Recent Posts

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1
General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 16, 2019, 06:26:03 AM »
Combat Lib & SandBox

Started shooting prototype.
There are a lot of factors go into deciding how many casualties are inflicted by a volley.
Amongst other things, a unit might not be shooting at just one enemy.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 15, 2019, 05:11:55 AM »
Sandbox

Moving some code around so shooting and target points are only calculated once per unit ( in a time slice ).

Choosefile

This is the standardised view which is used to open a file -  map, army or scenario.
Avoiding opening any selected file if you close the window using the x top right.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 12, 2019, 09:59:50 AM »
Scenario editor
Bug fix
Set turn time.
The width of each rectangle representing movement was calculated incorrectly.

Army Editor
Increase ammo max to 999
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 12, 2019, 07:45:07 AM »
Sandbox

Shooting - another iteration on best target points.
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Schwerpunkt PC Wargames / Re: New Schwerpunkt Web Site and Forum
« Last post by ArizonaTank on January 11, 2019, 05:54:03 PM »
Hi is there a new forum hyper-link?  This one does not work.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 11, 2019, 12:05:26 PM »
All
Choose file view, added user confirmation before deleting.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 11, 2019, 06:10:20 AM »
All
Choose file view - increased width of column for name

Sandbox

Best visible target calculation.
This takes several points representing a shooting unit and work out what enemy units are in range and within arc of fire.
It then looks at the distance between each shooting point and each visible point representing the position of qualifying target units.
The closest (or none) is chosen for each shooting point.

9
Army Editor Tech Support / Re: crash detected deleting unit
« Last post by Andy ONeill on January 09, 2019, 06:58:59 AM »
That would explain it then.

There definitely was a bug at one time.
AFAIK I fixed that and new units will get ID set.
That doesn't fix old files.
You'd need to renumber any old army file that you created with the bugged version.



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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on January 09, 2019, 03:31:17 AM »
Scenario Editor

Added formation change time to edit movement rates
This is per side so one can be better drilled than the other.
This will be used as a base value.
Changing formation will be harder when close to the enemy and harder again when under fire.

Show piece size in px on menu
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