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Computer Wargaming / Re: Pro Strategy Football 2019
« Last post by Pro Strategy Football on Today at 01:15:11 PM »
Quick update.  I've just released a small patch.

Enhancements:
- Any new games you play will display the tackler or sacker
- Added Scout button to more Career screens
- Improved AI logic regarding going for two points

thanks,
Kerry
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Enigmas of the Mystical / Re: More Pix For A Laugh
« Last post by Staggerwing on Today at 01:14:13 PM »
Does that mean that the Space Force is ALF?
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 12:12:17 PM »
Rolled a 2, needed a 4, so no knight this round for the Plutocrats.

The Frog doesn't seem to want to change his Faction Leader yet, so we're on to AzTank and the Conservative Faction.

Az rolls for a Scenario card instead of a random Event, and draws a red-text Faction card, which he adds to his hand.



I'll be p-mailing him in a minute to explain what he drew, and when he can play it.

Your choices are the same; you can do none, any, or all of them, in any order you prefer -- they're all optional.

1.) Use one of your senators to try persuading another senator to join your Faction. The only possible target right now is the new family Senator Acilius (see prior snapshot for his stats). Your only senator who might possibly succeed is your Statesman Camilus, but his Ora + Inf stats only add up to 8 against Ac's loyalty of 7, so you'd need to roll a total of 1 on 2d6 which is impossible -- but Camilus only has 1 Talent in his personal treasury. If he adds that as a bribe (and if none of the other players counter-bribe you from their combined Faction Treasuries!) then you've still only got an absolutely minimum 1:36 chance (rolling snake eyes). Personally I don't recommend it.

2.) Choose one of your senators to try to persuade a knight to join as his minion. Each of your senators has only 1 Talent, so your best chance is no better than 33% (5 or 6 out of 1d6.) You should however still try for one of your senators even if you don't spend any cash.

3.) Choose to continue with Camillus as your Faction Leader, or switch to Fabius. (This always costs nothing and succeeds automatically.)
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 11:52:04 AM »
In effect, Fulvius is spending his 2 Talents to broaden the success range of a 1d6 roll to 50%. 4 or higher wins him a minion. His cash goes to the bank regardless. (But a Plutocrat knight will earn back those 2 Talents next turn, and after that everything will be gravy for as long as Fulvius survives.)

Rolled 1d6 : 2, total 2
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 11:49:36 AM »
No, I think they were just waiting on you, to see if you were finished.

The money can't come from the Faction treasury; it can only come from the senator who is trying to persuade the knight to join as his minion. But there isn't much, this early in the game, for your senators to spend cash on anyway, so knights are a good bet.

It's a 1d6, not 2d6, which makes all results equally probable. But that's good for you in this case, because it means you only need to spend 2 Talents to make your odds 50/50 -- in the sense you were asking about, it means with only 2 cash your spread of results will be from 3 to 8 total, and you only need 6 or more to win.

No stats factor into rolling for knights, so your senators each have an equal chance. In your case, there's no particular benefit to trying to concentrate your minions onto one senator, so since Appius already has a knight, I'll roll for Fulvius.

(By contrast, Tripoli with the Militarists should take note that your knights act as headquarter expansions for your senators on campaign, allowing your senators to more effectively manage larger numbers of fleets and/or legions. So it does make more sense for you to concentrate your knights into one senator. Although there's a risk of you losing all his knights if he dies, and of course if he takes them on campaign then you can't use those knights for their normal +1 voting buffs in the Senate. This game has all kinds of crazy subtle political strategy...  :smitten: )

I'll do the roll in the forum next.
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Computer Wargaming / Re: Deadstick - Bush Flight Simulator
« Last post by bob48 on Today at 11:45:52 AM »
I've found a payware package for the Wilga, but it seems to be the earlier (?) version with the radial engine and 2 bladed prop. I'll keep looking!
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Computer Wargaming / Re: Deadstick - Bush Flight Simulator
« Last post by Toonces on Today at 11:42:21 AM »
I just started re-downloading FSX.  I'm not sure if I have any bushplanes in my library.
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Computer Wargaming / Re: The Groginati Sales Thread
« Last post by Toonces on Today at 11:41:33 AM »
'sup fellas.

You guys probably saw these, but I just picked up two tasty titles that are on sale for just under 24 more hours:  Rising Storm Vietnam and Spintires: Mudrunner

Rising Storm Digital Deluxe is about $10 and Mudrunner is $2.50.

On Steam!
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Computer Wargaming / Re: Deadstick - Bush Flight Simulator
« Last post by bob48 on Today at 11:33:25 AM »
Interesting idea! I think that there is a Draco available for FSX (may be payware) that has a few variants, including tundra wheels. I shall investigate further.................
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Computer Wargaming / Re: Deadstick - Bush Flight Simulator
« Last post by Toonces on Today at 11:27:41 AM »
You know, I wonder if it would be possible to at least get some of this experience right now in FSX using that Cargo Pilot add-on...I'm blanking on the name now.  With some good add-on VFR scenery, I'll be you could get a good way to what this will simulate, at least while we're waiting for this to be released.

I'm interested in giving this a go, but damn it's going to take me for bloody ever to reconstruct my FSX install from scratch...
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