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Computer Wargaming / Re: The Groginati Sales Thread
« Last post by JasonPratt on Today at 01:38:16 PM »
I added it to my cart out of curiosity to see if that would change it to 90%, and it didn't. Which I expected it wouldn't, but still... I can't figure out why there's a difference.
Computer Wargaming / Re: The Groginati Sales Thread
« Last post by JasonPratt on Today at 01:35:52 PM »
Clicked on the link, shows 40% off $15 still.

That's weird. We're both in the US still, right??
Music, TV, Movies / Re: Doctor Who.
« Last post by SirAndrewD on Today at 01:35:03 PM »
It isn't that I don't want to watch, but my confidence in the writers has dropped below my threshold to try.

If I hear that the writing has picked back up, I'll be glad to rejoice and catch up later.

This has mostly been my problem. 
Computer Wargaming / Re: The Groginati Sales Thread
« Last post by Toonces on Today at 01:30:53 PM »
That's weird.  It still shows 90% off with 21 hours left on my machine.
Music, TV, Movies / Re: Doctor Who.
« Last post by JasonPratt on Today at 01:27:56 PM »
It isn't that I don't want to watch, but my confidence in the writers has dropped below my threshold to try.

If I hear that the writing has picked back up, I'll be glad to rejoice and catch up later.
Computer Wargaming / Re: The Groginati Sales Thread
« Last post by JasonPratt on Today at 01:25:20 PM »
Well, that must have been a fluke, since two hours later Mudrunner is back to a 40% $15.

Or maybe you sneaked the sale in just under the gun!
Digital Gaming AARs / Re: FIRE IN THE GROGS TOO! (Ep 12 current)
« Last post by JasonPratt on Today at 01:19:16 PM »
Update: I've been working on a Grand Finale episode for several weeks, going out through the end of our game; but when I sat down for final editing today (I hoped), I discovered that no less than 4/5ths of my video had been corrupted somehow. And when I bit the bullet to fire up TTS and Shadowplay to re-record the video, I realized I had erased many of my specific gamenotes about what specific moves I and the other players were making (because for the grand finale I figured I could skip narrating a lot of them, not needing to explain many mechanics now).  :pullhair: L:-) :pullhair: :pullhair: :pullhair: #:-)

The Vassal logfiles still exist, so I can recreate the plays -- and try to adjust for the errors we corrected along the way (not counting a few errors we never caught, which I've still got to mention as such so that viewers will know why I'm including erroneous play). But dang that's going to take more time and effort than I feel like putting back into my work, today anyway.

At best, this is going to massively delay the grand finale some more. And I might just decide to skip trying to produce it altogether, because I'd rather be making and playing other things.

If you want to know which team won and how, I'll include it as a spoiler below.

Spoiler: show
Starting on Turn Twenty-Seven (a few turns from the end of Episode 12), NVA-Dave, having built up his Trail value to 4, which allows him to freely move as many of his units as he wants on, across, and off the Trail for nothing (and having built his cash up to something like 124 equivalent ARVN cash, where I'm limited by the game to 75!), finally leaned over and spat his massive tidal wave of Troops, with some specs, into South Vietnam. At about the same time, his teammate VC-Larry, having spent most of his cash reforging his specs after US-Rich and I kept blasting them off the board, launched the Tet Offensive. This didn't accomplish a whole lot, and it crippled them from using their now-activated specs for a while, but it started pushing Dave's NVA score up steadily.

After a while, I had to just give up trying to do anything in the north of South Nam, and try to staunch the bleeding in the south around Saigon; and Rich's US Troops kept being blown progressively off the board. A little too late I chose to Vietnamize, bringing all the rest of my pieces into Available from Out of Play, but I didn't have time to vomit them onto the board. VC-Larry finally did what I had been worried he would do since the start of the game, and marched a ton of specs into Saigon from those long low-pop provinces to the northeast, taking away my score there and distracting us enough -- with Rich needing to throw an air strike on the city, dropping his own score in the process -- that NVA Dave could march troops into the city.

With the Coup finally arriving at almost the last possible moment, we managed to nerf Dave down to 18 points, below his goalpost, and with the Monsoon preventing Marching I thought I was safe to Vietnamize, since I didn't see how Dave could score one more point before the coup. But Dave managed to do so by Rallying troops various ways across the board to take control of that northernmost mountain province between Laos and Hue (on the border with North Vietnam), and that put him over the goalpost. Team North only needed one player past the post to win, and we had no play, and Larry sure wasn't going to do anything to mess with the score, so Team North won at the third Coup.

We didn't remember at the time that Team North only needed one player past the post to win, so we all continued the game through the 4th coup until the 5th coup, where once again Dave got the NVA past the goalpost, and we remembered then that only one of them had to win for their team to win. Whereupon, I suddenly recalled he had been there before at the 3rd coup, and went back to verify. So I didn't film and narrate those turns out to the 5th coup during the replay: only up to the point where Dave and Larry won in the 3rd Coup.

This was a MASSIVE win for Team North, even though Dave was only barely past the goalpost and Larry had been punched back a lot. Dave, the total COIN-game newbie, had at one point been nuked back to literally one point of score, with only one base remaining on the board and almost no forces. And from there he managed through careful logistic gameplay, to come back from only one point to win it all for his team while Larry ran interference in-country, keeping our united Team South from winning practically by himself.

I badly wanted to show this, for Dave and Larry's sake -- I kept preparing for it dramatically in my replays, so that the audience could appreciate the scale of their win. And I may get around to doing it eventually. I was livid when I discovered my videos had been corrupted and that I had dumbly erased key parts of my written log rather than archiving them somewhere in case of an accident!

But in case I never do, here's the spoiler end of the story.  O:-) All hail Dave and Larry for their brilliant come-from-behind victory!
Computer Wargaming / Re: Pro Strategy Football 2019
« Last post by Pro Strategy Football on Today at 01:15:11 PM »
Quick update.  I've just released a small patch.

- Any new games you play will display the tackler or sacker
- Added Scout button to more Career screens
- Improved AI logic regarding going for two points

Enigmas of the Mystical / Re: More Pix For A Laugh
« Last post by Staggerwing on Today at 01:14:13 PM »
Does that mean that the Space Force is ALF?
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 12:12:17 PM »
Rolled a 2, needed a 4, so no knight this round for the Plutocrats.

The Frog doesn't seem to want to change his Faction Leader yet, so we're on to AzTank and the Conservative Faction.

Az rolls for a Scenario card instead of a random Event, and draws a red-text Faction card, which he adds to his hand.

I'll be p-mailing him in a minute to explain what he drew, and when he can play it.

Your choices are the same; you can do none, any, or all of them, in any order you prefer -- they're all optional.

1.) Use one of your senators to try persuading another senator to join your Faction. The only possible target right now is the new family Senator Acilius (see prior snapshot for his stats). Your only senator who might possibly succeed is your Statesman Camilus, but his Ora + Inf stats only add up to 8 against Ac's loyalty of 7, so you'd need to roll a total of 1 on 2d6 which is impossible -- but Camilus only has 1 Talent in his personal treasury. If he adds that as a bribe (and if none of the other players counter-bribe you from their combined Faction Treasuries!) then you've still only got an absolutely minimum 1:36 chance (rolling snake eyes). Personally I don't recommend it.

2.) Choose one of your senators to try to persuade a knight to join as his minion. Each of your senators has only 1 Talent, so your best chance is no better than 33% (5 or 6 out of 1d6.) You should however still try for one of your senators even if you don't spend any cash.

3.) Choose to continue with Camillus as your Faction Leader, or switch to Fabius. (This always costs nothing and succeeds automatically.)
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