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91
Digital Gaming AARs / Re: US Pacific Campaign - Order of Battle WW2 AAR
« Last post by JasonPratt on January 15, 2019, 11:45:51 AM »
Time for a death march!  :bd:

 :hide:
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Digital Gaming AARs / Re: US Pacific Campaign - Order of Battle WW2 AAR
« Last post by airboy on January 15, 2019, 11:23:09 AM »
93
Digital Gaming AARs / Re: US Pacific Campaign - Order of Battle WW2 AAR
« Last post by airboy on January 13, 2019, 08:54:59 AM »
Ah, those new white trace-marks are working well! How are you doing them?

Wait, those are just the plots from the game before you execute, aren't they?  ::) Good use of them if so!  :bd:


You got it right.  The white marks are the plot trace before moving.  I just took the screenshot then to illustrate what I was doing.
94
Digital Gaming AARs / Re: US Pacific Campaign - Order of Battle WW2 AAR
« Last post by JasonPratt on January 13, 2019, 08:04:39 AM »
Ah, those new white trace-marks are working well! How are you doing them?

Wait, those are just the plots from the game before you execute, aren't they?  ::) Good use of them if so!  :bd:
95
Digital Gaming AARs / Re: US Pacific Campaign - Order of Battle WW2 AAR
« Last post by airboy on January 12, 2019, 06:55:56 PM »
Scenario 1 - Pearl Harbor is completed including annotated screen shots.  If you are interested in reading it, you can follow the link to my game blog.

https://averysgameblog.wordpress.com/2019/01/13/us-pacific-campaign-an-order-of-battle-ww2-after-action-report-aar-scenario-1-pearl-harbor/

96
Digital Gaming AARs / US Pacific Campaign - Order of Battle WW2 AAR
« Last post by airboy on January 12, 2019, 06:54:28 PM »
I've lost AARs over the years with websites going dark and other problems.

I've decided to put my AARs on my game blog and link to them.

This AAR is the US Pacific Campaign from Order of Battle WW2.  This campaign starts with Pearl Harbor.  You then have two additional beat-downs in the Phillipines.  Then you start with the US Navy in action.

The US Pacific Campaign is far different from most simulations of WW2.  You have a good ground simulation and a good simulation of carrier combat.  Some scenarios are all taking place on the ground and the air.  Others are completely naval actions with the inclusion of the carrier flight wings.

This AAR is played on the Lietenant level.  I have played this campaign to its conclusion at least 4 times before starting this AAR.  I'm also writing a detailed strategy guide.
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Tabletop AARs / Re: Not So Bloody: Arras, May 1, 1917
« Last post by MengJiao on January 09, 2019, 08:31:01 AM »


  30 minutes in and 3 Albatross (Y) and 6 SE-5A's ( above and behind 5) see each other because they are above the clouds.  The range is about 4 nautical miles.  The Germans might chose to move first.

  The Germans attack the SE5a group.  No body is hit and a dogfight develops.

  34 minutes in...another no-hits dogfight and the allied two-seaters are doing their reconnaisance and artillery spotting with no trouble (except for the rain).  Flak has done no damage and I'm declaring an allied victory.  I think the medium altitude rain and no wind was perfect for the allies.
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Tabletop AARs / Re: Not So Bloody: Arras, May 1, 1917
« Last post by MengJiao on January 07, 2019, 12:05:53 PM »


  30 minutes in and 3 Albatross (Y) and 6 SE-5A's ( above and behind 5) see each other because they are above the clouds.  The range is about 4 nautical miles.  The Germans might chose to move first.

  The Germans attack the SE5a group.  No body is hit and a dogfight develops.
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Tabletop AARs / Re: Not So Bloody: Arras, May 1, 1917
« Last post by MengJiao on January 04, 2019, 08:35:39 AM »


  30 minutes in and 3 Albatross (Y) and 6 SE-5A's ( above and behind 5) see each other because they are above the clouds.  The range is about 4 nautical miles.  The Germans might chose to move first.
100
Digital Gaming AARs / Re: Ogre Campaign
« Last post by besilarius on December 26, 2018, 07:11:00 AM »
Keith Laumer was a great read.  Besides Bolo his Retief stories are a lot of fun.  In fact, they could almost be lifted complete as plots for the Orville.
Bolo, which inspired Ogre, is still available at Baen books.

https://www.baen.com/the-compleat-bolo.html
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