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I am so happy to hear that.
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Computer Wargaming / Re: Cold Waters
« Last post by glen55 on Today at 12:25:53 AM »
Finally gave this one a shot. Now, besides the tutorials I have only played the first 2 single player missions; although I played "the duel" 5 times with different subs.

It seems like it's too easy though (plying on realistic difficulty). I spawn and I already have a green icon marking generally where the bad guy is. I wait a minute or so for a 50% solution and fire two Mark-48s in the direction and hit

My question is: are all of the engagements like this? Where you have the guy already detected and just have to wait a few?

It's for sure a lot harder than Red Storm Rising on normal difficulty.
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Computer Wargaming / Re: Cold Waters
« Last post by jomni on Yesterday at 09:39:52 PM »
Finally gave this one a shot. Now, besides the tutorials I have only played the first 2 single player missions; although I played "the duel" 5 times with different subs.

It seems like it's too easy though (plying on realistic difficulty). I spawn and I already have a green icon marking generally where the bad guy is. I wait a minute or so for a 50% solution and fire two Mark-48s in the direction and hit

My question is: are all of the engagements like this? Where you have the guy already detected and just have to wait a few?

Detection is somewhat simplified since your crew are doing all the work for you. But it's more about when to shoot and tactics you employ. Green detection can be highly inaccurate in terms of location, speed and course.

Under the hood, there are many factors in play in detection. Thermal layers are different. Surface noise levels (rain storm).  Your speed and cavitation, etc.  You still have to know how these factors work to be successful.  The situations can be different per mission.

Sub duels are pretty much the least challenging of missions.

More things are trying to kill you too in campaign missions. With ASW aircraft and Anti Sub Rockets, you get a lot of torpedoes coming out from nowhere. And these torpedoes are as smart and persistent as your Mk48.  So you say it's easy to sink stuff with Mk48.  It's also easy to be a prey of enemy "smart" torpedoes. So try your best to keep stealthy. And that's a lot of work.
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Computer Wargaming / Re: Cold Waters
« Last post by mikeck on Yesterday at 08:57:00 PM »
Finally gave this one a shot. Now, besides the tutorials I have only played the first 2 single player missions; although I played "the duel" 5 times with different subs.

It seems like it's too easy though (plying on realistic difficulty). I spawn and I already have a green icon marking generally where the bad guy is. I wait a minute or so for a 50% solution and fire two Mark-48s in the direction and hit

My question is: are all of the engagements like this? Where you have the guy already detected and just have to wait a few?
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Computer Wargaming / Re: And so the new Batman Arkham game will be...
« Last post by Batman on Yesterday at 08:47:11 PM »
please, tell me everything that's wrong with the telltale game
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Computer Wargaming / Re: Deep Rock Galactic
« Last post by -budd- on Yesterday at 07:41:43 PM »
Well i never made it back, got a lot in the mule but the spiders ganged up on me....a lot of spiders. I can see you definitely need someone to watch your back. The zip line is cool, i zipped out of a group of spiders kept hitting me with the blinding web crap then I whipped out the big gun and went to work. Regenerating health is the right move for this game. The hit box for the ax is a bit off,  I'd like an arrow on the map to show which way your facing. The guns need to be beefier, the ax also...i'm a dwarf i should be carrying a big ass nasty looking pick ax. The game does a good job of giving you a claustrophobic feeling of going underground  and after the spiders sneak up on you a few times your glancing around constantly. The web blinding might be a little overdone and need to be toned down a bit. I used the explodey plants to take out the spiders when i could. I got lost a bit, don't think i'd be good on point. It's an alpha so a lot of settings/adjustments are missing, thats to be expected. I am having trouble with the controls, i dont use w,a,s,d usually and you cant remap right now. Game ran solid, didn't experience any FPS drops or crashes. Some of the explodey plants were hanging in mid air but other than that didnt notice anything.
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Computer Wargaming / Re: Hearts of Iron IV
« Last post by smittyohio on Yesterday at 06:37:29 PM »
Sweeeeeeeeeeeeeeeeet!   I'll probably pull the trigger on this finally.... Thanks!
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Computer Wargaming / Re: The Groginati Sales Thread
« Last post by Gusington on Yesterday at 05:50:08 PM »
Mad Max is great.
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Computer Wargaming / Re: Deep Rock Galactic
« Last post by JasonPratt on Yesterday at 04:45:53 PM »
Played the game a little, early this evening, as a scout mining alone by myself in the easy area.

Protip: do not waste ammo on the little things. Pickaxe them. You aren't going home without the mineral budget you were sent to retrieve, and if you run out of ammo... well, actually I think you can send for more ammo, but I'm not sure the functionality is there.

Also, I would have had to be clever about getting the last vein of what I needed to call the drill back. But see protip above. ;)  :buck2:
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Computer Wargaming / Re: Steam Summer Sale Swag Thread
« Last post by Nefaro on Yesterday at 02:57:35 PM »
Underrail is a quirky, odd game.

My first few tries were brutal. 

I often enjoy RPGs being difficult, but I was regularly getting my ass handed to me by the first major NPC opponent I ran into.

You really have to specialize your character stat-wise.  Even then, it's touch & go early on.  I expect it to get better after some level-ups, but I haven't got that far yet.
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