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I am a great Cold War gone Hot Enthusiastic, so I am naturally drawn to LT60M.
I really like the engine and the Command Delay Mechanic; it gives the Board Game a very novel feeling. There are few gripes I have with the system, for example, that units fight sequentially. It gives me weird vibes to not be able to mass my attacking forces, instead they line up well mannered to take their turns. I also dislike the attrition point mechanic having the secondary purpose to track supplies.

But apart from that, there are a few nice features. The aforementioned Delay system, Engineering and well-streamlined Combat Support functions like EW.

Nice one!

How is LT60M? I have it still shrinkwrapped due to lack of time!
Hey Fellas,

long time no see. Hope you are all doing fine.

After Panzerde and his PBEM of "Flight of the Eagle" absolutely inspired me to try something my ow, I initiated a 10 player game of "Less than 60 Miles" and heavily modified the rules to fit my purpose.

The Rules include provisions for radio, liaison helicopters, directional radio, jamming, interception of messages, command delay, ferrying operations, dispatch runners, FASCAM, airpower and more. The ORBAT has been modified to reflect that, including EW Units, Ponton Regiments, Engineer Battalions, Assault Crossing Battalions and so forth.

Currently, we have played through the first half day. If I can mark spoilers here in the forum, I would report a little of what's going on. The scenario is based on the "Steps of our Fathers" Scenario in LT60M.

If you download these overlays and go to to upload them there, you can see the situation as of 1330 of the first day of action. Needless to say, that if you are participating in the CPX and find this post for some reason, do not open the overlays.


Role-Playing & Adventure Gaming / Twilight 2000 rebooted for 2021
« Last post by hellfish6 on May 14, 2020, 01:28:57 PM »
I'll admit up front I've never played this, but as a kid I had ALL the sourcebooks and loved the lore. The old vehicle guides actually inspired me to do something similar a couple of years ago that I still tinker with and will eventually finish, but this just popped up today:

Twilight: 2000, 4th Edition
A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers’ Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers' Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

"The first edition of Twilight: 2000 was an iconic game for me back in the '80s, and we are humbled and honored to work with Marc Miller and Game Designers’ Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design," says lead game designer and Free League founder Tomas Härenstam.

"When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality," says Marc Miller of Far Future Enterprises and co-founder of Game Designers' Workshop.

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

The design team is led by Tomas Härenstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

"Twilight: 2000 was a favorite of ours at school in the '80s, with many a lunch hour spent salvaging what we could as we traveled across the ruins of Europe trying to survive. I’m honored to be involved in a new edition, and being able to work with the Free League is a fantastic bonus!” says Angus Abranson of Amargosa Press.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a "hexcrawling" system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

More information about the new edition of Twilight: 2000 will be forthcoming soon.

For further information or interview requests, please contact

Concept art:

Other Games Around the Table / Re: 221B Baker Street
« Last post by Gusington on May 13, 2020, 09:01:52 PM »
Other Games Around the Table / Re: 221B Baker Street
« Last post by Con on May 13, 2020, 08:32:18 PM »

Very entertaining, light, and you could probably play this with a bright 10 year old.
That rules most of us out
Other Games Around the Table / 221B Baker Street
« Last post by airboy on May 13, 2020, 07:48:30 PM »
My wife and I played this cooperatively tonight.  The premise is you are trying to solve a case.  You have to roll a dice to move around to various London locations to find clues.  Some of the clues are irrelevant or misleading.  You usually have to determine the murderer, motive, and method.

We found nothing on the method until clue 10 (out of a possible 14).  We had the motive & murderer much earlier.

This was a light, entertaining mystery game.  First time we played and we finished in about 30 minutes (including the minimal setup).

There are 200 cases - so this one has some replay value until you either run out of cases or you forget the details.

Very entertaining, light, and you could probably play this with a bright 10 year old.
I an busy learning the rules as well. Its a little slow going cause I keep getting distracted by family stuff, but I have no rush.
I also have the solo system, but I’ll start using that once I have a proper grasp of the rules.
The production quality is top notch! All materials look and feel great and the graphics of the counters and maps is awesome. Very happy with it.

There also seems to be quite some activity on VASSAL !
Other Games Around the Table / Re: Non-Wargames on your table right now
« Last post by jamus34 on May 06, 2020, 09:03:55 AM »
oh yeah, with the recent Cloudspire expansion kickstarter I pledged and picked up the following:

Cloudspire base game set (Also includes a dice tray and promo pack)
TMB - Ghillie, Tink, Nugget, Gasket
TMB - Undertow
TMB - 40 days in Daelor
TMB - Adventure Mat and Ally Pack

I also grabbed a chip tray so I can use my premium TMB health chips across both games.

probably went a little crazy but sanity is at a premium right now.
Role-Playing & Adventure Gaming / Re: Frosthaven/Gloomhaven
« Last post by airboy on May 03, 2020, 02:40:41 AM »
The Kickstarter ended and they raised $12.8 million dollars.  This is the most raised by any boardgame and the 3rd largest Kickstarter ever.
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