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Computer Wargaming / Re: Deity Empires on Sale at Steam
« Last post by JasonPratt on Today at 05:15:35 PM »
No, I was just curious whether Deity Empires would function the same as prior Civ-type fantasy games along that line; so I described them for the comparison.

(I'm running an mp game in AoW3 and a pseudo-mp in AoW:SM right now, which is when I finally learned it's significantly more efficient not to queue up production schedules.)
Computer Wargaming / Re: ARMA 3
« Last post by JasonPratt on Today at 05:07:54 PM »
I for one welcome the new upgrades this will surely provide for the Warhammer 40K mods!  :bd:
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 05:03:44 PM »

There are no latent traded or given Faction cards arriving. Any such transfers will happen instantly for a little while.

No Players have any valid Concessions or Statesmen to play from their hand.

No Players need to discard or trade off Intrigue cards.

Eraxís Plautius, as a Victorious returning Commander, has the option to Disband his (newly) Veteran 16th Legion, to trade in for +1 Ora and +1 Inf.

Plautius also has the option to declare rebellion against Rome. You can rely on the 16th Veterans to support you, but you can also rely on all the other Vetsí loyalty to be with the Republic! -- several of whom however are still Deployed to the Lusitania War (along with more than several Regulars).

You can Test the Waters on the publicly if you want, without actually declaring Rebellion yet, to see how much support you can rely on.

Iíll need to know your choices before I continue into Turn Fifteen.
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 04:54:26 PM »
So much for that disaster (little Ďdí)! Onward to the last Battle this Turn:

The 1st Illyrian War vs Roman Consul and Priest Plautius of the Progressives, along with the 5th, 10th, and 11th Veteran Legions; the 16th through 25th Regular Legions; and the 3rd through 5th Support Fleets!

Number of Legions: 13 (10 + 3 vets)
Number of Vets: +3
Plautiusí Mil: +2 (all used)
1st IllWarís Land Strength: -5
No adjusting enemy leaders, events or other factors.

DRM will be 13+3+2-5 = +13. This will be enough to gain certain Victory, although at a very minor chance of some casualties, unless the dice total D5 or S17.

3d6 roll = 6+4+3 = 13 -- not a D/S result! 13 + DRM 13 is waaaay more than 18, so thatís a Victory with no lost Legions!

Unrest is already at 0. This Warís Drought effect vanishes. (The 2nd IllWar doesnít create a drought effect.) Rome adds Spoils of 10 talents (up from 102 to 112). The 16th Legion upgrades to Veteran. The 1st Illyrian War discards. Its defeat does not (yet) grant any new Province.

Plautius gains half the printed Land strength (thus 5/2 = 2.5 rounded up to) +3 in both Popularity (up from 4 to 7) and Influence (up from 20 to 23; Progressive total up from 36 to 39). No casualties, so no deductions, and no Mortality chits drawn. He earns the Loyalty of the newly Veteran 16th Legion.

Plautius now sails back toward Rome with his Victorious Force.

The 2nd Macedonian War moves to Unprosecuted.

This ends the Combat Phase for Turn Fourteen.
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 04:51:33 PM »
Can't pay ransom yet: they require twice his Influence which is 18 Talents, and you only have 10 in your Faction Treasury whereas he himself has none. (10 is however the minimum ransom, which I think is what you had to pay last time...?)

I forgot to mention that so long as he's held Captive, his Influence doesn't count in your Faction total. I've flipped his card upside down, both at the War and on your mat (TTS allows me to make easy duplicates), as a reminder.

You should be able to pay his freedom during the upcoming Income Phase however.

(You can also try asking for donations, publicly and/or privately, perhaps in return for some political considerations.  :coolsmiley: But any such cash won't fully arrive until the Income Phase.)
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by malize on Today at 04:30:11 PM »
Go ahead and pay ransom
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 04:19:22 PM »
The Lusitanian War still has 9 Legions Deployed against it (along with minimum necessary Fleet Support), which is more than its minimum Force requirement of 6; and it has been attacked this Turn; so even with Fabius taken Captive the War counts as Prosecuted. The Force and its Support Fleets stay Deployed for now.

Having been Prosecuted, without a Disaster or Defeat result, the Lusitanian War will not go on to attack a Province this Turn. It would have attacked Hispania Citerior (its leftmost printed target Province under Roman Governorship.)

Checking the rules over carefully -- which had to be logically clarified and expanded somewhat in my Flowchart -- let me correct myself on a point: Governors (despite how the Living Rules put it, even as late as April 2018) cannot attack Wars! They can only defend against incoming attacks from Wars. (The official rules are inconsistent about how they put this.)

That means a Governor in Hispania Ulterior would not be able to use that Province as a base to launch his own attack on the Lusitanian War -- but neither would he have to defend against it (at first). Nor could the Governor of Hispania Citerior attack it, per se; but he would be the first line of defense against it, should it be Unprosecuted or create a Disaster or Defeat.

Relatedly, Acilius of the Plutocrats will be on the defense next Turn, if someone doesnít sufficiently distract that War! (Although he can choose, at the start of next Turn's Combat Phase, to be in Sardi/Corsi instead and let the Province defend itself.)
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 04:17:17 PM »

Reporting the first battle this Turn:

The Lusitanian Revolt vs. Field Consul Quinctius Fabius Maximus Verrucosus Cuncator of the Populists, along with the 1st through 4th Veteran Legions (inclusive); the 6th through 9th Legions; and the 12th through 15th Legions; plus the 1st and 2nd Fleets in Support!

Total Legions: 12 (8+4)
Total Veterans: +4
HQ (Mil Skill): +5 (all used)
Lusitanian Land Strength: -6
No enemy leaders or event factors.

DRM = 12+4+5-6 = +15 This will be enough for an automatic no-loss victory on any roll, unless a D6 or S11/16 is rolled.

3d6 = 6+4+1... which is 11! -- the Lusitanians, heavily outmatched, fight to a  Standoff!

Support Fleets are unaffected. The Legions suffer 25% casualties rounded up. 12 * .25 = exactly 3 casualties. However, Fabius Maximusí special ability reduces all casualties by half, rounded up. 3/2 = 1.5 casualties, rounded up to 2. Seasoned Veterans mean all non-Vets must roll for survival first. Sequentially high to low: 15th rolls odd; 14th and 13th roll even; 12th rolls odd. 12th and 15th Regular Legions return to the Force Pool. The oldest surviving Regular Legion is the 6th; it becomes Veteran. FabiMax (provisionally) earns its Loyalty marker.

Fabius Maximus loses 1 Pop (down from 2 to 1) for losing 2 Legions. He draws 2 Mortality chits:

5, the Claudians: Claudius of the Plutocrats gains 1 Pop (from 2 to 3) for losing a relative in the battle.

x2! -- the chit goes back and the bag reshuffled to draw two more families!

24 -- not politically active yet.

2!! -- thatís the Fabian family!

Fortunately (sort of), this is the final chit drawn, so Field Consul Fabius doesnít die. He is taken Captive instead.

Fabius Maximus does not become a Proconsul, but retains his Office until the next Senate Phase.

His family, unfortunately, is not yet politically active again (still respawning in the Curia); so while Malize can distribute cash to him, Fabius cannot generate any revenue at all during the Income Phase.

Ransom = 10 Talents or twice Influence if greater; so 2x9 = 18 Talents. Malize can pay this directly from his Faction Treasury (currently 10) at any time; or FabiMax can pay this from his personal treasury (currently 0) at any time. At that time, Fabius will return to Rome.

Fabius may be rescued on a 1d6 roll of >=5 (with DRM adjusted by luck events) if the Lusitania War is Defeated; otherwise he will be killed by his Captors before being rescued.
Computer Wargaming / Re: Deity Empires on Sale at Steam
« Last post by bobarossa on Today at 04:00:32 PM »
Anyone know how to get a prospector?  I guess you build them but they're not an option at any of my cities.  Is there a building I need?  Kind of hard to search for one.  I really want to start mining Mithril, etc so I can craft items.

edit:  Found it!  Have to build Builders Hall, Mason Guild, Miner Guild and then Prospector Guild.  There is also a civic research path to increase prospecting success rate.

Jason, I'm not sure I get your comments about saving up to build something.  Setting a city to create trade goods uses up the resources you are collecting each turn from that cities area so nothing gets put in storage.  You can set up a city to collect resources so that it will have plenty when you want to start building things.  I haven't checked to see the breakeven point on that as there is an initial penalty to resource production when you set it to collect.  You can also set a city to transfer its resources to other cities but I don't know how it determines which city gets it or how to select the target city. 

I have tried running a supply wagon around with my army to collect food and resources from battles and then send it off to dump in a city that can use them (has higher production value than resource income).
Forum-Based Games / Re: Middle Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 03:01:15 PM »
6.2.1.) Last, Roman Consul Plautius Proposes to Deploy himself to fight the 1st Illyrian War, with ten Regular and three Veteran Legions (plus three Support Fleets).

6.2.2.) The Contracted Players majority vote in agreement.

6.2.3.) Plautius and his Force depart Rome for the War.

6.2.4.) Progressive normal vote tally of 7 goes down 1 Ora and 2 knights to 4.

With the Presiding Magistrateís departure from Rome, the Senate Phase automatically closes for this Turn.

Next up, processing the Combat Phase for Turn Fourteen!
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