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Computer Wargaming / Re: Programmers at BFC
« Last post by RyanE on Today at 07:40:24 PM »
Funny but I just re-bought CMSF.  I got it on release and played the hell out of it.  Lost my activations on my last laptop buy and was tired of asking for activations.  If BFC does anything that makes me happy it would be updating CMSF.
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Computer Wargaming / Re: Programmers at BFC
« Last post by jomni on Today at 07:20:41 PM »
For 2017 the big effort is a full revitalization of the entire CM Shock Force Family to current game engine standards.

This is the best part for me. I never delved into their new WW2 titles.
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Computer Wargaming / Re: Programmers at BFC
« Last post by RyanE on Today at 07:19:08 PM »
My main concern is Steve comes around about once a year and declares all of the things that are going to be released in the year.  Maybe about 20% gets delivered.  I just wish they would be more realistic in what they can do.
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Computer Wargaming / Re: Programmers at BFC
« Last post by Boggit on Today at 06:34:10 PM »
It's been pretty quiet as to what's going on at Battlefront, which is why this thread prompts the speculation. I asked Steve Grammont what is happening over at Battlefront. We've nothing to worry about...

Steve told me:

“2017 is Battlefront’s official 20th year of existence and our calendar for this year contains plenty of good stuff.

For the last 5 years or so our plan is to release one major and several smaller releases within a calendar year.

For 2017 the big effort is a full revitalization of the entire CM Shock Force Family to current game engine standards.

For the smaller releases you’ll soon see a Battle Pack for CMBS and not long after that a second Module for CMFI.  The first module for CMRT might make it into 2017, but might be just over the line in 2018.

Those of you who have followed us over the years know that there’s always more going on than meets the eye, therefore it is safe to assume there’s more for 2018 that we’re not talking about yet.”


So it looks like RyanE, Zulu1966 and myself will have plenty more Combat Mission to keep us happy.  :bd:
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Computer Wargaming / Re: Everybody's gone to war, it must be FRIDAY
« Last post by airboy on Today at 04:02:19 PM »
I replayed the Coral Sea battle and managed to win.  One (of three) Yorktown class carriers were sunk.  My other two fleet carriers were lightly damaged by subs.  But I managed to sink the Port Morsby invasion fleet this time, sank the Jap baby flattop and also managed to sink both Jap Fleet Carriers!

I sank the second Fleet carrier on the next to last turn of the scenario.  I managed to sneak in a sub past the screen, and torpedo the carrier for some damage.  Then my SBDs finished it off.  I did not find the carrier until 5 turns were left in the scenario although I had suspicions where it was based on where the Jap planes were coming from.

I lost a couple of destroyers.  More destroyers were damaged.  One Heavy Cruiser just avoided being sunk.  I did not lose any air squadrons, but almost all of them got shot up badly (especially the F4Fs).
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Computer Wargaming / Re: Everybody's gone to war, it must be FRIDAY
« Last post by MengJiao on Today at 01:00:29 PM »
Wife not home this weekend, sooo playing much more
Graviteam mius front, i have to learn more.
command ops 2
pbem on combat mission fb

Im not sure but I shall buy something from steam maybe afghanistan 11, battle brothers or day of infamy.

  Graviteam -- maybe, and some CMANO -- trying to simulate the Houthis (Shia in Western Yemen who wiped out Al-Qaeda there and are now getting bombed by the Saudis) reported techniques of using drones to knock out Saudi Patriot radars and then hit Saudi ships or airfields with other missiles or drone boat bombs.
And maybe some Heroes and Generals

  The game makes it pretty hard to do Houthiesque things.  Drones can't be flown right into their targets and anyway the Patriot shoots down the drone.  On the other hand the Saudis will shoot exocets at aerostats (which doesn't seem to work on the terminal segment)...so that's interesting.
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Computer Wargaming / Re: Everybody's gone to war, it must be FRIDAY
« Last post by airboy on Today at 12:43:48 PM »
I've been playing Order of Battle WW2 - The US Campaign in the Pacific (not the Marine campaign).

The AI has been really good.  The Bataan scenario was quite challenging.  Then the Nips beat me in the Coral Sea.  I sank two carriers (including a fleet carrier) with no carrier losses!  But the AI Japs pressed home the attack on Port Morsby and captured it (which they probably should have done in reality).

Although saddened by the loss, I'm really quite impressed with the Naval AI of the Japanese.  Trying to find their carriers, trying to keep them from finding my carriers, taking care of Tuglai is a hard balancing act.

I think I know what I did wrong.  But winning even after losing is not going to be easy.
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Well, there is another job I could never handle....public relations for a game developer. I'd be telling 70% of the whinny little bitches on forums to go take a flying leap  :bd:
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Computer Wargaming / Re: Everybody's gone to war, it must be FRIDAY
« Last post by CJReich46 on Today at 11:57:28 AM »
Well..I have Saturday off today, working Sunday morning.

I have been playing Kingdom Rush on my tablet,  ::)  I wish there was something like MOO for tablet.

Still at Emperor: Rise of the Middle Kingdom.

My Polaris Sector game is going well. 


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Computer Wargaming / Re: Strategic Command WWII: War in Europe
« Last post by Tanaka on Today at 11:55:28 AM »
just a quick question....

Would someone who found HoI4 totally frustrating and still found himself lost after 20+ hours of playing find the same frustration with this game?  :uglystupid2:

I find myself looking for another WW2 grand strategy type game, but I find the Panzer General/Corps games a little too simple even for my pee sized brain  :crazy2:

Gracias!

I am exactly the same. I love SC over HOI. It is much more my speed with plenty of depth to keep it interesting. And unlike HOI the AI in SC is actually good.
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