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Tabletop AARs / Re: Fleurus: August 29, 1622
« Last post by MengJiao on Today at 04:52:34 AM »
Anyway, Here is the beginning of my latest run of Fleurus.  Both sides have about 300 more men and Mansfelt's men have been paid by the Dutch:

  Having been paid, Mansfelt's army starts to follow orders and Cordoba moves to block them:

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Tabletop AARs / Fleurus: August 29, 1622
« Last post by MengJiao on August 07, 2020, 05:42:10 AM »

  Fleurus ( a lot of battles happened around Fleurus) is another battle like Nieuport where even the question of who won or lost can be described differently.  At Neiuport in 1600, the Dutch obliterated the Spanish/Imperial army but failed to take Nieuport.  Since seiges were massive undertakings, the failure of a seige was a bigger outcome than the loss of a small army.

  Fleurus is kind of the flip side of Nieuport; the Spanish mostly destroyed Mansfeldt's small army. but enough of it got by to force Spinola to raise the seige of Breda (when Breda fell to another siege a few years later it merited a dwarf-free painting by Velasquez).  Anyway, Here is the beginning of my latest run of Fleurus.  Both sides have about 300 more men and Mansfelt's men have been paid by the Dutch:

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Tabletop AARs / Re: Nieuport, July 2, 1600
« Last post by MengJiao on August 04, 2020, 06:53:47 PM »

 
  The Dutch charge and things start to look bad all over for the Imperialists.  Oh and Mendoza got killed -- ironically he was lucky enough to be captured at the actual battle. (E is "Ebranlee" = Shaken)  Vere's English even repulse a Tercio with a lucky roll:

  And things keep getting worse -- B is Brise = Broken is coming up for the Imperialists.  Oddly, the game has an optional rule for the "cowardice" of Archduke Albert (the younger brother of Rudolf II, the "Mad" Holy Roman Emperor.).  In the Osprey booklet he seems pretty heroic and lucky to have survived.  After all, his brother (the mad emperor) was nearly killed in an alchemical accident -- this was a brave generation of Hapsburgs.

  Anyway, the Imperialists seem to be falling apart, though the Dutch may be too shaken to finish them off very quickly:

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Tabletop AARs / Re: Nieuport, July 2, 1600
« Last post by MengJiao on August 03, 2020, 05:52:23 PM »
  It's odd how differently different sources describe this battle.  Fortunately, the Osprey booklet on the Campaign came out in 2019 and describes the whole incredibly bloody and confusing battle.  Here is a photo of the Vae Victus 2012 version of the battle -- which should be interesting.  The rules are a slightly modified version of Ben Hull's 30-years-War rules (which might be interesting to project into the earlier battles in the Ben Hull series):

  So by turn 3 (around 3 pm), things are at the tipping point.  As happened historically, the tercios and their musketeers are pushing the Republican infantry back...but, if the Dutch get the initiative, they will charge first with their superior curassiers and begin to break up the old style Imperial/Royalist "Gens d'armes" (really the last fully-armored "knights").  The heavier armor of the Gens d'armes is somewhat deceptive, the curassiers are in some ways more heavily armored since their helmets, breastplates and pauldrons are proof against anything but point-blank pistols, calivers, harquebuses and muskets.  The main weapons of the curassiers are swords and pistols.  Once they turn a lance thrust or thread the charge, they can close with the gens d'armes at a great advantage and the game models this very well (the gens d'armes can't even get above a disordered status once the melee due to losing their lances).  So Here's the situation and if the Dutch charge first (and they have a slightly better chance due to Maurice's initiative number) things might go very wrong for the Imperialists:

  The Dutch charge and things start to look bad all over for the Imperialists.  Oh and Mendoza got killed -- ironically he was lucky enough to be captured at the actual battle. (E is "Ebranlee" = Shaken)  Vere's English even repulse a Tercio with a lucky roll:

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Tabletop AARs / Re: Nieuport, July 2, 1600
« Last post by MengJiao on August 02, 2020, 07:03:29 PM »
  It's odd how differently different sources describe this battle.  Fortunately, the Osprey booklet on the Campaign came out in 2019 and describes the whole incredibly bloody and confusing battle.  Here is a photo of the Vae Victus 2012 version of the battle -- which should be interesting.  The rules are a slightly modified version of Ben Hull's 30-years-War rules (which might be interesting to project into the earlier battles in the Ben Hull series):

  So by turn 3 (around 3 pm), things are at the tipping point.  As happened historically, the tercios and their musketeers are pushing the Republican infantry back...but, if the Dutch get the initiative, they will charge first with their superior curassiers and begin to break up the old style Imperial/Royalist "Gens d'armes" (really the last fully-armored "knights").  The heavier armor of the Gens d'armes is somewhat deceptive, the curassiers are in some ways more heavily armored since their helmets, breastplates and pauldrons are proof against anything but point-blank pistols, calivers, harquebuses and muskets.  The main weapons of the curassiers are swords and pistols.  Once they turn a lance thrust or thread the charge, they can close with the gens d'armes at a great advantage and the game models this very well (the gens d'armes can't even get above a disordered status once the melee due to losing their lances).  So Here's the situation and if the Dutch charge first (and they have a slightly better chance due to Maurice's initiative number) things might go very wrong for the Imperialists:

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Tabletop AARs / Nieuport, July 2, 1600
« Last post by MengJiao on August 02, 2020, 08:02:06 AM »
  It's odd how differently different sources describe this battle.  Fortunately, the Osprey booklet on the Campaign came out in 2019 and describes the whole incredibly bloody and confusing battle.  Here is a photo of the Vae Victus 2012 version of the battle -- which should be interesting.  The rules are a slightly modified version of Ben Hull's 30-years-War rules (which might be interesting to project into the earlier battles in the Ben Hull series):

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Digital Gaming AARs / Re: Tank Warfare Tunisia 1943: El Guettar
« Last post by ack-ack on July 22, 2020, 09:27:29 AM »
Turn 6


The last two M10 companies arrive this turn. Sending one of them to the northern area and another one to the south to join A company. We need to push on the northern flank to capture the VP, while holding onto our VP in the south.

We are currently losing the campaign in victory points. Hopefully we can squeeze out a win if we manage to do the above mentioned.

Turn 6, Battle 1
23 March 1943, 18:00


The southern front is attacked again by German armor and a new unknown battlegroup. Probably more tanks.



The Battle:
https://www.youtube.com/watch?v=-SbH3mDpWvs

Spoilers:
Our 37mm AT guns have been able to hold their ground for multiple battles, but this was the last straw. The Germans were able to break through our lines once my AT guns were neutralized and I withdrew from the battle. I lost the VP square as a result. Not good.

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Digital Gaming AARs / Re: Tank Warfare Tunisia 1943: El Guettar
« Last post by ack-ack on July 22, 2020, 06:53:00 AM »
Turn 5, Battle 2
23 March 1943, 15:00


German armor intercepts our company of M10 TDs heading south.



Battle:
https://www.youtube.com/watch?v=NoYcT4UNx5Y

Spoilers:
The M10s are caught in a bit of a cross fire, but we manage to hold our ground and none of our TDs were destroyed.
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Digital Gaming AARs / Re: Tank Warfare Tunisia 1943: El Guettar
« Last post by ack-ack on July 22, 2020, 06:38:26 AM »
Turn 5

The first company of M10 tank destroyers finally arrived. I’m going to send them down to the southern flank since there appear to be much more tanks down there compared to up north.

Turn 5, Battle 1
23 March 1943, 15:00


H Company and a platoon of M3 Tank Destroyers are attacked in the north by that same armored car/half track group from previous battles.



The Battle:
https://www.youtube.com/watch?v=oppw24PN7HA

Spoilers:
The Luftwaffe strikes again, but the US Army Air Force shows up too. Finally get to see some A20s in action. Annoyingly, we managed to loose the southern square to the Germans. 






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Digital Gaming AARs / Re: Tank Warfare Tunisia 1943: El Guettar
« Last post by ack-ack on July 20, 2020, 08:27:56 AM »
Turn 4, Battle 3
23 March 1943, 13:00


A german armored group attacks I Company.



I Company has no entrenchments to take cover in, but they do have a platoon of AT guns attached to them.

The setup:



The battle (no audio for some reason… whoops):
https://www.youtube.com/watch?v=bRF_LA2jh0g

Spoilers:
I hang in for a bit just to see how much damage I can do to the enemy half tracks but I eventually withdraw. The moral of our men is very low. I think I saw a whole platoon throw up their arms and walk off. 

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