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GameTalk / Re: The Art of Conflict 5.0
« Last post by Jarhead0331 on December 04, 2019, 05:24:40 PM »
there should be no question that must be answered in order to post, only in order to register and that, is an unfortunate necessity. Have never heard anyone complain that it is too onerous in the past. Sorry for the inconvenience!
GameTalk / Re: The Art of Conflict 5.0
« Last post by SirAndrewD on December 04, 2019, 04:52:15 PM »
I expect the anti-bot stuff will go away once we have more posts.

When the Robot revolt begins, it won't be because the Grogs were asleep at the wheel. 

We're the last line of defense from mankind becoming slaves to the machines, and don't you forget it.
GameTalk / Re: The Art of Conflict 5.0
« Last post by tomlowshang on December 04, 2019, 04:48:46 PM »
Hi PopeFrancis, just checking in. Unlike you I have the same user name everywhere. ;D   I expect the anti-bot stuff will go away once we have more posts.

I'm going to get the TOAW veterans take the lead on the design since I've only played for about a year.
GameTalk / Re: The Art of Conflict 5.0
« Last post by Gusington on December 04, 2019, 04:16:55 PM »
If the issues continue send me or JH a message.
GameTalk / Re: The Art of Conflict 5.0
« Last post by DoctorQuest on December 04, 2019, 03:58:11 PM »
Let me try posting here.

No issues. Are you signed in to the forum all the time?
GameTalk / The Art of Conflict 5.0
« Last post by PopeFrancis on December 04, 2019, 03:50:52 PM »
 I'd like to see all the people on the team to consider themselves "owners" and I'm going to insist that it be free to the players. 

I guess the main thing to do first is design the development processes and protocols, the goals of the project, with a lot of discussion on the design for midcourse goals and to explicitly state what code modules will be needed.  And then build the tools we're going to need.  For example, I'd like to see us develop an editor that we can use to build scenarios with because there may be people who would rather build scenarios and AI scripts rather than write computer code.  I like the idea of using XML files because I want us to use plain english where it's possible to do that to avoid any confusion down the road. 

We're going to need at least one scenario for development and testing.  And I anticipate the need for several files for various things like: city names, equipment types, terrain types, etc.

I'd like to establish a repository for all the files we build.  One place where we can go to get the latest source code, data file, whatever.  For now we can just attach files to our posts. 

We're going to have to decide exactly what we're going to build.  A statement of the goal for the project.  I'd like to see the player be able to find whatever information he/she needs for decision making instead of having to rely on third-party programs.  [ WITP-AE has "WitpTracker" as an optional addon for the information the game doesn't supply to the player. ]  At one time I developed a "CSV_reader" program to list all the details for all the attacks for a turn for the TOAW game engine but it never took off because it did almost nothing at all.  A report about the attacks during that turn....big deal.

I hate that I have to jump through hoops to post something on this forum.  A catch'me and a secret question just to post something.  Really?
GameTalk / Re: Welcome to GameTalk!
« Last post by DD696 on December 04, 2019, 02:19:49 PM »
Hi Larry. I'm here. Still DD696 as I wouldn't want to lose myself between forums.

Get her started.
GameTalk / Re: Welcome to GameTalk!
« Last post by PopeFrancis on December 04, 2019, 01:38:18 PM »
Hello Everybody:
I'm Larry Fulkerson from the Matrix forum and there's a group of us that are tired of the vaporware coming from the TOAW project and we want to see if it's possible for us to write our own TOAW replacement using an open source project.  We would love for you guys to join in and help out.  The working title of the project is "The Art of Conflict" and we're just now starting to get off the ground. 
DIY / New Card & Dice elimination game -- Interdimensional Nutters
« Last post by GimlisShart on January 28, 2019, 05:33:26 PM »
We've got a cool and characterful card & dice game that we're trying to rally interest around with a mind to one day crowdfund. It's called Interdimensional Nutters and is a stand alone game in the vein of Star Wars Destiny, Magic The Gathering. We've been play testing for a fair while now. The game seems super fun, definitely more than the sum of its parts.

Please head over to our site and take a peek and if you dig what you see please sign up to our mailing list and like our facebook to get irregular updates. Also let us know what you think.
Help Wanted / Re: S&M are looking for producers
« Last post by Staggerwing on July 19, 2018, 04:59:46 PM »
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