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71
DIY / Re: Game Design?
« Last post by acctingman on August 02, 2017, 08:08:43 AM »
Question for you all....

I want to make my own counters for Conflict of Heroes. Any ideas what program(s) to use to make the counter art and how and were I would get them printed? DIY? or send them in somewhere and have them printed for me.

Appreciate any advise.
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DIY / Re: Game Design?
« Last post by bayonetbrant on July 21, 2017, 08:22:12 PM »
bump
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GameTalk / Re: GameTalk - Critical Hits
« Last post by Bletchley_Geek on December 19, 2016, 04:45:01 PM »
I do think critical hits can have a role in operational simulations. The thing is that the stuff being "critically hit" isn't a part of something tangible, like a command & control system, or a logistics network.

An obvious example to me of critical hits on an operational setting would be:

* In games with reserve activation/distinct reaction phases, the reserves not activating at all, or units not in reserve reacting (i.e. like falling back to protect a "flank").
* An air strike taking out a bridge reducing supply reaching front units in a timely fashion.
* An air strike taking out a Regt HQ, facilitating a breakthrough and delaying information to the higher echelon to organise a response.
* A unit caught in the act of deploying by an advancing enemy force (think of this as a meeting engagement where one of the forces engaged gets trounced as it gets committed piecemeal).

and so on...
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Professional Simulation - Digital / Re: Twine?
« Last post by Bletchley_Geek on December 19, 2016, 04:35:35 PM »
I don't think it counts as necro right?

Yes, I have dabbled a bit with Twine. I find it to be a very interesting tool for introducing narratives into video games and simulations. Version 2 comes with a fairly user friendly editor, that allows you to visualise the structure of the storyline(s). It also has very lows barriers to entry, from a technical standpoint.
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DIY / Re: Inkscape or Illustrator?
« Last post by Staggerwing on December 16, 2016, 03:47:08 PM »
Those look great!
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DIY / Re: Inkscape or Illustrator?
« Last post by GJK on December 16, 2016, 10:16:18 AM »
You should be able to get a good trace from this one chemkid.  I also have it saved as a layered pdf with transparency (20mb - I can put it on my dropbox if interested).
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DIY / Re: Inkscape or Illustrator?
« Last post by Staggerwing on December 16, 2016, 04:48:35 AM »
Looks good guys. The bracing wires look slightly better in the second vector image. I suppose they could always be traced over as long as it didn't make them 'too crisp' afterward compared to the rest of the image.
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DIY / Re: Inkscape or Illustrator?
« Last post by chemkid on December 16, 2016, 01:34:10 AM »
traced the images provided by GJK - here's settings and the traced files as .EPS-files.

@GJK - your first biplane has more details left from the original and was giving better tracing results -  :)
the 2nd 'dreamscape' biplane has awesome details left for pixel but gives less good results when tracing...  :-\

regards,
robert
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DIY / Re: Inkscape or Illustrator?
« Last post by GJK on December 15, 2016, 09:39:45 PM »
This one came out even cleaner (Xero "Dreamscape") filter:
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