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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 06:28:05 AM »
Same here. ;)
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by malize on Yesterday at 01:36:45 PM »
Just checking in
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on June 19, 2019, 05:27:20 PM »
Edited: fixed my math (I think) in the prior Conclusions.
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on June 19, 2019, 05:23:52 PM »
Okay I've done some calcs for recommendations. PEOPLE WHO ARE BETTER THAN I AM AT MATH SHOULD CHECK THESE!  :buck2:

2ndMacWar needs to be the priority this turn, due to superior spoils and availability of PaulMac to nix D/S results.

2ndMacWar: 18 (flawless victory) +10 (enemy strength) -3 (minimum combat roll) = 25 power plus PaulMac (to nix D/S risks) needed for safe victory.

25 power needed; -5 PaulMac Mil; -18 (all 9 Vet Legions x 2) = 2 Regulars needed.

This leaves 14 Regulars. (25 total legions -9 vets -2 regulars.)


Lusitanian War needs to be 2nd priority because itís attacking actual territory otherwise, and will kill a senator (Manlius).

LusiWar: 18 (flawless victory) +6 (enemy strength) -9 (Manlius Mil skill) -1 (HispCit inherent landpower) -1 (HispCit militia fighting at full strength with Garrison) -3 (minimum combat roll) = 10 Legions needed. The Republic has 14; that leaves 4 Active in reserve.


2nd Illyrian War: 18 (flawless victory) +4 (enemy strength) -2 (Claudius Mil) -3 (minimum roll) = 17 Legions needed. Only 4 in reserve.

Conclusion 1: For guaranteed flawless victory (aside from D/S risk) on Lusi and 2ndMac Wars, donít send Claudius out vs 2ndIll.


17 Legions (needed for flawless 2ndIll Victory) -4 (difference between 18 flawless victory and 14 minimum victory result) = 13 Legions needed; 4 in current reserve.

Shifting net equivalent of 9 total regulars from other wars would keep Victories certain (bar D/S) now with possible casualties, and one minimum chance of 0 casualty stalemate somewhere. This would provide Claud with 13 Legions. (Or he could take 12 and the minimum stalemate risk.)

Conclusion 2: Defeat and Stalemate can be (almost entirely) eliminated from all Wars, with possible casualties remaining, and D/S risks remaining on two wars:
13 Legionpower at 2nd IllWar;
5 Legionpower at LusiWar (10 from Conclusion 1, minus 5 for Conclusion 2, leaving more Legions under PaulMac to be protected from D/S risk and casualty risk);
16 Legionpower at PaulMac (20 power -4).


This assumes LusiWar (which has no Spoils) would be the minimum Stalemate risk. A Legion could be shifted there from either other War, I think, to shift the Stalemate risk around.

Itís also possible to shift Legions around on this plan to pack as many as possible under the umbrella of PaulMacís D/S protection (and consequent no-casualty risk), at the cost of slightly increasing Stalemate results elsewhere.

Remember, itís important to keep at least 1 Regular at the MacWar (to level up to Vet); so if you go with Conclusion 2 strategy, Deploy accordingly.
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by Erax on June 18, 2019, 11:06:29 AM »
I don't get to farm influence because the legion vote doesn't advance any senator. Concession to Flaminius.
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by Tripoli on June 17, 2019, 09:13:34 PM »
To the record I vote in favor of raising the two legions
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on June 17, 2019, 08:17:59 PM »
Between you two and the Frog, that's a 23 point vote majority, even accounting for potential activist votes of the Conservatives and Progressives! (Although Erax may want to vote against it anyway as a show of principle, and harvest a couple of influence points. ;) )

I've processed them back to Active duty, and I've added the 4 Talents to Aurelius for the Armaments Concession. Also Republic cash down 20 to 68.

(Tax Farming 5 to Quinctius as instructed.)

I'll pause at this point for some considerations on how best to spread out the units, since that seems to be all that remains?

Strictly speaking, the order of Deployment will need to be: (1) Garrison Legions Deployed to Hispania Citerior under command of Governor Manlius; (2) Field Consul PaulMac Deployed with Legions (and logistic fleet support as necessary) to the 2nd MacWar; and then (3) Roman Consul Cornelius Deployed with Legions (and logistic fleet etc. ;) ) to the 2nd IllWar.
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by malize on June 17, 2019, 07:30:41 PM »
Vote in favor of raising Legions.
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by IncompetentIdiot on June 17, 2019, 04:56:50 PM »
Concession to Quinctius. I'll vote for the raising of more legions.
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Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on June 17, 2019, 04:31:33 PM »
Relatedly, per the Frogís prior instructions:

10.1) The Consul Proposes the Raising of the 12th and 15th Legions (the final two logistically available). This will cost 20 of the Republicís 88 Talents.

This wasnít part of the Contract, so a vote will have to be called normally. Cornelius will allow voting in any order. (Note that this is separate from the question of whether to bleed cash for adding another Reform to Veteran Training; which might be affected by Raising these Legions. But only one other player seemed interested in that, so Iím provisionally judging the matter mooted for now, to be revisited in future Turns perhaps, and moving along.)
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