re: DCS Discussion
Post by: Nefaro on September 24, 2017, 09:12:14 AM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions


Pretty sure they've stated no new aircraft will be done in the FC3 style.  The new ones are all click-pits starting awhile back.

The Su-33 and MiG-29 are already in FC3.  They've just been getting flight model updates since they were using old FMs from earlier versions of FC (and it showed).
Title: Re: DCS Discussion
Post by: Skoop on September 24, 2017, 09:54:39 AM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions

I know what you mean, but all airframes have an auto start cheat.  You can use chucks pdf guides to quickly learn the systems.  The main thing i'd like to see is some more development of pre-mission planning.  In MP you don't always have mission waypoints set up so you have to go in and set em all up by hand in the plane and with a plane like the viggen this can be tedious.  The viggen has a data cartridge that you load at the beginning of the startup.  I'd love to see that develop where set your mission up with clicks on the map screen and load it into the plane through the data cartridge hassle free.  With the recent addition of the GNS 430 app, I think we'll see something like this at some point.   
Title: Re: DCS Discussion
Post by: Nefaro on September 24, 2017, 07:13:11 PM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions

I know what you mean, but all airframes have an auto start cheat.  You can use chucks pdf guides to quickly learn the systems.  The main thing i'd like to see is some more development of pre-mission planning.  In MP you don't always have mission waypoints set up so you have to go in and set em all up by hand in the plane and with a plane like the viggen this can be tedious.  The viggen has a data cartridge that you load at the beginning of the startup.  I'd love to see that develop where set your mission up with clicks on the map screen and load it into the plane through the data cartridge hassle free.  With the recent addition of the GNS 430 app, I think we'll see something like this at some point.   


The auto-starts don't activate everything.  Many of the electronics still have to be fired up manually.  I think the auto-start is mostly just engine start ones.
Title: Re: DCS Discussion
Post by: Yskonyn on September 25, 2017, 09:58:52 AM
If mission creators use the 'Prepare Mission' mode in the editor as intended your aircraft should come preloaded with flightplan, waypoints, fixes (the nav kind), etc. But many authors fail to do so unfortunately.

The autostart is indeed engines and electrical systems only.
Title: Re: DCS Discussion
Post by: Nefaro on September 29, 2017, 04:17:49 PM
F-5 Sale this weekend

60% OFF


https://www.digitalcombatsimulator.com/en/shop/modules/tiger/
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2017, 12:47:43 PM
~3 days left on the DCS summer sale.. up to 50% off most modules.

https://www.digitalcombatsimulator.com/en/shop/



The F-18 looks like it's coming along quite well.  The textures..  :coolsmiley:


(https://www.google.com/url?hl=en&q=https://www.digitalcombatsimulator.com/upload/iblock/12d/Image-19-10-2017.jpg&source=gmail&ust=1508611275109000&usg=AFQjCNHeUXM--5JSZZp_JagBSfbuMeFa_g)

(https://www.google.com/url?hl=en&q=https://www.digitalcombatsimulator.com/upload/iblock/b7f/TCN.jpg&source=gmail&ust=1508611275109000&usg=AFQjCNG_k7mCd6cz9eRQQowSh5yX4Shd-Q)
Title: Re: DCS Discussion
Post by: JudgeDredd on October 28, 2017, 01:10:38 AM
Damn - Harrier is only stated for 1.5. I have it installed, but when I fire up DCS, I generally go to 2

Ah well...it's an instant buy for me anyway!!
Title: Re: DCS Discussion
Post by: Yskonyn on October 28, 2017, 04:09:45 AM
I don’t think that matters, JD. It definately be 2.1/2.5 maybe just not in early access.
I wouldnt let it spoil your trigger finger! 😄
Title: Re: DCS Discussion
Post by: JudgeDredd on October 28, 2017, 06:16:56 AM
I don’t think that matters, JD. It definately be 2.1/2.5 maybe just not in early access.
I wouldnt let it spoil your trigger finger! 😄
It's not. I couldn't NOT buy a Harrier after my initial and continued disappointment with Combat Air Patrol 2 (which admittedly is still in Early Access)
Title: Re: DCS Discussion
Post by: Yskonyn on October 28, 2017, 11:11:35 AM
For our wing its an especially interesting aircraft. We have a large squadron of A-10C pilots and te Harrier basically gets us the Marine version of a CAS platform.
It’ll be interesting to see how well it fits in our missions by default and might give us an additional option for an airframe in the squadron.
It’ll be fun to test the two aircraft against eachother.
Title: Re: DCS Discussion
Post by: Skoop on October 28, 2017, 01:42:18 PM
The harrier can do some light SEAD ops, the devs confirmed the modded sidewinder that locks radars in short range will be released with the plane.  The unique capabilities will make this a definite purchase for me as well. 

I wonder If I could turn off some of the systems in the editor to make it like a GR1 and use something for the Argentines for a poor mans Falklands scenario. 
Title: Re: DCS Discussion
Post by: RyanE on October 28, 2017, 02:34:28 PM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?
Title: Re: DCS Discussion
Post by: Yskonyn on October 28, 2017, 09:08:58 PM
Its cool how much data you can get from CMANO’s database on variant differences . 👍🏻
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 07:27:07 AM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2017, 07:28:35 AM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").

I forget, the ones you can use in both, do get in both, like Matrix?  I guess it wouldn't matter, you're usually only going to be using one module for the most part of a session.
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 07:29:30 AM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").

I forget, the ones you can use in both, do get in both, like Matrix?  I guess it wouldn't matter, you're usually only going to be using one module for the most part of a session.


No.

The separate DCS clients have their own logins, keys, etc. 

Completely separate.  Just like Rise Of Flight.
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2017, 07:36:09 AM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").

I forget, the ones you can use in both, do get in both, like Matrix?  I guess it wouldn't matter, you're usually only going to be using one module for the most part of a session.


No.

The separate DCS clients have their own logins, keys, etc. 

Completely separate.  Just like Rise Of Flight.

Roger, then stick with Non Steam I guess. Maybe 2nd will take over command of the ground forces some day.
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 07:37:48 AM


Roger, then stick with Non Steam I guess. Maybe 2nd will take over command of the ground forces some day.

Yeah, just get the direct version if you want all the options.

Multiple sales a year, so no big deal.
Title: Re: DCS Discussion
Post by: RyanE on October 29, 2017, 09:20:27 AM
I was real close to buying DCS on Steam and didn't even look at the company site.  I am glad I did.  I would have been a little put off not being to run everything.  There should be a big warning on Steam about the differences.
Title: Re: DCS Discussion
Post by: Pete Dero on October 29, 2017, 09:46:39 AM
I was real close to buying DCS on Steam and didn't even look at the company site.  I am glad I did.  I would have been a little put off not being to run everything.  There should be a big warning on Steam about the differences.

It is mentioned a few times, but sometimes not in plain sight:

DCS Store : only activate on DCS
Older Steam modules : activate on Steam and DCS
Newer Steam modules : only activate on Steam


IMPORTANT! Change in copy protection
 
http://steamcommunity.com/app/223750/discussions/0/2741975115067023612/

Please note that the DCS: M-2000C, and all future DCS World DLC releases on Steam, will now use Steam Keys instead of Starforce keys. As such, these purchases cannot be activated on the DCS World e-Shop version. Previous purchases will not be affected.
http://store.steampowered.com/app/411892/DCS_M2000C/

Please note that this DLC uses Steam Keys instead of Starforce keys. As such, this purchase cannot be activated on the DCS World e-Shop version.
http://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/



**EFFECTIVE 05/12/2017, STARTING w/ DCS:M2000C and Newer, Modules will no Longer Use Starforce and Will Use Steam's DRM, There fore these Modules Cannot be Purchased and Used with the Eagle Dynamics Distribution**
(Easiest Way to tell is Modules that still use starforce will have the 3rd Party DRM Notice in the Features List on the Right Side when You are on Module's/DLCs Page).

    Can I activate my DCS World Module purchased on steam on DCS World Standalone(Non-Steam)?

    Yes, you will simply need to retrieve your serial key which can be found within your steam library and right-clicking on DCS World -> "View CD Key" then use this serial key to authenticate your module on DCS World.

    Another way to view your cd-key is by simply by clicking the "CD-Key" link on the right side menu displayed after clicking DCS World within your library as SkateZilla mentioned


    Can I use my modules purchased from ED Store on Steam?

    Note: from 06/07/2014, License Keys purchased from ED, Gamefly or other External Sources will no longer activate on Steam.

https://forums.eagle.ru/showthread.php?t=113587
Title: Re: DCS Discussion
Post by: RyanE on October 29, 2017, 10:38:59 AM
Does that mean that to own and play all planes and modules, you need to install Steam and standalone DCS?
Title: Re: DCS Discussion
Post by: Pete Dero on October 29, 2017, 10:51:25 AM
Does that mean that to own and play all planes and modules, you need to install Steam and standalone DCS?

No,  but DCS will give you access to the most planes and modules (e.g. beta modules can't be found or activated on Steam)

You can have the 2 installs but best decide on only one.

What are the differences between the Standalone DCS World and the Steam version?

Steam Version :
- Auto-Update without launching the game (as long as steam is open)
- Faster Update Speed
- Steam In-Game Overlay
- Steam Friend List Notifications
- Quick Repair
- DLCs not present on steam are unsupported

Standalone DCS World :
- Get all the modules as soon as they are released
- Does not require any extra program to be launched
- Has every single modules available

If you are fine with waiting for most product to be available on steam and like most of the Steam feature, the Steam version might be for you.
If you own unsupported products such as Upgrades / FC3 or do not care about the Steam functionalities, Standalone DCS World might be for you.


https://forums.eagle.ru/showthread.php?t=113587
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 04:34:31 PM
Does that mean that to own and play all planes and modules, you need to install Steam and standalone DCS?


To have all the stuff available, all you need is the standalone DCS client.


Right now, there are two separate DCS clients: 

1)  v1.5 =  the older one with the Black Sea map.

2)  v2.0 =  beta version of the improved game engine that has improved lighting and more optimized gfx, but only runs on the Nevada Range map right now.


They're currently working on v2.5, which will merge everything back into one unified version, using the newer engine, once the devs get the improvements & such finished. 

If you don't pick up the NTTR map module, then the v1.5 client is what you want to use right now. 

If you have the NTTR map, and want to try out the newer version of the game engine along with that map, you'll need to use the v2 client.

I currently have both versions installed since I picked up NTTR on a sale.  The prospect of using the new engine, along with having a new desert map with improved features to fly on, won out.  But I keep v1.5 installed because there are still a number of MP servers I want to fly on with that, too.  \m/
Title: Re: DCS Discussion
Post by: RyanE on October 29, 2017, 05:44:08 PM
That sounds simple...
Title: Re: DCS Discussion
Post by: Pete Dero on October 30, 2017, 02:41:01 AM

If you don't pick up the NTTR map module, then the v1.5 client is what you want to use right now. 

If you have the NTTR map, and want to try out the newer version of the game engine along with that map, you'll need to use the v2 client.


The same goes for the WWII Normandy Map -> needs v2.


DCS World 2.5 Update (posted a year ago)    https://forums.eagle.ru/showpost.php?p=2948302&postcount=57

We have determined that the DCS World 2.5 update will not be available in 2016 as we had earlier hoped. This is mainly due to additional work needing to be done of the Caucasus map update, and we don’t feel it can be accomplished within the next two months at a high level of quality. Before we can complete this map update, we first need to finalize and release both the Nevada map update and the Normandy map. Those, along with the Spitfire, are now our highest priorities. Once the Nevada update and the Normandy map tasks are complete, our map team can return to the Caucuses map and move the 2.5 closer to an Open Beta release.

Guess at this moment 2017 is also no longer achievable ... 
Title: Re: DCS Discussion
Post by: Yskonyn on October 30, 2017, 04:29:47 AM
They keep quiet these days, cause they have been burned by stating release timeframes and not making them on several occasions now.
Caucasus updated is their main priority at the moment as that is going to be the last hurdle before the 2.5 merge can happen. A recent video interview with Wags revealed that everyone at ED is eager to complete the 2.5 work, but he didn't dare to say when it will be released.
I have a bit of hope we might see it coming as a nice Christmas present, otherwise I'd say all bets are off. :)
Title: Re: DCS Discussion
Post by: JudgeDredd on October 30, 2017, 12:51:08 PM
So I was going to learn the A-10C over the weekend - and then thought "What are you doing? You'll be wanting to learn the Harrier in a few weeks"...so I bailed.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2017, 02:41:39 PM
They keep quiet these days, cause they have been burned by stating release timeframes and not making them on several occasions now.
Caucasus updated is their main priority at the moment as that is going to be the last hurdle before the 2.5 merge can happen. A recent video interview with Wags revealed that everyone at ED is eager to complete the 2.5 work, but he didn't dare to say when it will be released.
I have a bit of hope we might see it coming as a nice Christmas present, otherwise I'd say all bets are off. :)

I'd be surprised to see v2.5 before middle of next year.  If they're doing internal testing on it, anyway.  Would be worried about running it if they didn't do much of it.  :-\
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2017, 10:54:41 AM
How are you faring Jarhead?
One tip to enjoying any flightsim is to have a tight and intuitive TrackIR profile. I’ve often seen people ‘fighting’ the view controls and loosing tally of enemies and loosing situational awareness.
I created a baseline profile that is regarded as popular within the BMS and DCS scene. If you want it i can send it (to anyone whos interested ofc)
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 02, 2017, 11:00:23 AM
How are you faring Jarhead?
One tip to enjoying any flightsim is to have a tight and intuitive TrackIR profile. I’ve often seen people ‘fighting’ the view controls and loosing tally of enemies and loosing situational awareness.
I created a baseline profile that is regarded as popular within the BMS and DCS scene. If you want it i can send it (to anyone whos interested ofc)

Thanks for checking in. Still running cold start through take-off, simple navigation and landing. I ran the general purpose bomb training mission and had some fun dropping training bombs in CCIP mode. I'm thinking about trying very simple A2A missions to help me practice locking targets and engaging with IR and Radar missiles.
Title: Re: DCS Discussion
Post by: Pete Dero on November 03, 2017, 10:00:29 AM



Note that this video is based on a work-in-progress 2.5 build and may change by time of release.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 03, 2017, 10:13:49 AM
Man...I want to have like hundreds of its babies.
Title: Re: DCS Discussion
Post by: WallysWorld on November 03, 2017, 11:40:15 AM
They make excellent trailers for their releases.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 03, 2017, 11:48:18 AM
ooooooooooooooooooooooooohhhhhhhhh

Title: Re: DCS Discussion
Post by: Jarhead0331 on November 03, 2017, 01:10:12 PM
What is the average wait period between pre-purchase and early access availability?
Title: Re: DCS Discussion
Post by: JudgeDredd on November 03, 2017, 01:45:29 PM
No idea. For the Harrier it's about 4 weeks seemingly as it's due end of November. I can't remember the others - there's been so many  :-\
Title: Re: DCS Discussion
Post by: Nefaro on November 03, 2017, 05:00:19 PM
What is the average wait period between pre-purchase and early access availability?


I heard that the Harrier was supposed to be released to public beta around November 15th. 

I didn't get that straight from the source, however, so..  take it as-is.

Watched Magz take the pre-release Harrier for a spin through Vegas, on Twitch, early this morning. 
Title: Re: DCS Discussion
Post by: Toonces on November 03, 2017, 05:37:57 PM
I should have picked up that F-5 when it was on sale.

Xmas, for sure.  Tasty.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 07, 2017, 06:49:54 AM
ooooooooohhhhhh



Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 09:35:59 AM
I should have picked up that F-5 when it was on sale.

Xmas, for sure.  Tasty.


I set up my F-5 and took it for a couple flights.

Exquisite.  :nerd:   Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

My only issue with the F-5 is that there are so many people flying them on the Cold War server.  Since the aircraft on each side are limited to more historical choices, the Blue team often outnumbers Red by 2- or 3-to-1.   So I'm bucking the trend and learning the MiG-21 first.   Starting off going uphill since I'll be both a noob AND outnumbered.   >:D
Title: Re: DCS Discussion
Post by: Tuna on November 07, 2017, 09:45:37 AM
I should have picked up that F-5 when it was on sale.

Xmas, for sure.  Tasty.


I set up my F-5 and took it for a couple flights.

Exquisite.  :nerd:   Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

My only issue with the F-5 is that there are so many people flying them on the Cold War server.  Since the aircraft on each side are limited to more historical choices, the Blue team often outnumbers Red by 2- or 3-to-1.   So I'm bucking the trend and learning the MiG-21 first.   Starting off going uphill since I'll be both a noob AND outnumbered.   >:D

hmm, sounds like you need a wingman, you know some to run into you when taxiing down the runway
Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 11:09:17 AM


I set up my F-5 and took it for a couple flights.

Exquisite.  :nerd:   Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

My only issue with the F-5 is that there are so many people flying them on the Cold War server.  Since the aircraft on each side are limited to more historical choices, the Blue team often outnumbers Red by 2- or 3-to-1.   So I'm bucking the trend and learning the MiG-21 first.   Starting off going uphill since I'll be both a noob AND outnumbered.   >:D

hmm, sounds like you need a wingman, you know some to run into you when taxiing down the runway


You mean... a buddy with no qualms about shooting me in the ass with a Sparrow while I'm strafing?   :))

I should've convinced you to get an F-5 when it was on sale.  Ahh well.. holidays coming up.   
Title: Re: DCS Discussion
Post by: Pete Dero on November 07, 2017, 11:15:47 AM
Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

Aren't the planes included in the Flaming Cliffs 3 module the easiest to start with ?
Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 12:31:24 PM
Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

Aren't the planes included in the Flaming Cliffs 3 module the easiest to start with ?

Yes, but you don't really need to learn their cockpits. 
Title: Re: DCS Discussion
Post by: Tuna on November 07, 2017, 01:21:43 PM
Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

Aren't the planes included in the Flaming Cliffs 3 module the easiest to start with ?

Yeah, that's what we were flying, when I was being such awesome wingman, killing Nef, more than saving him!

By the way, Nef is a very 'patient' person to MP with!
Title: Re: DCS Discussion
Post by: Tuna on November 07, 2017, 01:23:42 PM
Actually, I think Nef was my first Air to Air kill! I was excited, even if he was on the same team. "I got a lock! I got a lock!!!!!"
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 07, 2017, 01:56:57 PM
What is with the SimHQ DCS community? It has to be one of the most hostile crowds I ever observed in a forum. If they all hate DCS so much, why do they continue to obsess? So peculiar....
Title: Re: DCS Discussion
Post by: RyanE on November 07, 2017, 02:07:27 PM
SimHQ DCS forum is a room that I open the door to every now and then.  I then quietly back out and close the door hoping no one saw me.

My take on it is there is a lot of bad blood over how the Eagle Dynamics board was "censoring" people who complained about missed dates, buggy releases, etc.  Again, an outsiders view, but, it appears several of the early modules were released in poor condition and took a long time to fix up.  The SimHQ forum is where people who were banned on the ED forums went to vent.  Then official ED cam along and tried to turn the conversation. 

Only an outsider's perception and doesn't really answer your question.
Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 10:15:09 PM


By the way, Nef is a very 'patient' person to MP with!


Minus all the cursing, you mean?    :crazy2:



My DCS v1.5 client bugged out the other night.  But it had been running for hours, and multiple flights, so I hope it was just a memory leak or something.  Or it could be these buggy Nvidia drivers Win10 keeps forcing on me.   I need to get a new video card sometime, preferably before v2.5 release.
Title: Re: DCS Discussion
Post by: Destraex on November 08, 2017, 02:21:16 AM
SimHQ DCS forum is a room that I open the door to every now and then.  I then quietly back out and close the door hoping no one saw me.

My take on it is there is a lot of bad blood over how the Eagle Dynamics board was "censoring" people who complained about missed dates, buggy releases, etc.  Again, an outsiders view, but, it appears several of the early modules were released in poor condition and took a long time to fix up.  The SimHQ forum is where people who were banned on the ED forums went to vent.  Then official ED cam along and tried to turn the conversation. 

Only an outsider's perception and doesn't really answer your question.

You mean like what the combat mission forums became because of certain individuals :P
Title: Re: DCS Discussion
Post by: RyanE on November 08, 2017, 05:02:08 AM
Actually yes...on the ED forums, there was that typical inexperienced developer banning anyone that had anything bad to say, even though they were mostly right.  It just created a vicious swirl that contributed nothing to the game and forced a schism in the community that festers to this day.  The main difference with CM was they didn't ban a lot of people during the early CMSF days, but did lose a lot of loyal people that had stuck with them.  You don't see that schism today at BFC because those people left for good.
Title: Re: DCS Discussion
Post by: Nefaro on November 10, 2017, 07:30:46 AM
Soooo.... does this mean they're finally wrapping up that WW2 Kickstarter debacle and finally getting back to the meat?


Title: Re: DCS Discussion
Post by: JudgeDredd on November 10, 2017, 07:35:53 AM
Who knows cares  :P
Title: Re: DCS Discussion
Post by: Nefaro on November 10, 2017, 07:59:29 AM
Who knows cares  :P

I know your kryptonite, JD.

(https://uploads.mudspike.com/original/3X/9/a/9a41252356446f465c26831bf4e10049deccb7f6.jpg)


Who cares, indeed?!  ^-^
Title: Re: DCS Discussion
Post by: JudgeDredd on November 10, 2017, 09:23:37 AM
I know. Well played but I've already bought the bugger. Waiting very patiently for release.
Title: Re: DCS Discussion
Post by: RyanE on November 28, 2017, 11:22:57 AM
I don't do DCS much.  But always follow it and hope something comes out of it that catches my eye.  Came across this on SimHQ...

http://simhq.com/forum/ubbthreads.php/topics/4391768/a-letter-from-eagle-dynamics#Post4391768

Seems a very honest and real statement.
Title: Re: DCS Discussion
Post by: RyanE on November 28, 2017, 11:25:22 AM
It also highlights one of the issues with the development timeline of DCS.  The F/A-18C will be released as the real F/A-18C is being superseded by the E version and the F-35.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 28, 2017, 12:08:31 PM
Wow...27 years...boggles the mind its been that long.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 28, 2017, 11:47:29 PM
I enjoyed that post.

But where's my Harrier?  :knuppel2: ;D
Could be released today? SimHQ thinks so.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 05:08:22 AM
I enjoyed that post.

But where's my Harrier?  :knuppel2: ;D
Could be released today? SimHQ thinks so.

Razbam and Eagle announced that today is the release day.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 07:50:27 AM
I enjoyed that post.

But where's my Harrier?  :knuppel2: ;D
Could be released today? SimHQ thinks so.

Razbaam and Eagle announced that today is the release day.
O0 :notworthy:
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 08:31:17 AM
well, I can't login to DCS because I forget ma shit but the Harrier is saying Buy and is sitting at $69.99 where it said Pre-Purchase before and $49.99

So I think it's out. Now just to escape work and get home  :'( - only an hour to go
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 09:40:51 AM
^yup. Its out.

Try not to rage quit and come here angry when you can't get the thing of the ground in one piece!  :crazy2: I'm expecting this aircraft to be very difficult to fly safely, much less even master...
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 10:39:26 AM
How about I keep my impressions to myself? That suit you?   >:(
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 10:50:03 AM
Only 70 bucks?  Bargain!
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 12:11:48 PM
How about I keep my impressions to myself? That suit you?   >:(

You're already getting angry and you haven't even played yet.  :2funny:
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 01:25:57 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)
Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 01:47:46 PM
$70 US seems like a lot for a single plane.  Considering people have heart attacks over $40 Matrix games.

When you buy a plane, does it come with scenarios, campaigns, etc.?
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 01:54:01 PM
$70 US seems like a lot for a single plane.  Considering people have heart attacks over $40 Matrix games.

When you buy a plane, does it come with scenarios, campaigns, etc.?

It comes with training missions typically. I don't think you can compare something of a study sim quality to a typical release from Matrix. Something like CMANO, perhaps, but FoG II, not so much. A tremendous amount of work goes into making these aircraft function, operate and look to spec.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 01:54:53 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)

Yeah, the internet is already raging over the 1.5.8 update and a new DRM method that seems to be creating confusion.
Title: Re: DCS Discussion
Post by: Yskonyn on November 29, 2017, 02:46:10 PM
For clarity, the Harrier is ONLY available for the 1.5 open beta client of DCS.
This is a seperate ‘public test live’ kinda variant of DCS which has its own installation.

The module will be made available to 1.5 stable and 2.1 in one or two weeks according to ED. Just so you know. 👍
Title: Re: DCS Discussion
Post by: Tuna on November 29, 2017, 03:07:45 PM
$70 US seems like a lot for a single plane.  Considering people have heart attacks over $40 Matrix games.

When you buy a plane, does it come with scenarios, campaigns, etc.?

1. A PMDG for FSX or P3D would cost your more than that, and you get to blow stuff up!

2. It'll be on sale at some point.

3. You need to be serious to get one of these planes.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 03:15:23 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)
I've already got it and don't f***ng worry - I won't post a thing

ffs
Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 03:52:48 PM
For clarity, the Harrier is ONLY available for the 1.5 open beta client of DCS.
This is a seperate ‘public test live’ kinda variant of DCS which has its own installation.

The module will be made available to 1.5 stable and 2.1 in one or two weeks according to ED. Just so you know. 👍

So are there three different installs of DCS?
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 04:30:35 PM
^ that is my understanding.

Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 04:36:52 PM
OK, I knew there was a 1.5 and a 2.0.  Didn't know there was a beta that also worked its way in there.
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 04:47:07 PM
I was being serious, JD.  DCS is a bit of a soup sandwich, and there's no telling what kind of shape the Harrier is going to be in on release, what combination of maps or installs it's going to work with, etc.  I am sincere when I say that there is value in letting someone else take the plunge first and get some first hand reviews before investing yourself.

Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 05:10:57 PM
For clarity, the Harrier is ONLY available for the 1.5 open beta client of DCS.
This is a seperate ‘public test live’ kinda variant of DCS which has its own installation.

The module will be made available to 1.5 stable and 2.1 in one or two weeks according to ED. Just so you know. 👍

So are there three different installs of DCS?

The latest news release indicated that DCS World 2.5 is only weeks away. This will merge the installs and alleviate the need for multiple versions. Personally, I only have the 1.5 beta and 2.1 alpha installed so I can play both maps.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 05:23:58 PM
FYI - No training scenarios or missions with the EA release. This is disappointing, but I understand the logic. There are a lot of avionics that are not yet implemented in EA so rather than having to rewrite missions, they are waiting until the module is more fully cooked. There are some tutorial videos available though which will no doubt prove useful.



Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 05:39:47 PM
Its probably in here somewhere, but can I get the abridged version of why there so many "world" versions and the appearance of the need for a matrix to figure out what works with what.  Every time I inch towards possibly getting into DCS, I start to get a headache on version, alpha, beta, EA, etc.

It would seem to be a colossally inefficient approach to product management.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 06:26:14 PM
DCS was released with only one map initially, the Caucus Region. By the time their second map, Nevada, was ready for early access, Eagle Dynamics had moved on to a new graphics engine so Nevada and caucus were incompatible. This resulted in the release of DCS alpha 2.0, which ran the new Nevada map, while the Caucus map remained in the stable build of DCS world 1.5. At the same time, they started incorporating some of the newer engine features into the old map which resulted in a beta build of 1.5, so three separate versions. Stable, beta and alpha.

All the while, ED has been working on merging the installs, which appears to be right around the corner.
Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 07:10:04 PM
And there is a WW2 map now also it appears  Is it released or is that in alpha, beta, EA?  It looks like its not fully released yet.

Edit ...nevermind.  I found the FAQ on the ED site.  I am going to skip the whole thing.  Just trying to work my way through the FAQ gave me a headache.  I won't waste anyone's time with more questions.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 30, 2017, 12:03:43 AM
I was being serious, JD.  DCS is a bit of a soup sandwich, and there's no telling what kind of shape the Harrier is going to be in on release, what combination of maps or installs it's going to work with, etc.  I am sincere when I say that there is value in letting someone else take the plunge first and get some first hand reviews before investing yourself.
Then please accept my apologies  :smitten:
Title: Re: DCS Discussion
Post by: Nefaro on November 30, 2017, 02:29:36 AM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)

Yeah, the internet is already raging over the 1.5.8 update and a new DRM method that seems to be creating confusion.

I hope they haven't messed up their activation DRM again.


When the MiG-21 developer split into two separate companies sometime in the last year, it de-registered my Fishbed.  Had to check the forum and do some manual finagling to get the damn thing to re-enable, otherwise I couldn't use it. 

Which also burned another activation for it.  Fortunately those limited activations are supposed to be automatically renewed as time goes by, so I haven't had to contact anyone to ask for them to fix it. 

No worries if it's a smooth transition and they're not making their customers jump through anymore hoops.  But I've not yet seen the details.  I hope they aren't making things more of a pain in the ass. I see no reason for doing so.  It's already a mild annoyance.
Title: Re: DCS Discussion
Post by: Toonces on November 30, 2017, 05:28:47 AM
^ That's putting it...mildly.   8)

I was catching up on DCS on SimHQ yesterday.  I understand that the Hornet is going to roll out with only partial functionality, eg. no A/G radar, only partial implementation of A/A modes, no AAMRAM, and so on.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 30, 2017, 06:16:35 AM
^it is early access, you know... :-\
Title: Re: DCS Discussion
Post by: Toonces on November 30, 2017, 10:02:10 AM
Absolutely.  I'm not suggesting folks buy or don't buy, just know what you're getting.  All the negative nellies congregate on SimHQ, so it's a biased viewpoint over there.  The consensus, though, is that buying EA with the hope that the aircraft will eventually be completely finished is both risky, and is hurting the simulator in general by limiting or removing the financial incentive for ED to actually follow through with their promises.

And, of course, there are the folks that aren't going to read the fine print that the jet lacks full functionality, even in A/A where it would be expected.

Title: Re: DCS Discussion
Post by: RyanE on November 30, 2017, 10:12:52 AM
I was poking around the SimHQ forums a bit recently and noted that there are complaints about some aircraft either not being finished or taking too long to finish.  Some of that is tempered by overall negativity of the SimHQ forum.  But is still something that exposes the risk of EA with ED. 

In general, it seems most of the complaints are focused on too many things going on with ED, too many stated commitments from ED, and lack of meeting commitments.  But again, with the general tone of the SimHQ forum, its hard to figure out if there is any real risk with DCS.
Title: Re: DCS Discussion
Post by: Nefaro on November 30, 2017, 07:03:17 PM
Like so many games being released as 'Early Access', I keep telling myself it's far better to just wait until the new hotness has not only left EA, but continued to have updates past official release. 

Because both EA and normal releases are patch-fests for quite awhile.  I end up just waiting on all those to finish.

Better to wait until all that's done.  By then, the title/pack/dlc will be going on sale.

Broke my recent rule a couple times lately, however.  Whaddya know... constant patches.  But I'm not going to break down and pay $60 or $70 for an aircraft module that will be incomplete & buggy for another year or two at best.  I'd hate myself for being exceptionally weak.  :knuppel2:
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 05:41:13 AM
^ I think the frustration with DCS is deeper than that.  It's not buying into EA and waiting a year or two, it's buying EA and the project NEVER being finished.  My understanding is that Mi-8 and Hawk are both unfinished and unlikely to ever be finished. 

Now then, if you can live with that, fine.  But if the developer doesn't receive any compensation until the project is complete, then the dev has an incentive to finish it.  Otherwise, the potential for a cash grab exists.

IMO, ED has dug themselves a very difficult hole to get out of.  The idea was good, to build a modular combined arms simulator.  In some ways it is amazing.  But when they branched into two builds, and then further branched into WWII, I think they got into a very challenging development cycle.  Despite what ED says, there is no way that these disparate pieces of sim don't eat development resources.  Furthermore, the hodgepodge nature of add-ons highlights a lack of clarity.  Being wed to commercial contracts in order to feed the kitty is a big problem for hobbyist development.

It manifests to us as a simple lack of focus and vision.  Like, one can see the brilliance, but then they screw it all up. 

Anyway, this is a sim that I'd love to spend more time with and really get good at.  But every time I sit down to get it started, I get lost in the various installs, patches, what works with what and what needs to be activated, and I just realize that the time investment isn't worth it until DCS looks more like a complete product. 
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 05:41:39 AM
The sense of defeat at SimHQ is palpable.
Title: Re: DCS Discussion
Post by: RyanE on December 01, 2017, 05:54:27 AM
The gamer vs business contract issue is very similar to Steel Beasts.  But the SB devs have been very disciplined in commitments vs. expectations, as well as the messaging around that.  While they do tend to over-promise on the more technical side of things.  They are very clear that the business side takes precedence over the gamer side, as well as it directly feeds the development on the gamer side of things.

That discipline has been frustrating from a gamer development timeline perspective, but it has kept esims out of trouble.
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 06:12:54 AM
Good point.

I've always felt that SB represents a cohesive product, though.  I mean F-86 and MiG-15 are awesome, but where's the rest of the beef?  Where's the context?

I don't get that feeling with Steel Beasts at all.  Somehow, they manage to have focus over there.
Title: Re: DCS Discussion
Post by: RyanE on December 01, 2017, 06:25:51 AM
Part of ED's issue, I think, is the marketing and 3rd party aspect.  When a 3rd party starts working on a plane, the hype machine goes into overdrive.  Then when the 3rd party can't meet expectations or deliver, ED is left cleaning things up.  I also think they don't think of anything beyond the plane in anything more than superficial hype until its too late.  by then, the hype is out of control and when the plane comes out, there little to support it.

Just an outsider's perspective.
Title: Re: DCS Discussion
Post by: Nefaro on December 01, 2017, 08:36:53 AM
^ I think the frustration with DCS is deeper than that.  It's not buying into EA and waiting a year or two, it's buying EA and the project NEVER being finished.  My understanding is that Mi-8 and Hawk are both unfinished and unlikely to ever be finished. 

Now then, if you can live with that, fine.  But if the developer doesn't receive any compensation until the project is complete, then the dev has an incentive to finish it.  Otherwise, the potential for a cash grab exists.

IMO, ED has dug themselves a very difficult hole to get out of.  The idea was good, to build a modular combined arms simulator.  In some ways it is amazing.  But when they branched into two builds, and then further branched into WWII, I think they got into a very challenging development cycle.  Despite what ED says, there is no way that these disparate pieces of sim don't eat development resources.  Furthermore, the hodgepodge nature of add-ons highlights a lack of clarity.  Being wed to commercial contracts in order to feed the kitty is a big problem for hobbyist development.


Agreed.

The letter regarding their divergences just looked like excuses for splitting their resources too thin, and progress lacking because of it.

I'm surprised they bothered, recalling the one they issued years ago regarding how they had to lose focus in order to cover their KS obligations.  It's not difficult to read between the lines in ED's messages.  They already admitted this was going to happen awhile back.  The wait is really setting in, though.  The sourness must be getting bad if they felt the need to make points such as their WW2 diversion being good training for their less experienced crew, and enticing some more customers into their other products, at the expense of their new engine everyone's waiting for being left in limbo for years.   ???

I still enjoy some v1.5 but damn are those crappy washed-out lighting effects bad.  Like there's a milky haze over anything outside your digital cockpit.   :buck2:  Hope they get their rears in gear and finally grind out 2.5 - in good condition.

Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 08:43:36 AM
The response to the letter on SimHQ is actually pretty interesting.  Especially with regards to WWII, the consensus seems to be that most of the crowd has moved on.  In the time it takes them to develop a single warbird, BoS is cranking out entire new theaters of content.  And, BoX has meaningful SP to boot.

The point is, these years to decades long development cycles are driving away customers.  A fully functioning F/A-18C may eventually actually be completed...probably without carrier ops and that can work in Nevada or Caucasus, depending on which version it's compatible with.  After 27+ years they will have finally created something that still doesn't meet the gameplay experience of Janes. 

And by the time the vision is completed, will anyone even care?

None of this costs me anything, so I'm involved only from the perspective of an interested hobbyist.  But wake me in 10 years when the Hornet and carrier ops are complete.  Meanwhile, I've gotta invest my time and money elsewhere.
Title: Re: DCS Discussion
Post by: Yskonyn on December 01, 2017, 09:22:57 AM
I would be agreeing with you half a year ago. I am not so sure now.
I think the whole WW2 crew abandoning the project and them having to take it up, combined with the needed improvement of the engine and terrain tech (DCS v2) put too much strain on an already busy team.
A few professional contracts detracted yet again from the commercial effectivity and so delay on delay happened.
They then got to the point where it became much aparent that to become future proof the merge would have to be completed (v2.5).
They ran into several issues while developing the new tech. Now that 2.5 finally seems around the corner I’d say IF they indeed release it AND it turns out to be a stable version we’ll see an increase in speed of releasing future stuff.
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 09:28:13 AM
Big IF and big AND.  I'm hoping, though.  Some of the stuff I read about the RIO AI for the F-14 sounds extraordinarily tasty.  It would be nice to see some of this stuff come to fruition while I'm still alive and able to enjoy flight sims!
Title: Re: DCS Discussion
Post by: JudgeDredd on December 01, 2017, 04:36:02 PM
I'm not sure if this has been posted - but wth

Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 08:00:26 PM
Oh, well now I'm all in!   :bd:

Flaming AMRAAM makes cool (and distressingly similar) videos, now doubt.

Jesus, I sound like a SimHQ acolyte.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 01:12:46 AM
This is a fun watch

Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 10:52:54 AM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:
Title: Re: DCS Discussion
Post by: Nefaro on December 02, 2017, 12:56:54 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

When you successfully do... pics or it didn't happen!   :))

You should've seen my first two attempts at landing the MiG-21.  I had heard that it's need for a low & fast landing was troublesome to get used to.  They were right.  I've turned into a wingless flaming pencil barreling through the grass twice thus far.  More expected.  :uglystupid2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 02, 2017, 01:35:08 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

Good job! I only tried VTOL once. Didn't end well. I'm going to stick to traditional flight for the time being.  :-[
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 02:33:59 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

When you successfully do... pics or it didn't happen!   :))

You should've seen my first two attempts at landing the MiG-21.  I had heard that it's need for a low & fast landing was troublesome to get used to.  They were right.  I've turned into a wingless flaming pencil barreling through the grass twice thus far.  More expected.  :uglystupid2:
lol - done it many a time.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 02:36:35 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

Good job! I only tried VTOL once. Didn't end well. I'm going to stick to traditional flight for the time being.  :-[
The startup procedure (at least the cut down one I'm doing) is pretty spritely.

As for the take off - took me a while before I realised the stock cold start mission has you over weight. I was sitting there with full thrust and no movement. I started with a few rolling TOs and then today edited the stock mission to remove the weapons and reduce fuel. The take off was pretty easy though she does get very unstable. Transition to forward flight was pretty painless too. I don't know if I did it "by the book" but it worked.

Landing - that's a lot trickier. Bird is very unstable and you have to know which way the wind is coming (that goes for take off too apparently). I landed, smashing the front gear...like I said, successful but costly. I was in hover for some time which I was pleased about.

Practice will make perfect.
Title: Re: DCS Discussion
Post by: bob48 on December 02, 2017, 02:47:36 PM
This is an excellent read, JD;

https://www.amazon.co.uk/Sea-Harrier-Over-Falklands-PAPERBACKS/dp/0304355429/ref=sr_1_5?s=books&ie=UTF8&qid=1512251200&sr=1-5&keywords=falklands+air+war
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 03:33:48 PM
This is an excellent read, JD;

https://www.amazon.co.uk/Sea-Harrier-Over-Falklands-PAPERBACKS/dp/0304355429/ref=sr_1_5?s=books&ie=UTF8&qid=1512251200&sr=1-5&keywords=falklands+air+war
Got it. Read it. Great read  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 06:42:58 AM
Well - it's not pretty - but I did take off. I need to map some controls so I'm not looking about because when you're taking off the bird is so unstable - especially transitioning from hover to forward flight - that you need to keep your eyes on the hud

Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 06:54:35 AM
This is a landing - though not strictly vertical in nature - more a rolling landing.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 07:15:19 AM
I don't know why this mentions the Hornet. Is Razbam doing the Hornet too?

(https://farm5.staticflickr.com/4544/24934716898_40cd7ae55d_b.jpg)
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2017, 09:16:56 AM
Where are the stock missions? I don't see any for the AV8B in missions or training? I can only create custom ones...
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 09:32:48 AM
Instant Action section
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2017, 03:36:36 PM
Holy $hit...one weekend playing with an AV8B and I've damn near forgotten everything I learned about the F16... :'(
Title: Re: DCS Discussion
Post by: mikeck on December 03, 2017, 07:56:36 PM
Any of you guys try “combat air patrol 2”?  Early release but I know you fly the AV-8b and it’s a mid level simulator
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2017, 08:07:31 PM
Any of you guys try “combat air patrol 2”?  Early release but I know you fly the AV-8b and it’s a mid level simulator

Yes. Development is painfully slow and priorities have been a bit "odd" in my opinion. Nevertheless, it progresses. If it ever gets a dynamic campaign as promised, it could be a contender.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 11:35:01 PM
Any of you guys try “combat air patrol 2”?  Early release but I know you fly the AV-8b and it’s a mid level simulator
I wasn't impressed with it. It just came across as souless is the best way I can describe it. I knew it was early access when I bought it - but there was nothing in it that clicked for me.

As JH said development is painfully slow. If they manage to inject some life into it (and I mean the flight model and the graphics as well as a dynamic campaign), then they might rescue it.

I should've mentioned I do still have it installed and fire it up on occasion to see what's what.
Title: Re: DCS Discussion
Post by: mikeck on December 04, 2017, 08:56:24 PM
It’s all i have. I’m simply not capable of playing the DCS games so it’s FC3, strike fighters 3(ugh) or CAP2. Shame because the harrier is interesting and begging for a great amphibious CS campaign.

I wish someone would make an F-111 or A-6 simulation. Not sexy but sneaking into a target, dodging sams at night and taking out a target while flying NAP...mmmm
Title: Re: DCS Discussion
Post by: jomni on December 04, 2017, 08:57:28 PM
Holy $hit...one weekend playing with an AV8B and I've damn near forgotten everything I learned about the F16... :'(

That’s the problem with these sims. 
Title: Re: DCS Discussion
Post by: Nefaro on December 05, 2017, 11:42:17 AM


I wish someone would make an F-111 or A-6 simulation. Not sexy but sneaking into a target, dodging sams at night and taking out a target while flying NAP...mmmm

You didn't try the A-6 mod for FC3: Vietnam?
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2017, 12:45:08 PM
(http://vignette4.wikia.nocookie.net/adventuretimewithfinnandjake/images/2/26/What-you-talkin-bout-willis-quote-1.jpg/revision/latest?cb=20160904101923)
Title: Re: DCS Discussion
Post by: mikeck on December 05, 2017, 03:13:39 PM


I wish someone would make an F-111 or A-6 simulation. Not sexy but sneaking into a target, dodging sams at night and taking out a target while flying NAP...mmmm

You didn't try the A-6 mod for FC3: Vietnam?

Strike fighter’s is a little light for me at this point. But I would consider trying it it was a dedicated mod Instead of user made
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2017, 03:30:01 PM
^He said "FC3"...
Title: Re: DCS Discussion
Post by: Nefaro on December 05, 2017, 04:58:42 PM
^He said "FC3"...

 ;D

I meant Strike Fighters 2.  Sorry to get your hopes up Jarhead.  :-\
Title: Re: DCS Discussion
Post by: mbar on December 07, 2017, 07:25:47 AM
Anyway, this is a sim that I'd love to spend more time with and really get good at.  But every time I sit down to get it started, I get lost in the various installs, patches, what works with what and what needs to be activated, and I just realize that the time investment isn't worth it until DCS looks more like a complete product.

This is kinda where I am at with DCS. They took a step in the right direction with the activation and deactivation system being integrated into the game and module manager. However, they are still stuck with weird decisions like giving you unlimited activations that automatically update given time but then put a hard limit on DE-activations. Ticked me off when I saw I now have 8 deactivations left on my MiG-21 module. I'm sure it could all be sorted out with an email if necessary but it just leaves a sour taste in my mouth.
Title: Re: DCS Discussion
Post by: Yskonyn on December 07, 2017, 12:23:28 PM
Then you probably will be thrilled to discover the next chapter in DRM woes:

The AV-8B will feature a new DRM scheme. Serial tied to your account over at Eagle Dynamics, but with the caveat that at this moment the software needs to verify this once every three days! Stuck in a hotel with shitty or expensive internet and you wanna continue your mission building? Tough luck. It's a test atm and a poll is up over at their website to sense what the community thinks... have at it!

https://forums.eagle.ru/showthread.php?p=3315840
Title: Re: DCS Discussion
Post by: mirth on December 07, 2017, 12:29:28 PM
It's never good when you see Starforce in a DRM discussion.
Title: Re: DCS Discussion
Post by: mbar on December 07, 2017, 01:12:10 PM
I've had a personal moratorium purchasing any more modules until ED gets its DRM ducks in a row. That and I have more than I can reasonably learn anyway.

That F-5 sure was tempting though.
Title: Re: DCS Discussion
Post by: Skoop on December 07, 2017, 03:44:25 PM
I started a nice little discussion at ED forums a while back about them just going all in with steam and throw out the draconian drm.  It was like a fart in church, same response I got when I suggested BFC do the same with their library and eliminate their insane patch Chinese fire drill.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 07, 2017, 11:30:20 PM
I started a nice little discussion at ED forums a while back about them just going all in with steam and throw out the draconian drm.  It was like a fart in church, same response I got when I suggested BFC do the same with their library and eliminate their insane patch Chinese fire drill.
lmao  :DD
Title: Re: DCS Discussion
Post by: RyanE on December 09, 2017, 07:54:52 PM
Was watching an F-5 video and saw this listed on youtube.  At first, I thought it was some kind of prank but checked and its real.  One of the 3rd party devs is building a civilian acrobatic plane.  Seems weird that with all work in the backlog, they would be wasting time on a plane that maybe could be as well represented already in xplane.

https://youtu.be/tygG6vq6h58

Title: Re: DCS Discussion
Post by: Nefaro on December 11, 2017, 11:31:34 AM
New v2.5 and F-18 vid:

Title: Re: DCS Discussion
Post by: JudgeDredd on December 11, 2017, 11:22:09 PM
^ That is a thing of beauty. Trees look fantastic as does the general terrain.

AV-8B is available in DCS 2.2(?) now
Title: Re: DCS Discussion
Post by: Yskonyn on December 12, 2017, 12:30:37 AM
Yes! And Yes!
Title: Re: DCS Discussion
Post by: JudgeDredd on December 14, 2017, 06:19:20 AM
I don't know what they've done with DCS 2.2 - but it's slow as molasses. Unusable at the minute for me.
Title: Re: DCS Discussion
Post by: Yskonyn on December 16, 2017, 02:46:57 PM
DCS World v2.5 now officially promised by the end of Jan 2018 by Wags.
1.5 will be obsolete and unsupported from there on out.
Open Alpha (2.2) will be deleted.
Open Beta (1.5.8) will be patched into 2.5.
Title: Re: DCS Discussion
Post by: Nefaro on December 17, 2017, 07:02:33 PM
DCS World v2.5 now officially promised by the end of Jan 2018 by Wags.
1.5 will be obsolete and unsupported from there on out.
Open Alpha (2.2) will be deleted.
Open Beta (1.5.8) will be patched into 2.5.

I can only imagine how buggy v2.5 will be for awhile.  :-\

Hell, yesterday's attempt at v1.5 left me with some shitty framerate stutter when moving my head w/ the TrackIR.  It wasn't like that last time I got in the 1.5 DCS cockpit.  Did they recently screw up another patch?  #:-)

Then, I switched over to v2.2 and began to edit a quick mission when the client just black screened and froze.  Had to kill it in the process list.  ::)  I was done screwing with them for the night, at that point.  Plenty other stuff to do that isn't buggy.

I hope they test their big update thoroughly because these weekly updates have been causing issues enough to be concerned.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 18, 2017, 06:04:19 AM
I noticed a bad framerate issue in 2.2 that I hadn't noticed before in 2.?

I then jumped into 1.5 and it was fine

 :-\
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2017, 10:59:02 AM
1.5.8 has a confirmed framerate issue, but the only reports I saw were multiplayer related.
But it would be logical to have SP inconsistencies perhaps.

2.2 runs silky smooth on my rig.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 18, 2017, 04:17:48 PM
Frame rate drop for me in 2.2 makes it unusable. I don't know where that's came from - considering I've never had a frame rate issue on Nevada unless I was going over Vegas itself.

This video (ignore the terrible take off) doesn't even show the worst of it



When I was sitting on the tarmac starting the bird up it stuttered to the point that at several times I'd thought the game had hung.

I thought it might be the Harrier as it's new - but same thing happened when I jumped in the Mirage. I thought it might be TrackIR - so I switched it off...same thing.

Zero problems with 1.5.?
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2017, 06:28:45 PM
From your video I’d say your framerate is fine, but you have some freezes due to objects loading in or your processor bottlenecking or something.
Is 2.2 installed on an SSD?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 18, 2017, 11:42:19 PM
Yeah when I was talking about frame rate I wasn't meaning average frame rate. Maybe I should've been clearer - stuttering. I just classed it (loosely) as frame rate. But like I said - what's in the video is nothing compared to sitting on the tarmac. Also - when on the tarmac, it's not like the loading was occurring and everything was smooth - the stuttering persisted.

It's bad enough that 2.x (which was my go to load up for DCS) has now given way to 1.5.x because that version is playable.

It is on an SSD - though my point is that this wasn't here prior to the last update. Like I said above - 2.x was my go to load for DCS. Mind you - it's not like I fire DCS up on a daily (or even a weekly) basis.

I've not got a JH system but I wouldn't say it's a slouch either.

I'll monitor CPU, system RAM, GPU and VRAM later.
Title: Re: DCS Discussion
Post by: Yskonyn on December 19, 2017, 04:48:27 AM
you can also try to repair your install

https://forums.eagle.ru/showthread.php?t=114030
Title: Re: DCS Discussion
Post by: JudgeDredd on December 19, 2017, 07:52:48 AM
you can also try to repair your install

https://forums.eagle.ru/showthread.php?t=114030
Thanks - I forgot you could do that (though I'm now recalling (vaguely) having to do that fairly recently).

I'll check tonight again...look at the components - see what's being stressed. I've been eyeing 16GB RAM and a new GPU recently...maybe it's time (not to fix this issue...just 'cos)
Title: Re: DCS Discussion
Post by: Nefaro on December 19, 2017, 09:06:08 AM
1.5.8 has a confirmed framerate issue, but the only reports I saw were multiplayer related.
But it would be logical to have SP inconsistencies perhaps.

2.2 runs silky smooth on my rig.

Yes, it was multi-player framerate issues which has popped up after a recent patch.

There are also returning loadout issues with the MiG-21 in MP.  There were some Fishbed fixes in the latest one, so they must've broke them again (not being able to load the countermeasure blocks, and drop tank).

I hope they actually do some testing on their v2.5 release.  Because these updates, for the two different versions, don't seem to get much of it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2017, 03:39:55 PM
I want the Hornet...really badly.

Title: Re: DCS Discussion
Post by: Yskonyn on December 25, 2017, 01:11:11 AM
You are not alone! Let's adopt the huddle position and keep eachother warm until we get saved by 2.5 and the Hornet!  :buck2:
Title: Re: DCS Discussion
Post by: Nefaro on December 25, 2017, 08:42:15 AM
Same.

I'm still concerned how the price points of these new releases keep going up, however.  Especially when the DCS World releases are so often buggy and modules being released as incomplete Betas.

Doubt I'll purchase any new modules until after v2.5 is released and in decent shape.  After encountering bugs in the weekly updates every time I want to go on a DCS multi-player binge, the need for reliability has been increasing for me. 

Can't bring myself to drop $70 or $80 on an F-18 Beta while still encountering regular issues.  I'll leave the high-priced Beta testing to others, and wish them luck. 

Title: Re: DCS Discussion
Post by: Tactical Wargamer on December 26, 2017, 03:46:10 PM
Hey guys newbie looking to get into DCS. Have the VR headset now just looking for a decent HOTAS set. What would you recommend? Do you guys have set group that fly together? Watching all the videos I can get my hands on. I take it start slow with the SU25? Cheers
Title: Re: DCS Discussion
Post by: Nefaro on December 26, 2017, 05:45:26 PM
Hey guys newbie looking to get into DCS. Have the VR headset now just looking for a decent HOTAS set. What would you recommend? Do you guys have set group that fly together? Watching all the videos I can get my hands on. I take it start slow with the SU25? Cheers

Get the HOTAS you can afford.  That's my best recommendation.  As far as price point goes, you generally get more for each leap in price.  For example, I wanted more hat switches than I'd likely ever need for a fully modeled DCS aircraft, but I didn't want to spend $450 on a Warthog.  So I went for a ~$250 setup, plus some rudder pedals later on.  It may not be quite as good as a Warthog, in some areas, but it's far better than my first HOTAS.  Which was a cheapy Thrustmaster T-Flight for about $50.  It sufficed for a bit, but I quickly wanted more & better.

AFAIK, nobody here has been meeting up for regular DCS flying in multi-player lately.  I'm probably going to sit tight until next month's v2.5 consolidated client is out and the initial bug patching has made it manageable. 

_____________________


Speaking of the upcoming v2.5 - make sure you save each aircraft's keybinds, for each listed controller/device, and back those files up somewhere outside the Users/ folder they're in. 

Because once v2.5 comes out our two current DCS World versions will be defunct, and I'm not sure if uninstalling them will wipe some or all of their save folders. 

Loading those keybind files will save a LOT of time for me after installing the new version. 
Title: Re: DCS Discussion
Post by: Tuna on December 27, 2017, 05:03:53 AM
Hey guys newbie looking to get into DCS. Have the VR headset now just looking for a decent HOTAS set. What would you recommend? Do you guys have set group that fly together? Watching all the videos I can get my hands on. I take it start slow with the SU25? Cheers

Get the HOTAS you can afford.  That's my best recommendation.  As far as price point goes, you generally get more for each leap in price.  For example, I wanted more hat switches than I'd likely ever need for a fully modeled DCS aircraft, but I didn't want to spend $450 on a Warthog.  So I went for a ~$250 setup, plus some rudder pedals later on.  It may not be quite as good as a Warthog, in some areas, but it's far better than my first HOTAS.  Which was a cheapy Thrustmaster T-Flight for about $50.  It sufficed for a bit, but I quickly wanted more & better.

AFAIK, nobody here has been meeting up for regular DCS flying in multi-player lately.  I'm probably going to sit tight until next month's v2.5 consolidated client is out and the initial bug patching has made it manageable. 

_____________________


Speaking of the upcoming v2.5 - make sure you save each aircraft's keybinds, for each listed controller/device, and back those files up somewhere outside the Users/ folder they're in. 

Because once v2.5 comes out our two current DCS World versions will be defunct, and I'm not sure if uninstalling them will wipe some or all of their save folders. 

Loading those keybind files will save a LOT of time for me after installing the new version.

I talked to him last night on Steam IM Nef, I think he's going with the 100 dollah thrustmaster Hotas.. We may have to do some SU25 flying, I still have to figure out what functions to match to which buttons on my new stick.
You said our 'old' MP server is gone correct?
Title: Re: DCS Discussion
Post by: Nefaro on December 27, 2017, 11:17:09 AM

I talked to him last night on Steam IM Nef, I think he's going with the 100 dollah thrustmaster Hotas.. We may have to do some SU25 flying, I still have to figure out what functions to match to which buttons on my new stick.
You said our 'old' MP server is gone correct?

Yes, the Open Conflict one is gone but I had written it off for awhile anyway since it was so often filled to capacity.

I think a few servers have been in & out lately.  After the new version comes out, I expect it will be similarly rocky until the hosts update their modules & servers.


What "new stick" did you get, Tuna?
Title: Re: DCS Discussion
Post by: Tuna on December 27, 2017, 12:42:55 PM
the 100 dollar thrustmaster hotas
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2017, 12:53:43 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.
Title: Re: DCS Discussion
Post by: Nefaro on December 27, 2017, 01:20:47 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.

I recall grokking that one when I was shopping around, and it was new at the time.  Didn't look to have as many hat switches as I wanted IIRC.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2017, 01:35:58 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.

I recall grokking that one when I was shopping around, and it was new at the time.  Didn't look to have as many hat switches as I wanted IIRC.

Yes. Not even close to the number of switches and buttons on my X55, but I've been happy with it when playing my lower fidelity games, like Strike Fighters, Mech Warrior 4, etc.
Title: Re: DCS Discussion
Post by: Tuna on December 27, 2017, 01:57:46 PM
I wonder if my machine will be able to run 2.5.  :-[
Title: Re: DCS Discussion
Post by: Father Ted on December 27, 2017, 03:46:40 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.

It's not a HOTAS system, but is a solid stick.  I've coupled it with a home-made throttle quadrant and it does the job.
Title: Re: DCS Discussion
Post by: Tactical Wargamer on December 27, 2017, 05:20:42 PM
the 100 dollar thrustmaster hotas

Thanks Tuna for all your help. I ordered it to start......will upgrade as I increase my ability :)
Talk soon.
Title: Re: DCS Discussion
Post by: Nefaro on December 27, 2017, 05:48:15 PM
I wonder if my machine will be able to run 2.5.  :-[

You got an antique potato or something?   ???
Title: Re: DCS Discussion
Post by: Nefaro on December 28, 2017, 03:59:19 PM
the 100 dollar thrustmaster hotas

You also need to get the F-5 module so we can go do some Cold War server WVR scraps sometime.  Closer to flying Korean aircraft than today's as far as tech goes.  ;)

And the MiG-21 at some point, although the updates keep breaking it's flare loadout in MP.  :knuppel2:


Hell, just getting the Flaming Cliffs 3 pack would triple your flyable aircraft options.   :cowboy:


Been wanting to do some Cold War or Blue Flag server action for awhile since they're limited to the '70s era aircraft that only carry IR AAMs and more primitive ground attack systems.  Don't have to contend with the long range BVR missile imbalances.  8)


Title: Re: DCS Discussion
Post by: Jarhead0331 on December 29, 2017, 12:39:24 PM
You guys see the newsletter today? If they accomplish half of what they expect in 2018, it will be a fantastic year for flight simming.
Title: Re: DCS Discussion
Post by: RyanE on December 29, 2017, 01:12:05 PM
From what I have seen, they can never accomplish half of what they tell us.  But, one can always hope.
Title: Re: DCS Discussion
Post by: Nefaro on December 29, 2017, 01:50:10 PM
You guys see the newsletter today? If they accomplish half of what they expect in 2018, it will be a fantastic year for flight simming.

That's quite a big list.   ???

Quote from: ED

We and our partners plan even bigger and better things for 2018 to include:

    DCS World 2.5 by the end of January
    DCS: F/A-18C Hornet
    DCS: Strait of Hormuz Map
    DCS: F-14 Tomcat
    DCS: JF-17
    DCS: MiG-19
    DCS: Mi-24P Hind
    DCS: F-4E Phantom II
    DCS: Bo-105
    C-101CC variant for the DCS: C-101 module
    DCS: Yak-52
    DCS: I-16
    DCS: Christen Eagle II
    New aircraft carriers
    Other new maps and continued updates to our existing maps
    Several other unannounced projects

We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules.

With the pending release of DCS World 2.5 which will unify our projects and several exiting new modules, we see 2018 as being a great year to be a DCS World fan!
Title: Re: DCS Discussion
Post by: Tactical Wargamer on December 29, 2017, 02:18:12 PM
Is there any multiplayer same aircraft? I see the UH1 is one. Any others gents? F14?
Title: Re: DCS Discussion
Post by: Nefaro on December 31, 2017, 08:55:43 AM
Wags is starting up a YouTube livestream on the F-18C and the 2.5 updated Caucasus map right now.

Laps are getting moist like snack cakes.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 01, 2018, 08:58:28 AM
F18, F14 and Hind  :smitten: :smitten: :smitten:
Title: Re: DCS Discussion
Post by: Nefaro on January 01, 2018, 12:54:22 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???
Title: Re: DCS Discussion
Post by: MengJiao on January 01, 2018, 05:57:34 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???

Mig 19?  Why that and not the Mig 17?  The AV8B (already out) looks nice, but I bought the Mirage 2000C instead (much less expensive in the sale and probably enough like the Mig21bis for me not to have to relearn a lot).
Title: Re: DCS Discussion
Post by: JudgeDredd on January 03, 2018, 11:51:31 AM
Well 8GB more memory and the stuttering has gone.

I don't know what they did to the 2.2 engine, but there was a definite change from the last time I opened the game and recently when I bought the Harrier. Throwing in another 8GB of RAM to give me 16GB sorted the problem.
Title: Re: DCS Discussion
Post by: Tuna on January 03, 2018, 01:35:07 PM
Make note to self, get another 8 gig of memory.
Title: Re: DCS Discussion
Post by: Nefaro on January 04, 2018, 04:48:46 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???

Mig 19?  Why that and not the Mig 17?  The AV8B (already out) looks nice, but I bought the Mirage 2000C instead (much less expensive in the sale and probably enough like the Mig21bis for me not to have to relearn a lot).

From the second hand scuttlebutt I've heard, ED was originally planning to add the full fidelity MiG-23 Flogger.  When the Russkie gov't found out they told them to desist with some threat of action.  Guess they still keep their deep MiG-23 information closeted. 

Since DCS already has a MiG-21, the next popular step back in fighters is the MiG-19. 

I think it's the right call, if they're dead set on adding another Soviet era fighter.  The MiG-19 was a more unique development than the MiG-17, which was essentially an improved design of the MiG-15, and that one is already available in the sim.  Plus the MiG-19 still fits into DCS' growing stable of early '70s era aircraft models that pack IR missiles.  The sweet spot where "within visual range" dogfighting, mostly with short-range IR missiles and guns, was still the norm.  I think the servers & missions limited to these types are much more fun than the BVR jousting dances and heads-down radar & TGP gazing that usually happens with the later generation stuff. 

Don't get me wrong, I enjoy flying most of them.  Just have preferences for mixing it up in WVR with the Vietnam and Arab-Israeli War era jets for maximum neck stress.  :D
Title: Re: DCS Discussion
Post by: MengJiao on January 04, 2018, 09:51:43 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???

Mig 19?  Why that and not the Mig 17?  The AV8B (already out) looks nice, but I bought the Mirage 2000C instead (much less expensive in the sale and probably enough like the Mig21bis for me not to have to relearn a lot).

From the second hand scuttlebutt I've heard, ED was originally planning to add the full fidelity MiG-23 Flogger.  When the Russkie gov't found out they told them to desist with some threat of action.  Guess they still keep their deep MiG-23 information closeted. 

Since DCS already has a MiG-21, the next popular step back in fighters is the MiG-19. 

I think it's the right call, if they're dead set on adding another Soviet era fighter.  The MiG-19 was a more unique development than the MiG-17, which was essentially an improved design of the MiG-15, and that one is already available in the sim.  Plus the MiG-19 still fits into DCS' growing stable of early '70s era aircraft models that pack IR missiles.  The sweet spot where "within visual range" dogfighting, mostly with short-range IR missiles and guns, was still the norm.  I think the servers & missions limited to these types are much more fun than the BVR jousting dances and heads-down radar & TGP gazing that usually happens with the later generation stuff. 

Don't get me wrong, I enjoy flying most of them.  Just have preferences for mixing it up in WVR with the Vietnam and Arab-Israeli War era jets for maximum neck stress.  :D

  I thought the Mig-17 would be a good fit with the Mig21bis to create the late 60s airforces of Egypt or North Vietnam or even India (I think).  I'm not sure the Mig 19 ever fired any shots in anger.

oops!  Well Wikipedia tells a different story and the Mig19 in J-6 form especially has seen a lot of action.

https://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-19


Title: Re: DCS Discussion
Post by: Nefaro on January 05, 2018, 10:06:42 AM

From the second hand scuttlebutt I've heard, ED was originally planning to add the full fidelity MiG-23 Flogger.  When the Russkie gov't found out they told them to desist with some threat of action.  Guess they still keep their deep MiG-23 information closeted. 

Since DCS already has a MiG-21, the next popular step back in fighters is the MiG-19. 

I think it's the right call, if they're dead set on adding another Soviet era fighter.  The MiG-19 was a more unique development than the MiG-17, which was essentially an improved design of the MiG-15, and that one is already available in the sim.  Plus the MiG-19 still fits into DCS' growing stable of early '70s era aircraft models that pack IR missiles.  The sweet spot where "within visual range" dogfighting, mostly with short-range IR missiles and guns, was still the norm.  I think the servers & missions limited to these types are much more fun than the BVR jousting dances and heads-down radar & TGP gazing that usually happens with the later generation stuff. 

Don't get me wrong, I enjoy flying most of them.  Just have preferences for mixing it up in WVR with the Vietnam and Arab-Israeli War era jets for maximum neck stress.  :D

  I thought the Mig-17 would be a good fit with the Mig21bis to create the late 60s airforces of Egypt or North Vietnam or even India (I think).  I'm not sure the Mig 19 ever fired any shots in anger.

oops!  Well Wikipedia tells a different story and the Mig19 in J-6 form especially has seen a lot of action.

https://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-19

With the F-4E currently being developed, and a Mirage III supposedly planned, I would imagine they're looking for some more types which were historically used against them, besides the MiG-21.  Performance-wise, the MiG-19 is the next closest.  O0 

I think some MiG-19 versions were capable of using the early Russian copies of the Sidewinder (R-2) missile.  I hope they are modelling those so they can potentially keep up, in the lethality department, with other same-era aircraft in multi-player.

My curiosity would much prefer a MiG-23 over the -19, but that idea apparently got shot down.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 05, 2018, 12:34:46 PM
Red Flag campaign is on sale for the Viggen $9.99
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2018, 12:36:16 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 05, 2018, 01:13:35 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Agreed. I bought the Basic Flight Training Qualification for the A-10C - it wasn't really what I'd hoped for. It required you knew just about everything for the Hog. I had hoped for what you said - and interactive learning tool.

My bad for not reading properly.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2018, 01:31:19 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Agreed. I bought the Basic Flight Training Qualification for the A-10C - it wasn't really what I'd hoped for. It required you knew just about everything for the Hog. I had hoped for what you said - and interactive learning tool.

My bad for not reading properly.

Yeah. That is exactly why I avoided it. Its advertised as a "training campaign" but it doesn't offer any real useful training or instruction...as you said, it requires familiarity with the aircraft to be of any use.
Title: Re: DCS Discussion
Post by: Millipede on January 05, 2018, 01:38:50 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Agreed. I bought the Basic Flight Training Qualification for the A-10C - it wasn't really what I'd hoped for. It required you knew just about everything for the Hog. I had hoped for what you said - and interactive learning tool.

My bad for not reading properly.

Yeah. That is exactly why I avoided it. Its advertised as a "training campaign" but it doesn't offer any real useful training or instruction...as you said, it requires familiarity with the aircraft to be of any use.

Whew! Thanks for the info, I was about to buy the damn thing.
Title: Re: DCS Discussion
Post by: Nefaro on January 12, 2018, 08:24:53 AM
At low low cocaine pricing, for those of you looking to pre-purchase to Beta.  :))

https://www.digitalcombatsimulator.com/en/shop/modules/hornet/

Title: Re: DCS Discussion
Post by: JudgeDredd on January 12, 2018, 09:05:18 AM
oh ****  :knuppel2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 12, 2018, 09:25:01 AM
When does Spring get here?
Title: Re: DCS Discussion
Post by: mirth on January 12, 2018, 09:25:36 AM
When does Spring get here?

June.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 12, 2018, 09:47:36 AM
If that trailer doesn't give you goose bumps and make you proud to be an American (even if you're not an American) there is something wrong with you and you should go see a shrink.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on January 12, 2018, 02:03:22 PM
The M1 tanks were the best part of that video.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 12, 2018, 02:04:57 PM
The M1 tanks were the best part of that video.

You're biased.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 12, 2018, 04:53:41 PM
saw writeup on rps....seems like early access by end of march.  haven’t played these games much, but tempted...just a little high pricing based on how much i might get out if it.

**********

Moving into 2018, we see it as a sea-state change for us. By the end of January, DCS World 2.5 will be released and the F/A-18C Hornet will be released into Early Access by the end of March 2018.
Title: Re: DCS Discussion
Post by: Nefaro on January 26, 2018, 05:56:25 PM
v2.5 release date and info..


Quote
DCS World 2.5.0 Update

Yes, we are still on track to release by the end of this month! Last week we created a test version of the DCS World 2.5.0 branch and we and our testers are hammering away on it. DCS World 2.5.0 will be released as an update to the Open Beta on 31 January 2018, and the 2.5.0 Open Beta installer will be available the next day. We are staggering these to avoid overloading our file servers.

The 2.5.0 "Release" version will launch a week or two later, depending on how the Open Beta release goes.

The Steam version will come a week after the 2.5.0 Release version is launched.

In parallel, we are also preparing the final update for DCS World 1.5.8. This will continue 1.5.8’s availability, but it will be unsupported following the release of DCS World 2.5.

You can find a detailed description of the DCS World 2.5.0 launch process on the DCS forum (https://forums.eagle.ru/showthread.php?t=200340).

Quote
Gentlemen, here is some explanations how your current 1.5 (and/or 2.2) will be converted to 2.5, please take a look the attached diagram. Transition will be made in 2 stages:

Stage 1: 2.5.0 Open Beta. The 1.5.8 Open Beta will be updated to the 2.5.0 Open Beta. The updater will check for 2.2.0 (Open Alpha) and add necessary modules from 2.2.0 to 2.5.0 to avoid unnecessary downloads.

The 2.2.0 Open Alpha and 1.5.8 Release will remain at this stage so you can continue to play online with those still using 1.5.8 or 1.2.2.

Over the next one to two weeks, we will be carefully monitoring 2.5.0 Open Beta reports in order to move to Stage 2.

Stage 2: 2.5.0 Release. The 1.5.8 Release version will be updated to the 2.5.0 Release version. You will be prompted before updating to 2.5.0, and you will have an option to save a 1.5.8 Final version to a separate directory.

The 2.2.0 Open Alpha will no longer be supported. The 2.2.0 Open Alpha will be updated to the 2.5.0 Release version.

Modules from 2.2.0 Open Alpha (or 2.5.0 Open Beta - see Stage 1) will be used during the 2.5.0 Release installation, after which, version 2.2.0 will be uninstalled after prompting you.

The 2.2.0 Open Alpha will no longer be supported. If you only have the 2.2.0 Open Alpha, the updater will suggest that you download the 2.5.0 installer - it will then install the 2.5.0 Release version and remove the 2.2.0 Open Alpha.

Home Folders (Saved Games\DCS) will remain in the same location (Saved Games\DCS and Saved Games\DCS.openbeta). New Saved Games\DCS.release_1_5 will be created for the 1.5.8 Final version and all its content will be copied into it from Saved Games\DCS. We also strongly suggest that you remove the Saved Games\DCS\Config\options.lua file and set up your graphics settings from scratch, given the significant differences between 1.5.8 and 2.5.0.

Activations. All activation keys are saved in the Windows Registry and NO additional activation will be required.

1.5.8 Final version installer
will be available on DCS site.
Title: Re: DCS Discussion
Post by: RyanE on January 26, 2018, 07:00:31 PM
That looks simple.
Title: Re: DCS Discussion
Post by: Nefaro on January 26, 2018, 07:02:32 PM
That looks simple.

Easy translation:

Don't do anything.  Either version will automatically update to v2.5 after it's open beta testing is done.

It will then ask if you want to keep the old version, in addition to 2.5
Title: Re: DCS Discussion
Post by: Tuna on January 27, 2018, 06:24:32 AM
So I'm getting updated to 2.5, whether or not my PC can handle it?
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 27, 2018, 06:48:21 AM
So I'm getting updated to 2.5, whether or not my PC can handle it?

No. You can keep 1.5.8 final. However, it won’t be supported further.

I truly hope this doesn’t become a complaint now...everyone was so pissed 2.5.0 and a unified file was taking so long. Now people are starting to say they want to keep the old?  :timeout:
Title: Re: DCS Discussion
Post by: JudgeDredd on January 27, 2018, 06:56:18 AM
Not me. I seldom go into 1.5 and personally can't wait for the unified 2.5 engine  O0 so I can fire up 2.5 and have access to Nevada as well as "that other place".

Good news here  O0
Title: Re: DCS Discussion
Post by: Yskonyn on January 27, 2018, 08:26:33 AM
Its not only that!
2.5 will give us an improved spotting system, reworked explosions with pressure wakes, improved radar operation mechanics, improved weather system, reworked Caucasus map, trees that finally block line of sight. To name some big ones.

Title: Re: DCS Discussion
Post by: Nefaro on January 27, 2018, 04:25:04 PM
Some informative Q&A with Wags regarding new & planned features in v2.5:

https://www.rockpapershotgun.com/2018/01/26/the-flare-path-jets-jungle-and-jack-yards/

Something I've not heard of before - plans to add integrated persistent multi-player campaign features.   :coolsmiley:

Quote
RPS: MBot’s dynamic campaigns for DCS World seem popular. Have they influenced ED’s thinking at all?

Matt: While we certainly applaud his efforts, we have much bigger plans for DCS World on this front. We are pursuing much more ambitious plans that incorporate community, cause-and-effect continuity, strategic and tactical goals, player performance tracking and rewards, and accounting for time periods.

A bit too early to go into more detail, but this is very much a high priority for us moving forward post-2.5.

Title: Re: DCS Discussion
Post by: Yskonyn on January 27, 2018, 11:38:59 PM
Something to look forward to in 2030! 😜
Title: Re: DCS Discussion
Post by: Nefaro on January 28, 2018, 01:47:29 PM
Something to look forward to in 2030! 😜

 ;)   :2funny:
Title: Re: DCS Discussion
Post by: Toonces on January 29, 2018, 05:22:12 AM
Seriously.   ::)

Welcome to 1998, DCS!
Title: Re: DCS Discussion
Post by: JudgeDredd on January 29, 2018, 03:43:55 PM
I have absolutely zero willpower - and I'm ok with that  :buck2:

(https://farm5.staticflickr.com/4622/39943191572_7f8f6c928f_b.jpg)
Title: Re: DCS Discussion
Post by: Toonces on January 29, 2018, 05:48:04 PM
It's going to be fantastic.  I'm stoked for you.  I'll be getting this at some point, but I need to wait for DCS to stabilize a bit.  I just don't play it enough to keep up with the patches and such.
Title: Re: DCS Discussion
Post by: RyanE on January 29, 2018, 05:55:45 PM
As real life planes evolve with new capabilities, does DCS update the in game planes?  Or is this one of those things where the planes take so long to develop that they are out of date immediately.
Title: Re: DCS Discussion
Post by: Nefaro on January 29, 2018, 09:19:41 PM
As real life planes evolve with new capabilities, does DCS update the in game planes?  Or is this one of those things where the planes take so long to develop that they are out of date immediately.

The aircraft models are snapshots in time.  They model a specific model at a specific time, or stretch of history.

From what I've gathered, they don't do the fully featured aircraft unless they have access to all the data on them.  So they end up creating versions which have either had their systems and flight info declassified or have been given permission to use the manufacturer's info & such.

For example, the F-18 module will be based on an F/A-18C from around the mid-2000s period.  The developers got permission, and have partnered with Boeing (the current manufacturer/owner) to get all the info they need to simulate the aircraft.

As an opposite comparison, they reportedly wanted to do a MiG-23 module but the Russian gov't slammed the door on that because they wanted to keep some of the data classified despite it's age. 
Title: Re: DCS Discussion
Post by: JudgeDredd on January 29, 2018, 11:38:34 PM
IIRC DCS have said in the past they wouldn't make a model unless they had access to all the data to make a full representation of the aircraft.

I don't know if they've ever changed or strayed from that statement.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 29, 2018, 11:40:39 PM
It's going to be fantastic.  I'm stoked for you.  I'll be getting this at some point, but I need to wait for DCS to stabilize a bit.  I just don't play it enough to keep up with the patches and such.
imo, $20 was quite a saving and I would be buying it anyway. It didn't make sense to not pre-purchase.
Title: Re: DCS Discussion
Post by: Skoop on January 30, 2018, 12:38:55 PM
^ Me too...been a long time coming, can't wait.  Flying the harrier in the meantime.  You could just buy the hornet and never buy any other aircraft in dcs, it does a little of everything well.  I'll probably fly nothing else until they make dcs f-16 or a mudhen.
Title: Re: DCS Discussion
Post by: RyanE on January 30, 2018, 12:48:29 PM
As real life planes evolve with new capabilities, does DCS update the in game planes?  Or is this one of those things where the planes take so long to develop that they are out of date immediately.

The aircraft models are snapshots in time.  They model a specific model at a specific time, or stretch of history.

From what I've gathered, they don't do the fully featured aircraft unless they have access to all the data on them.  So they end up creating versions which have either had their systems and flight info declassified or have been given permission to use the manufacturer's info & such.

For example, the F-18 module will be based on an F/A-18C from around the mid-2000s period.  The developers got permission, and have partnered with Boeing (the current manufacturer/owner) to get all the info they need to simulate the aircraft.

As an opposite comparison, they reportedly wanted to do a MiG-23 module but the Russian gov't slammed the door on that because they wanted to keep some of the data classified despite it's age.

I would think this limits the ability to broaden the WW2 aircraft.  There were dozens of veriosn of Me-109s and Fw-190s.  I don't think there aren't many of them flying.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 12:55:27 PM
^ Me too...been a long time coming, can't wait.  Flying the harrier in the meantime.  You could just buy the hornet and never buy any other aircraft in dcs, it does a little of everything well.  I'll probably fly nothing else until they make dcs f-16 or a mudhen.

 :2funny: As if! And monkeys might fly out of my butt!
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 05:50:33 PM
...aaaaaaannnd 2.5.0 is out! Install detected 2.0 Alpha and asked if I wanted to move files and delete. So far, install was seemless.

Cover my 6. I'm going in.
Title: Re: DCS Discussion
Post by: Nefaro on January 30, 2018, 09:04:01 PM
Guess I started downloading later than some.  Took 6 hours to get the extra ~17GB downloaded.  Alright, though, as I didn't plan on firing it up for a day or two anyway.

Had to do the command line start on the updater to force the open beta download.

They put out a new official vid for 2.5.  Pretty  :coolsmiley: :

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 09:31:36 PM
^Stunning. Nearly brings me to tears and makes me proud to be human.

For some reason, the download was 46GB for me...
Title: Re: DCS Discussion
Post by: Nefaro on January 30, 2018, 09:55:36 PM
^Stunning. Nearly brings me to tears and makes me proud to be human.

For some reason, the download was 46GB for me...

Yeah, good vid.  8)

Did you only have 1.5.8 installed, or both 1.5 and 2.2? 

Mine copied files over from my 2.2 install, saving a bunch of redownloaded files.   Then asked me if I wanted to keep 2.2 installed (nope!).
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 10:23:24 PM
I did not have the stable 1.5.8 installed. I had the beta and 2.2 alpha. Perhaps this is why? Mine also said it would copy files over from 2.2 and delete them once finished.
Title: Re: DCS Discussion
Post by: MikeGER on January 31, 2018, 02:47:01 AM
looks like i have the 1.52 version, fired it up but i don't get any auto update, or a message-box,  and i cant find a update button?

What to do ...just waiting a few more days?

-edit- found the updater in the bin folder, fired it up,  and now updater is updating itself and now downloading ...i guess 1.58
 


   
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 31, 2018, 05:08:32 AM
You can’t update to 2.5 directly from the stable build of 1.5.8. Only the 1.5 beta updates to 2.5 beta, but you can use the commander update utility to force the update, I believe.

Alternatively, I believe ED will be releasing a separate download file for the 2.5 beta today. How do I know all this? Don’t ask...I spent the entire night trying to sort out my downloads and had to start over from scratch!

It’s not DCS’ fault, my stupid computer kept locking and rebooting at various times during the download, unpacking and installing process leading to a corrupt installation. I ended up having to delete the beta and open alpha. I dont know how I’m going to work today. I got virtually no sleep last night trying to make this right.

What’s most painful is that the new build of VTOL VR came out and I really wanted to try it, but in my haste to download the new DCS build, I ended up playing nothing and struggling through the whole night.  :pullhair:
Title: Re: DCS Discussion
Post by: Toonces on January 31, 2018, 10:48:42 AM
Forty six gigs of
unfinished software, oh joy.
Humans, for the win!
Title: Re: DCS Discussion
Post by: Nefaro on January 31, 2018, 10:55:26 AM
looks like i have the 1.52 version, fired it up but i don't get any auto update, or a message-box,  and i cant find a update button?

What to do ...just waiting a few more days?

-edit- found the updater in the bin folder, fired it up,  and now updater is updating itself and now downloading ...i guess 1.58
 


You have to run the v1.5 updater exe with a specific command to force the open beta update.  In the cm(win10)/cmd(previous Wins) command line program (the DOS style one).

Running it with these switches:  "DCS_updater.exe update @openbeta"

General instructions here:  https://forums.eagle.ru/showthread.php?t=114030

I figured they might release an open beta installer file, but dunno.  Either way, the OB should be done in a week or two, and get pushed to normal release.  I'd be extremely surprised if there weren't new bugs to be fixed before then.

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 31, 2018, 12:00:59 PM
the 2.5 open beta installer has been released. Its in the downloads section of the store page.
Title: Re: DCS Discussion
Post by: Yskonyn on January 31, 2018, 01:36:48 PM
I had a chance to sit down with 2.5 beta tonight and oh my!  :smitten:

-The new Caucasus terrain is just great. Very nice and realistic looking mesh now. Roads flow much more naturally, mountains look like one and it really gets a good showoff with the new lighting system at dawn or dusk. Very pretty!

-The new spotting system works well! Ground units might be a tad too easy to find now, but on the flipside air to air engagements just prior to the merge are much more realistic now in terms of being able to spot the other guy or not. When glinting gets added the system is the best in the simming world imo.

-The new trees look a bit rough close up, but actually look very realistic higher up. Their density is insane; DCS finally has Cliffs of Dover like tree density and it doesnt hurt performance.
Trees now also block Line of Sight, but remain uncollidable to ground units. Smart thing to avoid pathfinding woes and unneccessary calculations while still enabling their core function in the simulation.

-New smoke effects are awesome!

-New sound engine is much better, but still lacking in the cinematic flyby part and positional audio could be more pronounced imo.

-New weather system present a more gradual visibility system, but this might also be tied to the new terrain and lighting system. Still, the new clouds look great. I did see some annoying popup clouds, though.

Very happy with my first impression!!
Title: Re: DCS Discussion
Post by: JudgeDredd on January 31, 2018, 03:27:42 PM
Started downloading 2.5 tonight when I got home from work - that was 5 hours ago and it's less than half way done (18GB out of 46GB).

Goodnight  :hug:
Title: Re: DCS Discussion
Post by: Nefaro on January 31, 2018, 06:53:46 PM
I had a chance to sit down with 2.5 beta tonight and oh my!  :smitten:

-The new Caucasus terrain is just great. Very nice and realistic looking mesh now. Roads flow much more naturally, mountains look like one and it really gets a good showoff with the new lighting system at dawn or dusk. Very pretty!

-The new spotting system works well! Ground units might be a tad too easy to find now, but on the flipside air to air engagements just prior to the merge are much more realistic now in terms of being able to spot the other guy or not. When glinting gets added the system is the best in the simming world imo.

-The new trees look a bit rough close up, but actually look very realistic higher up. Their density is insane; DCS finally has Cliffs of Dover like tree density and it doesnt hurt performance.
Trees now also block Line of Sight, but remain uncollidable to ground units. Smart thing to avoid pathfinding woes and unneccessary calculations while still enabling their core function in the simulation.

-New smoke effects are awesome!

-New sound engine is much better, but still lacking in the cinematic flyby part and positional audio could be more pronounced imo.

-New weather system present a more gradual visibility system, but this might also be tied to the new terrain and lighting system. Still, the new clouds look great. I did see some annoying popup clouds, though.

Very happy with my first impression!!


The lighting improvements were SO needed.  Can't wait for the glint effects to be added.

The smoke and dirt thrown from explosions is impressive, from what little I've seen.  :smitten:

I think it still has the huge lag freezes, in multiplayer, when someone spawns into an aircraft.  Not good at all when you're flying down on the deck and the server stops sending you packets for 3 to 5 seconds.  :hide:
Title: Re: DCS Discussion
Post by: MikeGER on February 01, 2018, 01:43:46 AM
THX for the info and head up  guys O0

i think i don't have the disk space for two separate installs atm ...i even have to clean up a HDD for just the patch
and no way it fits no my SSD and i think an install on my large USB (3?) drive is not a good ideal
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 01, 2018, 04:45:48 AM
The install procedure works well, but its just a bear...man. Downloading, unpacking, installing, runtime...it takes 5 hours. Caused space problems for me too and I had to jockey things around between SSD and main storage drive.

...and don't forget..the Nevada module alone is another 30GB. 
Title: Re: DCS Discussion
Post by: JudgeDredd on February 01, 2018, 02:42:07 PM
Sh!t.

I had 1.5 on my normal drive because I hardly fired it up and had 2 on my SSD. Now - after many hours of download and a couple of hiccups - I've got 2.5 on my normal drive and plenty of space on my SSD!!

 :pullhair:

I'll give it a go on my normal drive - but I've got a sneaking suspicion I'll want to uninstall and reinstall on my SSD. Just as well the rugby is on this weekend  :dreamer:
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 01, 2018, 03:05:31 PM
Sh!t.

I had 1.5 on my normal drive because I hardly fired it up and had 2 on my SSD. Now - after many hours of download and a couple of hiccups - I've got 2.5 on my normal drive and plenty of space on my SSD!!

 :pullhair:

I'll give it a go on my normal drive - but I've got a sneaking suspicion I'll want to uninstall and reinstall on my SSD. Just as well the rugby is on this weekend  :dreamer:

I had the same issue! I had 1.5.8 beta on my SSD and 2.1 Alpha on my normal drive. Ultimately, I ended up with 2.5 on my normal drive. At 46GB + 30GB plus for the modules, I just can't have all that on a 250GB SSD drive. I'll let you know if I perceive a performance drop.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 01, 2018, 03:34:29 PM
Ta

Can I ask if anyone else is having any issues after being in DCS?

I've just fired it up a few times tonight (testing performance) and each time I exit, I've went to go in Chrome...but all I get is a blank page. I can close chrome, but when I look at Task Manager, there's 5 sessions of chrome loaded (this seems normal...I've just rebooted and fired Chrome up and there's five sessions!!). I can close all but one of them. I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

I've tried this several times and whilst I don't want to put this at DCS's door - it is only happening when I've been in DCS and it happens every time. I can recreate it every time.

Also I saw nVidia was notifying me of an updated driver for my graphics card but when I tried to load the interface to get it, the interface wouldn't load.

I do have other things running and iirc D3DGear was a piece of software that caused an issue with a game some time ago (I think Project Cars 2)...so I will try an eliminate other programs. I'll update if I find the culprit

I just wanted to check if anyone else is noticing anything when they exit DCS.
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2018, 12:30:30 AM
Just a heads up: the reason people flocked to SSD’s for DCS was the notorious microstutter issues. I expect you guys will get this again on the normal HDD’s .
Title: Re: DCS Discussion
Post by: MikeGER on February 02, 2018, 01:04:23 AM
I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

i don't use Chrome and still the vanilla DCS 1.58

but i have this phenomena sometimes when closing Battlefront2 and that Origin launcher screen thingi in the background don't shut itself down, hangs or had a soft crash

so i guess in your case also some task (from whatever application ....could be the DCS launcher) has crashed and hinders the reboot
   
Title: Re: DCS Discussion
Post by: JudgeDredd on February 02, 2018, 02:05:01 AM
It might not be DCS of course. I only stated it because it happens everytime I exit DCS. It could be another app...I'm still looking.

Yskonyn - perhaps that was linked to memory as well. If it can't load all the data into memory, it's going to be paging it. Reading from a normal HD is going to be slower than reading from an SSD. I've put 16GB of memory in my machine now and those stutters I had vanished into thin air.

Reading from a normal HD will still be an issue. A quick check last night showed it took around 2 minutes from clicking the icon to DCS main page loading. I downloaded 2.5 installer last night and ran DCS and it loaded in 10 seconds. Admittedly, there were no modules installed and I've left my machine currently doing that. But I am just talking about going from icon to main DCS page...I can't see modules having that much of an impact.

When the modules are installed by the time I get home tonight, I'll give an update. I will have 2.5 installed on my normal HD and also my SSD and I'll see how they compare. The SSD is never going to come out worst here though  ^-^


I'm just so chuffed they've amalgamated these now. Great gaming ahead.
Title: Re: DCS Discussion
Post by: MikeGER on February 02, 2018, 02:38:07 AM
- on microstutters in 2.5 (and possible workarounds)

https://forums.eagle.ru/showthread.php?p=3377485
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 02, 2018, 05:09:10 AM
The only difference I’ve noticed is with load times. It took a rather noticeably long time to load a basic training flight. However, once loaded, performance was great and I didn’t perceive any difference between SSD and the standard drive.
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2018, 07:51:06 AM
Specially for Jarhead!
Title: Re: DCS Discussion
Post by: Pete Dero on February 02, 2018, 08:01:04 AM
Specially for Jarhead!



Link in your post doesn't seem to work (part of the youtube adress is missing).
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2018, 08:25:11 AM
Thanks. Fixed.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 02, 2018, 12:27:24 PM
Specially for Jarhead!


Very interesting. VTOL VR is still very far ahead in terms of how the player interacts with the cockpit switches and controls, but this is a very good development to see.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 02, 2018, 02:12:36 PM
For anyone that's interested, I've just tried, from a fresh reboot, loading DCS 2.5 from a normal HD drive and with another fresh reboot, loaded it from my SSD.

Normal HD
Loading the game (to main game screen) - 2 mins 52 secs
Load the Mission Editor - 50 secs
Load AV8B Caucasus mission in editor - 2 secs
Load AV8B Nevada mission in editor - 1 min 35 secs
Load AV8B Caucasus mission to fly - 3 mins 9 secs

SSD
Loading the game (to main game screen) - 48 secs
Load the Mission Editor - 35 secs
Load AV8B Caucasus mission in editor - 1 sec
Load AV8B Nevada mission in editor - 41 secs
Load AV8B Caucasus mission to fly - 43 secs

I haven't played a mission with either - actually flown - but as I said, you're unlikely to notice a difference whilst playing if you have 16GB of memory or more. If you have less, then you will likely notice some "in game" issues whilst the system moves stuff in and out of RAM and off your hard disk.


Also - that thing with Chrome is still happening with a load of startup programs removed - and it only happens after running DCS and only happens with Chrome...IE is fine. So I'm going to mention it on DCS forums.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 16, 2018, 09:51:16 AM
Glad to see in the latest news letter that load times is something they are working on for the full release.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 16, 2018, 12:30:22 PM
God damn I want to fly this...

Title: Re: DCS Discussion
Post by: mirth on February 16, 2018, 12:37:55 PM
I want have its babies.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 16, 2018, 12:51:32 PM
I'm just waiting...patiently
Title: Re: DCS Discussion
Post by: Toonces on February 16, 2018, 02:39:28 PM
I didn't watch the video, but if you're navigating your Hornet by ADF you are having a really, really bad day.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 16, 2018, 02:56:04 PM
This is pretty cool - an hour long mind

Title: Re: DCS Discussion
Post by: Nefaro on February 18, 2018, 01:10:31 AM
This is pretty cool - an hour long mind

<..vid..>

They have a big Team PvP match on Sundays.  Fun watching the replay of the action on YT later on.  O0
Title: Re: DCS Discussion
Post by: Apocalypse 31 on February 18, 2018, 11:41:01 AM
I really dig their videos.

I especially enjoy how they merge DCS and ArmA missions from different perspectives.
Title: Re: DCS Discussion
Post by: Toonces on February 21, 2018, 08:21:59 PM
For your consideration:

Title: Re: DCS Discussion
Post by: Skoop on February 21, 2018, 09:42:52 PM
^ Have it, works great. The programming software manual finally got translated from Russian.  It's insane the amount of stuff you can program it to do, I don't even use most of it cause it's almost like cheating. 

I really just got it it because I wanted the smoothest feel possible, and it definitely has that.
Title: Re: DCS Discussion
Post by: Toonces on February 21, 2018, 09:51:49 PM
You need to expand on that.  I'm not seeing a lot of non-English stuff, and this is something the hardcore will be interested in.
Title: Re: DCS Discussion
Post by: Skoop on February 21, 2018, 11:37:21 PM
VKB is a Russian company and for years they produce these elite level controllers with powerful programing software. You could do things like make your aircraft trim on axis that didn't even have trim in RL.  I could never do much with the software cause the manual was always released in Russian until last month they finally released one in English.  It's still super complicated to do some of the technical programing. 

I really just use the in game programing like every one else and it works great for that.

I also like the spring / Cam system they use, far smoother than the warthog.  Comes with sets of different cams and springs with built in dampeners so you can dial in exactly how much tension / resistance you want.
Title: Re: DCS Discussion
Post by: Yskonyn on February 22, 2018, 10:09:17 AM
Is the Modern Combat Grip plastic or metal?
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 10:33:22 AM
Metal internals, metal trigger, metal brake lever.  The exterior is plastic, but it's pretty tough and well made. The warthog might have a metal exterior, but it's a facade.  It's internals are low grade and I've hade tons of problems with mine, that's why I switched to VKB.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 22, 2018, 10:38:02 AM
How much? How about a throttle?
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 10:42:02 AM
They have a throttle in the planning phase but that will be a year away.  I just use my warthog throttle, which works fine.
Title: Re: DCS Discussion
Post by: Yskonyn on February 22, 2018, 12:56:26 PM
They also offer the Gunfighter base with an adapter to mount your Warthog stick.
This would be my prefered setup. All metal cam system for its gimbals, but the Warthog grip.
If I would go this route, would the device be recognised as a Warthog stick still or does the Gunfighter base has its own USB ID? In other words, are the electronics housed inside the stick or the base?
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 01:24:47 PM
VKB sells the adapter that you have to install inside the warthog grip.  Once that's done, it's compatible to connect to the gunfighter base and is recognized as a gunfighterVKB.  It will no longer be identified as a warthog.
Title: Re: DCS Discussion
Post by: Yskonyn on February 23, 2018, 12:23:34 PM
Thanks Scoop. I might hold off then.
Getting the ‘long’ and ‘short’ bindings into DCS for the TMS and the like might be a pain in the ass to configure . I am not sure I have the will to figure that stuff out.
My Warthog is from the first batch run and it has no stiction and no issues.
Title: Re: DCS Discussion
Post by: Nefaro on February 24, 2018, 07:55:23 AM
How much? How about a throttle?

https://vkbcontrollers.com/?product_cat=gunfighter-series

 :o
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 24, 2018, 08:02:29 AM
Thanks...might be too much stick for me.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on March 02, 2018, 11:01:56 AM
Eagle Dynamics just announced that their long time, heavy handed, immature forum moderator, SithSpawn has been promoted to community manager.

He also changed his name to NineLine.

New name. Same rules. He is one of the reasons I avoid the official ED forums. Unfortunately, they have also infiltrated r/Hoggit and bans are handed out like candy now too.
Title: Re: DCS Discussion
Post by: Pete Dero on March 06, 2018, 05:46:37 AM
Title: Re: DCS Discussion
Post by: JudgeDredd on March 06, 2018, 07:59:14 AM
oh sweet baby Jesus  :notworthy:

I hope they release this sooner rather than later
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 08:37:16 AM
So much awesome.
Title: Re: DCS Discussion
Post by: Nefaro on March 06, 2018, 02:29:41 PM
oh sweet baby Jesus  :notworthy:

I hope they release this sooner rather than later

Ya know.. it will probably require another year of patching after first releasing in the "public beta" stage, right?

I'm just wondering which parts won't be working properly when it first arrives.  Still on the fence about getting it sooner rather than waiting out all the updates.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 02:35:22 PM
oh sweet baby Jesus  :notworthy:

I hope they release this sooner rather than later

Ya know.. it will probably require another year of patching after first releasing in the "public beta" stage, right?

I'm just wondering which parts won't be working properly when it first arrives.  Still on the fence about getting it sooner rather than waiting out all the updates.

Do you seriously give a rats behind if the God damn AN/ASQ-228 ATFLIR targeting pod isn't 100% functional at the time of EARLY ACCESS release? I mean seriously...the thing looks beautiful and appears to fly really well too. If you demand exacting fidelity upon early access release, that's ok, but I don't see any reason to knock it at this point. The module is looking like it is shaping up to be one of the best to date.
Title: Re: DCS Discussion
Post by: Nefaro on March 06, 2018, 02:45:16 PM

Ya know.. it will probably require another year of patching after first releasing in the "public beta" stage, right?

I'm just wondering which parts won't be working properly when it first arrives.  Still on the fence about getting it sooner rather than waiting out all the updates.

Do you seriously give a rats behind if the God damn AN/ASQ-228 ATFLIR targeting pod isn't 100% functional at the time of EARLY ACCESS release? 

Yes.

Quote
I mean seriously...the thing looks beautiful and appears to fly really well too. If you demand exacting fidelity upon early access release, that's ok, but I don't see any reason to knock it at this point. The module is looking like it is shaping up to be one of the best to date.

I'll get it at some point.   Sexayy. 

I don't need exacting fidelity.  Actually, I've mentioned that I'm quite happy with FC3 levels of detail in DCS.  However, if I'm going to spend the time learning all this stuff, I'd prefer to do it when it's all finalized and I don't have to adjust old habits in tandem with updates. 

I'm also less excited about doing early access these days.  I think it's a great way for developers to get a wide range of testers to find & break stuff so it can be fixed.  Just not as excited to do it myself, nowadays.   Despite the temptation.   :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 02:48:08 PM
^Well, that actually makes sense when you put it that way. The Harrier was released with a bunch of systems non-functional, or implemented in temporary fashion. i find myself holding off on really delving into it. The higher fidelity study modules definitely take dedication to learn, so I do understand not wanting to learn...and relearn...and relearn...etc. etc.

However, I don't think that ED or some of the 3rd party devs should be knocked for releasing early...so long as they continue with steady progress. Personally, I'd prefer to at least explore the module and play around leisurely sooner, rather than later. Especially, with something that looks as outstanding as the Hornet.
Title: Re: DCS Discussion
Post by: Nefaro on March 06, 2018, 04:27:30 PM
^Well, that actually makes sense when you put it that way. The Harrier was released with a bunch of systems non-functional, or implemented in temporary fashion. i find myself holding off on really delving into it. The higher fidelity study modules definitely take dedication to learn, so I do understand not wanting to learn...and relearn...and relearn...etc. etc. 

I noticed my tendency to wait until a newly released game was patched up and fully functional before playing, fairly recently. 

Every time I purchase a newly released game, and notably Early Access/Beta titles, I just end up waiting until all the bugs and features have been implemented.  Continually putting it off until the updates start slowing down.

Realized I should probably just hang on to the money for awhile longer and just get them later.  Because, aside from satisfying some excited curiosity, those games just end up getting little attention until later anyway.

I'm thankful to have realized this habit of mine.  It took awhile to reduce my release day purchasing, and progress is good.  O0

Quote
However, I don't think that ED or some of the 3rd party devs should be knocked for releasing early...so long as they continue with steady progress. Personally, I'd prefer to at least explore the module and play around leisurely sooner, rather than later. Especially, with something that looks as outstanding as the Hornet.

I didn't intend to blast them for releasing an early access public beta.  As mentioned, I think it's a great way to help them find the bugs and put the community's feedback to use. 

Just wanted to reiterate that it's an early access beta, and we should keep that in mind when purchasing it anytime soon.  Some people don't mind, but others do. Hell, some new games or DLC should've had such warnings placed on them, at release, when pushed out the door too early but receiving further post-release development (TW Rome 2 being a good example).  They would've been given less grief, and likely more support, with such an admittance.
Title: Re: DCS Discussion
Post by: RyanE on March 06, 2018, 05:17:31 PM
How long do these planes typically stay in early access?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 05:18:15 PM
Yeah...I do this with guns. When a new model I'm interested in is released, I almost never rush out to get it. Invariably, there are several quirks or issues that get engineered out of the initial runs in subsequent generations. For some reason, this ethic has not transitioned for me  into games, as well... :D
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 05:19:28 PM
How long do these planes typically stay in early access?

its different for all of them because there are several different 3rd party developers releasing modules. However, I'd say most modules are in some state of beta at this point.
Title: Re: DCS Discussion
Post by: RyanE on March 06, 2018, 05:44:46 PM
I'm just curious if its three months, six months, a year.  Is the scale weeks, months, or years?  Typically, I mean. 

Is what you're saying that none have gotten out of beta?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 05:49:53 PM


Is what you're saying that none have gotten out of beta?

Yup. Pretty much. I mean, $hit...DCS World is still in beta. Doesn't mean its not what is essentially a complete product. Its just still being improved.
Title: Re: DCS Discussion
Post by: Nefaro on March 16, 2018, 10:17:53 AM
Glad they've been working on these core issues.  Hopefully other stuff wasn't broken in the process.  :))

Quote
DCS World 2.5 Open Beta Update 4

Since the third update to the DCS World 2.5 Open Beta, the team has focused their efforts on loading time, memory leaks, and performance issues in the Open Beta. In this 4th update, we believe we have largely addressed these issues. For those taking part in the DCS World 2.5 Open Beta, we look forward to your feedback, and once we feel confident these issues have been resolved, we will move DCS World 2.5 out of Open Beta.




Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2018, 07:49:14 AM
I heard Igor Tishin the founder and CEO of Eagle Dynamics passed away. Very sad news. Despite so much negativity in certain circles over the state of DCS, he certainly has quite a legacy to be proud of in my opinion.

RIP, Igor...now you are truly soaring above the clouds.
Title: Re: DCS Discussion
Post by: Yskonyn on March 22, 2018, 05:55:29 PM
+1
Title: Re: DCS Discussion
Post by: JudgeDredd on March 23, 2018, 03:27:18 AM
Ta

Can I ask if anyone else is having any issues after being in DCS?

I've just fired it up a few times tonight (testing performance) and each time I exit, I've went to go in Chrome...but all I get is a blank page. I can close chrome, but when I look at Task Manager, there's 5 sessions of chrome loaded (this seems normal...I've just rebooted and fired Chrome up and there's five sessions!!). I can close all but one of them. I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

I've tried this several times and whilst I don't want to put this at DCS's door - it is only happening when I've been in DCS and it happens every time. I can recreate it every time.

Also I saw nVidia was notifying me of an updated driver for my graphics card but when I tried to load the interface to get it, the interface wouldn't load.

I do have other things running and iirc D3DGear was a piece of software that caused an issue with a game some time ago (I think Project Cars 2)...so I will try an eliminate other programs. I'll update if I find the culprit

I just wanted to check if anyone else is noticing anything when they exit DCS.
For information, I've tied the above issue down to unplugging my X-52 Pro joystick. I don't know why, I don't know how...but it did it with DCS as mentioned above and I've since noticed it does it with IL2 Battle for Moscow/Stalingrad.

Basically, I can play the games fine. When I exit the game and unplug the joystick, Chrome looks like it becomes unresponsive, but it's actually mouse input. The mouse moves around the screen very laggy, clicking doesn't work and just produces an annoying beeping noise (lagged of course). Keyboard works fine.

I have yet to find a solution.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 23, 2018, 03:27:48 AM
I heard Igor Tishin the founder and CEO of Eagle Dynamics passed away. Very sad news. Despite so much negativity in certain circles over the state of DCS, he certainly has quite a legacy to be proud of in my opinion.

RIP, Igor...now you are truly soaring above the clouds.
Absolutely. Too young.  :notworthy:
Title: Re: DCS Discussion
Post by: JudgeDredd on March 24, 2018, 08:54:56 AM
Ta

Can I ask if anyone else is having any issues after being in DCS?

I've just fired it up a few times tonight (testing performance) and each time I exit, I've went to go in Chrome...but all I get is a blank page. I can close chrome, but when I look at Task Manager, there's 5 sessions of chrome loaded (this seems normal...I've just rebooted and fired Chrome up and there's five sessions!!). I can close all but one of them. I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

I've tried this several times and whilst I don't want to put this at DCS's door - it is only happening when I've been in DCS and it happens every time. I can recreate it every time.

Also I saw nVidia was notifying me of an updated driver for my graphics card but when I tried to load the interface to get it, the interface wouldn't load.

I do have other things running and iirc D3DGear was a piece of software that caused an issue with a game some time ago (I think Project Cars 2)...so I will try an eliminate other programs. I'll update if I find the culprit

I just wanted to check if anyone else is noticing anything when they exit DCS.
For information, I've tied the above issue down to unplugging my X-52 Pro joystick. I don't know why, I don't know how...but it did it with DCS as mentioned above and I've since noticed it does it with IL2 Battle for Moscow/Stalingrad.

Basically, I can play the games fine. When I exit the game and unplug the joystick, Chrome looks like it becomes unresponsive, but it's actually mouse input. The mouse moves around the screen very laggy, clicking doesn't work and just produces an annoying beeping noise (lagged of course). Keyboard works fine.

I have yet to find a solution.
And I found this

https://www.reddit.com/r/EliteDangerous/comments/2vqkyk/x52_pro_installation_issue/
Title: Re: DCS Discussion
Post by: JudgeDredd on March 31, 2018, 06:05:42 AM
Who needs viagra.....

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 31, 2018, 07:15:54 AM
^That video IS viagra.

BRRRRRRRRRRRRRRRRTTT...
Title: Re: DCS Discussion
Post by: Nefaro on April 02, 2018, 04:21:42 AM
Tomcat time approaches..

Title: Re: DCS Discussion
Post by: JudgeDredd on April 02, 2018, 05:04:11 AM
^ I feel the need......
Title: Re: DCS Discussion
Post by: Pete Dero on April 05, 2018, 05:56:23 AM


This is a work-in-progress look at the alphas of DCS: F/A-18C Hornet and DCS: Persian Gulf Map
Title: Re: DCS Discussion
Post by: JudgeDredd on April 13, 2018, 11:01:00 PM
Pre pruchase the Persian Gulf map for 20% off

And if you're not tempted...here's a tease
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2018, 06:26:17 AM
The Hornet must be very close. Very tempted to pre purchase at this point.
Title: Re: DCS Discussion
Post by: Yskonyn on April 15, 2018, 09:43:39 AM
Be mindful that it will not sport a fully functional avionics set when it is made available as early access.
Title: Re: DCS Discussion
Post by: Nefaro on April 15, 2018, 11:39:04 AM
The Hornet must be very close. Very tempted to pre purchase at this point.

Be mindful that it will not sport a fully functional avionics set when it is made available as early access.

This.

Their last F-18 update I read, last month, mentioned that they were preparing to begin work on the F-18's master modes.  A-A, A-G, Nav, etc. 

Looks like she's got quite a ways to go before being finished, much less ironed out bug-wise.  It made me think I'll just wait until it's all functioning & such later on, before I pick it up.  Can get my fix flying vicariously through the hordes of vids which will be made in the meantime.  :)


Have put DCS on the back burner for the moment anyway.  Until I pick up a new monitor in another month or two.  It's still difficult to spot in DCS with my current oldie - time to upgrade.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 15, 2018, 01:09:33 PM
1. Who cares. It will still be fun to fly around, even if every system in the aircraft isn’t modelled to exacting detail straight out of the gate. Honestly, I’m not the kind of player who would notice anyway. It will look awesome and I’ll be landing on carriers while you guys are grumbling about the number of rivets.

2. It’s on sale now. You know you’ll want it once it’s available, and you’ll just end up paying full price for it.
Title: Re: DCS Discussion
Post by: Yskonyn on April 17, 2018, 02:28:45 AM
Heh make no mistake! I have already forked over the moneh!  :bd:
Title: Re: DCS Discussion
Post by: JudgeDredd on April 17, 2018, 03:11:55 AM
In summary from JH...

All of the above  O0
Title: Re: DCS Discussion
Post by: Skoop on April 18, 2018, 02:02:08 PM
Forked over the cash too...flying hornets and harriers on the straights of hormutz at day one will be epic.  Don't forget the tomcat will be along shortly as well.
Title: Re: DCS Discussion
Post by: RyanE on April 20, 2018, 10:45:21 AM
Thought this was interesting...

http://kriegsimulation.blogspot.com/2018/04/dcs-25-black-shark-requiem-for-old-times.html
Title: Re: DCS Discussion
Post by: Nefaro on April 20, 2018, 11:11:15 AM
Quote
It never fails, mountain flying gives me that feeling of fighting in a cage. The collective is all the way up to my armpits by now.

QFT

Title: Re: DCS Discussion
Post by: Pete Dero on April 26, 2018, 07:43:28 AM
Updated yesterday to v 2.5.1

On of the changes : Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.

This setting (DS on) makes me lose around 20 FPS ...   :'(


And also in the update :

Introduced two new features:

- The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

- New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 26, 2018, 07:45:06 AM
Pete...what graphics card do you have? Will this impact users with newer GFX cards?
Title: Re: DCS Discussion
Post by: mikeck on April 26, 2018, 07:53:37 AM
I wish I had the time and/or (mainly) the discipline to sit down and learn these games. I just can’t do it. I can handle Flaming cliffs levels of detail but that it.
*le sigh*
Title: Re: DCS Discussion
Post by: Pete Dero on April 26, 2018, 07:58:01 AM
Pete...what graphics card do you have? Will this impact users with newer GFX cards?

Radeon R9 380X (4GB)   I have an older system but I achieved around 60 FPS with high settings until today.

According to the forums before the latest update many people turned of DS because of performance impact on all systems (especially when MSAA turned on).

VR users noticed the highest impact.  (e.g. https://forums.eagle.ru/showthread.php?t=187928)
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 01:54:17 AM
If somebody who has the Ka 50 could please check what he has as a Shkval image after the 2.5.1 update (with the deferred shading).

All I'm getting now is a bright grey blur making it almost impossible to see any targets.
Changing Shkval settings in the cockpit (brightness, ..) didn't help.
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 06:11:48 AM
https://store.heatblur.com/products/dcs-ajs-37-viggen-by-leatherneck-simulations

50% off for the AJS 37 Viggen (sale is only on the developers site)
Title: Re: DCS Discussion
Post by: JudgeDredd on April 27, 2018, 07:55:10 AM
If somebody who has the Ka 50 could please check what he has as a Shkval image after the 2.5.1 update (with the deferred shading).

All I'm getting now is a bright grey blur making it almost impossible to see any targets.
Changing Shkval settings in the cockpit (brightness, ..) didn't help.
I have the KA50, but I'm not sure I could remember how to setup the Shikval (in fact I don't know I ever could) - and also I don't know if I have 2.5.1. I won't have time to check this weekend, but if I get a chance at some point I'll have a look.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 27, 2018, 08:16:32 AM
I'm still running the open beta build of 2.5. It is presently the most current 2.5.1 version. Is there any reason to uninstall this and go with the retail build?
Title: Re: DCS Discussion
Post by: Yskonyn on April 27, 2018, 08:18:43 AM
2.5.1 is the newest version, but aparently it causes issues with A-10C TAD/SADL and the KA-50's Shkval screen.

There is no need to uninstall. You can user the updater.exe to revert or upgrade to a specific version at will, regardless of it being release or beta.
You can also use it to revert to a clean install.

Skatezilla created a tool that makes a UI for the updater.exe here:
https://forums.eagle.ru/showthread.php?t=160053&highlight=updater
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 08:23:54 AM
If somebody who has the Ka 50 could please check what he has as a Shkval image after the 2.5.1 update (with the deferred shading).

All I'm getting now is a bright grey blur making it almost impossible to see any targets.
Changing Shkval settings in the cockpit (brightness, ..) didn't help.
I have the KA50, but I'm not sure I could remember how to setup the Shikval (in fact I don't know I ever could) - and also I don't know if I have 2.5.1. I won't have time to check this weekend, but if I get a chance at some point I'll have a look.

Thanks.

After checking their forums a bit more I'm finding more and more problems people are having, so I guess my problem is also related to this deferred shading not working as it should :

DS here to stay, good bye cockpits?
well it seems all those who couldn't see there instruments/lighting etc in cockpits are just doomed.

now we cannot switch DS off, so in a lot of pits, they are bleached out white, even turning the gamma down only helps a small amount.


https://forums.eagle.ru/showthread.php?t=207221

With DS on i have less 20 FPS not using VR

https://forums.eagle.ru/showthread.php?t=207051

In time, all cockpits will be redone so they look beautiful and realistic with Deferred Shadown turned on.

You can see here that ED has already acklowedged the issue for the Ka-50. I guess the Su-25T fixing is also a "top priority" as it is often the first module people get to play with. Third party devs will also update their aircrafts

https://forums.eagle.ru/showthread.php?t=206017
Title: Re: DCS Discussion
Post by: JudgeDredd on April 27, 2018, 08:35:29 AM
Well, bugger

Introducing changes to the overall environment (DCS World) and releasing it before making sure all modules can handle said changes/are updated is a very bad idea in programming.
Title: Re: DCS Discussion
Post by: RyanE on April 27, 2018, 08:44:38 AM
"New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login"

Like that's not gonna cause some issues during PC crashes.
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 09:22:10 AM
Well, bugger

Introducing changes to the overall environment (DCS World) and releasing it before making sure all modules can handle said changes/are updated is a very bad idea in programming.

Wish I read this before installing 2.5.1  https://forums.eagle.ru/showpost.php?p=2249076&postcount=2

The Current Release Version is : 2.5.0.15365
The Current Open Beta Version is 2.5.1.16543


Going back to 2.5.0 ...   (I also use the app Yskonyn mentioned and can recommend it - use the Advanced Update Options Panel to go back to a previous version)
Title: Re: DCS Discussion
Post by: Nefaro on April 27, 2018, 03:47:37 PM
They apparently added the Chinese version of the Su-27 Flanker, the J-11A.

From what I gathered, the most notable change in DCS is that the J-11A will be able to carry R-77 AHMs.  That should make the F-15 vs Su-27 multi-player BVR more interesting.  Once their gfx tinkering is done, anyway.  Sounds like I'll be sticking with 2.5.0 if I go Air Quake soon.

https://forums.eagle.ru/showthread.php?p=3465662
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 11, 2018, 09:19:25 AM
The Hornet and the Persian Gulf map are confirmed to be coming this month! I was so excited when I read confirmation of this that I may have peed a little...
Title: Re: DCS Discussion
Post by: JudgeDredd on May 12, 2018, 07:11:35 AM
 O0

Just picked me up some Persian Gulf terrain  ;D
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 12, 2018, 07:19:00 AM
Against my better judgement, strongly thinking of picking up the Hornet, especially while  it is a little cheaper......I just want to love these games, but I always struggle with the complexity....anybody know how long the Hornet and Persian Gulf map will remain on sale?  Up until release I am guessing?
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2018, 07:27:12 AM
I seem to recall once early access has been made available (later this month) the price will rise.
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 12, 2018, 07:42:34 AM
I seem to recall once early access has been made available (later this month) the price will rise.

Thanks...I watched a video and I believe they confirmed what you said....available until early access later this month.....decisions, decisions, decisions.
Title: Re: DCS Discussion
Post by: Pete Dero on May 13, 2018, 02:19:38 AM
2 new videos in less than 24 hours ...



Title: Re: DCS Discussion
Post by: Pete Dero on May 13, 2018, 02:25:44 AM
And the Grim Reapers got early access ..








Title: Re: DCS Discussion
Post by: JudgeDredd on May 13, 2018, 11:53:29 PM
I fired up DCS yesterday and went for a run in the Harrier. I noticed a couple of things...

Anyone else? I'm kind of sceptical of the first issue and wondered if it was my (broken?) joystick which still forces me to hard reboot my system when I unplug it. I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).
Title: Re: DCS Discussion
Post by: Yskonyn on May 14, 2018, 01:03:08 AM
The fuel shutoff lever is finnicky in the Harrier. Its not a bug, but the lever is hard to see and when going all the way to idle/cutoff the lever pops back into the shutoff position.
Read up on it in the manual and see how it works (mechanically). It causes me to raise my eyebrows on several occasions as well and, like you, I was puzzled why I couldn't fire the engine up at first.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 01:13:41 AM
Thanks Yskonyn  O0

The fuel shut off lever is the big yellow and black striped lever left side behind the pilot isn't it? That was definitely down...and on at least one occasion, I restarted the process - so I guess it "failed" a second time.

But iirc none of those times did I notice the lever "popping" back up.

I'll have a read around though...see what I can do to "unstick" it.
Title: Re: DCS Discussion
Post by: Yskonyn on May 14, 2018, 02:36:47 AM
You should also check the DEC switch.
And there is a hard to see black lever next to the throttle. I can't remember is that is the actual DEC switch, but its the 'popping back' one I mentioned in my previous post.
Once you discover how it works and when it clicks back, starting the Harrier becomes easy.
Sorry I can't be more detailed, haven't started it up in a long while now, but if you require more info I can assist later.
Title: Re: DCS Discussion
Post by: Pete Dero on May 14, 2018, 02:51:52 AM
I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).

I recently got this one and I'm pleased with it : https://www.amazon.de/Thrustmaster-T16000M-HOTAS-System-Software/dp/B01H6KXGDY/ref=sr_1_1?ie=UTF8&qid=1526286801&sr=8-1&keywords=thrustmaster+t16000m

Paid 105 € for a new one (Amazon Germany was the lowest price for me - Amazon UK sells it for around 140 €)
Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 02:57:29 AM
I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).

I recently got this one and I'm pleased with it : https://www.amazon.de/Thrustmaster-T16000M-HOTAS-System-Software/dp/B01H6KXGDY/ref=sr_1_1?ie=UTF8&qid=1526286801&sr=8-1&keywords=thrustmaster+t16000m

Paid 105 € for a new one (Amazon Germany was the lowest price for me - Amazon UK sells it for around 140 €)
Thanks Pete. Do they connect to each other or do they have individual USB connections?
Title: Re: DCS Discussion
Post by: Pete Dero on May 14, 2018, 03:19:57 AM
I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).

I recently got this one and I'm pleased with it : https://www.amazon.de/Thrustmaster-T16000M-HOTAS-System-Software/dp/B01H6KXGDY/ref=sr_1_1?ie=UTF8&qid=1526286801&sr=8-1&keywords=thrustmaster+t16000m

Paid 105 € for a new one (Amazon Germany was the lowest price for me - Amazon UK sells it for around 140 €)

Thanks Pete. Do they connect to each other or do they have individual USB connections?

2 USB connections are required.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 03:31:00 AM
Someone mentioned (here and I've seen it elsewhere) that it could be drawing too much power from the USB system...so I'm buying an AC USB hub to start - see if that helps.

If it doesn't then it's driver/hardware related and I'll look to replace. I've already tried different drivers for it which didn't work.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 06:01:52 AM
I think I'm going to drop the Harrier for a bit.

The startup is really, really fickle. Whenever I start on the ramp, either the engine won't spool at all (I've left the throttle all the way back and don't touch it) or, like last night, the engines spooled but when I applied throttle, there was no increase in power (no noise, no movement, no RPM increase). It's hit and miss whether it'll start.

Admittedly, it might be down to joystick issues. I might try

I used to be able to start it everytime and I have the startup down pat though I do admit it might be the video I watched had the engine start as it was modeled back then and there may be something else now enabled as the model goes through beta that I'm missing.

Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 06:09:52 AM
Two questions on DCS related to 2 different things...

1. Does anyone feel that landing the Harrier is like landing an elephant that's got butterfly wings? My experiences so far have resulted in ending up in the drink. My approach is superb. My velocity, thrust and height control is excellent. I'm approaching the landing craft and suddenly it starts to sway - first one way then another. In my vein attempt to push the landing, I often end up clicking the landing craft and ending up swimming home. But everything was going great. I was in full control until those last 20 seconds or so.

2. When bombing in any aircraft, I think it's CCIP mode that has a circle at the end of the vertical line (I don't know the terminology). More often than not that circle is not visible until the last minute when over the target or is not visible at all. My question is, how do you get that circle visible if you are - say - at angels 10? I want to keep myself out of harms way so I want to bomb the target from up high. It seems the only way I can do that (and get the bombing reticule in the HUD) is to dive. Is that right? Are you always having to dive?

I mean - in this guy's video, he's getting down very low to get that cross and putting himself in real danger from small arms or AA fire (skip to 8:10)

Title: Re: DCS Discussion
Post by: Pete Dero on May 24, 2018, 06:18:20 AM
Two questions on DCS related to 2 different things...

1. Does anyone feel that landing the Harrier is like landing an elephant that's got butterfly wings? My experiences so far have resulted in ending up in the drink. My approach is superb. My velocity, thrust and height control is excellent. I'm approaching the landing craft and suddenly it starts to sway - first one way then another. In my vein attempt to push the landing, I often end up clicking the landing craft and ending up swimming home. But everything was going great. I was in full control until those last 20 seconds or so.

2. When bombing in any aircraft, I think it's CCIP mode that has a circle at the end of the vertical line (I don't know the terminology). More often than not that circle is not visible until the last minute when over the target or is not visible at all. My question is, how do you get that circle visible if you are - say - at angels 10? I want to keep myself out of harms way so I want to bomb the target from up high. It seems the only way I can do that (and get the bombing reticule in the HUD) is to dive. Is that right? Are you always having to dive?

Maybe this can help :

Harrier landing :







CCIP :






Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 06:55:29 AM
Well - admittedly whilst I've watched a few, I haven't seen those Harrier ones.

All bookmarked - thx  O0
Title: Re: DCS Discussion
Post by: jomni on May 24, 2018, 07:17:09 AM
2. When bombing in any aircraft, I think it's CCIP mode that has a circle at the end of the vertical line (I don't know the terminology). More often than not that circle is not visible until the last minute when over the target or is not visible at all. My question is, how do you get that circle visible if you are - say - at angels 10? I want to keep myself out of harms way so I want to bomb the target from up high. It seems the only way I can do that (and get the bombing reticule in the HUD) is to dive. Is that right? Are you always having to dive?

CCIP is always used for dive bombing.  For level bombing, use CCRP if your HUD has that mode.
Title: Re: DCS Discussion
Post by: Yskonyn on May 24, 2018, 08:48:51 AM
CCIP only works with high angles of dive. 45 degrees nose down is not uncommon.
It's a legacy system and not used very much IRL anymore. CCRP is a much more efficient and safe option, but it requires SPI (Sensor Point of Interest) which makes it a chore for moving targets.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 08:53:31 AM
Cool. Thanks both.  :notworthy:
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2018, 09:48:13 AM
^Already posted above.
Title: Re: DCS Discussion
Post by: Pete Dero on May 24, 2018, 10:05:18 AM
^Already posted above.

I was watching it now on their channel and noticed they used CCIP so I posted it without much thinking ...
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2018, 10:35:58 AM
^Already posted above.

I was watching it now on their channel and noticed they used CCIP so I posted it without much thinking ...

No problemo. Duplicate removed.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 03:47:00 PM
I flew through a wee arch at the end of The Palm Jumeirah  :coolsmiley:

Title: Re: DCS Discussion
Post by: mbar on May 24, 2018, 07:15:26 PM
<coffee spills on lap>

"MAVERICK!"
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2018, 07:31:10 PM
Wouldn’t it be awesome if they surprise released the hornet tomorrow?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 11:37:09 PM
<coffee spills on lap>

"MAVERICK!"
I did think about asking permission to buzz the local populace  :2funny:
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 11:37:26 PM
Wouldn’t it be awesome if they surprise released the hornet tomorrow?
:dreamer:
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 25, 2018, 04:41:40 AM
With my bad luck it will be released this weekend...because I won't be able to play it since will be out of town:(
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 26, 2018, 05:46:32 AM
I made a custom mission with an F-5E touring the cost of Dubai. What an amazing map. They really broke the mold with this one.
Title: Re: DCS Discussion
Post by: RyanE on May 27, 2018, 06:33:47 AM
I saw that the devs have talked about a "Flaming Cliffs 4" with some new "non-professional" avionics and such.  But I can't find anything official about it.  Did anyone else see anything official?
Title: Re: DCS Discussion
Post by: Pete Dero on May 27, 2018, 06:54:53 AM
I saw that the devs have talked about a "Flaming Cliffs 4" with some new "non-professional" avionics and such.  But I can't find anything official about it.  Did anyone else see anything official?

You need the beta version for these :

https://www.digitalcombatsimulator.com/en/news/2018-04-27_DCS251/


Chinese Asset Pack for DCS World

China Asset Pack (CAP) is a free add-on for DCS World developed by Deka Ironwork Simulations. It contains several AI aircrafts, ground and navy units, as well as weapons that have served or are currently serving in China. Deka Ironwork will keep on expanding the asset pack and add more AI units in the future.

One of the most exciting features is the Shenyang J-11A (歼-11A) known to NATO as the Flanker B+ whose airframe is based on the Sukhoi Su-27. With 2.5.1, access to this flyable aircraft is available to those who own Flaming Cliffs 3 for DCS World and later on to those that own the Su-27 Standalone.

Key features that make the J-11A unique are:
    3D Model changes (New LODs, Pilot and other features)
    Lighting (Nose gear, Landing Lights and more)
    Windshield
    Air-to-Air Weapons and Pods (RKL-609 ECM Pod & the R-77 Medium range missile)
    Dual Rack for Rockets & Bombs

https://forums.eagle.ru/forumdisplay.php?f=587
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 27, 2018, 06:55:55 AM
I saw that the devs have talked about a "Flaming Cliffs 4" with some new "non-professional" avionics and such.  But I can't find anything official about it.  Did anyone else see anything official?

No details but appears the developer confirmed it was coming in some interview

https://www.google./amp/s/stormbirds.blog/2018/05/22/speculation-and-thoughts-on-dcs-flaming-cliffs-4/amp/
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 27, 2018, 06:01:50 PM
I just want to reiterate how wonderful the Persian Gulf map is. I'm enthralled by the coast of Dubai. The map is a must have for anyone who flies DCS. I really cannot wait to fly over it with the F/A-18C.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 10:10:26 AM
Quote
"We've been silent for a while and want to announce a new exciting change. Eagle Dynamics has been working hand in hand with Belsimtek for many years and together we have succeeded in creating some well-known products in the flight simulation community that we hope you enjoy. With the intent of further developing this success we have decided to align and strengthen our brand image under one banner, Eagle Dynamics. The team will remain unchanged and under the same leadership we are confident of delivering great new products to you. With the F-16C block 50, Mi-24P, AH-1S Huey Cobra and F-4E in the development pipeline, the future is very exciting. Together we look forward to taking Eagle Dynamics to the next level. Thank you."
The Belsimtek Tea

 :notworthy: :notworthy: :notworthy:
Title: Re: DCS Discussion
Post by: Pete Dero on June 01, 2018, 12:03:14 PM
Quote
"We've been silent for a while and want to announce a new exciting change. Eagle Dynamics has been working hand in hand with Belsimtek for many years and together we have succeeded in creating some well-known products in the flight simulation community that we hope you enjoy. With the intent of further developing this success we have decided to align and strengthen our brand image under one banner, Eagle Dynamics. The team will remain unchanged and under the same leadership we are confident of delivering great new products to you. With the F-16C block 50, Mi-24P, AH-1S Huey Cobra and F-4E in the development pipeline, the future is very exciting. Together we look forward to taking Eagle Dynamics to the next level. Thank you."
The Belsimtek Tea

 :notworthy: :notworthy: :notworthy:

And how are we supposed to learn all those modules ?   :pullhair:   :))
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 12:20:17 PM
Quote
"We've been silent for a while and want to announce a new exciting change. Eagle Dynamics has been working hand in hand with Belsimtek for many years and together we have succeeded in creating some well-known products in the flight simulation community that we hope you enjoy. With the intent of further developing this success we have decided to align and strengthen our brand image under one banner, Eagle Dynamics. The team will remain unchanged and under the same leadership we are confident of delivering great new products to you. With the F-16C block 50, Mi-24P, AH-1S Huey Cobra and F-4E in the development pipeline, the future is very exciting. Together we look forward to taking Eagle Dynamics to the next level. Thank you."
The Belsimtek Tea

 :notworthy: :notworthy: :notworthy:

And how are we supposed to learn all those modules ?   :pullhair:   :))

That is a very good problem to have in my book.
Title: Re: DCS Discussion
Post by: mbar on June 01, 2018, 12:50:27 PM
Quote

And how are we supposed to learn all those modules ?   :pullhair:   :))

But..but..F-4E  :bd:
Title: Re: DCS Discussion
Post by: Barthheart on June 01, 2018, 12:58:25 PM

But..but..F-4E  :bd:

Proof that with enough thrust, even a brick can fly!
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 01:15:07 PM

But..but..F-4E  :bd:

Proof that with enough thrust, even a brick can fly!

Shut your whore mouth and show some respect! The F-4E is badass!  :knuppel2:
Title: Re: DCS Discussion
Post by: Barthheart on June 01, 2018, 01:25:44 PM

But..but..F-4E  :bd:

Proof that with enough thrust, even a brick can fly!

Shut your whore mouth and show some respect! The F-4E is badass!  :knuppel2:

LOL. I agree completely, one of my favourite planes of that era.... but it's still has the aerodynamics of a brick.....
Title: Re: DCS Discussion
Post by: Toonces on June 01, 2018, 03:44:00 PM
Man, that's a bunch of Must Buys right there.
Title: Re: DCS Discussion
Post by: mikeck on June 01, 2018, 08:43:27 PM
I’ve played FC3 but never had the patience to learn any DCS aircraft. BUT, I might start once the AH-1 SuperCobra is out.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 08:49:52 PM
I’ve played FC3 but never had the patience to learn any DCS aircraft. BUT, I might start once the AH-1 SuperCobra is out.

The AH-1S is not the SuperCobra, unfortunately. I'm pretty sure the S model is older than the SuperCobra.
Title: Re: DCS Discussion
Post by: jomni on June 02, 2018, 07:45:06 AM
If there's that ONE plane that you will learn and fly (forever)... will it be the F/18? It's got a good balance of A-A and A-G capabilities.  I used to play a lot fo the A-10C before but it's a one trick wonder.  Then I flew the F-15, but sometimes, I want to do some ground pounding.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 02, 2018, 07:46:48 AM
If there's that ONE plane that you will learn and fly (forever)... will it be the F/18? It's got a good balance of A-A and A-G capabilities.  I used to play a lot fo the A-10C before but it's a one trick wonder.  Then I flew the F-15, but sometimes, I want to do some ground pounding.

Check out my last post in the F-18 thread, Jomni. The F-18 is definitely the right aircraft to invest valuable simming time in. It does it all and it is so exciting to fly.
Title: Re: DCS Discussion
Post by: jomni on June 02, 2018, 07:49:29 AM
If there's that ONE plane that you will learn and fly (forever)... will it be the F/18? It's got a good balance of A-A and A-G capabilities.  I used to play a lot fo the A-10C before but it's a one trick wonder.  Then I flew the F-15, but sometimes, I want to do some ground pounding.

Check out my last post in the F-18 thread, Jomni. The F-18 is definitely the right aircraft to invest valuable simming time in. It does it all and it is so exciting to fly.

Yes, I saw it.  I'm going to buy this soon.
Title: Re: DCS Discussion
Post by: mbar on June 03, 2018, 09:20:35 PM
Something to try if you have the MiG-21 or F-5E  :wow: :hide:

Title: Re: DCS Discussion
Post by: Toonces on June 05, 2018, 02:26:42 PM
^ HA!  That's pretty bad ass!   :notworthy:
Title: Re: DCS Discussion
Post by: mbar on June 07, 2018, 12:08:55 PM
Here is a helpful tool to visualize how the F-15C radar works. Applicable to the F/A-18, F-5E. Helped me make better sense of that square display.

https://tawdcs.org/radar-f15/ (https://tawdcs.org/radar-f15/)

Video tutorial of tool
Title: Re: DCS Discussion
Post by: DoctorQuest on June 07, 2018, 03:40:36 PM
That is just pretty darned cool. Really would be applicable to any flight sim with a reasonably sophisticated radar model.

Nice find, mbar.
Title: Re: DCS Discussion
Post by: mbar on June 21, 2018, 10:57:41 AM
"Between 21 June and 5 July, save 50% off on most DCS World titles from our e-Shop!"
 <:-) :bd:
Title: Re: DCS Discussion
Post by: mbar on June 25, 2018, 01:54:53 PM
I'm buying the F-5E and the Normandy 1944 Map + WWII Assets Pack as I have all WWII fighters except the spitfire. I'm looking at NTTR but I have the Gulf so would I just be looking at more sand? (NTTR used to be the go-to map for DCS 2.x)
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 25, 2018, 02:09:28 PM
I think Nevada is a great map. Its got Vegas, Nellis AFB, etc. Totally worth having in my opinion.

Its true though...the Gulf map blows everything away, and its hardly all sand. Really diverse terrain...Flying around Dubai still has not gotten old.
Title: Re: DCS Discussion
Post by: mbar on June 25, 2018, 02:36:17 PM
Are there currently more missions available for most modules in NTTR or about the same? (excluding the missions like Red Flag that can be bought)
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 25, 2018, 05:31:51 PM
So the Harrier.....any thoughts on this one?  Would love to get it, but seems like it has been in early access forever......I assume one day it will get finished.  How far along is it?  Worth it even if the Hornet takes up a good amount of time?
Title: Re: DCS Discussion
Post by: Pete Dero on June 26, 2018, 01:59:47 AM
Are there currently more missions available for most modules in NTTR or about the same? (excluding the missions like Red Flag that can be bought)

I think most are for the Caucasus map as this one is the oldest available map.  Least amount of content seems to be for the Normandy map. 
But many free missions and campaigns are obsolete as DCS updates the game.  Campaigns you bought should get updates but others might no longer work as planned.

With the quick mission generator you can quickly set up your own missions (and then there is the editor to build missions from scratch) so content shouldn't be an issue.
Remember many campaigns are 50% off for the summer sale.
Title: Re: DCS Discussion
Post by: Pete Dero on June 26, 2018, 02:07:41 AM
So the Harrier.....any thoughts on this one?  Would love to get it, but seems like it has been in early access forever......I assume one day it will get finished.  How far along is it?  Worth it even if the Hornet takes up a good amount of time?

Half of the modules in the store are in early access so don't let that stop you. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 26, 2018, 04:37:13 AM
The Harrier is great, but the thing that annoys me is that there are still no interactive training missions for it. They should have had some of these at EA release, and certainly by now. Cold start, VTOL, etc. I find these missions and walk-throughs are invaluable. Not having them hampered my learning of the aircraft and I just didn't have the incentive to learn it from youtube. The training missions for the hornet, for instance, are fantastic.
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 26, 2018, 03:30:18 PM
The Harrier is great, but the thing that annoys me is that there are still no interactive training missions for it. They should have had some of these at EA release, and certainly by now. Cold start, VTOL, etc. I find these missions and walk-throughs are invaluable. Not having them hampered my learning of the aircraft and I just didn't have the incentive to learn it from youtube. The training missions for the hornet, for instance, are fantastic.

Thanks, I took the plunge so hoping all these aircraft eventually make it out of early access....but good price to give it a shot.
Title: Re: DCS Discussion
Post by: JudgeDredd on June 29, 2018, 06:50:46 AM
RIO AI for the Tomcat

Title: Re: DCS Discussion
Post by: Millipede on June 29, 2018, 10:17:46 AM
Does anyone know if the F-14 is going to be multi-player capable, pilot and RIO in the same plane?
Title: Re: DCS Discussion
Post by: Skoop on June 29, 2018, 01:02:23 PM
Multi crew MP AC is the intent.  I would assume it's a goal for the F14, there's other AC that need it as well...Huey, gazelle among others.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on June 29, 2018, 01:45:48 PM
The Harrier is great, but the thing that annoys me is that there are still no interactive training missions for it.

Lack of training missions is lame, but the aircraft isnt that complicated.

I was able to figure out almost everything in about 4 hours by watching YouTube videos. (I still suck at the 'L' in VTOL)

Weapon systems are easy, flight systems easy...I mean, HELL, USMC uses it!
Title: Re: DCS Discussion
Post by: Millipede on June 29, 2018, 03:32:25 PM
Multi crew MP AC is the intent.  I would assume it's a goal for the F14, there's other AC that need it as well...Huey, gazelle among others.

Thanks Skoop... I'm trying to develop patience so I'll just relax and sit back with my fingers crossed.
Title: Re: DCS Discussion
Post by: Nefaro on June 29, 2018, 05:29:45 PM
Multi crew MP AC is the intent.  I would assume it's a goal for the F14, there's other AC that need it as well...Huey, gazelle among others.

Also the F-4.

Probable AH-64A on down the road.

Unrelated, but I was also recently told by regulars that the MiG-23 is back on the schedule after that brief freak-out by the Russian gov't.  Definitely needed for filling out more of the Red Team's older Cold War 3rd gens.  As far as I've seen the A-7 Corsair and Mirage III are also on the solid plan, among others.  70s era PvP servers lotsa fun - missiles less effective and more close-in dogfighting.  :coolsmiley:
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 29, 2018, 05:38:42 PM
Now I bought the viggen...sale is killing me:)
Title: Re: DCS Discussion
Post by: JudgeDredd on June 29, 2018, 11:44:26 PM
The only one I don't have that I'm remotely interested in is the F-5E...I either have everything else or not really interested.

However, I am holding off buying anymore because I have so many cool planes and would like to just focus for a bit - and I know I'm going to get the F-14 and likely the F4
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 30, 2018, 03:57:48 AM
it’s funny you say that, f5 was the last one i was thinking about...if i get anymore, that will be the one.  is there any eta on when f14 will become available?
Title: Re: DCS Discussion
Post by: mbar on June 30, 2018, 09:04:31 PM
Took the plunge for NTTR, F-5E and AV-8B. Yeah. Nevada is beautiful. The F-5 free flight at dusk.  :dreamer:
Title: Re: DCS Discussion
Post by: Nefaro on July 01, 2018, 04:36:32 AM
Took the plunge for NTTR, F-5E and AV-8B. Yeah. Nevada is beautiful. The F-5 free flight at dusk.  :dreamer:

F-5 on NTTR is  :smitten:
Title: Re: DCS Discussion
Post by: Grim.Reaper on July 01, 2018, 07:53:52 AM
f5 bought...now i am done with this sale season
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 06:34:57 AM
Is anyone else using voice attack with the Vaicom Pro plugin? I had my eye on voice attack for awhile and finally picked it up on steam during the sale. It took some digging and trial and error to get everything set up and working, and I’m still getting it configured properly, but this seems like another revolution in immersion. I’m using it for all voice comms now, which is pretty amazing. It’s really awesome to contact ATC by voice, request something and have the tower respond, same with JTAC and wingmen, etc.. Wild stuff...

Anyway, if you jump in, be ready for a bit of a learning curve. The UI is a little less than intuitive, but if I can figure it out, it’s definitely doable.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 07:04:56 AM
it’s funny you say that, f5 was the last one i was thinking about...if i get anymore, that will be the one.  is there any eta on when f14 will become available?
I've no idea - sorry. First I know about it is when it's on alpha and pre-order
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 07:06:47 AM
Is anyone else using voice attack with the Vaicom Pro plugin? I had my eye on voice attack for awhile and finally picked it up on steam during the sale. It took some digging and trial and error to get everything set up and working, and I’m still getting it configured properly, but this seems like another revolution in immersion. I’m using it for all voice comms now, which is pretty amazing. It’s really awesome to contact ATC by voice, request something and have the tower respond, same with JTAC and wingmen, etc.. Wild stuff...

Anyway, if you jump in, be ready for a bit of a learning curve. The UI is a little less than intuitive, but if I can figure it out, it’s definitely doable.
I don't know if that's the software I tried once - I think it was - and it was having a hell of a time recognising my voice (well - the windows voice recognition plug in iirc)

I might give it another go though if it's going cheap. The demo was time limited I think so I didn't have that long to mess with it.
Title: Re: DCS Discussion
Post by: Pete Dero on July 05, 2018, 07:14:13 AM
The demo was time limited I think so I didn't have that long to mess with it.

http://voiceattack.com/#download-1

The trial version of VoiceAttack gives you one profile with up to twenty commands.  Other than that, it's a fully-functioning trial with everything available to you.  If you would like to use an unhindered version of VoiceAttack, you will need to purchase a registration key
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 07:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 07:47:41 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Title: Re: DCS Discussion
Post by: Pete Dero on July 05, 2018, 08:10:20 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.

Any experience with voice packs  ?  (e.g. https://www.hcsvoicepacks.com/ for Elite Dangerous or Star Citizen)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 08:21:19 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.

Any experience with voice packs  ?  (e.g. https://www.hcsvoicepacks.com/ for Elite Dangerous or Star Citizen)

No. I have only used voice attack for DCS. However, I am aware that it works with many games and that there are a lot of players using it for Elite, SC and ARMA 3.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 08:44:36 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Yep. When it worked for me, it was sweet. I used it on Elite but had random results sometimes.

I'll get back to it and be a bit more tenacious this time. It's very cheap too...though I thought it cost considerably more at full price than £9 (when I looked initially).
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 08:56:13 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Yep. When it worked for me, it was sweet. I used it on Elite but had random results sometimes.

I'll get back to it and be a bit more tenacious this time. It's very cheap too...though I thought it cost considerably more at full price than £9 (when I looked initially).

Don't forget...in addition to Voice Attack, you also need to get the VAICOM plug-in. The PRO version costs a few bucks, but it is absolutely worth it. If you are going to use Voice Attack for DCS, VAICOM is a must have.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 08:58:05 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Yep. When it worked for me, it was sweet. I used it on Elite but had random results sometimes.

I'll get back to it and be a bit more tenacious this time. It's very cheap too...though I thought it cost considerably more at full price than £9 (when I looked initially).

Don't forget...in addition to Voice Attack, you also need to get the VAICOM plug-in. The PRO version costs a few bucks, but it is absolutely worth it. If you are going to use Voice Attack for DCS, VAICOM is a must have.
Thanks  O0
Title: Re: DCS Discussion
Post by: Yskonyn on July 05, 2018, 12:18:55 PM
I haven’t used Voice Attack for DCS, but I have for Arma 3, Steel Beasts and Elite.
The latter with a voicepack mentioned above is just plain awesome.
If you train the voice recognition engine (MS Speech) for a few days it should work flawlessly even with heavy accents (like I have with my Dutchinglish)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 12:26:40 PM
Yes. I need to do some more training. Often times when saying, "chief", it thinks I'm saying, "cheese"... :uglystupid2:
Title: Re: DCS Discussion
Post by: DoctorQuest on July 05, 2018, 01:26:05 PM
The Conway Syndrome.
Title: Re: DCS Discussion
Post by: Pete Dero on July 06, 2018, 02:39:44 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

Found this good tutorial made in 2015 and back then the trial was time limited and lasted only 21 days.

In the video you might notice the guy has a slight, barely noticable accent  >:D and it works fine for him.


Title: Re: DCS Discussion
Post by: JudgeDredd on July 06, 2018, 03:04:50 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

Found this good tutorial made in 2015 and back then the trial was time limited and lasted only 21 days.

In the video you might notice the guy has a slight, barely noticable accent  >:D and it works fine for him.



:notworthy:
Title: Re: DCS Discussion
Post by: JudgeDredd on July 06, 2018, 05:58:03 AM
^ That is pretty cool. Needs some setup and understanding - but looks impressive
Title: Re: DCS Discussion
Post by: Pete Dero on July 06, 2018, 07:33:26 AM
I gave up because it couldn't pick up my accent   ;D

Title: Re: DCS Discussion
Post by: mbar on July 06, 2018, 10:35:41 AM
What kind of Swedish sorcery is this?

https://www.reddit.com/r/hoggit/comments/8wki7d/what_if_i_pull_this_lever_mid_air_oh/
Title: Re: DCS Discussion
Post by: Nefaro on July 10, 2018, 02:31:32 PM
I gave up because it couldn't pick up my accent   ;D



  :2funny:

Those accursed "voice recognition" PoS'es don't recognize some American accents either.

I can verify they don't understand much hillbilly-speak.  Every damn time they ask for something, those electronic mindfvckers only accept one answer in order to just keep me repeating the next one over & over until it gives up and finally sends me to what is, supposedly, a real person.  :tickedoff:
Title: Re: DCS Discussion
Post by: Grim.Reaper on July 14, 2018, 01:55:42 AM
Saw this announcement today, seems like another module similar to Flaming Cliffs?  Not sure what are all the differences between the modules and this, although I suspect catering to the lighter sim audience?

https://www.digitalcombatsimulator.com/en/newsletters/newsletter13072018-x1dimdmo5yfk1de5ktp5s9c7h46rh0vk.html

Modern Air Combat by Eagle Dynamics Coming this Autumn!
Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:

F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record.
Su-27 Flanker B. Russia's dominate heavy air superiority fighter.
Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B.
Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles.
MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter.
MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences.
A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets.
Su-25A Frogfoot. Russia's primary ground attack and close air support jet.
Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons.
F-86F Sabre. America's iconic top fighter during the Korean War.
MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea.
F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.

Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.

As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions.

F-5E_MAC
You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.

In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.

Key Features of MAC:

14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
Professional level flight models, but with option for forgiving flight dynamics.
Play instant action, single missions and campaigns for most aircraft in single player or fly online.
Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
Includes the Caucasus map and portions of Nevada and the Persian Gulf.
Purchase MAC aircraft individually or as a pack at a reduced price.
Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.
Title: Re: DCS Discussion
Post by: Destraex on July 14, 2018, 02:22:36 AM
It is flaming cliffs 4 basically. With mouse and keyboard play enabled. So low fidelity flight models I would expect. For me I am not sure their is a point to this.
But for people who love jets but do not have the time or desire to learn how to fly. It would be perfect.
Title: Re: DCS Discussion
Post by: Pete Dero on July 14, 2018, 02:56:41 AM
It is flaming cliffs 4 basically. With mouse and keyboard play enabled. So low fidelity flight models I would expect. For me I am not sure their is a point to this.
But for people who love jets but do not have the time or desire to learn how to fly. It would be perfect.

There already is a game mode available in DCS for those who don't want to use the full sim settings (but I don't know how many people use it).
In theory this can be played right now with only the mouse and keyboard.

I really don't know if a third simulator mode or a new game are needed.   Maybe for people who don't feel like paying $70 for a module if they only want to play in game mode.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 14, 2018, 08:10:31 AM
"playable with keyboard and mouse" gives me the douche chills.
Title: Re: DCS Discussion
Post by: jomni on July 16, 2018, 07:02:03 PM
It is flaming cliffs 4 basically. With mouse and keyboard play enabled. So low fidelity flight models I would expect. For me I am not sure their is a point to this.
But for people who love jets but do not have the time or desire to learn how to fly. It would be perfect.

Definitely my kind of add-on. Low fidelity flight model is there. But full blown flight models are included.  :D
It probably is just an expanded Flaming Cliffs
Title: Re: DCS Discussion
Post by: mikeck on July 17, 2018, 12:01:01 AM
I’m in. I want to blow stuff up but I don’t want to have to read a 30 page book and spend 20 minutes getting the engines turned on
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 08:25:20 AM
So now I'm in the market for a WWII arena game, I was looking at DCS.

It looks pretty expensive. I was going through the figures and to get in at a base level (I already have the P-51), I'm looking to pay out $45 for the terrain pack.

However, add the other aircraft in, the assets pack and throw in a few missions and I'm looking at a total bill of $225 - that seems very, very steep. Clearly I wouldn't buy it all in one go - but I'm wondering what the flying and immersion experience is like compared to other products?
Title: Re: DCS Discussion
Post by: mbar on July 18, 2018, 08:30:54 AM
The terrain and asset pack can be bought together for a discount.
https://www.digitalcombatsimulator.com/en/shop/special_offers/normandy_and_wwii_assets_pack_bundle/
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 09:15:43 AM
Thanks  O0
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2018, 10:08:45 AM
I would hold off for a sale JD. You just missed the DCS summer sale. Both the map and asset packs were heavily discounted. I almost jumped on it, but I'm just not interested in playing DCS in WWII, and I heard that support and updates have been infrequent.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 12:13:26 PM
I would hold off for a sale JD. You just missed the DCS summer sale. Both the map and asset packs were heavily discounted. I almost jumped on it, but I'm just not interested in playing DCS in WWII, and I heard that support and updates have been infrequent.
Cheers. I'm not really that into WWII for flight simming - but the daughters BF loves it. He'll be gutted 1C took away BoS and BoM
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2018, 12:44:18 PM
I would hold off for a sale JD. You just missed the DCS summer sale. Both the map and asset packs were heavily discounted. I almost jumped on it, but I'm just not interested in playing DCS in WWII, and I heard that support and updates have been infrequent.
Cheers. I'm not really that into WWII for flight simming - but the daughters BF loves it. He'll be gutted 1C took away BoS and BoM

Then honestly, you're probably just better off getting BoS and BoM again. Its a superior sim for WWII. I think its great you can indulge in this hobby with your daughter's boyfriend. I hope someday (many, many, many years in the future) my daughter meets a gentleman that shares some of my interests.  O0
Title: Re: DCS Discussion
Post by: mbar on July 18, 2018, 01:15:15 PM
A cheaper alternative that might be worth a look.

IL-2 Sturmovik: Cliffs of Dover Blitz Edition.
https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/ (https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/)

Title: Re: DCS Discussion
Post by: Tuna on July 18, 2018, 01:30:41 PM
Did they fix the Engine sound issue?
Title: Re: DCS Discussion
Post by: mbar on July 18, 2018, 01:39:15 PM
I was not aware. I do not have the game. I should withdraw that suggestion. I just looked at the community hub and there are many sticky threads about resolving various issues. Could potentially be more frustrating than fun.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 01:58:43 PM
I have it - and it can be frustrating. It was left in a proper mess
Title: Re: DCS Discussion
Post by: MengJiao on July 21, 2018, 11:27:50 PM
I’m in. I want to blow stuff up but I don’t want to have to read a 30 page book and spend 20 minutes getting the engines turned on

  You can fly in the mission editor without too much manual reading.  Mirage again:

Title: Re: DCS Discussion
Post by: Apocalypse 31 on July 22, 2018, 09:39:20 AM
More ED fuckery. This time they are shorting the Persian Gulf Map. From Wag Bag

Quote
As of the update this week, the map size is final. From the start, the map was planned to include Iran, UAE, and Oman. This will not change.

When time allows though, we will try to add some additional airfields and landmarks in the UAE. Our may team has now moved on to the next map that we will announce later this year.


Yeah. Right.
Title: Re: DCS Discussion
Post by: Toonces on July 22, 2018, 07:45:36 PM
I haven't been following...how much more map were we expecting?

(I'm tempted to go log onto SimHQ just to see the fury).   :)
Title: Re: DCS Discussion
Post by: RyanE on July 22, 2018, 07:49:34 PM
I haven't been following...how much more map were we expecting?

(I'm tempted to go log onto SimHQ just to see the "righteous" fury).   :)

Fixed that for you.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 22, 2018, 07:49:58 PM
The map is gorgeous. Sets a new bar...some people will always find something to be mad about.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 24, 2018, 03:02:44 PM
Hey

Anyone here getting a stuttering now in DCS? Specifically I was using the F/A-18 and the Persian Gulf map. I was flying around absolutely fine when I last flew this (maybe a month ago?) and now I was taking off and every other second it was giving a stutter.


I'm sure I've had this before...I'm off looking  :D

EDIT
Seems the updater hadn't finished. I tried a repair and it failed so I ran the updater again and it seemed to confirm completion. I've now ran a repair which completed. I'll try out the game tomorrow night...I'm too tired.
Title: Re: DCS Discussion
Post by: MengJiao on July 24, 2018, 10:15:14 PM


Mirage again:

Title: Re: DCS Discussion
Post by: Destraex on August 03, 2018, 08:34:45 AM
Didn’t anybody notice the soft announcement that a mosquito may be in the works for dcs?
https://79vraf.wordpress.com/2018/08/02/de-havilland-mosquito-for-dcs-world/
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 03, 2018, 08:39:42 AM
No...but I heard the community developed A4E is being released in October!

Quote
Hello everyone, today it is my pleasure to make a very special announcement. Before I begin, I’d like to say a few words about this project.

Two and a half years ago, I was browsing reddit and came across a concept image for a community made aircraft. I dm’d the author, one thing led to another, and before I knew it we had a discord filled with eager individuals ready for a challenge. Never in my wildest dreams would I have thought we’d reach this moment in time. I would like to thank all of you in this community for your incredible support; it’s really kept us going through the challenging obstacles we’ve gone through to get here. Additionally, I’d like to thank our team members, past and present, for carrying this project through. The countless weekends spent fixing what seem to be the simplest things really do add up. But in the end, we hope it’s for something we can all enjoy.

With that, it is my immense pleasure to announce that the Community A-4 will available for download this October. A more precise release date and download location will come soon, however I am now 100% confident that we can reach at least the end of October, if not earlier in that month. Please expect there to be at least a few bugs upon release, but that we will continue to support this aircraft past that date.

In the coming months, I’ll be compiling videos on the implementation of weapons systems, flight systems and more. Here are some of the biggest features you can expect from our aircraft.

Community A-4 Features
- Functional Air to Ground Radar
- Shrike Anti-Radiation Missile
- Carrier landing and faux Carrier Takeoff
- Simple Autopilot

Features NOT Included in the Community A-4
- Operational Radio
- Air to Air Refueling (Dependent on Radio)
- Buddy Air to Air Refueling
- Non-boresight AIM-9 Launch
- F/A-18 Fidelity Carrier Takeoff
- Nuclear Weapons Deployment

Because this month we have been on vacations and dealt with other non-DCS distractions, we don't have anything substantive to showcase this month. However, we are on course for a successful release in October, with the final pieces of the puzzle coming together in the remaining months. As requested, I've compiled a small list of what remains to be completed.

Unwraps:
- Pilot
- Pylon Hooks

Modelling:
- Small gaps in the cockpit frame
- Pylon on/off for aerobatic liveries (if possible)
- Cockpit panel backlighting

Additionally, I hope to create videos on the following subjects before release:
- Startup
- A/G Radar Operation
- A/A Weapons
- A/G Weapons

I look forward to sharing these videos with you in the coming months, as well as the light at the end of the tunnel which can now be seen. This day has been a long time coming, and I truly how that this mod will be something you can all enjoy. As always, thank you for your support through the past two years!

I would also like to add just how much I enjoy working with our team. We've been through good times and bad, and it has been my humble pleasure to work with them on this project. Its been a journey that I can't quite describe, and far more than anything I ever expected. Thank you so much team!!

(https://i.imgur.com/a9XamSc.jpg)

 :notworthy:

Title: Re: DCS Discussion
Post by: mbar on August 03, 2018, 10:45:13 AM
Didn’t anybody notice the soft announcement that a mosquito may be in the works for dcs?
https://79vraf.wordpress.com/2018/08/02/de-havilland-mosquito-for-dcs-world/

NOICE! Mosquito is a beast!
Title: Re: DCS Discussion
Post by: Nefaro on August 18, 2018, 12:24:55 AM
Been playing with the idea of getting a fancy new stick with adjustable cam/spring tension while continuing to use my CH throttle. 

I loved using my CH Fighterstick for flying WW1 birds which didn't have trim controls.  I found that the Fighterstick's extremely light resistance was good at reducing hand fatigue when having to constantly hold the stick forward in those no-trim flight sims.  However, I've found it more difficult to gauge how far I'm pushing on it in DCS World while head turning and my eyes are outside the cockpit.  Not quite enough tension feedback, yet I don't want to get something that's too far the other direction.

Hence.. I'm splurging on the Virpil Mongoose T-50 stick  :dreamer: which someone posted about on these forums in the past couple years (Jarhead?).  It wasn't much more expensive than the individual Warthog stick I had been considering, and so many more functions available on it, so what the hell...  I'm going for the Russkie Su-27 layout.  Or, at least, attempting to if they're in stock.

 :coolsmiley:
(https://virpil.com/images/stories/virtuemart/product/VPC-003_01.png)

https://virpil.com/en/shop/grips/vpc-mongoost-50-be-grip-vpc
Title: Re: DCS Discussion
Post by: Yskonyn on August 18, 2018, 01:20:01 AM
That's a solid stick, congrats!
 :bd:
Title: Re: DCS Discussion
Post by: Nefaro on August 18, 2018, 08:11:30 AM
That's a solid stick, congrats!
 :bd:

Unfortunately it seems as if the whole joystick (stick & base) is out of stock whenever I look.   :buck2:

Plus I just screwed up and ordered a stick (aka "grip") instead of the full stick and base, in a miasma of confusion, since those were listed on the first store page I was sent to.  Had to send a cancellation request.  :uglystupid2:  :hide:

If they don't have whole ones in stock, it appears the Warthog stick may be my only option for awhile.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 18, 2018, 08:22:21 AM
Great sticks, but the thing that always holds me back from them is the supply issue (that you've just experienced) and the wait or delay in receiving the product from overseas.
Title: Re: DCS Discussion
Post by: Nefaro on August 19, 2018, 09:17:54 PM
Great sticks, but the thing that always holds me back from them is the supply issue (that you've just experienced) and the wait or delay in receiving the product from overseas.

The couple times I've inched off the fence, they've been out of stock.   :-\

I could bear the 14-28 day wait for shipping.  Simply due to my digital gaming & flight sims only happening in spurts. 

I'll keep it on a future wishlist.  You can supposedly just buy a grip (no base) and plug it onto a Warthog stick's base (it has a matching connector) but you'd still need to get the desk mounts because it's so tall.  Plus another adapter for the 'hog base.  I'd rather just have the whole matching thing. 

Anyway, a Warthog stick will have to serve.  From what I gather, it definitely has more stick tension.  I just hope it's not so much that it gives me carpal tunnel from prolonged use.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2018, 04:58:32 AM
You could do worse than warthog. LoL. It’s pretty much the top of the food chain.
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2018, 12:11:59 AM
You could do worse than warthog. LoL. It’s pretty much the top of the food chain.

Got it in today.

This heavy thing could easily double as a medieval bludgeoning weapon.  <:-)

My only concern remains how increasingly resistant it is, the further you push it away from center.  I hope it loosens up a bit after use as I'm a bit worried it will be a bit too jerky when trying to finesse small movements out of it while pulling back pretty far.  How the hell am I supposed to AoA stall my MiG-21 without putting some rotational flare into my following belly flopping death to make it look like I had actually planned it that way?
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 21, 2018, 04:07:05 AM
Nice! Can’t the tension be adjusted? The higher end systems usually permit that. I know the x55 does...it even comes with several springs.
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2018, 01:20:14 PM
Nice! Can’t the tension be adjusted? The higher end systems usually permit that. I know the x55 does...it even comes with several springs.

If it does, then it wasn't mentioned in the included manual.  No extra internal springs/levers came with it.  I'll do a little research just in case.

It's pretty impressive on it's own, so I can't complain.
Title: Re: DCS Discussion
Post by: Yskonyn on August 21, 2018, 01:53:20 PM
If I remember correctly it uses a CAM system. Its a system where metal plates where the rotation of the axis ‘rolls’ over have a specific curve to determine resistance and throw.
The stick should come with 3 different cams and then additionally 3 different springs to adjust tension.

Edit: From their website:

“MongoosT-50 base gimbal is built to last. Due to our gimbals unique design, it is particularly well suited for providing uncompromised stick feel, even when using an extension.

Offering completely tunable axes, 3 spring types are included:

Aerobatic (light)
Standard (medium)
Hardcore (heavy)
Also included are 3 different cams:

Hard center
Soft center
No center
Each axis's spring tension can then be fine tuned on-the-fly through the access ports on the top plate, without the need to disassemble the joystick.”
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2018, 02:05:21 PM
If I remember correctly it uses a CAM system. Its a system where metal plates where the rotation of the axis ‘rolls’ over have a specific curve to determine resistance and throw.
The stick should come with 3 different cams and then additionally 3 different springs to adjust tension.

Edit: From their website:

“MongoosT-50 base gimbal is built to last. Due to our gimbals unique design, it is particularly well suited for providing uncompromised stick feel, even when using an extension.

Offering completely tunable axes, 3 spring types are included:

Aerobatic (light)
Standard (medium)
Hardcore (heavy)
Also included are 3 different cams:

Hard center
Soft center
No center
Each axis's spring tension can then be fine tuned on-the-fly through the access ports on the top plate, without the need to disassemble the joystick.”

Yes, the Mongoose T50 comes with those extras.

I picked up the Warthog stick because the Mongoose bases (those with the cams in them) are "Out Of Stock" so I couldn't get a whole stick.
Title: Re: DCS Discussion
Post by: Yskonyn on August 21, 2018, 02:07:14 PM
Ahhhh right. Lol I thought you managed to find one afterall.
No, the tension on the WH stick cannot be adjusted unless you start modding it.
Title: Re: DCS Discussion
Post by: Nefaro on September 22, 2018, 02:18:22 PM
So their new 14 aircraft equivalent of a Flaming Cliffs 4 is coming out soon.

Looks like they're adding stuff like the F-5, MiG-21, the two Korean era jets, and a trainer to the non-clickable cockpit stable of flyable aircraft in it.  Plus it appears to be adding a mouse & keyboard flying option for new & low budget gamers (which is fine for such introductions I imagine). 

Dunno if I'll upgrade since I'd only be adding the Korean & trainer aircraft which I'm not all that interested in flying compared to what I already have. 

Quite happy to hear that the upgraded MiG-29 flight model is in testing right now.  :coolsmiley:  Seems like a couple years we've been waiting on it.   

Title: Re: DCS Discussion
Post by: Destraex on September 22, 2018, 06:28:31 PM
This new module is simplified iirc
Title: Re: DCS Discussion
Post by: jomni on September 22, 2018, 06:57:55 PM
This new module is simplified iirc

Which is perfect for me.  It's basically the next iteration of Flaming Cliffs.
Title: Re: DCS Discussion
Post by: mikeck on September 22, 2018, 11:04:48 PM
Perfect for me. I get an hour of so of gaming at a time...can’t spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It’s the engine management that gets me
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2018, 03:20:13 AM
Perfect for me. I get an hour of so of gaming at a time...can’t spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It’s the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and you’re ready to taxi.
Title: Re: DCS Discussion
Post by: Nefaro on September 23, 2018, 06:03:27 AM
Perfect for me. I get an hour of so of gaming at a time...can’t spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It’s the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and you’re ready to taxi.

The quick start hotkey combo starts up the engines & electrical.  There are still some avionics, radar, weapons, etc left over to turn on or adjust.   It does cut down on the start-up load though.

I've always been fine with not having clickable 'pits and just using the keyboard.  I tend to bind most everything I can to my HOTAS or keyboard anyway, as it's much easier than using the mouse and trying to hold my TrackIR still on the cockpit button I'm trying to click while in the air.  So the cockpit clicking in mostly just the start-up routine. 

The real question is if I already own the full fidelity aircraft they're adding to this new edition, why would I be in a rush to get it?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2018, 07:18:57 AM
My point is, you can taxi and take off with the quick start hot key. You do not need to mess with your radar and weapon systems in order to get off the ground and fly. Of course, other tasks are necessary in order to do more than fly the aircraft.
Title: Re: DCS Discussion
Post by: Nefaro on September 24, 2018, 11:59:49 AM
My point is, you can taxi and take off with the quick start hot key. You do not need to mess with your radar and weapon systems in order to get off the ground and fly. Of course, other tasks are necessary in order to do more than fly the aircraft.

No weapons or radar?  Are you mad?! 

The 'splody bits are the funnest part! 

 <:-)
Title: Re: DCS Discussion
Post by: mikeck on September 24, 2018, 11:46:05 PM
Perfect for me. I get an hour of so of gaming at a time...can’t spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It’s the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and you’re ready to taxi.

In Il-2 and it’s Ilk, I turn off complex engine management. That’s what I’m sayjng. I want to hit “e” to have the engines on and then throttle. I don’t want to have to turn on a battery, then a compressor, wait 2
Minutes for warm up, turn on fuel, start engine A then B, etc

For me, the complexity level of Flaming Cliffs 3 is PERFECT. So, I’m happy to see DCS upgrading it of only to add 2 planes. Frankly, I wish I could get a “Flaming Cliffs 3” style of aircraft for each DCS plane released.
Title: Re: DCS Discussion
Post by: Nefaro on September 27, 2018, 04:18:44 AM
The F-18, Su-33, and Persian Gulf map are going to be Free-to-play this weekend.

Title: Re: DCS Discussion
Post by: Tuna on September 27, 2018, 04:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D
Title: Re: DCS Discussion
Post by: Nefaro on September 27, 2018, 05:25:21 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

 :cowboy:
Title: Re: DCS Discussion
Post by: Tuna on September 27, 2018, 05:45:01 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

 :cowboy:

I'm just kidding Nef of course!.. Well not really on the F-18, I just thought it was funny that a subject that the user has to put a lot of time in to learn...
You're not having fun till your blowing stuff up, and that could be weeks away (at least in my case), took me that long with the A-10. Of course now I've forgotten everything!
Title: Re: DCS Discussion
Post by: Destraex on September 28, 2018, 07:33:50 PM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

I agree. It's not enough time to really warrant putting any effort in. But it's great to check how it runs and watch the scenery.
Title: Re: DCS Discussion
Post by: Destraex on September 28, 2018, 10:53:42 PM
I took off. Took me 20mins. Very impressive aircraft. I love touching cockpits. Clickable cockpits are sooooo nice.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 29, 2018, 01:51:06 PM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D
There are startup guides for the F-18 that will take 15 minutes to get familiar with. A few of goes (maybe half a dozen at the very most) and you are probably good to go without the guide. Seriously, that simple.

I'm not talking about a full checklist here - but to start the bird - 15 minutes.
Title: Re: DCS Discussion
Post by: Destraex on September 29, 2018, 06:11:03 PM
OK! I had to do it. I wanted to post screenshots.
If you're wondering. The first shot is an F18 I have ejected from. I had a lot of fun pulling all the levers that had yellow and black stripes :). Now after I ejected I went back to the external F18 camera and the wheels had come down. Is the thing going to land itself? I wondered. I did not stay around to watch. Perhaps all my knob pressing lowered the gear as well by mistake.

I grabbed this guide and was in the air from an airbase within 20mins. A mate of mine used full after burner on his first take off from an airbase and thought it was a bit rough. When he came to land (I have not landed yet) he noticed two or three of his tyres were blown. lol.
https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/

(https://farm2.staticflickr.com/1934/44936369782_cba5db90a0_b.jpg)

(https://farm2.staticflickr.com/1957/44936369592_d319d1d7ee_b.jpg)

(https://farm2.staticflickr.com/1942/44936369392_cb8c423a4d_b.jpg)

(https://farm2.staticflickr.com/1938/44936369172_88a67484e1_b.jpg)

(https://farm2.staticflickr.com/1928/44936368942_9b734360a7_b.jpg)

(https://farm2.staticflickr.com/1968/44936368622_228fe2a81c_b.jpg)

(https://farm2.staticflickr.com/1924/44936368312_6e00bf82f1_b.jpg)

(https://farm2.staticflickr.com/1927/44936367692_9f8a200ff4_b.jpg)

Title: Re: DCS Discussion
Post by: Destraex on September 30, 2018, 12:39:34 AM
Before quitting the game I thought I would have a quick go at landing. Guess I am a natural. Got it first time. It was magical. A little like your first surf pipe. It just feels really good. The feedback is great in this sim.

(https://farm2.staticflickr.com/1949/44090778515_3bae6c2f4b_b.jpg)

(https://farm2.staticflickr.com/1953/44090778795_fe2bde985d_b.jpg)

(https://farm2.staticflickr.com/1942/43190048660_7937ed6f1f_b.jpg)

(https://farm2.staticflickr.com/1950/43190049080_c49775c254_b.jpg)

(https://farm2.staticflickr.com/1958/43190049330_6eb4992950_b.jpg)


Title: Re: DCS Discussion
Post by: Nefaro on September 30, 2018, 08:08:23 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

 :cowboy:

I'm just kidding Nef of course!.. Well not really on the F-18, I just thought it was funny that a subject that the user has to put a lot of time in to learn...
You're not having fun till your blowing stuff up, and that could be weeks away (at least in my case), took me that long with the A-10. Of course now I've forgotten everything!

Yessir!

I wasn't going to bother learning the F-18 over a weekend because it would be too rushed getting to the juicy 'splody bits.

Would probably just take a Su-27 or J-11 Flanker to go hunting the brave Hornet noobs on multiplayer.  >:D  Although I keep getting pulled back into some Warships instead.

Title: Re: DCS Discussion
Post by: Tuna on September 30, 2018, 12:40:57 PM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

 :cowboy:

I'm just kidding Nef of course!.. Well not really on the F-18, I just thought it was funny that a subject that the user has to put a lot of time in to learn...
You're not having fun till your blowing stuff up, and that could be weeks away (at least in my case), took me that long with the A-10. Of course now I've forgotten everything!

Yessir!

I wasn't going to bother learning the F-18 over a weekend because it would be too rushed getting to the juicy 'splody bits.

Would probably just take a Su-27 or J-11 Flanker to go hunting the brave Hornet noobs on multiplayer.  >:D  Although I keep getting pulled back into some Warships instead.

You guys playing Warships again? I'd hop into that (though watching Pats right now - KC's gonna be awesome this year huh?)>
Title: Re: DCS Discussion
Post by: Toonces on September 30, 2018, 07:21:19 PM
I was watching YouTube and came across this video (don't ask, somehow we went from Freediving, to BUDs, to skydiving from spaceships to this...).  I thought a few of you might find this interesting.

What impressed me the most are the two first videos.

In the first one, I noticed that, although the guy is flying in full VFR conditions, he references his instruments a lot.  This is something I notice myself doing flying around the boat in different sims, but I thought it was just an artifact of not having the "feeling" of flight in a sim.  Also, notice how he has his HUD repeated on his top left MFD for quick reference....I always wondered what the point of that was.  Finally, notice his hand position on his stick.  He has his had positioned high to access his thumb switches on the approach, but the for final he slides his and down for better control? in close.  I notice that my Fighterstick is a bit large to fully grasp everything; I didn't know that fighter pilots actually moved their hands around on the HOTAS like that.

In the second video, not much more to notice except, if you want the pilot's hands, he is putting seriously aggressive inputs into the controls all the way to the deck.  It shows you how hard they're fighting the jet all the way to touch down...again, a bit surprising.  Maybe it is bad weather/strong winds, but that is a lot of control input for in close.

The other parts are interesting, but not as interesting as the first two IMO.

Title: Re: DCS Discussion
Post by: Destraex on October 02, 2018, 04:53:27 PM
The deal is here. For us in AU it's $125.19. For the Persian Gulf map, Hornet and Su33. Not sure if the Su33 is the same fidelity flight model as the hornet though.
https://www.digitalcombatsimulator.com/en/news/2018-10-01_Bundle/
Title: Re: DCS Discussion
Post by: Nefaro on October 04, 2018, 11:46:08 AM

Yessir!

I wasn't going to bother learning the F-18 over a weekend because it would be too rushed getting to the juicy 'splody bits.

Would probably just take a Su-27 or J-11 Flanker to go hunting the brave Hornet noobs on multiplayer.  >:D  Although I keep getting pulled back into some Warships instead.

You guys playing Warships again? I'd hop into that (though watching Pats right now - KC's gonna be awesome this year huh?)>


Yes, although the Warships patronage doesn't have a lot of regularity.  Been doing a couple sessions a week. 

EDIT:  I'll notify you whenever we plan on doing a run!

And yes!   :))
Title: Re: DCS Discussion
Post by: Nefaro on October 04, 2018, 11:47:32 AM
The deal is here. For us in AU it's $125.19. For the Persian Gulf map, Hornet and Su33. Not sure if the Su33 is the same fidelity flight model as the hornet though.
https://www.digitalcombatsimulator.com/en/news/2018-10-01_Bundle/

The Su-33 is pretty much the same as the Flaming Cliffs (non-clickable 'pit) Su-27 and J-11, and comes with the FC3 package along with those.
Title: Re: DCS Discussion
Post by: Nefaro on October 05, 2018, 12:13:20 PM
Woohoooooo!!!! Hellsfokinyeah!

Finally.  Looking forward to checking out this zippy little rocket with full FM.   :coolsmiley:   One of my old favorites to fly in multiplayer since LOMAC.

Quote from: ED
.. on 10 October we will release the updated MiG-29 Fulcrum for Flaming Cliffs 3! This will include a Professional Flight Model (PFM), updated cockpit, and several new cockpit system functions. This will be a FREE update for Flaming Cliffs 3 owners! For those that do not own Flaming Cliffs 3, we will also make it available as a separate purchase.


Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 07:12:43 AM
Goodness gracious great balls of fire!!!!

http://grogheads.com/whatever/19722#more-19722 (http://grogheads.com/whatever/19722#more-19722)
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 07:18:59 AM
Goodness gracious great balls of fire!!!!

http://grogheads.com/whatever/19722#more-19722 (http://grogheads.com/whatever/19722#more-19722)

I really thought this was going to tell me it has been released or will be released soon:)
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 07:33:48 AM
Goodness gracious great balls of fire!!!!

http://grogheads.com/whatever/19722#more-19722 (http://grogheads.com/whatever/19722#more-19722)

I really thought this was going to tell me it has been released or will be released soon:)

My hunch is that it is very close to release based on the screens and level of hype. My money is on a reveal date for pre-orders, but with luck, we’ll actually get to pre-purchase today after the announcement!
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 09:26:44 AM
Wow.   Concur, I had to do a few double takes some of those pictures are so realistic they look like photos.

I'm cautiously optimistic on this.  If it's even close to expectations, I may be insta-buying this, Nevada, and then taking about a week of vacation, holing up in the man cave with my computer, a bottle of scotch, and my TopGun soundtrack cassette tape.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 09:35:55 AM
Wonder how much it would be
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 09:49:11 AM
Gotta be $79.99 right?

I didn't know about the community A-4.  Dayum, Nevada, F-14s, A-4s, and F-5s?  I may never leave the house again.   :notworthy:
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 09:59:36 AM
Wondering if higher this time
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 10:05:01 AM
Gotta be $79.99 right?

I didn't know about the community A-4.  Dayum, Nevada, F-14s, A-4s, and F-5s?  I may never leave the house again.   :notworthy:

Community A-4 was supposed to be out this month, but was recently pushed back to mid-November. Still, looks fantastic.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 10:05:47 AM
Maybe.  I dunno, man.  I mean a good PMDG aircraft like the 737 runs something like $80, so it's not beyond the realm of good taste; FSX has been doing this model for ages.

What I'm awaiting is to see the state of the aircraft functionally.  I know one of the big advances they were working on was an AI RIO.  If they've stuck to the DCS model of uncompromising realism, this jet is going to be impossible to fly without the AI working the back seat controls.  Well, fight, not fly.

I haven't booted up DCS in probably 2 years.   I just know how painful it's going to be to get it installed, updated, get the HOTAS fired back up....it seems like a weekend's worth of work.  I guess I could at least get the download started.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 10:09:24 AM
In the event I'm not the only person who was unaware of the community A-4, here are some videos I found.



Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 10:47:04 AM
I think I posted some of these videos and screen shots a few pages back...it really looks awesome. I've always loved the scooter.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 12:11:57 PM
Reveal stream live. Amazing. Preorders open.

http://heatblur.se (http://heatblur.se)
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 12:21:48 PM
Purchased!
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 03:51:03 PM
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/43309448_10156334310657702_3837989420020006912_n.jpg?_nc_cat=101&oh=695dd2cc12e80de85c8f17533c2cc2a4&oe=5C53A0ED)

Meanwhile, there actually some COMPLAINING about the reveal video in the DCS forums. Goddammit, I hate people.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 04:58:49 PM
Wow, multiplayer pilot and RIO?! 

I think I'm in fellas.   :smitten:
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 05:05:55 PM
Also, just in case it's not clear to you (it wasn't to me), the preorder is at store.heatblur.com

Cost is on sale $70.

It can be kind of hard to find with all of the damn t-shirt boxes to sort through.  Lame on that.   ::)

Was there a release date mentioned?  I don't believe I saw that.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 05:30:45 PM
i bought my pre order right from main store of dcs
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 05:32:03 PM
Also, just in case it's not clear to you (it wasn't to me), the preorder is at store.heatblur.com

Cost is on sale $70.

It can be kind of hard to find with all of the damn t-shirt boxes to sort through.  Lame on that.   ::)

Was there a release date mentioned?  I don't believe I saw that.

All they have said is, “winter”.  Hopefully that means before the end of March.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 05:53:55 PM
Ah, ok.

You know, I think I'm going to wait then.  For $10 savings, I'd prefer to just let this release and let the reviews come in before I commit.  I mean, I know I'm going to commit at some point, but I'm skeptical regarding anything DCS-related that is early release.

It looks absolutely stunning, for sure.

I'm downloaded 2.5 this afternoon.  If I can get it all set up and working, perhaps I'll treat myself to the F-5 or something to tide me over.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 06:46:20 PM
i saw some people speculate since Tomcat’s original first flight date was 12/21/70.....maybe it comes this year on that date?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 07:02:14 PM

I'm downloaded 2.5 this afternoon.  If I can get it all set up and working, perhaps I'll treat myself to the F-5 or something to tide me over.

The Hornet is a must have, dude.
Title: Re: DCS Discussion
Post by: jomni on October 07, 2018, 07:19:47 PM

I'm downloaded 2.5 this afternoon.  If I can get it all set up and working, perhaps I'll treat myself to the F-5 or something to tide me over.

The Hornet is a must have, dude.

Hornet is a very versatile platform.
Title: Re: DCS Discussion
Post by: Jud