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1
Computer Wargaming / Re: Battletech is back!!!
« Last post by RyanE on Today at 02:28:49 AM »
You get 4 mechs a mission. Where do you see otherwise??

Typo meant more than 4...
2
Computer Wargaming / Re: Battletech is back!!!
« Last post by JudgeDredd on Today at 02:21:08 AM »
Feel sorry for them - but at least I'm not the only one

https://forum.paradoxplaza.com/forum/index.php?threads/batteltech-black-screen-with-cursor-and-fps-count.1091331/

And seems there could be a fix

Quote
Some users reported having this fixed after installing the CCCP Codec Pack. Can you guys try that and let me know if it fixes the issue for you?

You can download it here:
http://www.cccp-project.net/

It might be a good workaround until the devs find a proper fix for it.

and
Quote
That did the trick.

Thanks Aldath.
3
Music, TV, Movies / Re: Jukebox Playlist
« Last post by Pete Dero on Today at 02:19:05 AM »






4
Music, TV, Movies / Re: Jukebox Playlist
« Last post by Pete Dero on Today at 02:05:54 AM »
late-80s brit-dance-pop

admit, you'd never heard of these guys, had you...




(FWIW, I'd completely forgotten about them until this popped up in a youtube mix and I recognized the song)

They even had a hit song over here (Johnny Bristol cover)

5
Computer Wargaming / Re: Battletech is back!!!
« Last post by Zulu1966 on Today at 01:25:23 AM »
How is the AI ?

i heard not so promising things in a German YT review (https://youtu.be/DBz3fIv3YUc???

AI just send out one lighter Mech, the Mech get destroyed it send in the next heavy Mech, that has no scout then and get destroyed also ...no much tactics used by the AI, it just run straight to you. 

if the AI sensed that it cant win the Mechs don't move at all, went into their defense stance and wait to be found and destroyed.
the AI often does not make good use of the weapons mix, jumps into melee instead of firing with their long range it had available
 
the previewer said he used the same approach for all missions and pulled his Mech back behind a different Mech when the armor was washed away (because armor is replaced for free in the campaign) and the AI goes mostly for the first Mech and not the damaged one  ...and so he never run out of money.
he also reported that the mission design has no variation, no surprises, no traps or such


well, he loved the other aspects of the game as a BT fan so and reckoned the time until the game getting bored to about 20h-40h millage may very depending on the fandom affiliation with BT universe and the learning curve until the milkrun through every mission with the same simple tactic method is discovered       

Which is completely at odds with one of the reviews posted earlier in this thread which actually implied the AI was rather good...
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Goodwill’s Grogheads Online Archives / Re: Questions and requests
« Last post by Yskonyn on Today at 01:25:14 AM »
It fixed itself indeed. Weird.

I am running intro trouble getting your personnel imported. MekHQ exports a .CSV file, but imports a .PRSX file. I am calling the helpdesk on this, so standby.
Once I have imported your personnel and have added your Mechs we can start the campaign.
The other companies can be created on the fly. This way we can get the campaign under way, cause we're due for some action by now! :)

What will happen is that we'll roll for contracts. Our officers will then have to decide for which faction we want to work (depending on Salvage rights, contract length, attached units, etc). When we have decided we will need to fly to our destination. In the mean time we can start ordering parts and munitions which will take several days or weeks to be delivered.

We don't have a JumpShip (not many Merc outfits have them), so we are dependant on our contractor's transport for now.
7
Computer Wargaming / Re: FrostPunk
« Last post by Zulu1966 on Today at 01:21:29 AM »
i have it and i started that instead of jumping into Battletech last eve
(until BT is sorted out a little and more info -esp about the AI, of which i heard bad things-  is dropping in and so i can still refund the Mechs, if its a dud)

i am only 2.6h into Frostpunk but i liked what i saw so far. :)
I am not much further in the storyline then what i have seen in a German preview Let's Play (up to episode #10) that i had used as a tutorial and to make my mind up   

its very immersing and i like the dystopian atmosphere.
you already have to make some hard 'social politics' decision early in game so, and it seams that will continue to happen ...even so its about Frost its not for "snowflakes" ;)
so i have child labor, but i send those kids only to a gathering hut i have build near two coal depots and not collecting in the open and gave that building a heater and also build a medical tent early on as a tradeoff ... i just needed the additional 15 workers.
the 15 engineers are reserved for research (i have two of those buildings) and the medical station 

i am on day 3 and have only lost 1 guy so far in a work accident, and has my first recon team out exploring the first site on the large map.  all have housing, and i have no ill, or hungry ...so now the real game starts now were i managed to have a bridgehead/basecamp to operate from. 
i also have a sawmill and a steelwork researched, collecting on the surface will end soonish and so i am prepared for at least the expected.

The release version seams to be more honed and has more features and gives more feedback in the UI then the press prerelease version i saw in the Lets Play, which is a good thing.

A little bit early to judge but, I reckon i will get my bang for the buck even if i (manage to) play it through one time   

Is there any military side to this or just pure survival for your group?
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Computer Wargaming / Re: Battletech is back!!!
« Last post by Yskonyn on Today at 01:17:52 AM »
I did notice this behaviour in the starting missions. But I didn't think anything of it yet as they are obviously scripted.
Its also weird to see a much smaller Mech going into melee with a much larger Mech. The smaller one doesn't stand a chance.
It is honorable though. True Clan behaviour.... oh wait.
9
Computer Wargaming / Re: Battletech is back!!!
« Last post by MikeGER on Today at 01:11:36 AM »
How is the AI ?

i heard not so promising things in a German YT review (https://youtu.be/DBz3fIv3YUc???

AI just send out one lighter Mech, the Mech get destroyed it send in the next heavy Mech, that has no scout then and get destroyed also ...no much tactics used by the AI, it just run straight to you. 

if the AI sensed that it cant win the Mechs don't move at all, went into their defense stance and wait to be found and destroyed.
the AI often does not make good use of the weapons mix, jumps into melee instead of firing with their long range it had available
 
the previewer said he used the same approach for all missions and pulled his Mech back behind a different Mech when the armor was washed away (because armor is replaced for free in the campaign) and the AI goes mostly for the first Mech and not the damaged one  ...and so he never run out of money.
he also reported that the mission design has no variation, no surprises, no traps or such


well, he loved the other aspects of the game as a BT fan so and reckoned the time until the game getting bored to about 20h-40h millage may very depending on the fandom affiliation with BT universe and the learning curve until the milkrun through every mission with the same simple tactic method is discovered       
10
Computer Wargaming / Re: Battletech is back!!!
« Last post by Yskonyn on Today at 12:39:44 AM »
http://grogheads.com/forums/index.php?board=92.0
Shameless plug: all battletech fans should report to Rally point Goodwill’s Grogheads for true BT experience.

I am enjoying the new game as well.
And yes, the camera sway and cinematics during combat can be disabled in the options for those wanting a snappier experience.
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