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Tabletop AARs / Re: Azathoth vs the World!: an Eldrich Horror AAR
« Last post by Nefaro on July 10, 2018, 01:54:28 PM »
Was only slightly disappointed that Lily didn't get to Kung Pow the boss.

IIRC, when Azathoth eventually enters, due to failure in closing the gates in time, his effect is something like "Azathoth eats the world.  Everything is gone.  You're F'd." 

Auto-loss, unlike the other GOOs which have some ridiculously high & nearly impossible to beat stats when they enter.
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Tabletop AARs / Re: Azathoth vs the World!: an Eldrich Horror AAR
« Last post by JasonPratt on July 07, 2018, 10:30:17 AM »
Was only slightly disappointed that Lily didn't get to Kung Pow the boss.

Through past successes Lily plus her assets give her a 6 will.

And a -6 will to men she is trying to Persuade!

 >:D
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Tabletop AARs / Re: Azathoth vs the World!: an Eldrich Horror AAR
« Last post by airboy on July 07, 2018, 10:20:09 AM »
Turn 10


It has been a while since we last saw our heroes.  Three of them were closing on the London Gate - then silence.  [I knew I had one turn left, the suspense was gone and I had trouble getting motivated.  Plus deaths of my wife's parents, going back to work after my sabbatical.  Yes, cry me a river].


Lily Chen our Kung Foo Queen moves to London first, rests, and then encounters the gate.  The rest gives her one more sanity.

The London Gate leads to the City of the Great Race.  She does not have one clue for the pass effect so she immediately goes to the Fail Effect.


"Bursting up through an opening in the floor, a flying polyp attacks.  If you pass, the grateful Yithians help you close this Gate.  If you fail, the encounter leaves you bruised and shaken: lose 1 Health and 1 Sanity."

And for the first time the game itself fails me.  I look in the moster cup for a Flying Polyp.  Nada.  I look again - Nope.  I look to see if I did not punch it out - Nay Nay.  I go online and find out that for Eldritch Horror the Flying Polyp is in the Mountains of Madness expansion and is not included in the core game.  Knash teeth!  But thanks to the Internet, I can look up the combat properties of a Flying Polyp.

As feared, this is a bad one.  The Horror Test is at Mind -1 and you need two successes not to have a sanity hit.  The Damage Test is physical -2, it does two damage and has a toughness of 4.

Through past successes Lily plus her assets give her a 6 will.  At -1 this gives me 5 die.  I roll 3 successes (5 or 6) which is greater than the 2 horror.  So Lily steels her mind against the Flying Polyp and loses no sanity.

The Polyp attacks attempting to crush Lily.  But Lily has a carbine which gives her +5 strength per round. 
Lily's Strength = 4, plus the carbine (+5) - 2 = 7 die.  Plus Lily has a lucky rabbits foot which allows one die reroll per round.
Lilly rolls: 6,5,4,5,2,3,3 and rerolls one for another 2.  This is three successes which is greater than its 2 damage.  Lilly is unscathed and does three damage on the Flying Polyp.
Physical Round 2 Lilly rolls 4,5,6,5,4,1,2 and a reroll of 3.  This is 3 successes which downs the Flying Polyp.

The grateful Yithians help Lily close the gate.  This gets a Mythos Token for Lily.  Two Mythos Tokens are now on the Omen of Devestation Mystery which solves it.

The group has gone all over the world, solved three mysteries, so Azathoth is Prevented From Eathing the World - at least for a while.   :bd:

Go Airboy!  Another AAR is Finished!
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Digital Gaming AARs / Re: Crowd Sourcing an Election: A proposed AAR
« Last post by airboy on July 06, 2018, 09:19:54 PM »
Very interesting, but I will be traveling for two weeks during that time frame.
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Digital Gaming AARs / Re: Crowd Sourcing an Election: A proposed AAR
« Last post by JasonPratt on July 01, 2018, 07:05:10 PM »
Interesting. I have either this or its presidential campaign (maybe both), for some earlier year, but have never played it.

I'm going to be involved in a couple of forum games already so I'll provisionally pass, but I'll be watching any AARs here with great interest!  O:-)
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Digital Gaming AARs / Crowd Sourcing an Election: A proposed AAR
« Last post by Tripoli on July 01, 2018, 06:38:26 PM »
I've got a proposal for a possible group AAR: 270Soft has an single-player election simulator called "Congress Infinity," that allows for simulating the US Senate elections in November 2018.  See
https://270soft.com/us-election-games/congress-election-game-2018/

THe game is available for either Mac or PC for $19.95.

To summarize the game, it lets the player play the role of the head of the RNC or DNC and with daily turns provide resources to the various senate campaigns, with the goal of maximizing the number of wins for your party in November.  Turns can be daily or weekly, beginning on either 1 August 2018, or 1 September 2018. The game also allows you to edit the scenario file, so you can start the game with accurate polling. 

What I am proposing (for anyone who is interested) to run a tournament (or alternatively, simply AARs), beginning on 1 August and tracking day-for-day the 2018 Congressional election.  Between now and 1 August I would alter the scenario file so that it would have the most up to date polling.  The objective of the tournament would be to see whose AAR came closest to matching the actual results of the 2018 election.    Is this idea of any interest to anyone?  If not, I'm still planning on doing it, and posting the AAR here.

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Tabletop AARs / Re: 1985 - Checkpoint Charlie AAR/Rules Check
« Last post by UBoater on June 30, 2018, 11:03:21 PM »
After taking a brief break and considering the situation, the Soviets will attack the weaker French Bde first with the 35th Mech Div and possibly rollup the Brits. But the first problem is the 35th Mech Division's current position is behind a Minor River hexside with respect to the French which would add a +2 combat modifier for the defender. So the 35th and supporting Artillery Bde move to 5006 to get clear of the River for the attack. The French Bde and UK Bde are both in city hexes so ZOCs do not extend into OR out of these hexes so the Mech Div is not required to attack both Bdes but instead will focus on the French. Also both Bdes are in Hedgehog mode so even if in a non-city hex they would have no ZoC. I wonder if Hedgehog mode was a good idea.



It costs 1 MP to move into the hex using the road and bridge and then another 6MP for a standard attack against the French Berlin Bde. The Soviets are going to attack with just the Artillery in support - no air power.

First, the odds are 15 + 5 to 2 or 10:1. That is 3 greater than 7:1 giving the Soviet's a +3 combat modifier. The rest of the combat modifiers are:

Defender/NATO Combat Modifiers:
City Terrain +3
Cadre Rating +4 untried
Hedgehog +2
Festung Berlin Rule +1
Total +10 for the Defender

Attacker/WP
Cadre +4
Greater than 7:1 +3
Total +7

So final odds/modifier is 7:1 with a 3 combat modifier.
1-9 D1
10-14 C
15-20 A1

And the roll is… 4 - D1. Because it is a full Division versus a single Bde that increases the losses to 2 steps - and retreat is not an option because again the French are in hedgehog mode. All units are also now 'tried' with cadre ratings of 5.

The 25th Mech and Artillery perform a follow-on Standard attack for 6MP - total 13MP used so far.
7:1 and the modifiers are:

Defender/NATO Combat Modifiers:
City Terrain +3
Cadre Rating +5 tried
Hedgehog +2
Festung Berlin Rule +1
Total +11 for the Defender

Attacker/WP
Cadre +5
Greater than 7:1 +3
Defender casualty +2
Total +10

1-12 D1
13-17 C
18-20 A1

And the roll is… 19!
Attacking into a city so 2 step loss for the 25th and a 1 step loss for the supporting Artillery and end of movement for both units.

The French are tough also…



Next the 90th Guards Tank Division takes a shot at the Brits.
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Tabletop AARs / Re: Some Idle Gettysburg
« Last post by mirth on June 30, 2018, 07:09:16 PM »
"Stay off of Little Round Top! It's a trap!" -Colonel Joshua Lawrence Ackbar
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Tabletop AARs / Re: Some Idle Gettysburg
« Last post by bayonetbrant on June 30, 2018, 07:01:13 PM »
LET'S-GO! REB-ELS!  CLAP, CLAP, CLAPCLAPCLAP... LET'S-GO! REB-ELS!  CLAP, CLAP, CLAPCLAPCLAP...

LET'S-GO! REB-ELS!  CLAP, CLAP, CLAPCLAPCLAP... LET'S-GO! REB-ELS!  CLAP, CLAP, CLAPCLAPCLAP...

LET'S-GO! REB-ELS!  CLAP, CLAP, CLAPCLAPCLAP... LET'S-GO! REB-ELS!  CLAP, CLAP, CLAPCLAPCLAP...
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Tabletop AARs / Re: Some Idle Gettysburg
« Last post by MengJiao on June 30, 2018, 06:37:58 PM »

  Set up based on Pfanz's book on the first day.  It's 11am!  Good news for the Army of the Potomac: Reynolds isn't dead yet and Rowley is still sober:

  Drifting quickly into the ahistorical:  Good news for the Army of Northern Virginia:  Hill is up and about and Pender is going to take Oak Hill. 
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