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Grogheads Announcements / Registration issues
« Last post by Jarhead0331 on Today at 04:56:53 PM »
It has come to our attention that some people are having trouble registering new accounts on the site. If you are having this problem, please send an email to press@grogheads.com stating:

1. your preferred account name
2. email address, and
3. your favorite kind of gaming!

We will then register your account directly.  This is a temporary measure until we get the issue sorted out.

Thank you for your patience and sorry for any inconvenience!
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GrogHeads Feedback / Re: What's Gus Playing?
« Last post by Sir Slash on Yesterday at 05:35:08 PM »
Very similar. I read about them at the "Dunker Church" at Antietam-- like what Pratt says.
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GrogHeads Feedback / Re: What's Gus Playing?
« Last post by Gusington on Yesterday at 04:45:33 PM »
They sound like Quakers.
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GrogHeads Feedback / Re: What's Gus Playing?
« Last post by JasonPratt on Yesterday at 01:32:55 PM »
I haven't heard of the battle of Dunker Church either -- but I do know a little about the Dunkers!

The "Dunkers" or "Tunkers" was the nickname of "The Church of the Friends", a Pennsylvania Dutch Baptist group, somewhat related to the Mennonites, the Amish, and the Appalachian Primitive Baptists of modern-day snake-handling fame. Being early American Baptists explains their nickname: they were the first large group in their area to practice full immersion baptism, "dunking" converts. ("Tunker" is a slightly more derrogatory nickname variant of "dunker".)

Aside from being a pre-Revolutionary War Baptist group strongly settled in the mid-Atlantic Appalachians, they also had a claim to fame as the first and largest denomination to preach universal salvation as a doctrine (instead of only an occasional theological opinion). Their near-cousins the Primitive Baptists (of snake-handling fame) eventually picked up a split among their congregations along the same line, which is where you might have heard of "Heller" and "No-heller" churches. (Sometimes using the same church building, though using different doors to enter the sanctuary!)

The Friends are most famous nowadays, sort of, by being the Christian group behind the Heifer International charity. (They don't promote this, so aren't exactly 'famous' for it. ;) Also I'm not sure if the charity is still tied officially to the Friends.)
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GrogHeads Feedback / Re: Site Migration
« Last post by Jarhead0331 on January 14, 2019, 06:58:32 PM »
I’m working on it. I tried to add it, but it didn’t take. We have some underlying issues that are restricticting our capabilities in terms of Add-on options. These problems are fundamental and very difficult to resolve without jeopardizing the overall functionality of the forum.
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GrogHeads Feedback / Re: Site Migration
« Last post by JasonPratt on January 14, 2019, 06:15:02 PM »
Bi-monthly bump for the return of the dice roller, please, failed to trigger the last two times, but I remembered this time!  :bd: :nerd: :hide: :dreamer:

We could sure use it in the Grogpublic game as the competition grows more intense.  :notworthy: :notworthy: :notworthy:
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GrogHeads Feedback / Re: Partying into the 41st Millenium with Sanctus Reach!
« Last post by Gusington on December 31, 2018, 04:37:22 PM »
 O0
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GrogHeads Feedback / Partying into the 41st Millenium with Sanctus Reach!
« Last post by Jarhead0331 on December 31, 2018, 04:24:53 PM »
Ring in the New Year with Boggit on Sanctus Reach.

http://grogheads.com/whatever/19911#more-19911
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GrogHeads Feedback / Re: Invasion Crete!
« Last post by Strela on December 23, 2018, 02:04:07 PM »
Thanks, David. It was a real pleasure to play that scenario. Great job putting it together!  O0

While we have your attention, I meant to ask you...what is the time scale of the scenario? In other words how much time is allocated to each turn. Without knowing this for sure, it was hard to judge my progress against the historical outcome.

Do the time scales hold true across scenarios, or is it different for each one?

Thanks again.

It’s 30 minutes a turn. This is consistent across the whole series.

As you saw from your play through, you were ahead of the historical schedule. It’s particularly hard for para themed scenarios to get consistent timing. Casualties and in some cases arrival hexes are wildly variable. These will conspire to speed up or slow down versus the historical achievement. We have found the variable VP’s help as we can weight locations on a more timely basis.

A scenario, like the one you played has all the historical units setup or arriving in the right place at the right time, but the rest is then up to  the player. Players tend to push their units harder as they ‘only have ten turns’ to play versus the historical commanders having to preserve their units for days of combat. Playing the longer landing scenarios such as the multi-day 56 turn ‘First Wave’ scenario sees a more historical pace in a broader context. We actually build the big scenarios first and then carve out the smaller ones, re balancing them based upon the testing results.

Finally, your AAR was great as it included the historical actuality’s. Understanding those add so much more to the play enjoyment and at a minimum I suggest players read the scenario briefing for context and at best go and get a few books from the bibliography we included in the Players Notes.

Thanks again,

David
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GrogHeads Feedback / Re: Invasion Crete!
« Last post by Jarhead0331 on December 23, 2018, 10:00:27 AM »
Thanks, David. It was a real pleasure to play that scenario. Great job putting it together!  O0

While we have your attention, I meant to ask you...what is the time scale of the scenario? In other words how much time is allocated to each turn. Without knowing this for sure, it was hard to judge my progress against the historical outcome.

Do the time scales hold true across scenarios, or is it different for each one?

Thanks again.

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