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1
Map Editor Tech Support / Re: Map Editor
« Last post by zu Pferd on Today at 01:44:21 PM »
Thanks Neil, for the update I will work on this solution.

Best Regards

Edo
2
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on Today at 06:41:36 AM »
Map Editor

Bug Fix avoid re-selecting a terrain causing error when none selected.
Experimented with changing zindex of terrain. This is problematic so I shelved it.
3
Map Editor Tech Support / Re: Map Editor
« Last post by Andy ONeill on Today at 06:35:55 AM »
Hi,

I'm not sure which video you're looking at.
The current map editor is totally different from the version Ezra wrote and should be functional.
This is not handled using layers.

To use a greyscale image you create one externally and (obviously) save it to disk.
You use one of the left panel options to import this.
Click the right chevron until you see
Grey Scale Elevation.

( as below ).


This allows you to use shapers as well as import a file so you click the Picture button.
Click Import and choose your picture.
This will be stretched to fill the right hand panel.
You shouldn't need to do anything other than import it for that to happen.
Technically, this will convert your picture to greyscale as it is loaded so you could even use a colour picture of a different shape to 1155 x 805.
Greyscale of a size matches the 1155 x 805 will be more predictable though :^)

Make sure the High and low values are sensible.
Do not use a negative low.
The difference is divided by 255 and used for each step change of elevation.

Click Save.
This calculates the elevation for each "cell" and will overwrite any elevation data you have in memory for your map.
When I tried this without adding any terrain it then errors for me - so that's something I need to fix.
For now make sure you first add a road or woods or something and select it.

The greyscale is actually on top of the hypsometric representation so click the left chevron once or twice and check the Elevation Map checkbox in layers.
You should have a colour representation of the elevation.

4
Map Editor Tech Support / Map Editor
« Last post by zu Pferd on Yesterday at 02:02:18 PM »
to Andy O Neil
                      Hello Andy, I downloaded the map editor and I'm currently working with
     the height bmp. as shown in Ezra's video (just guessing) I loaded the background map
     sized to 1155 x 805 pixels and saved it to bmp.
     I created in Corel Photo Shop a transparent layer and grayed it out and begun tracing
river valleys and heights the applying the Gaussian  Blur at the end and saving it as a .bmp

In the video the Editor looks different then the one I downloaded and some functions are not there
as 'Concentric Elevation Contours' in the Layers sub menu...the video suggests to load the height .bmp
map I previously created.
I guess this extended menu is not available in the Beta Test. Will it be available soon ?

2nd attempt

I loaded the background map
I tried using 'custom' Open File in the Elevation Shapers menu and loaded my height .bmp map I created.
I had to scale this as it loads smaller ??
I press Apply
When I go back to my background map and move the sliders the elevation map is not visible

As it is when I 'save as' and re-open it I get a map without elevations
so I'm wondering how to combine the two
Best Regards
5
Map Editor Tech Support / Re: Downloaded and working
« Last post by Andy ONeill on November 18, 2018, 09:00:43 AM »
Reinforcements are set in Scenario Editor.
There's a context menu for a unit and you set the turn that unit will enter the map.
It defaults to turn 0 ( obviously ).
Reinforcements don't necessarily appear on a map edge.

6
Map Editor Tech Support / Re: Downloaded and working
« Last post by Adraeth on November 18, 2018, 07:57:38 AM »
A question:

does the engine provides triggers on map for reinforcements during battle?

or this belongs to the scenario editor?
7
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on November 18, 2018, 04:23:33 AM »
Sandbox

Working out which enemy units are in range to shoot at.

The first iteration finds enemy units within range + half piece width measured centre to centre.
The final version has to be rather more sophisticated.
Those that are found are "lit up" with a yellow radialgradient background which then fades out in a similar manner to the scenario editor mouse over.
As you can see from the below picture, it's possible that you might expect one unit to shoot at multiple enemy with split firepower.
I also need some way to work out whether a unit is masked by another.
This is an example of the value this prototyping adds -  it's easy to drag pieces around and see what happens which then makes things obvious one might not have considered.



8
Map Editor Tech Support / Re: Grid Resizing
« Last post by Andy ONeill on November 18, 2018, 03:12:27 AM »
You mean the grid of grey lines?

Hadn't occurred to me that someone would wish to use a different size.
They're a dynamically drawn image.
I could allow a user to control the size of them.
Redraw them and recalculate the value you see which says "Grid lines are nnnn metres" under help.

What do you have in mind?

9
Map Editor Tech Support / Grid Resizing
« Last post by Bletchley_Geek on November 17, 2018, 04:19:46 PM »
Hello there,

thanks for the release, the editor looks very promising.

I am trying to make my first map and I find the grid the editor starts setup with to be inadequate for my needs. How can I reshape and resize it? I can't find any option to that effect in the UI neither on the documentation, so perhaps it is meant not to be changed for this initial release?

Thanks.
10
Map Editor Tech Support / Re: Downloaded and working
« Last post by Andy ONeill on November 17, 2018, 09:35:00 AM »
There is a LOT of functionality in there.
I would say at least 20 times more complicated than the army editor.

I expect more bugs.
Maybe I'll be pleasantly surprised.
We shall see.
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