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Computer Wargaming / Re: XCOM 2 Runthrough - A kinda sorta AAR
« Last post by Banzai_Cat on Today at 05:00:16 PM »
^^^^

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Computer Wargaming / Re: Mad Max Car Wars
« Last post by Gusington on Today at 04:30:21 PM »
What's the second shot?
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Computer Wargaming / Re: XCOM 2 Runthrough - A kinda sorta AAR
« Last post by KyzBP on Today at 04:23:32 PM »
It looks like you need someone from the Assault class.

Max "KyzBP" Saturn
Bald
Caucasian
One of the German camo patterns
Assault class with Close Combat.

Any chance that there's a Star Trek Red Shirt uniform mod available?

There probably is a red shirt modification.
Assault class in XCOM has been renamed/modified in XCOM2. They are now called Rangers. They currently have two branches, scout and assault (or blademaster). They are definitely close combat specialists.
Do you have a preference for Nationality?

Firepower? Protection? or Mobility emphasis?

Nationality: USA
Blademaster with a shotgun?

I figure Max likes to go toe to toe with these heathens. :idiot2:
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Moved to correct thread.
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Computer Wargaming / Re: Thea: The Awakening
« Last post by FarAway Sooner on Today at 03:54:59 PM »
I never even heard about it Sooner until I saw your AAR. It does look intriguing but with maybe too many moving parts for my tastes. The AAR was real fun.  :bd:

Thanks for the kudos!  As for the game having too many moving parts...  I was intentionally trying to model some of the nuances of the systems, because the first time I played the game, I totally missed them.  You really can play it as simply as, "To build a Smithy, I need some sticks and some rocks.  I see sticks over there, and rocks over there."

Unlike a lot of games on Steam, the demo is free (the demo represents a bug-free copy of the beta as was locked down a month or two before release--which makes it about 15 or 18 months old today).  You could always try it out and see if you liked it.  And if you choose to purchase it, it's only $20.   >:D
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Computer Wargaming / Re: XCOM 2 Runthrough - A kinda sorta AAR
« Last post by Windigo on Today at 02:52:38 PM »
It looks like you need someone from the Assault class.

Max "KyzBP" Saturn
Bald
Caucasian
One of the German camo patterns
Assault class with Close Combat.

Any chance that there's a Star Trek Red Shirt uniform mod available?

There probably is a red shirt modification.
Assault class in XCOM has been renamed/modified in XCOM2. They are now called Rangers. They currently have two branches, scout and assault (or blademaster). They are definitely close combat specialists.
Do you have a preference for Nationality?

Firepower? Protection? or Mobility emphasis?
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Computer Wargaming / Re: XCOM 2 Runthrough - A kinda sorta AAR
« Last post by KyzBP on Today at 02:43:20 PM »
It looks like you need someone from the Assault class.

Max "KyzBP" Saturn
Bald
Caucasian
One of the German camo patterns
Assault class with Close Combat.

Any chance that there's a Star Trek Red Shirt uniform mod available?
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Computer Wargaming / Re: Thea: The Awakening
« Last post by DennisS on Today at 01:53:54 PM »
I purchased this over Christmas..and finally just got around to playing this the other day.

This is an excellent turn-based strategy game. The mechanics of gathering, production, and party management are excellent. Very highly recommended by me.
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Computer Wargaming / Re: XCOM 2 Runthrough - A kinda sorta AAR
« Last post by Windigo on Today at 01:51:41 PM »
No, I'd rather have protection than mobility. Good question tho! -- and honestly I'd leave the loadouts to you, as you prefer.
I am just a Commander. I have to work with what Bradford (in this case Grogheads) gives me. I'll throw power armour on you when it comes up... give you a nanoscale vest too.
FYI, I tend to hang my gunslinger back a bit, behind the rangers at least
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